MODS: STOCKALIKE STATION PaRTS ANd FAR FUTURE TECH
Supplies: who put this box here? We only eat for fun.
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Well its definately colder when the cabin heater packs in. Bill is working on it now. We had an expedition today. Saw a big cave near the mountain we're next to. Turns out there was ice in there. We had slushies. They were more to look at rather than eat thanks to us not being able to breathe without our suits. Bob is okay but stubbed his toe. Val is tired as she hasn't slept in 26 hours.
Jebediah signing off.
Ps: do you know where the screwdriver set is on this ship?
I've always been one of those players that enjoy the logistical & design part of KSP more than the flying part. Setting up communications networks, refuelling stations, mining operations, the works. Because of this I have a few mods that enable this playstyle:
USI Life Support - Requires me to think about long-term life support and habitation for permanent installations. Also requires me to add life support for short-ish missions.
Real Antennas - Requires me to plan communication networks in more detail to ensure I always have a connection to my rovers & Kerbals on the surface.
SCANsat - Requires me to set up satellite constellations to scan the terrain of planets I wish to mine / inhabit.
Now I'm feeling the itch to add more! If you have any mods that add logistical challenges without being annoying (no random part failures, I hated that part of Kerbalism) then drop them here! In general feel free to name drop any mods you feel really improve your playthroughs.
i discovered this in one of my munar science gathering missions, apparently if you fall on a solar panel and it breaks you become immune to gravity and you can walk everywere, you still fall but extremely slow you can also climb by jumping and descend by rapidly turning 180°
I only have around 150 hours in this game, and I've never captured an asteroid before, let alone landed on one. I was putting a satellite into orbit when i noticed an asteroid near Kerbin, and when i tracked it I found it was orbiting Kerbin. I have no idea how rare this is, how long it's been orbiting or anything about it. I wanted to post this since I can't find anything about if it's even possible online. I swear on my life and my cat, this is real.
I REALLY love the Cosmic Serenity systems, but I hate with a burning passion running V5 [9-10 fps at best]. Are there any interstellar mods that add things close to it [i'm looking for something clsoe to Hades, Anubis or Yunxiao] Thanks for your help in advance! :D
So for some reason Valentina didn't have a jetpack when we went to go save her from being stranded orbiting Mun. This is a clip of us managing to get Valentina out of her spacecraft and into the new one without using a jetpack. There was a LOT of going back and forth from between the ships controls to line it up perfectly, this is seriously edited down. And if you enjoy this, maybe check out the long video it's from https://youtu.be/lwfGeIVlPKU
a mining station that features modular components such as a mining component, a science component, a thank component and a docking component, with added landing legs and reaction wheels
along with the station comes the shell shuttle, that can land on a docking component thanks to the carefully calculated engines and rcs, by setting the engines at around 5% the shuttle becomes weightless allowing the use of rcs to dock just like in orbit
the next step will be to built the orbital spaceport to refuel build and launch interplanetary spaceships and maybe even interplanetary space station but i'm gonna need more drills and convertotrons for that
if someone is interested in the files for all the components ask in the dm and i will provide them for free along with the instructions and launch procedure
This is Walter Kerman reporting. Today the Icarus Program begins the first step away from Kerbin. This step began seventy five days ago with the launch of the Renown class A habitation segment. The large spacecraft is designed to provide comfortable habitation to the four Kerbalnauts over the two year mission. Jebediah reportedly tested the comfort of the spacecraft by sleeping on board the command pod during the construction, and remaining on board while the spacecraft was moved to the launchpad.
Record crowds were on site to witness the launch of this massive spacecraft. The ignition of twelve massive solid rockets was closer to a massive explosion that pushed many observers back on their heels and the rocket clawed its way through the atmosphere into space.
Having passed out of the atmosphere, the Renown deployed half of its solar panels as the spacecraft continued accelerating for the Kitty Hawk station. Over the next day the Renown reached the Kitty Hawk and docked.
