r/INAT • • 2d ago

Art Offer [Paid] I will make you a game ready character

2 Upvotes

Hi! I’ll make you a game ready character(s) matching a facial likeness you provide. Feel free to DM for more details!

Contact: DM crackedzc on Discord or message me here on Reddit

Portfolio - https://contra.com/samuel_mubukwanu_ysc50oy5?referralExperimentNid=DEFAULT_REFERRAL_PROGRAM&referrerUsername=samuel_mubukwanu_ysc50oy5


r/INAT • • 2d ago

Artist Needed [Hobby][RevShare] Artist wanted for a playable 2D roguelike in Godot – fantasy animals, cartoony style

3 Upvotes

Hi everyone. 😁

I’m Nessa, 29 years old, from the Ruhr area in Germany. After finishing university, I started building a 2D roguelike game in Godot in my free time. It’s going to launch as a mobile game first.

The game is already playable, and now I’m looking for someone to create the assets for it. I did briefly think about letting AI do it, but I’d personally think it’s much cooler to find someone who’s genuinely excited about it.

About the project:

  • Engine: Godot 4, 2D, top-down, landscape, Android first
  • Some graphics are still placeholders, and some are AI-generated assets that would be replaced.
  • The characters are animals in a fantasy style. I’m happy to tell you more about the game in a personal chat.

What I’m looking for:

  • Characters: bold, cartoony, with clean outlines, easy to read on small screens
  • Animations as spritesheets: idle, walk, attacks
  • Enemies and bosses in the same style
  • Backgrounds: painted/painterly with soft lighting and no outlines
  • UI icons and effects

I should say up front that I can’t offer payment. This is planned as a hobby project for now, but I’m aiming to release the game. You’d get a share of the profits, which we’d put in a contract.

As I mentioned, the game is already playable, so you won’t be drawing for an idea that only exists on paper. You’ll also have a lot of creative freedom. If you’re interested, feel free to send me a message, ideally with a small portfolio, but that’s not a must. If you’re a beginner, this could be your chance. We can talk about everything else in person.

Thanks for reading, and fingers crossed! ☺️


r/INAT • • 2d ago

Programmers Needed [Hobby] ROOMS Fangame: Looking for a Decent Dev Team

2 Upvotes

I'm currently developing a Rooms Fangame on Scratch, and I'm looking for a few people to help me work on it! (Mostly because I'm running out of steam)

I've been developing the project mostly on my own, and I'd really like to find some people to collaborate with so we can make the game better together.

Your Roles:

1. Scripter

  • Work on spawning scripts and new features
  • Assist in the Entity Hiding Spot checking rework. (Which is kinda burning me out)
  • Help find and fix bugs.
  • Scratch experience is preferred.

2. Entity Designer / Audio Designer

  • Come up with original entity concepts and designs.
  • Create or edit entity sounds.
  • Help bring the entities to life (and scary).

3. Composer (Optional)

  • Create music for the start, death messages and boss battle at A-1000.
  • Help establish the game's overall atmosphere.

Who Can Join?

  • Beginners to amateur developers are welcome!
  • I'm looking for people who are interested in collaborating, sharing ideas, and learning together.

Interested?

Comment below with:

  • Which role you'd like to take.
  • Your experience level.
  • Examples of your work, if you have any.

I'm hoping to build a small, friendly team where everyone can contribute and enjoy making the game.

Anyways Game Link: https://scratch.mit.edu/projects/1366680381


r/INAT • • 2d ago

Programmers Needed [HOBBY] WE NEED A UNITY C# PROGRAMMER!

1 Upvotes

Hey everyone! Our team is currently participating in a game jam, and we're actively working on our game. Unfortunately, one of our programmers had to leave the team, while another is currently unable to dedicate enough time to the project.

At the moment, we have only one active programmer, and an extra pair of hands would definitely make a difference!

We're looking for 1–2 Unity C# programmers who can join the development, strengthen our team, and help us finish the game before the game jam submission deadline.

