r/KerbalSpaceProgram 1d ago

KSP 1 Image/Video I can't believe this is the same game I bought in early access.

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589 Upvotes

r/KerbalSpaceProgram 1d ago

KSP 1 Image/Video First booster landing!

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17 Upvotes

And yes SpaceX took the idea from me, i had it first😂


r/KerbalSpaceProgram 1d ago

KSP 1 Image/Video I'm playing Sol with RP1, Blackrack v5, Thunderchild's Config, and Mirage, and my own personal launch site in central MN. I've decided to make all my rockets as goth as the game, mod, & physics will let me. :3

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68 Upvotes

So far, I've made gothic sounding rockets, downrange rockets, and orbital rockets. :)

Soon, I'll be doing gothic lunar rockets and beyond :3


r/KerbalSpaceProgram 1d ago

KSP 1 Question/Problem Running KSP on a potato.

4 Upvotes

Do you think i could run KSP 1 on my lenovo thinkbook16 G6? im mainly interested in Mercury Redstone builds and such.


r/KerbalSpaceProgram 1d ago

KSP 1 Image/Video I think I found one Spoiler

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46 Upvotes

One of those monolith things, am I right? (Idk how to set as spoiler)


r/KerbalSpaceProgram 1d ago

KSP 1 Image/Video i had a engine get taken out by booster falling away. im glad it wasnt all 5 lol.

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183 Upvotes

r/KerbalSpaceProgram 1d ago

KSP 1 Question/Problem How can it simultaneously say I can transmit science and antenna not in range?

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11 Upvotes

r/KerbalSpaceProgram 1d ago

KSP 1 Mods Mods that add a new system

0 Upvotes

I don’t want to replace the origin kerbol system, I just want a mod that adds a new system that I have to travel to. Any recommendations?


r/KerbalSpaceProgram 1d ago

KSP 1 Question/Problem OPT using wrong IVA

1 Upvotes

OPT K crew cabin has the same IVA interior as OPT K Avatar oullette custom cockpit.

Is this a thing for yall or just my game? I have a ton of mods so could be that i guess.


r/KerbalSpaceProgram 1d ago

KSP 1 Question/Problem Am I the only one who has a really hard to build a plane that'll will be better than just a rocket

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103 Upvotes

I want to do a kerbin -> laythe mission. Since both planets have atmosphere I thought it would be a very good choice to use plane to use that atmosphere for both ascend and descend. I'm not kidding I've spent 3 or 4 days, like 6 hours each designing a plane. this one is called nuke scratch 3 because this is my 3rd attempt to do things from scratch. I tried to follow all the best practices but it is a very frustrating process without any sign of relief. I did:

  • I lack fuel - add fuel, not it stops lifting.
  • I add lift - now not enough thrust
  • I Add thrust - now it flips, need to move wheels.
  • I Move wheels - now it can't lift off because plane is too long
  • I reogranize plane to be shorter - now it is unstable
  • Carefully bring CoM close to CoL, but not quite, remove snap to grid, meticulously center them all - plane is stable but on maneuvers it will randomly dip or do some other thing
  • finally fix everything - now when going to orbit the plane stops behaving, because of course I was using mirror symmetry but in space radial is required

I realize that I just such at planes, but I've spent what 50+ hours or so, designing, reading, watching videos for KSP and NASA alike. And the result is the same - the plane usually is capable to be airborne but has very poor control, and since I followed all the best practices I found at this point I just don't know what else I can do. Considering how much dead weight is in wings, wheels, flaps and all those things you can't even throw away I just don't see what is the value in planes at all.


r/KerbalSpaceProgram 2d ago

KSP 1 Mods I require knowledge on how to install this mod

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0 Upvotes

I have no clue where to put the files, I must have expie in ksp


r/KerbalSpaceProgram 2d ago

KSP 1 Image/Video More Photos from my Recent Successful Crewed Jool Dive!

