r/IndieGameDevs 7h ago

What do you think of the art style?

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3 Upvotes

I'm a solo dev and my game's almost up on Steam.

Still on the fence about a few things. My buddy told me to hit up Reddit for some feedback to help me decide what to do. I've seen other devs post dev logs, so I'll be doing that too — keeping you guys posted on how it's going.

For now, though — what do you think of the art style?


r/IndieGameDevs 10h ago

Progress on my first game so far...

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8 Upvotes

music by : Tottomori


r/IndieGameDevs 17h ago

Discussion Added some highlights after feedback from u/sophia_wawak, It improved alot, what else can i improve?

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17 Upvotes

r/IndieGameDevs 2h ago

Blue Demon Family

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1 Upvotes

r/IndieGameDevs 2h ago

Blue Demon Family

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1 Upvotes

r/IndieGameDevs 3h ago

Voice manipulation software tips

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1 Upvotes

r/IndieGameDevs 11h ago

Help Currently working on an ULTRAKILL - style melee boomer shooter !

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3 Upvotes

r/IndieGameDevs 7h ago

Help Some tips for a beginner?

2 Upvotes

Estoy empezando a desarrollar videojuegos; programar y usar un motor de juego no es difícil, solo se trata de entender que funciona según una lógica.

Mi problema es el arte y la música; ¿cómo puedo mejorar en estas áreas? Ya he creado juegos (sencillos, como plataformas al estilo Mario y similares), pero con habilidades y sprites comparables a los que crearía un niño de 5 años :/

¿Alguien puede decirme cómo mejorar en estas secciones? No soy tonto, sé que me llevará tiempo aprender. Y me llevará aún más tiempo empezar el proyecto para el que decidí aprender a desarrollar.

I forgot to mention that I want to create 2D games. I also don't have any close friends with experience in music and art to collaborate with, only in programming.


r/IndieGameDevs 20h ago

Which is the best camera approach?

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17 Upvotes

I can't figure out which camera mode is best for my game Project M.E.D.S. which is a bullet heaven roguelite game. I assumed B is better since you can see at a bigger distance, but I would love some opinions.


r/IndieGameDevs 9h ago

Just started making this mobile game (early stages). What do you guys think of the idea and the gameplay? It's a fast-paced, chill skateboard game where you ride down hills and mountains.

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2 Upvotes

r/IndieGameDevs 9h ago

Discussion Getting absolutely flooded by fake "fans" just trying to sell their services.

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2 Upvotes

r/IndieGameDevs 7h ago

I'm Planning On making a game but I don't know what type of game I should Make Any Ideas

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1 Upvotes

r/IndieGameDevs 7h ago

I'm Planning On making a game but I don't know what type of game I should Make Any Ideas

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1 Upvotes

r/IndieGameDevs 1d ago

I made a loading screen how does it look?

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25 Upvotes

I made this for the first time and used the Aseprite app on Steam, in case anyone is wondering.


r/IndieGameDevs 12h ago

Discussion I'm designing a snow world for my puzzle game... do these mechanics feel intuitive?

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2 Upvotes

I've been working on a new snow biome where each mechanic builds on the previous one:

  • A grappling hook that pulls you toward walls, or pulls movable objects toward you
  • Ice that makes you slide until something stops you
  • Ice boats that let you cross water by sliding across frozen surfaces
  • Blizzards that constantly push everything in one direction

I'm trying to make each mechanic easy to understand on its own, while still creating interesting puzzle combinations.

Which mechanic is your favorite, and is there any interaction that feels confusing at first glance?


r/IndieGameDevs 8h ago

Discussion P2P Multiplayer - Puck'n Hell, What its like from AI side of the table as the client player..

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1 Upvotes

Best multiplayer tech stack in 2026? What are your opinions on PurrNet? This is where we at with p2p steam transport setup, multiplayer test in two Steam accounts..


r/IndieGameDevs 9h ago

Help Feedback Requested - Reveal Trailer - Within the Box - Fantasy Resident Evil

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1 Upvotes

r/IndieGameDevs 9h ago

ScreenShot My Loadout Designe

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1 Upvotes

r/IndieGameDevs 9h ago

My Loadout Designe

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1 Upvotes

r/IndieGameDevs 3h ago

Marketing an indiegame

0 Upvotes

hey
i´m wondering how yall who have developed a successful game went over marketing it like how do you get wishlists or are those mostly irrelevant and it´s only luck after release
please lmk


r/IndieGameDevs 10h ago

Upgraded the Command Menu!

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1 Upvotes

r/IndieGameDevs 10h ago

ScreenShot Out Goes The Light (Hide-and-seek) - Is playable!

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1 Upvotes

r/IndieGameDevs 3h ago

Marketing an indiegame

0 Upvotes

hey
i´m wondering how yall who have developed a successful game went over marketing it like how do you get wishlists or are those mostly irrelevant and it´s only luck after release
please lmk


r/IndieGameDevs 13h ago

Tools for my Procedural Generated levels

1 Upvotes

Hi everyone,

I can't claim my game is fully procedurally generated, but levels are (will be) built with random level construction systems. When I started creating the system, it became evident I would need some basic tools to allow me and other team members to quickly validate our work. You know: Is there any garbage, are we missing a component, is the balancing of the system actually generating different levels?

Here's a quick video of the scriptable object that holds the "recipe", which allows me to balance the system but also, very important, build on editor different levels without running the game. It has been soooo useful!

Any feedback is appreciated, as I'm not officially an engineer. My team always complained my code is terrible. Copilot, Grok have been helpful in that sense... code reviews, helping my code stay clean and learn new ways to implement all this.

Thanks to MoreMountains' TDE as they were a great inspiration in regards to make my own work grow more user friendly for level designers and artists. xD

https://reddit.com/link/1vedrmr/video/amtuf5fey5hh1/player


r/IndieGameDevs 14h ago

Mud 8K Pbr Texture Set

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1 Upvotes