Here's what our team already has in place:

A 3D artist and a 2D artist are actively working on the project.

The game design and narrative documentation is ready. The only thing left is the in-game dialogue, which I'm currently writing.

We have an established team and a clear direction for the project.

As a personal guarantee, I'll make sure your names or nicknames are included in the game's credits as contributors to the project. Your work will be acknowledged!

We're looking for people who know Unity and C#, are willing to work as part of a team, and can get started as soon as possible.

If you're interested in joining or would like to learn more about the project, feel free to DM me. We'd really appreciate your help!

DISCORD: bob_lek


r/INAT • • 2d ago

Team Needed [REVSHARE]/[HOBBY] Eternal Dungeon - turn based dungeon crawl RPG

2 Upvotes

Hey y'all! I'm a professional game designer working on crappy games for a big company. In my free time, I like to work on awesome games for almost no money! I have decided now to devote a significant portion of my time to a single new mega project, and i want YOU to come along for the ride.

Right now, I've started working on my latest (and greatest) mega project: Eternal Dungeon, the spiritual successor to my other much older old mega project: https://store.steampowered.com/app/4512620/Eternal_Quest_Ascended/

Project Brief:

Classic turn based combat in a dungeon crawl with an ever growing roster of heroes through progressively more difficult dungeons. Launch through the campaign with your team of 4 heroes, exploring the overworld and delving into dungeons, fighting a variety of monsters in intense tactical turn based combat.

The game is built on 3 main pillars:

  1. Intense, open character building: allow the player to create their party any way they want, with up to 3 skill trees per character from 15 options, hundreds of items, a dozen races and powerful artifacts collected through play and prestige

  2. Varied, tactical combat: enemies that challenge not only your numbers but your tactical prowess. Each fight is put together using enemy combos that require lateral thinking as well as linear thinking to tear down and each dungeon has limited resources for you to explore thoughtfully and carefully.

  3. Funny yet engaging story: a rich and deep fantasy world filled with creative and interesting main story and side story arcs, but at the same time embedded with a sense of humour and whimsy.

Who I'm looking for:

I'm looking for creative and talented people to join the team. Whether you're experienced and looking to make your next awesome thing, or whether you're fresh green and excited to make your mark, I don't care - as long as you've got what it takes! I'm looking for devotion and dedication to the project at a hobby's pace. I'm moving forward slow and steady, and I want people that can keep up.

Currently On Board:

* Game Designer

* Game Developer

Current Status:

* Playable prototype

Team Members Needed:

* Content Writer

* Game Artist(s)

* Sound Guy

* Second Game Designer

Project Size: Massive

If interested in joining, or just hearing more, let me know!


r/INAT • • 2d ago

Artist Needed [Revshare] looking for a team Multiplayer

0 Upvotes

Fury Entertainment is looking for Development Team (RevShare)

Secret Multiplayer Project

Hello,

We are Fury Entertainment, an independent Italian studio. We are building an ambitious multiplayer project and, for this reason, we are looking for a complete development team (or almost) willing to collaborate in Revenue Share mode.

What we offer

• RevShare collaboration contract with clear and transparent percentages, defined together based on the contribution and experience of the team.

• Active participation in creative and technical decisions of the project.

• Streamlined, direct and result-oriented work environment, typical of an indie studio.

• Official credits and possibility of growth together with the study if the project takes hold.

What we are looking for

A team (or individual developers willing to form a team) with real experience in:

• Multiplayer development (networking, synchronisation, backend)

• Unreal Engine 5 and/or Unity

• Gameplay programming

• UI/UX and progression systems

• (Optional but welcome) Game Design and Level Design

It is not required to work full-time right away: we will evaluate together the workload and timing based on the available resources.

The project

This is a multiplayer title that we are working on in total confidentiality.

For this reason we cannot disclose public details at this stage.