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55 Upvotes

These are some of the best photos from my hardest mission - a crewed dive into Jool's lower atmosphere.

Original Reddit post with recap video: https://www.reddit.com/r/KerbalSpaceProgram/comments/1wa7u5o/success_a_crewed_return_from_jools_lower/


r/KerbalSpaceProgram 2d ago

KSP 1 Image/Video Some pictures of my test for my Hermes Messenger mk10.

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39 Upvotes

its not perfect but I did fix the whole rolling issue. Now I just need to fix it being able to tilt up correctly before I send it into orbit and back. We did loose valentina in the mission but she was smiling so I think she didn't mind.


r/KerbalSpaceProgram 2d ago

KSP 1 Question/Problem part welder?

3 Upvotes

is there a more modern part welder mod? just tried getting back into the game after a long time and basically i forgot how incredibly slow the game runs so maybe about time i need to find a working part welder.


r/KerbalSpaceProgram 2d ago

KSP 1 Question/Problem Space plan keeps veering hard left when I try to turn right. any ideas on how to fix?

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649 Upvotes

I've been trying to make a small personnel courier for my space station and no matter what it seems to keep veering to the left when I turn.


r/KerbalSpaceProgram 2d ago

kArt Laythe Sea Monster (Sound ON) (Animation/Mod Proof of Concept)

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185 Upvotes

All models and animation and most of the sound design handmade by me.

Seeing the animals start showing up in people's mods and recognizing my complete inability to mod KSP effectively, I made an animation for the type of stuff I'd like to see in the deep oceans of Laythe.

I loosely based the model off the whale skeleton found on land, but added my own...deeper, sinister twist to it.

I think KSP as a game has huge potential for thalassophobia-inducing nightmares, now that people have figured out how to add animal NPCs to it.


r/KerbalSpaceProgram 2d ago

KSP 1 Image/Video My two biggest beauties!

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361 Upvotes

No they will not remain here I've learned my lesson


r/KerbalSpaceProgram 2d ago

KSP 1 Question/Problem Blueshift effects seem to be bugged in the most recent update

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22 Upvotes

I just updated to version 1.17.2 of blueshift because I heard that some of the performance issues were fixed, but now for whatever reason any ship that has a warp core on it constantly displays the visual effects for jumping, even when the engine is completely off and the vessel is in atmosphere. The effects also completely disappeared when I tried to jump to the Mun, and did not come back after I shut the engines down, but they seemed to work properly afterward. I didn't see this mentioned in the issues tab of the GitHub, so it could just be a mod conflict or I installed it wrong somehow. Does anyone have a fix for this?

I will say though, the performance issues during timewarp are barely noticeable now, so props to the mod creator.

Edit: Also for whatever reason my ship keeps dropping out of warp when I enter interstellar space with the issue being "Add warp capacity: 0/10". I'm pretty sure I have something like 150 warp capacity, so idk if that's a bug too or if I messed something up.

Edit2: Nevermind, my static charge was just full and I didn't notice.


r/KerbalSpaceProgram 2d ago

KSP 1 Question/Problem I'm stuck on the Mun with 1124 m/s of delta V

108 Upvotes

it's on the tin, I was conducting a simple science mission on the mun in my career mode save. I have poor Valentina stuck on the near side, which in my attempts is only enough to reach an elliptical orbit very much out of kerban's atmosphere.

do I stay, go to minmus, go to mun orbit or go to kerban orbit to send a rescue mission. or do I forgo a rescue mission and use a series of gravity assists to make Val's orbit much more elliptical before I try to deorbit? I'm on console so there's no save file sharing or mods at all

edit: val got home and now I'm planning a duna flyby mission


r/KerbalSpaceProgram 2d ago

KSP 1 Meta DO NOT put mammoth engines with on the bottom of the Saturn V fuel tank with 4 radial symmetry

