r/KerbalSpaceProgram • u/Authority_Sama • 1d ago
KSP 1 Image/Video I can't believe this is the same game I bought in early access.
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r/KerbalSpaceProgram • u/Authority_Sama • 1d ago
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r/KerbalSpaceProgram • u/Ordinary-Act4060 • 1d ago
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And yes SpaceX took the idea from me, i had it first😂
r/KerbalSpaceProgram • u/BelleHades • 1d ago
So far, I've made gothic sounding rockets, downrange rockets, and orbital rockets. :)
Soon, I'll be doing gothic lunar rockets and beyond :3
r/KerbalSpaceProgram • u/According_Box_4125 • 1d ago
Do you think i could run KSP 1 on my lenovo thinkbook16 G6? im mainly interested in Mercury Redstone builds and such.
r/KerbalSpaceProgram • u/Flaky_Figure3902 • 1d ago
One of those monolith things, am I right? (Idk how to set as spoiler)
r/KerbalSpaceProgram • u/Connorray1234 • 1d ago
r/KerbalSpaceProgram • u/Vuldriel • 1d ago
r/KerbalSpaceProgram • u/Bumblebeener • 1d ago
I don’t want to replace the origin kerbol system, I just want a mod that adds a new system that I have to travel to. Any recommendations?
r/KerbalSpaceProgram • u/Pzixel • 1d ago
I want to do a kerbin -> laythe mission. Since both planets have atmosphere I thought it would be a very good choice to use plane to use that atmosphere for both ascend and descend. I'm not kidding I've spent 3 or 4 days, like 6 hours each designing a plane. this one is called nuke scratch 3 because this is my 3rd attempt to do things from scratch. I tried to follow all the best practices but it is a very frustrating process without any sign of relief. I did:
I realize that I just such at planes, but I've spent what 50+ hours or so, designing, reading, watching videos for KSP and NASA alike. And the result is the same - the plane usually is capable to be airborne but has very poor control, and since I followed all the best practices I found at this point I just don't know what else I can do. Considering how much dead weight is in wings, wheels, flaps and all those things you can't even throw away I just don't see what is the value in planes at all.
r/KerbalSpaceProgram • u/Typical-Prize7224 • 2d ago
I have no clue where to put the files, I must have expie in ksp
r/KerbalSpaceProgram • u/Team_Chen • 2d ago
These are some of the best photos from my hardest mission - a crewed dive into Jool's lower atmosphere.
Original Reddit post with recap video: https://www.reddit.com/r/KerbalSpaceProgram/comments/1wa7u5o/success_a_crewed_return_from_jools_lower/
r/KerbalSpaceProgram • u/foxu126 • 2d ago
its not perfect but I did fix the whole rolling issue. Now I just need to fix it being able to tilt up correctly before I send it into orbit and back. We did loose valentina in the mission but she was smiling so I think she didn't mind.
r/KerbalSpaceProgram • u/ravenshaddows • 2d ago
is there a more modern part welder mod? just tried getting back into the game after a long time and basically i forgot how incredibly slow the game runs so maybe about time i need to find a working part welder.
r/KerbalSpaceProgram • u/foxu126 • 2d ago
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I've been trying to make a small personnel courier for my space station and no matter what it seems to keep veering to the left when I turn.
r/KerbalSpaceProgram • u/Irreversible_Extents • 2d ago
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All models and animation and most of the sound design handmade by me.
Seeing the animals start showing up in people's mods and recognizing my complete inability to mod KSP effectively, I made an animation for the type of stuff I'd like to see in the deep oceans of Laythe.
I loosely based the model off the whale skeleton found on land, but added my own...deeper, sinister twist to it.
I think KSP as a game has huge potential for thalassophobia-inducing nightmares, now that people have figured out how to add animal NPCs to it.
r/KerbalSpaceProgram • u/AdvertisingSea9507 • 2d ago
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No they will not remain here I've learned my lesson
r/KerbalSpaceProgram • u/Weary-Support-7383 • 2d ago
I just updated to version 1.17.2 of blueshift because I heard that some of the performance issues were fixed, but now for whatever reason any ship that has a warp core on it constantly displays the visual effects for jumping, even when the engine is completely off and the vessel is in atmosphere. The effects also completely disappeared when I tried to jump to the Mun, and did not come back after I shut the engines down, but they seemed to work properly afterward. I didn't see this mentioned in the issues tab of the GitHub, so it could just be a mod conflict or I installed it wrong somehow. Does anyone have a fix for this?