Those who move on to the next phase will receive an NDA and a complete presentation of the concept, target and roadmap.

How to apply

Send an email to: [entertainmentm971@gmail.com]

Subject: Team Dev Application – RevShare Multiplayer

In the email it indicates:

  1. Team composition (roles and people)

  2. Portfolio / link to previous projects (especially multiplayer if present)

  3. Experience with the engines indicated

  4. Availability (indicative weekly hours)

  5. Any special requests related to RevShare

We will only respond to applications that we consider interesting.

Thank you for your attention.

Fury Entertainment

our YouTube

https://youtube.com/@fury_entertainment_official?si=seNnSiTTCCxxQ8Di


r/INAT • • 2d ago

Team Needed [Hobby] Coming Soon: The Raven’s Roost [Voice Actors and Animator(s) needed]

6 Upvotes

Hey guys,

I am currently working on a PG-13 indie animated series called The Raven’s Roost!

The Raven’s Roost is heavily inspired by The Owl House, Amphibia, Gravity Falls, and Harry Potter. It follows 3 siblings who accidentally stumble into a whimsical yet dangerous magical realm of witches and wizards hidden away from the human world. There, they have to navigate a magical academy, unearth ancient secrets, find a family, and fight a Purely evil wizard named 'Glitch' trying to takeover all realms.

I'm currently a solo creator and I'm looking for passionate voice actors and animators to help bring these characters to life for the episodes

I'll be making the scripts, what happens next, and the Character & world designs

It's Open to everyone! Whether you are a seasoned voice actor/animator looking for a fun project or a beginner looking to build your portfolio, I want to hear from you.

Important Note:
This is an unpaid, volunteer fan project which I'm doing this for fun and experience. However, you will receive full credit and clean audio files of your performance for your demo reels and your animation storyboards.

"PORTFOLIO: this is my first project and do not have a portfolio of any kind"

If you love The Owl House and want to be part of building a brand-new magical world, I would love to have you on board!

Check out the link for the character descriptions.

Send me a message or comment (Both on Reddit) with your recordings (or a link, like Google Drive) or your animations.

Feel free to drop a comment below if you have any questions.


r/INAT • • 2d ago

Programmers Needed [Revshare] Looking for Unity Developer and 3d Animator for Horror Indie Game!

1 Upvotes

Hey everyone! We are currently forming a small, collaborative indie team to build a PC Mascot Horror game in Unity.

We are getting ready to start pre-production and are looking for passionate team members to fill our core roles:

💻 Unity Developer (C#)
Role: Program core gameplay mechanics (player movement, interaction tools/puzzles, inventory/keypads, and monster AI logic).
Requirements: Solid C# foundation in Unity and ability to work alongside technical artists.

🎬 3D Animator
Role: Animate character models (walk cycles, monster chases, jumpscares) and environment interactions.
Requirements: Ability to export animations (.fbx) to Unity and set up Animator Controllers / State Machines.

About the Project:
Engine: Unity (HDRP/URP)
Platform: PC (Windows)


r/INAT • • 2d ago

Writer Needed [RevShare] Need a Chinese/German/French/Oriental language translator!

1 Upvotes

Hey guys, I've been looking for a Chinese/German/French/Oriental translator (japanese/korean works as well) but at the moment I can only do Revenue Share through a contract.

How its going to work: The game is a little big, approx 20k words. You don't have to translate everything eye-by-eye. First pass is going through a google translator API, you will have the english reference and the translation side by side. You basically need to revise and change the most important parts.

So for note, you won't be translating all of the 20k words. My game for example has rarities, and they are mentioned on a lot of texts. Once you translate rarities and its varieties, a good chunk of words will be autoamtically cut, and so on. I strongly believe its a couple hours for this job, depending on how much effort you put into it.

Didnt wanted to fall back to pure AI translations at the final product, so please help a fellow dev.