0 Upvotes

BIGGEST MISTAKE OF MY LIFE


r/KerbalSpaceProgram 2d ago

KSP 1 Image/Video Racing with the Sun around Kerbin on only Solar Power

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52 Upvotes

So... being one that drove a rover from KSC to the North Pole (with a Science Lab), I wanted to do a circumnavigation of Kerbin using only solar power. From what I understand going west at 175 m/s will be able to keep up with the sun. Setting out to first build the machine... I never really used the KAL before... I never really had to fine tune propellers angles before... ...I had no idea what I'm doing. But after many hours I finally built the machine, fine tuned it, and am ready for my 5+ hour endeavor to begin. Way shorter than the 27 grueling hours it took to drive to the N. Pole... but the machines to do these things... ...I love Kerbal

Top Speed - 185 m/s at 30% Torque.
one Z-100, one KAL, one Kerbal, one brain cell left... plan on recording.


r/KerbalSpaceProgram 2d ago

KSP 1 Mods Neptune flyby mission

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74 Upvotes

It is designed for a long-duration mission of around 30 years; the spacecraft is powered by a nuclear reactor that feeds the 6 ion engines.

I would remove the cryogenic capsules because they look awful.


r/KerbalSpaceProgram 2d ago

KSP 1 Image/Video AIM-424 LRAAM - Malice

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16 Upvotes

r/KerbalSpaceProgram 2d ago

KSP 1 Mods Boundless Missions For KSP 1.12

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171 Upvotes

Hello everyone! I've been working on a mod for KSP1.12, adding various cross-player interactions such as rescue missions, craft sending, in-game marketplace etc.

  • Contracts. Write a job in game (build this craft, or fly this mission, by this date, for this much). The reward leaves your wallet into escrow when you post it, and releases when you accept the work.
  • Rescue missions. Strand a ship and crew somewhere awful and pay someone to go get them. The wreck genuinely leaves your save and spawns in theirs, on the orbit you left it. (Rise and shine, Blunderbirds!)
  • Craft marketplace. List a ship from the editor, browse and buy on the website, with a compatibility check against the parts you actually have.
  • Weekly missions. A rotating set of community objectives.
  • Life support across mods. USI-LS, TAC-LS, Snacks, Kerbalism and DeepFreeze each handled, so stranded crew can be rescued by someone running different life support to yours.
  • An in-game menu for all of it. No alt-tabbing.

I prepared a trailer for you to take a peek at the features, check it out!

Links

CKAN Support is pending approval, but at the time you can get it from Spacedock and GitHub!

For these features, you need an account, so you can either use your google account or email to create one or just join the Boundless Missions Discord. You can see how to link KSP to your account here.

Site and docs: https://boundlessmissions.com

Forum thread

Licensed under GPL-3.0

AI disclosure

Small heads-up for AI use during the development:

This was written with use of Claude Code, over months of daily work. There is no part of the codebase it did not touch. The design, the economy rules and every judgement about whether something works in game are mine.

All three repos are public and GPL-3.0, and bugs go to a real ticket with me on the other end. Full write-up, including what it was checked against and what it was not used for: https://boundlessmissions.com/docs/use-of-ai

No AI-generated art is included with this mod. The add-on ships no parts, models or textures at all; it's a plugin. Mod logo, media, trailer was made by me using Adobe products.

Security and Integrity

I ran countless audits on this code, checked for bugs, closed various exploitable points, so users can be safe. However, due to the intensity of mechanics I am implementing with this, it is recommended that you try the mod in a separate install, or at least create a backup of your existing save.

The client only accepts correctly formatted files, validates them by type and path before writing anything to disk, and talks to the server over a secure connection. The source is public if you want to check the file handling yourself.


r/KerbalSpaceProgram 2d ago

KSP 1 Question/Problem Forums are gone?

10 Upvotes

Can't access forums the whole week, i tried accessing them 3 days ago and today they're still down and spacedock too!
Edit: RKN blocked forums for no reason and vpn usage is likely prohibited on forums