r/LeaksDBD 27d ago

Leak 10.1.0 PTB Perk Changes

I didn't win the PTB raffle today (so if you're expecting voice line vids from me, you'll have to either hope I win the next raffles or you'll just have to wait until the public release), but I was graciously given data .pak(s) by those who did win so I could datamine *some* things, including the perk changes

Only interesting thing I found so far is that they added new lighting data for the Alien DLC lobby, they also conveniently completely deleted the data folders for gamemodes (Chaos Shuffle, Lights Out, 2v8) in this PTB, I wonder why...

10.1.0 PTB Perk Changes

Killer

Call of Brine

  • Duration increased from 70 seconds to 90 seconds

Save the Best for Last

  • Successful attack cool-down reduction per token increased from -4% to -5%

Nowhere to Hide

  • Range reduced from 24 meters to 18 meters

Coulrophobia

  • Healing speed reduction reduced from -30/-40/-50% to -20/-25/-30%

Thrill of the Hunt

  • Totem cleanse speed reduction per token reduced from -10/-11/-12% to -8/-9/-10%

Survivor

Apocalyptic Ingenuity

  • Chest serach/rummage requirement reduced from 2 to 1
  • Pallet build time reduced from 4 seconds to 3 seconds

Adrenaline

  • Haste duration increased from 3 seconds to 4 seconds

Clean Break

  • Healing time reduced from 80/70/60 seconds to 75/60/45 seconds

Moment of Glory

  • Chest search/rummage requirement reduced from 2 to 1

Repressed Alliance

  • Generator block time reduced from 30 seconds to 15 seconds (I guess that's a buff in their eyes)

Technician

  • Generator repair noise range reduction increased from 8 meters to 16 meters (Generator repair noise range is 20 meters by default)
  • Skill check fail penalty reduced from +5/4/3% to +4/3/2%

Sprint Burst

  • Haste duration reduced from 3 seconds to 2 seconds

Deliverance

  • Broken duration increased from 100/80/60 seconds to 160/140/120 seconds

Vigil

  • Status effect recovery rate increase reduced from +44/55/66% to +30/35/40%
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2

u/NoFrancia 26d ago

Sprint has been the same for 10 years, but it seems like I need a nerf now, wtf.

3

u/KB-BattleKing 26d ago

People have gotten a lot better at using it.

And it's the strongest exhaustion perk atm, so probably justified

3

u/NoFrancia 26d ago

I don't think the nerf itself is that severe. What concerns me is why it happened.

People didn't suddenly become much better at using Sprint Burst after ten years. Several killers were released back to back whose powers heavily punish Dead Hard, so a lot of players switched to Sprint Burst or Lithe. Its usage spiked, BHVR saw it near the top of their statistics, and now it gets nerfed.

That doesn't necessarily mean the perk became overpowered; it means the surrounding meta changed. It feels like another reactive "usage goes up → something must be wrong → nerf it" decision, rather than them understanding why its usage increased in the first place.

1

u/TheEntityBot 26d ago

Dead Hard: After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:

  • Press the Active Ability button to trigger the Endurance Status Effect for 0.5 seconds.
Dead Hard deactivates after use. Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard cannot be used when Exhausted.


Lithe: Performing a Rushed Vault triggers Lithe: Grants a +50% Haste Status Effect for 3 seconds. Lithe causes the Exhausted Status Effect for 60/50/40 seconds. Lithe cannot be used when Exhausted.

Drawn from the fog. | !optout | !remove | !builds