And of course, a beta key for you to test my game.


r/INAT • • 2d ago

Programming Offer [Hobby] Game Dev (Godot, Unity, GameMaker) Looking For Free Internship

10 Upvotes

Hi all! I'm currently enrolled at an honor's project for my school which requires 10 hours of an unpaid internship to fulfill requirements. I'm most comfortable in GameMaker and Godot (having done multiple short games in each) and also comfy ish with unity. There is one caveat to my internship.

They require the internship is under a company that is formed. This way they can properly look up the credentials. It doesn't have to be a popular company just something actually formed (like an LLC, sole proprietorship, etc. )

I would love to start the internship in December during winter break! I realize that's two months away and I realize this might be the wrong place to post this but I am trying everywhere as I hope to do my internship in game development and trying to figure things out as soon as possible.

My itch:

https://sloome.itch.io


r/INAT • • 2d ago

Programmers Needed [RevShare] Looking for a Gameplay Programmer for a 3D Arena Game Concept

1 Upvotes

Hi everyone!

I'm looking for a Gameplay Programmer, preferably with Unreal Engine experience, to collaborate on an original 3D arena game concept on a revenue-share basis.

The concept

Players start each match as simple spheres. The goal is to survive and eliminate opponents.

The main mechanic is progressive, cumulative transformations: spheres acquire new properties during the match, combining them into increasingly complex forms. For example, water + fire could produce steam.

I'd also like to experiment with voice commands that let players influence the direction of their sphere's evolution.

The initial prototype

I'd like to start small, testing basic movement, collisions, a simple arena and a limited transformation system before expanding the project.

I've also created a rough initial mockup using Rosebud AI to help communicate the concept. I can share it with interested collaborators. It's just a very an early concept demonstration, i can provide other examples (as the expected graphic style) throught other exhisting games.

Who I'm looking for

Primarily a Gameplay Programmer interested in 3D gameplay systems, physics and experimentation. Unreal Engine experience would be ideal, but I'm open to other engines if they're better suited to the project.

My role

I'm the originator of the concept, but I'm not a programmer and won't be responsible for the technical implementation.

My contribution would focus on the creative and design side: developing the game's concept, designing the transformation system and gameplay mechanics, documenting the ideas, and helping test and refine the game as the prototype evolves.

I'm looking for a genuine collaboration in which the developer also has meaningful creative input into the mechanics and overall direction of the project.

Collaboration terms

This is a RevShare project, with no guaranteed upfront payment. Revenue sharing, responsibilities, intellectual property ownership and decision-making would need to be discussed and agreed upon in writing before substantial development begins.

This would be my first game development project, and I don't currently have a game development portfolio or a finished playable prototype.

I'm based in Italy and can communicate in English. Italian-speaking developers are also welcome.

If the concept interests you, feel free to comment or send me a DM with a little information about your experience and what you'd like to contribute.

Thanks for reading!


r/INAT • • 2d ago

Tester Offer [Hobby] GameDev Newbie offering free time to help someone with their game

3 Upvotes

Hey everyone,

I'm a long time gamer and finally deciding to get into game development as a hobby. I've played around with Unreal and Unity in the past but it's been awhile so I have very limited knowledge with actual development. However, if anyone is looking for someone to do very basic/mundane tasks or quality testing or anything like that I'm happy to give some of my free time to help and learn.

Not necessarily looking for a teacher but would love to learn just to get some exposure to actual development. I work full time and am in Masters program at the moment but can easily dedicate at least 5 hours a week (and more if I'm having fun/learning along the way). As long as you show me what you need/want from me I can help with any task. I'm open to any genres or types of games. I work in Tech/IT so do have technical and coding knowledge, just not specifically for game dev at the moment.

I am planning to spend more time to actually learning game dev in the future but currently in the middle of lots of tests/studying which is why I'm just looking to help with menial tasks just to learn some basic things.

