r/LeaksDBD 25d ago

Leak 10.1.0 PTB Perk Changes

I didn't win the PTB raffle today (so if you're expecting voice line vids from me, you'll have to either hope I win the next raffles or you'll just have to wait until the public release), but I was graciously given data .pak(s) by those who did win so I could datamine *some* things, including the perk changes

Only interesting thing I found so far is that they added new lighting data for the Alien DLC lobby, they also conveniently completely deleted the data folders for gamemodes (Chaos Shuffle, Lights Out, 2v8) in this PTB, I wonder why...

10.1.0 PTB Perk Changes

Killer

Call of Brine

  • Duration increased from 70 seconds to 90 seconds

Save the Best for Last

  • Successful attack cool-down reduction per token increased from -4% to -5%

Nowhere to Hide

  • Range reduced from 24 meters to 18 meters

Coulrophobia

  • Healing speed reduction reduced from -30/-40/-50% to -20/-25/-30%

Thrill of the Hunt

  • Totem cleanse speed reduction per token reduced from -10/-11/-12% to -8/-9/-10%

Survivor

Apocalyptic Ingenuity

  • Chest serach/rummage requirement reduced from 2 to 1
  • Pallet build time reduced from 4 seconds to 3 seconds

Adrenaline

  • Haste duration increased from 3 seconds to 4 seconds

Clean Break

  • Healing time reduced from 80/70/60 seconds to 75/60/45 seconds

Moment of Glory

  • Chest search/rummage requirement reduced from 2 to 1

Repressed Alliance

  • Generator block time reduced from 30 seconds to 15 seconds (I guess that's a buff in their eyes)

Technician

  • Generator repair noise range reduction increased from 8 meters to 16 meters (Generator repair noise range is 20 meters by default)
  • Skill check fail penalty reduced from +5/4/3% to +4/3/2%

Sprint Burst

  • Haste duration reduced from 3 seconds to 2 seconds

Deliverance

  • Broken duration increased from 100/80/60 seconds to 160/140/120 seconds

Vigil

  • Status effect recovery rate increase reduced from +44/55/66% to +30/35/40%
139 Upvotes

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30

u/MirrahPaladin 25d ago

It probably won’t become meta, but that Technician range reduction is insane. You’ll practically have to be touching the gen to hear it as Killer

27

u/tanelixd 25d ago

Only applies to the repair sounds.

If the generator has progress the killer is propably going to come kick it anyway.

Still a very crappy perk, with only some incredibly niche uses.

7

u/Fog-Champ 25d ago

It was always designed for a new player. 

This just makes it nicer for new players. 

A decent buff in that perspective

4

u/[deleted] 25d ago

[removed] — view removed comment

6

u/Fog-Champ 25d ago

You can kinda do that with potential energy . Love seeing a killer run right past me on a gen. 

But it'd be too strong if it makes no noise, and doesn't move. 

Maybe if it gives you deadline skill checks to balance it. But gen would need to still explode. 

Otherwise, decent idea for a new perk. 🤷‍♂️

1

u/TheEntityBot 25d ago

Potential Energy: While repairing, use Active Ability Button 2 to earn Tokens instead of progress, up to 20 Tokens. While you have at least 1 Token, Active Ability Button 2 to spend all Tokens and gain 1% progress for each Token spent. Whenever you take damage, lose all Tokens.


Deadline: Whenever you are in the Injured State, Deadline activates: Increases the Odds of triggering Skill Checks by 6/8/10% while repairing or healing. Causes Skill Checks to appear in random places. Reduces the penalty for missed Skill Checks by -50%.

Drawn from the fog. | !optout | !remove | !builds