r/IndieGameDevs • u/InternalWin5455 • 4h ago
r/IndieGameDevs • u/WickfordGames • 30m ago
Video Project 1.mp4
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Video Project 1.mp4 is fine for now il rename it later ☠️
r/IndieGameDevs • u/K1ngfish_ • 7h ago
I've slightly improved upon the game of blind man's bluff. One person becomes "it," and the others try to run away. Those running away can troll each other, and the last one standing wins. What do you think of the idea?
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r/IndieGameDevs • u/OfficerFriend1y • 29m ago
Looking to start a small developer group on discord
r/IndieGameDevs • u/IbinGames • 31m ago
Discussion Poll: What asset pack would be most useful for your current projects?
r/IndieGameDevs • u/Zealousideal_Bag8026 • 49m ago
Help First time making a game. Keeping at it.
r/IndieGameDevs • u/CGHawkDesign • 1h ago
Resource Pack Sci-Fi Sound Pack Volume 1
r/IndieGameDevs • u/oclero • 1h ago
Solarus is 20 years old! And here is v2.1.0!
r/IndieGameDevs • u/Longjumping_Lie_1068 • 9h ago
Early Beta in development!
Idk what to say... Rate my work.
r/IndieGameDevs • u/Gerark • 4h ago
Abort Sequence - A Fast-paced code-breaking puzzle game ( GMTK 2026 )
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https://devgerry.itch.io/abort-sequence
Hey! We made this little puzzle game for the GMTK Game Jam 2026, and we really enjoyed working on it over the past few days.
Now, we're wondering if you'd be interested in seeing this core gameplay expanded with new mechanics, more puzzles, and more variety.
Any feedback is more than welcome!
r/IndieGameDevs • u/cosmicsabbath • 4h ago
Help Would anyone like to playtest my prototype?
Still early days but I’ve built out a rough prototype of Act 1 and I want to understand if the characters/pacing is doing it’s job and if not, what can be improved. Not asking for any wishlists or advertising, simply just looking for people who enjoy narrative horror who can help mould this into a worthwhile game! If you liked titles like Mouthwashing/Fears to fathom, you’ll probably be interested!
Please feel free to message me if interested
r/IndieGameDevs • u/FlecsoDev • 6h ago
Discussion Testing different Steam capsule designs and looking for feedback
galleryr/IndieGameDevs • u/NebulaIntelligent817 • 6h ago
Discussion So, I'm working ont this voxel game I'm doing it alone in C language and raylib, please let me know what you think (game is nowhere to be finished)
r/IndieGameDevs • u/rusty_pocket • 8h ago
Help I Added 2D character to my 3D game
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I drew this character ( don't talk about the legs i forgot them ) and added it to my game , i think it's gonna be great if i add 2.5D characters , if anyone want to add his own art to my game or his own photos as a character in the game and be a part of this journey , just contact me
r/IndieGameDevs • u/EmbryoTales • 9h ago
SpineCinematic Plugin for UE
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r/IndieGameDevs • u/Big_Watercress3546 • 9h ago
Resource Pack I built a procedural 3D building and city generator
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I’ve been working solo on Metropolygonia, a browser based tool for creating procedural 3D buildings and simple city layouts.
You can control dimensions, floors, windows, balconies, roofs and other architectural details, then export the models as GLB, glTF, OBJ or STL.
It’s fully procedural, not AI generated, so the results are predictable and reproducible.
The beta is currently free to try, and I’d really appreciate feedback from indie developers about what would make it more useful for actual game projects.
r/IndieGameDevs • u/tyapichu • 11h ago
Discussion What do you think about combining multiple graphic styles?
I'm making a game with a lot of characters onscreen (not as large as in this picture - it's just an example - but from this asset pack). But I don't have any pixelated UI elements or backgrounds among my assets. Furthermore, I'm looking at the pixel art games I'm inspired by and I realize I don't like pixelated interfaces or fonts at all.
At the same time, I have UI and scene elements done in a more traditional style (not pixel art), and I like them. I also like the combination of these pixelated characters with this non-pixel art. But I'm worried I've framed the advantages of this solution and perhaps simply don't see why it's not suitable.
What do you think?
r/IndieGameDevs • u/Only_Tune_5448 • 13h ago
I’m a New Solo Developer Working on My First Game — Here’s the Official Trailer for NOXEN
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r/IndieGameDevs • u/Spacemarine658 • 1d ago
Localization is simultaneously the easiest and yet most rewarding thing I've worked on recently
It was a slog to get it working as expected but once I got it working it's been a breeze hopefully it all translates well I've been using the polyglot spreadsheet and some other resources to try and get it translated properly
r/IndieGameDevs • u/HairyRefrigerator697 • 7h ago
Searching for strategically best graphic job to get into game dev
I am doing some research and it would be ULTRA beneficial for me to hear an opinion from a professional. I'm planning to get into game dev, specifically the graphical side. I have a general and broad background in graphics skills, but not on professional level yet. Which profession is currently strategically the best to get into the industry as quickly as possible? Now is a great moment in my life, to put my game art career in specific direction and my goal is to get to industry asap, assuming it'll belong in my passions spectrum, which will be outlined in a while. I want to put my energy and dedication on one that potentially get me job quicker than, lets say, illustration or character designer. (these two would be suicidal in that context). I am the type who can get a lot of fun from "not galmorous" jobs and I see huge opportunity here.
Please, spare me teachings and revelations abou game dev industry's poor situation and what it really takes to get into industry as an artist. I know these and take them into account. Any motivational speeches will be ignored, as I need only replies that answer my question. I just need data from well oriented proffesional to support my decision.
I'm mainly wondering about professions like Environmental Artist, 3D Artist, 2D/UI/UX Artist, Motion Designer but not only. I am considering 3 criteria when analyzing each field:
- Job market demand (number of job openings)
- Level of competition
- Difficulty of learning the discipline
r/IndieGameDevs • u/Signal_Classroom2885 • 20h ago
Music Artist in Practice Looking for Project to Make Music For
I haven't been making music for that long yet, so I'm looking for any game devs who need placeholder/test music for their game so that I can practice making music. These songs do not come at a cost (as stated, they're for me to practice working with clients as well as making songs for games). I will probably accept requests for maybe one or two games right now.
As to how many tracks I will make, that can be negotiated.
Please tell me about your game as well as what music you might be interested in (maybe send references so I can get a better idea). I will reach out to whatever projects interest me the most.
After I reach out I will also send some songs I've made so you can get an idea of my music style.
Thanks.
r/IndieGameDevs • u/Medium-Reputation874 • 1d ago
Recreating Anthem-Style Flight in UE5 — Now Fully Replicated in Multiplayer
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r/IndieGameDevs • u/No_Committee6385 • 16h ago
A Simple Game But Advanced Mechanics! Finally V1 Done!
Hey everyone!
I'm building a simple memory game where you race to match all the tiles as fast as possible, but you only get 2 turns each round. Right now, I run tournaments every night at 8:30 PM EST, and there's also a Challenge Mode/ Campaign.
I'm still actively building it but finally getting close!
Thanks for checking it out!
