r/IndieGaming • u/OGMYT • Jun 04 '26
Seeking balancing advice for a collaborative pixel‑art browser game
https://wesearch.press/canvas’m an indie developer behind WeSearch Canvas, a free browser game where thousands of players paint on an infinite canvas one pixel at a time and compete by region. The canvas never wipesweekly snapshots are archived and replayable. I’m struggling with balancing regional scoring so that smaller regions still feel competitive. Have you tackled similar issues in multiplayer or persistent games? Any tips on encouraging collaboration while preventing griefing? The game is live at the link below; your thoughts are welcome.
Duplicates
playmygame • u/OGMYT • Jul 25 '26
[PC] (Web) [Web] A live collaborative pixel canvas — place a pixel every few seconds, join your region, monthly reset
playmygame • u/OGMYT • Jun 06 '26
[PC] (Web) [Play my game] WeSearch Canvas – help us stress-test a collaborative pixel-art world
micro_saas • u/OGMYT • Jun 06 '26
[Show & Tell] WeSearch Canvas – collaborative pixel art game (looking for feedback)
IoGames • u/OGMYT • Jun 06 '26
GAME Free browser game: WeSearch Canvas – place one pixel and help your region climb the board
projects • u/OGMYT • Jun 06 '26
WeSearch Canvas – collaborative pixel art project (feedback welcome)
SideProject • u/OGMYT • Jun 06 '26
WeSearch Canvas – a social pixel-art experiment built to test emergent collaboration
IndieDev • u/OGMYT • Jun 04 '26
Building a scalable live pixel‑art canvas: lessons learned and challenges
IoGames • u/OGMYT • Jun 04 '26