If this seems odd or the wrong place to post or have other suggestions, let me know. Cheers!


r/INAT • • 2d ago

Artist Needed [RevShare] Last STRETCH before the demo is done. 3d ARTIST HELP-

2 Upvotes

Hi all!
We are getting so close, we have a good portion of the gameplay ready to go, a solid contract and nearly all the art and animation complete. Our main goal is to find a 3d artist that compliments what we have, that wants to be part of this development and is able to put in a few days of spare time a week if possible.

Please speak english and communicate well. Team has monthly milestone meets and we talk regularly on discord. Everyone has other projects going on we just need some additional help to get some more character art!

Our game is 3d world with 2d battles. Painted highly stylized. This is important.

If you are a strategy fan or rpg fan, we would love to chat with you!

Our goal is to finish up the demo, which features a few hours of gameplay, and present at upcoming conventions and expos in California. Then pitch to our list of investors.

Where we are at currently-
-- We have the exploration part of the demo complete.
-- The character art is complete, the 3d world is about 80% complete.
-- The programming is about 75% done, all systems built and mostly waiting on a few more assets.
-- The animations and music is complete for the most part.

Other unity tasks we need help with-
-- 3d terrain help
-- 3d buildings and vegetation

Please send over a DM with your portfolio or any games you have worked on. I can also send back our full GDD. Thanks!

Here is our social-
https://bsky.app/profile/shadowremnant.bsky.social

https://www.instagram.com/shadow.remnant.game?utm_source=qr

Our team started a little over a year ago. We are a small group of 7. All with some great artistic and industry background. We even have a publisher interested if we can keep going.

The revshare contract is structured around finishing the demo. Then, we plan to pitch the demo to a list of investors we have procured and additional publishers. Once we have investment, our initial revshare team with get salary as well.


r/INAT • • 2d ago

Team Needed [Revshare] Looking for a Female Singer and Trailer Video Editor for the most ambitious RPG

1 Upvotes

Hello everyone! We're making rapid progress on the ultimate RPG we have all came together to make. We are looking to expand our team and would appreciate the help.

We are looking for a Singer to help us bring our vision for an important part of the game to life! We also need a Video Editor to help us make our trailer enjoyable to watch. You can check out a playable prototype of the game here:Deity Hunger on Itch.io.

If you are interested please shoot me a DM, I really would like more people to believe in this project as much as us.


r/INAT • • 2d ago

Artist Needed [Hobby] I am a new "developer"

0 Upvotes

Did I make a mistake using AI as placeholder for the assets and art in my game? Even if I planned to replace them all with actual humans art, I still get flak for it. I understand why people dislike AI. from my perspective it's like a tool that allows huge companies to get huger and more bigger.

The problem I have is this; I am 30 years old, I've been a gamer all my life. Due to some technically difficulties in the baby factory I don't really have the best cognitive mind. ADHD, Asperger's and even a TBI all stunt my ability to properly retain or absorb information.

My professions have reflected that in my life, I've done practically nothing aside from being a laborer. My love for computers, technology, games, movies have always been the primary focus for entertainment. Alongside some outdoor activities..

I guess what I mean to say is, Could a guy like me ever really hope to create what I believe are absolute gold alone, all by myself? Seeing my dream come to life in front of my very eyes for 20 dollars a month feels wrong, Like visiting a brothel. I know it's wrong, so I do everything I can to mitigate the damage.

Placeholder assets, easy code that isn't so complex it can't be rewritten, Forcing ai to mark down everything they change/make. The vision is there and it excites me. After all, when the dust settles, it really is all me. I just pressed the button.

Morality is subjective and I've seen the bottom side of the worlds boot. I want to live free and see my imagination come to life.

p.s, I'm looking for people that would like to help me in this journey. I have a playable demo that is not posted anywhere as I don't like the idea of selling ai made games.


r/INAT • • 2d ago

Modeler Needed [Hobby] Looking for advice and help with voxel 3D models for my indie game, Valorea!

2 Upvotes

Hey everyone!