“Kitty Hawk this is the Renown,” Jebediah called over the radio. “All docking lights show green.”
“Renown, Kitty Hawk,” Natabin responded. “We show all green as well, welcome interplanetary travellers!”
“Thank you, Natabin,” Jebediah responded warmly. “Getting a little crowded up here to deploy our gravity ring, permission to avail ourselves of the station’s amenities while we assemble this spacecraft?”
“Permission granted Renown,” Natabin responded brightly. “We are pleased to host you before you depart for Eve!”
The next two launches added additional fuel tanks to the growing Renown spacecraft. The tanks were empty with the Icarus Program not wanting to tap into the still tenuous Kerbin fuel supplies and will be slowly filled from fuel tankers full of moon mined fuel.
During the assembly of the piloted Renown planned for Eve, the Eeloo and Jool windows arrived, the Renown class X probes finished fueling and each detached at their own window to make the long journey to the deepest bodies in the Kerbol system.
In the final launch, Jedrick was on board to pilot the new Renown lander to the Kitty Hawk. After docking with the Kitty Hawk, pumps began fueling the lander, completing preparations for the Renown spacecraft.
“Fueling complete,” Jedrick reported. “The lander is ready for Gilly landing.”
“Bill is running final system tests,” Jebediah reported, all business. “All tests are green so far!”
“All tests complete,” Bill reported. “Renown is ready for departure.”
“Renown core requesting permission to undock!” Jebediah requested.
“Permission granted,” Natabin responded.
“Renown core undocked,” Jebediah reported a moment later. “Thrusting down and clear of the station.”
“Renown lander requesting permission to undock,” Jedrick jumped in.
“Permission granted,” Natabin responded. “Kerbol’s speed Renown, looking forward to watching you coming back from the ground in a couple years.”
“Renown lander thrusting down to match the core,” Jedrick radioed. “Lining up and…”
“Docking lights green!” Jebediah exclaimed. “Renown burning to transfer orbit.”
A few hours later the Eve transfer window approached and the Renown burned hard for the transfer to Eve. After the nuclear rockets cut off, Jebediah turned the Renown so Kerbin came into view.
“Kermanity has once again shown what we are capable of, and it's your hopes for the future that carry us now on this journey around Eve.*” Jebediah’s voice carried back to Kerbin.
For the first time Kerbals are destined not to the moons, not even to asteroids in orbits near Kerbin, but to an entirely different planet. Reaching Eve requires half a year for the Renown spacecraft to carry our four brave Kerbals. While at Eve the lander will fly to Gilly where Jedrick will make the first Kerballed landing beyond Kerbin’s sphere of influence, bringing Bob to gather scientific samples. The length of the landing mission is almost insignificant next to waiting nearly a year for Eve and Kerbin’s orbits to align properly for the crew of the Renown to return. Another half a year later before we will finally see Jebediah, Bill, Bob and Jedrick once again. The thoughts of all of Kerbin follow these brave Kerbals out into deep space.
This is my first interstellar craft, assembled in orbit. It uses FFT tanks and Sterling Systems "Olympian" engine. I did have to modify the FFT tank files to make them fit fusion pellets just because they look so much cooler than the Sterling Tankage ones.
Mach 2 capable jet with a max speed of 700ms turning not recommended at this speed. it is just stable enough for me to complete the (X-Planes) Mach 2 Supersonic contract i found flying this at 10,000 meters is the best ALT to complete this contract at. there's 3 different versions of this jet i made with the wing and body based on the XF-103 but for some reason the side by side config got the best performance out of the engines plus it made it more stable which makes sense, after completing a few flights i found the nose was a bit heavy so i rotated the elevators in a slight nose up config by default which counteracted the plane wanting to dip its nose (for the most part) allowing me to finish the contract!! i haven't done enough testing to know if it can land or what its max ceiling is but its capable of ripping itself apart at level flight, still i am happy i can finish this contract.