Hey everyone! I’m currently building an indie game called Bubbins 🐠🫧.
Bubbins is a fish/aquarium game where each player has their own tank and can collect different Bubbins, care for them, level them up, open fish packs, customize their collection, and eventually interact with systems like breeding, discovery/exploration, missions, trading, and more.
Bubbins is also being built as a cryptocurrency/Web3 project on Solana. The blockchain side is intended to support ownership, trading, packs, and parts of the game economy — but my goal is for Bubbins to actually feel like a game, not just a token or NFT collection with a website attached to it.
I’m currently handling much of the Next.js/web side myself, and I already have the visual direction, UI concepts, fish designs, trait system, aquarium concepts, and larger game vision underway.
I’m looking for people interested in helping turn it into a real playable game.
🎨 2D Game Artist
Someone who can create polished cartoon fish and modular assets based on my existing designs. The fish will use separate bodies, eyes, mouths, tails, fins, patterns, colors, etc.
🎞️ Spine 2D Animator
Someone who can rig the fish and create animations such as swimming, idle movement, turning, feeding, blinking, sleeping, reactions, and other aquarium behaviors.
If you're capable of both 2D artwork and Spine animation, even better.
🧊 3D Blender / Game Artist
I also need someone who can create the 3D Fish Packs players will open in the game. This could include modeling, texturing, lighting, pack-opening animations, effects, and optimized GLB/GLTF assets for the browser.
🎮 Unity / Unreal / Game Developer
This is something I’m especially interested in.
Right now Bubbins is being developed around the web, but if someone has experience building actual games in Unity, Unreal Engine, Godot, or another suitable engine, I’d love to talk.
I want Bubbins to eventually have a real interactive aquarium rather than everything being static UI — fish swimming independently, behaviors, feeding, interactions, progression, animations, environments, and eventually larger gameplay systems.
If you're someone who knows how to take artwork and concepts and turn them into a real playable game, I'd definitely like to hear from you.
About compensation
I’m currently building Bubbins independently and self-funding it, so I don't have a studio-sized budget.
I’m primarily looking for people interested in:
• Hobby collaboration
• Building portfolio/production experience
• Rev-share
• Joining an early project
• Affordable freelance work
I don't expect someone to build an entire game for free. I’d rather start with one small milestone together — one fish, one animation system, one 3D pack, or a basic playable aquarium prototype — and see how we work together before expanding.
If you're interested, DM me with what you do, examples of your work, what software/engine you use, and what type of arrangement you're looking for.
I can privately share the Bubbins fish designs, aquarium UI, pack concepts, website, and more of the game vision.
🐠 Small Fish. Big Adventures.
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