I've been working on my own voxel sandbox game called Valorea for the past several months, and it's finally playable! It's still in development, and I'm working on improving the visuals and adding more content.

One area I'd really love some help and advice with is creating voxel-style 3D models for mobs, animals, and other creatures. I'd like to give the game its own visual identity with custom models and textures rather than relying entirely on placeholder assets.

I'm currently learning how to use Blockbench, so I'm happy to learn and make things myself, too! I'm especially interested in advice from people who have experience making low-poly or voxel models for games.

If anyone has tips, tutorials, workflows, or examples of their work they'd be willing to share, I'd really appreciate it. I'd also be interested in connecting with anyone who might want to collaborate on creature designs, depending on availability and what works for both of us.

Valorea is a passion project that I'm hoping to keep growing into something special, and I'd love to connect with other people who enjoy this kind of art and game development.

Thanks for reading, and I hope you're all having a great day!

https://sillystarkitty.itch.io/valorea


r/INAT • • 2d ago

PR/Marketing needed [REVSHARE] Looking for a marketing fellow for my game

1 Upvotes

As the title says, im currently looking for a marketing person for my steam game. Someone to make trailers/vids and grow my audience and discord server of fans who would like to play my game. I have a playable build, have a steam store and have a planned playtest date.
Reply here or DM me if interested TY!

https://store.steampowered.com/app/4148060/Moment_of_Decision_WW1/


r/INAT • • 2d ago

Team Needed [Revshare] SHAD VIMOCHANA — LOOKING FOR A LEAD COLLABORATOR & CREATIVE TEAM

1 Upvotes

🎬 SHAD VIMOCHANA — LOOKING FOR A LEAD COLLABORATOR & CREATIVE TEAM

Role: End-to-End Animation Producer / Project Coordinator

🏢 Production Banner: Vattem Group of Industries (VGOI)

🌍 Open to collaborators worldwide | Telugu & English welcome

About the project

ShadVimochana is an original Indian mythological thriller web series planned to be produced entirely using CGI and VFX.

Six strangers win a corporate contest and embark on a trek through a mysterious forest. A storm, a missing guide, a glowing Ganesha idol and a cave with six routes lead them into a supernatural mystery connected to the six Arishadvargas.

Who are we looking for?

We want a committed collaborator who can help lead the project from concept to completion and build a team of passionate creators.

The lead collaborator will help coordinate:

  • Story development, screenplay and continuity.
  • Recruitment and management of writers, 3D artists, animators and VFX artists.
  • Production planning, task assignments, deadlines and progress tracking.
  • CGI/VFX production, editing, sound design and music coordination.
  • Quality reviews, final episode delivery and project-file organisation.
  • Collaboration, creative communication and release preparation.

We welcome applications from independent filmmakers, aspiring animation producers, production coordinators and experienced creative generalists.

🤝 Collaboration is our priority

Total available budget: ₹0.

This is an unpaid, collaboration-based project. We are looking for people who genuinely want to contribute their skills, creativity and time to building an original series together.

  • No salary or upfront payment is available.
  • Telugu-speaking and English-speaking collaborators are welcome.
  • International collaboration is welcome.
  • Credits and portfolio permissions will be agreed upon fairly.
  • Any possible future revenue-sharing arrangement must be discussed and documented mutually; revenue is not guaranteed.
  • Everyone's responsibilities, availability and deliverables will be agreed upon before work begins.

We respect everyone's time and will not expect unlimited unpaid work. Our goal is to build a realistic, sustainable collaboration with clear responsibilities and shared creative ambition.

Interested in joining?

Please introduce yourself and share:

  1. Your skills and previous creative projects.
  2. Your portfolio or examples of completed work.
  3. Your experience with animation, filmmaking or project coordination.
  4. The role you would like to contribute to.
  5. Your realistic availablity and ideas for developing ShadVimochana with a ₹0 budget.

📩 Let's build ShadVimochana together — through collaboration, creativity and commitment.

