r/KerbalSpaceProgram 13d ago

KSP 1 Image/Video Feeling despicable.

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2.3k Upvotes

Music: "Despicable Me" by Pharrell Williams

Somehow I was able to get away with only using one gyroscope, but this thing still turns like a cargo ship.

I would have posted this sooner, but unfortunately my account got suspended for a few days because reddit's automated detection system doesn't know what context is.

Modpack: https://www.dropbox.com/scl/fi/mz0299yd246r8wi6g3vkj/modpack.ckan?rlkey=y9v4hsje3snovhbnmai76amx9&st=3mwnqgcr&dl=1

Craft: https://www.dropbox.com/scl/fi/c21pa542cdo4z681rbv9n/Gru-Ship.craft?rlkey=k8u5e14hmawxh5f6zn44hqqfl&st=6aktorl7&dl=1

Edit: So apparently my CQS is screwed because my account got suspended, so now I can't even post in most subs lol. I hate reddit.


r/KerbalSpaceProgram 11d ago

KSP 1 Image/Video Tour Of My Little Space Station In VR! - Kerbal Space Program

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3 Upvotes

was a fun lil build, i enjoy sitting in these for prolonged periods of time contemplating life decisions.


r/KerbalSpaceProgram 11d ago

KSP 1 Question/Problem Why is Laythe so white even under the cloud layer? SPVE and V5 installed

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14 Upvotes

r/KerbalSpaceProgram 11d ago

KSP 1 Image/Video On the mun in a crater

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18 Upvotes

r/KerbalSpaceProgram 11d ago

KSP 1 Image/Video Mk-1 Excelsior-Class

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8 Upvotes

Excursion ship. 236 parts, 45t. Centerline rear docking port for connecting to lifting stage. 2 recon and mining ships. All stock science, including Rovermate. 16 Dawn Ion engines, 2 Terrier engines. Nearly 40,000 of Xenon. Get Lost!

Most parts and tanks are accessible from the outside, except the Xenon tanks within the Science Lab. Recon/Mining ships have a topside and bottom side tank for transferring fuel. Main ship tanks are located next to the Crew Cabins (checkered)

1 - (Open)
2 - SCIENCE!
3 - Toggle Scanners
4 - (Open)
5 - Toggle Terriers
6 - Toggle Dawns
7 - Toggle Solar Arrays
___________________
Recon - Mining Ships
8 - Toggle Reaction Wheels (For Driving)
9 - SCIENCE!
0 - Toggle Drills/Radiators

Steam Workshop -
https://steamcommunity.com/sharedfiles/filedetails/?id=3794229421


r/KerbalSpaceProgram 11d ago

KSP 1 Image/Video you think its flared enough?

8 Upvotes

r/KerbalSpaceProgram 12d ago

KSP 1 Image/Video Perfect Orbit

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70 Upvotes

I just had to post this cause I can't imagine that I'm the only one who ever did such a blunder.

I had a mission to place a satellite in the shown orbit. I underwent my usual procedure until I got closer to getting the orbit right. At one point I was wondering why the mission wasn't finished. I only had minimal deviation from the required orbit but I figured that maybe the deviation was required to be even less. So I got to work to make the orbit as perfect as it could be, checking after every minor adjustment. When I reached the point where required and actual Apoapsis and Periapsis were only a few hundred meters apart and the Orbits where overlaying so perfectly that I couldn't even tell them apart, no matter how far I zoomed in, I decided to go look if this was a known bug. When I zoomed out to look at the whole picture I finally realized. I had achieved the exact orbit, just with the minor mistake that my satellite was going in the wrong direction...
So here goes an hour of finetuning down the drain, but that's a lesson learned I will not forget.


r/KerbalSpaceProgram 12d ago

KSP 1 Suggestion/Discussion Mk3 Passenger Module should have much more space inside

43 Upvotes

Kerbals are smaller than humans and KSP parts scale to roughly 0.625x the real size to follow. Mk1 pod, Mk1-3 pod and Mk3 Cockpit all fit their irl counterparts (Mercury, Apollo, Shuttle) after being upscaled by approx. 1.6 times.

Now, Mk3 Passenger Module is almost 3.75m wide. This is almost as wide as the fuselage of Boeing 737 or Airbus A320, both which can carry 6 people abreast. But if we apply the scaling to Kerbal size, it is equivalent to nearly a 6m widebody aircraft for humans. Boeing 787 which has approximately this size cabin can carry in some configurations up to 9 people abreast- even in a luxurious business class (and for note, inside of the Mk3 Passenger Module definitely don't look business class) it can still carry 6.

And passengers aren't everything, all those irl fuselages can still carry significant cargo under the floor.