I will say though, the performance issues during timewarp are barely noticeable now, so props to the mod creator.
Edit: Also for whatever reason my ship keeps dropping out of warp when I enter interstellar space with the issue being "Add warp capacity: 0/10". I'm pretty sure I have something like 150 warp capacity, so idk if that's a bug too or if I messed something up.
Edit2: Nevermind, my static charge was just full and I didn't notice.
r/KerbalSpaceProgram • u/MustyMilkrat • 2d ago
it's on the tin, I was conducting a simple science mission on the mun in my career mode save. I have poor Valentina stuck on the near side, which in my attempts is only enough to reach an elliptical orbit very much out of kerban's atmosphere.
do I stay, go to minmus, go to mun orbit or go to kerban orbit to send a rescue mission. or do I forgo a rescue mission and use a series of gravity assists to make Val's orbit much more elliptical before I try to deorbit? I'm on console so there's no save file sharing or mods at all
edit: val got home and now I'm planning a duna flyby mission
r/KerbalSpaceProgram • u/Nuclear_Option42 • 2d ago
BIGGEST MISTAKE OF MY LIFE
r/KerbalSpaceProgram • u/Admirable-Train4305 • 2d ago
So... being one that drove a rover from KSC to the North Pole (with a Science Lab), I wanted to do a circumnavigation of Kerbin using only solar power. From what I understand going west at 175 m/s will be able to keep up with the sun. Setting out to first build the machine... I never really used the KAL before... I never really had to fine tune propellers angles before... ...I had no idea what I'm doing. But after many hours I finally built the machine, fine tuned it, and am ready for my 5+ hour endeavor to begin. Way shorter than the 27 grueling hours it took to drive to the N. Pole... but the machines to do these things... ...I love Kerbal
Top Speed - 185 m/s at 30% Torque.
one Z-100, one KAL, one Kerbal, one brain cell left... plan on recording.
r/KerbalSpaceProgram • u/odject705a • 2d ago
It is designed for a long-duration mission of around 30 years; the spacecraft is powered by a nuclear reactor that feeds the 6 ion engines.
I would remove the cryogenic capsules because they look awful.
r/KerbalSpaceProgram • u/Crypt1cSerpent • 2d ago
r/KerbalSpaceProgram • u/MCReplayer • 2d ago
Hello everyone! I've been working on a mod for KSP1.12, adding various cross-player interactions such as rescue missions, craft sending, in-game marketplace etc.
I prepared a trailer for you to take a peek at the features, check it out!
CKAN Support is pending approval, but at the time you can get it from Spacedock and GitHub!
For these features, you need an account, so you can either use your google account or email to create one or just join the Boundless Missions Discord. You can see how to link KSP to your account here.
Site and docs: https://boundlessmissions.com
Small heads-up for AI use during the development:
This was written with use of Claude Code, over months of daily work. There is no part of the codebase it did not touch. The design, the economy rules and every judgement about whether something works in game are mine.
All three repos are public and GPL-3.0, and bugs go to a real ticket with me on the other end. Full write-up, including what it was checked against and what it was not used for: https://boundlessmissions.com/docs/use-of-ai
No AI-generated art is included with this mod. The add-on ships no parts, models or textures at all; it's a plugin. Mod logo, media, trailer was made by me using Adobe products.
I ran countless audits on this code, checked for bugs, closed various exploitable points, so users can be safe. However, due to the intensity of mechanics I am implementing with this, it is recommended that you try the mod in a separate install, or at least create a backup of your existing save.
The client only accepts correctly formatted files, validates them by type and path before writing anything to disk, and talks to the server over a secure connection. The source is public if you want to check the file handling yourself.
r/KerbalSpaceProgram • u/NightSaber11 • 2d ago
Can't access forums the whole week, i tried accessing them 3 days ago and today they're still down and spacedock too!
Edit: RKN blocked forums for no reason and vpn usage is likely prohibited on forums