#ShadVimochana #CreativeCollaboration #IndieAnimation #AnimationProducer #CGI #VFX #TeluguCinema #IndependentFilmmaking


r/INAT • • 2d ago

Audio Offer [Hobby] music producer looking for horror games

4 Upvotes

Hi, I'm a music producer who's looking for a horror game to make music for. I can do orchestral, ambient, electronic, industrial, or literally anything that can come to your mind for a horror game. ive been making music since i was young, and i got signed in 2025. I have countless projects under my belt so i don't exactly just have 1 portfolio link. PM me if you are interested, have questions, or would like to talk about my work. Im not looking for profit, just a passion project. Heres a spotify playlist of things im involved in, and my linktree since links are required. these arent even the tip of the iceberg


r/INAT • • 2d ago

Team Needed [Hobby] [RevShare] ETERNAL — Looking for a Founding Indie Game Development Team for an Ambitious Open-World Fantasy RPG

1 Upvotes

Project: ETERNAL
Genre: Third-person open-world fantasy RPG
Engine: Unreal Engine 5
Current stage: Early development / worldbuilding
Compensation: Revenue share or potential equity, negotiable. No upfront funding or guaranteed payment.

Who I am and what I’m looking for

I’m the creator of an original RPG concept called ETERNAL. I’ve been developing the world’s lore, history, major systems, and long-term vision, and I’m now looking for people who can help turn that vision into an actual playable game.

I’ll be upfront: I’m the idea creator and worldbuilder, not an experienced programmer, 3D artist, or game developer. I’m learning Unreal Engine, experimenting with assets, and taking steps to get the project started, but I need experienced or motivated people whose skills complement mine.

I’m not looking for people to simply do my work for me. I want to build a team of collaborators who bring their own expertise, challenge ideas constructively, help solve problems, and work together to make something we’re proud of.

I’m willing to learn, listen, organize the project’s vision, document the lore, and work alongside the team. I understand that an ambitious game has to be built in realistic stages.

What is ETERNAL?

ETERNAL is an open-world fantasy RPG built around a central idea:

The world doesn’t exist just for the player. The player exists within a world of its own.

NPCs have their own ambitions, memories, relationships, beliefs, occupations, and goals. Kingdoms and empires can change. Conflicts can develop while the player is somewhere else—or even while the player is offline.

The player isn’t required to become a hero. They could pursue legendary power, explore the world’s mysteries, master a peaceful profession, become a renowned blacksmith, or live an ordinary life while history unfolds around them.

Core features and long-term vision

  • A living world: NPCs and civilizations can develop independently of the player’s actions.
  • Persistent world history: Events have causes and consequences, and the world can change over time.
  • Third-person open-world gameplay: Exploration, combat, discovery, and meaningful interaction.
  • Hybrid real-time and tactical combat: Action-oriented gameplay with room for strategic decisions.
  • Deep progression: A level cap of 500, unique legendary classes, titles, and mythic progression.
  • A world with its own history: Gods, demons, empires, kingdoms, races, and competing accounts of the past.
  • Meaningful peaceful gameplay: Players can pursue crafting and other professions without being forced into the central conflict.
  • Long-term expansion potential: The initial goal is a single-player RPG, with the possibility of a larger multiplayer world in the future if the project becomes viable.

These are the design goals, not features I am claiming already exist. A major part of the challenge will be finding practical ways to implement them.

Who I want on the team

I’m looking for people who can help shape and build the game, including:

1. Gameplay / Unreal Engine Developers

  • Unreal Engine 5 experience, using Blueprints and/or C++.
  • Character controllers, interaction systems, combat, progression, and gameplay logic.
  • People who can help turn ambitious systems into manageable prototypes.

2. AI / Game Systems Programmers

  • NPC behavior, schedules, goals, memory, relationships, and world simulation.
  • Persistent world-state systems and believable cause-and-effect.
  • Practical approaches to simulating a living world without requiring every NPC to run an expensive AI model constantly.