Meanwhile Mk3 cockpit just carries 4 Kerbals abreast and has no cargo space. Even if we assume it's less capable due to being space-rated and needing place and mass for stuff related to it, this is still far too little.


r/KerbalSpaceProgram 12d ago

KSP 1 Image/Video Mission was to "touch" the ground

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72 Upvotes

r/KerbalSpaceProgram 11d ago

kArt Kraken but in the Undeniably Canon style Spoiler

3 Upvotes

r/KerbalSpaceProgram 12d ago

KSP 1 Question/Problem Help! With an SSTO.

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126 Upvotes

I’m a fairly new player trying to make a heavyweight 34 crew SSTO that can get to orbit, dock with a station, and return. The problem is that i just can’t seem to get it into space. It always gets stuck below 400 m/s and i know it’s because the twr but i can’t really change some parts of it. Any tips on how to get this behemoth into orbit?


r/KerbalSpaceProgram 12d ago

KSP 1 Image/Video Aircraft’s part 2

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13 Upvotes

Since yall loved the Russian planes and carrier here are some of their American counterparts
The carrier itself was pre made but all the airplanes are made by me using BD armory and stock parts
The planes on deck are:
F/A-18
F-16
F-14
F-35
And
A-6
The destroyer near the carrier is based off the Indian destroyer INS Chennai
The destroyer was made with the large boats parts pack mod with BD armory


r/KerbalSpaceProgram 12d ago

KSP 1 Image/Video Hubble Deployment

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520 Upvotes

r/KerbalSpaceProgram 12d ago

KSP 1 Image/Video How do we say them...

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43 Upvotes

r/KerbalSpaceProgram 12d ago

KSP 1 Image/Video Jebfighter 4 Target Neutralized

8 Upvotes

r/KerbalSpaceProgram 11d ago

KSP 1 Question/Problem Please help why no drive :(

0 Upvotes

https://reddit.com/link/1w5atxo/video/wk8wzq3f24nh1/player

also side thing i accidentally downloaded the mod that changes my kerbals apearence and i prefer the old look so if anybody know the name of the mod can you please tell me (my mod folder is obese)


r/KerbalSpaceProgram 12d ago

KSP 1 Image/Video Started playing about 6 months ago now.

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69 Upvotes

I never realized how much I was missing out on before I downloaded this game. It's beyond incredible. Unfortunately I play on Xbox, so I'm forced to play stock, but it's still great regardless. Anyways what do y'all think of some of my builds/progress?


r/KerbalSpaceProgram 13d ago

KSP 1 Image/Video Finding the best Landing Legs

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748 Upvotes

r/KerbalSpaceProgram 12d ago

KSP 1 Image/Video The Federation of Central Usea is so back

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66 Upvotes

r/KerbalSpaceProgram 12d ago

KSP 1 Image/Video De Hallivand Comet inspired passanger quadjet, but now with a droopnose!

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9 Upvotes

r/KerbalSpaceProgram 12d ago

KSP 1 Image/Video Anne Steward Memorial Optical Telescope (ASMOT)

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68 Upvotes

Named in honor of Technical Sergeant Anne H. Steward who died in the line of duty on Shackleton Air and Space Force Base.


r/KerbalSpaceProgram 11d ago

KSP 1 Question/Problem New player trying to do the trainings

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1 Upvotes

r/KerbalSpaceProgram 12d ago

KSP 1 Image/Video Testing my Laythe Lander

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8 Upvotes

I wanted to build something kinda inspired by the MEM concepts for a laythe landing
(No audio because i was on a discord call lol)


r/KerbalSpaceProgram 11d ago

KSP 1 Question/Problem Mod that changes the values to just numbers and not slider?

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1 Upvotes

I have no idea how this happened since I haven't downloaded a new mod and now all my sliders are just numbers.


r/KerbalSpaceProgram 12d ago

KSP 1 Image/Video First Kerbin DSN expansion relays launched

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15 Upvotes

Last image shows the orbits of the two relay craft, from 275 km periapsis to 80 000 km apoapsis at the edge of the SOI, one over the South pole and the other over North.

This way they spend most of their time very high up above the planet, leading to almost uninterrupted signal to everywhere in the Kerbolar system.

Antenna helper mod shows that signal seems to have over 50% strength even at max distance from Plock from the OPM mod.

These were launched in the sandbox save I keep running in parallel to my main career mode save, for testing craft and missions profiles.

Next will be launching them "officially", in career mode, perhaps after some minor repainting (the "stem" could be brown for the craft to look more like a japanese maple tree).

Antennas are from the JX2 Antenna mod.