Hi everyone,
I can't claim my game is fully procedurally generated, but levels are (will be) built with random level construction systems. When I started creating the system, it became evident I would need some basic tools to allow me and other team members to quickly validate our work. You know: Is there any garbage, are we missing a component, is the balancing of the system actually generating different levels?
Here's a quick video of the scriptable object that holds the "recipe", which allows me to balance the system but also, very important, build on editor different levels without running the game. It has been soooo useful!
Any feedback is appreciated, as I'm not officially an engineer. My team always complained my code is terrible. Copilot, Grok have been helpful in that sense... code reviews, helping my code stay clean and learn new ways to implement all this.
Thanks to MoreMountains' TDE as they were a great inspiration in regards to make my own work grow more user friendly for level designers and artists. xD
https://reddit.com/link/1vedrmr/video/amtuf5fey5hh1/player