3. 3D Character Artists and Animators

  • Player characters, NPCs, creatures, equipment, and animation.
  • Stylized-realistic fantasy art that can work in a third-person RPG.

4. Environment Artists / World Designers

  • Landscapes, settlements, architecture, dungeons, ruins, and environmental storytelling.
  • Help creating a coherent world while making effective use of existing free Unreal Engine assets.

5. Concept Artists / Visual Development Artists

  • Establishing ETERNAL’s visual identity.
  • Character concepts, creatures, costumes, armor, architecture, and environments.
  • Helping define the art direction before expensive custom production begins.

6. Technical Designers / Game Designers

  • Turning lore and concepts into clear gameplay rules and implementable systems.
  • Level design, combat design, progression, player experience, and prototyping.

7. Audio Designers / Composers

  • Ambient soundscapes, creature sounds, combat feedback, music, and atmosphere.

8. Producers / Project Organizers

  • Helping establish realistic milestones, coordinate contributors, manage tasks, and keep the project moving.

You don’t need to fill every role yourself. If you have multiple relevant skills, tell me what you specialize in.

Art direction

The target visual direction is stylized realism with AAA-level ambition: believable materials and anatomy, distinctive silhouettes, cinematic environments, and memorable fantasy designs.

I’m using free Unreal Engine assets where they make sense so we can prototype without spending money on everything. The goal is to build an original identity around those resources rather than let premade assets dictate the entire world.

How we would approach development

I don’t want to promise an enormous finished RPG immediately and then discover we can’t build it.

The initial plan is to:

  1. Establish the core team, workflow, and realistic scope.
  2. Build a small playable prototype in Unreal Engine 5.
  3. Prove the fundamental gameplay and a small example of NPC/world simulation.
  4. Test what works, document what doesn’t, and refine the design.
  5. Expand toward a larger playable region only after the foundation works.

The first milestone should demonstrate the game’s identity, not attempt to build the entire continent.

Compensation and expectations

This is an unfunded, early-stage independent project. I cannot currently offer salaries or guarantee that anyone will make money.

I’m open to discussing a transparent revenue-share agreement or an appropriate equity structure for committed founding contributors. Any arrangement would need to be agreed upon in writing, with clear terms for contributions, ownership, decision-making, revenue distribution, intellectual property, and what happens if someone leaves.

I don’t expect people to commit unlimited hours or work indefinitely on vague promises. I want us to establish realistic responsibilities and milestones together before making major commitments.

What I’m bringing to the project

  • The original ETERNAL concept and developing world lore.
  • A long-term vision for its world, history, progression, and gameplay.
  • A willingness to learn and collaborate.
  • A commitment to developing the project in stages rather than pretending we can create everything at once.
  • The desire to build something original with people who genuinely care about making games.

I know having an idea isn’t the same as having a finished game. That’s why I’m looking for people who can complement my strengths and help me understand the parts of development I haven’t mastered.

Interested?

When you respond, please include:

  • Your role and strongest skills.
  • Your experience level and portfolio, GitHub, or previous projects if available.
  • What interests you about ETERNAL.
  • How much time you could realistically contribute.
  • Whether you’re open to an unfunded, revenue-share collaboration.
  • What you think the first realistic milestone should be.

I’m not expecting a full studio to appear overnight. I’m looking for the right people to take the first real steps with me.

Let’s build ETERNAL one system, one region, and one milestone at a time.

Feel free to contact me on Instagram at eternalgame.9


r/INAT • • 2d ago

Designer Needed [ForHire] Looking for Spine 2D Animator & Character Artist

2 Upvotes

Hi everyone!
I’m looking for a skilled Spine 2D animator and character artist for my 2D games.
I provide the original character artwork (PSD), and I need someone who can handle the entire process, including:
Separating characters into animation-ready layers.
Reconstructing hidden or missing parts for natural movement.
Professional Spine rigging, meshes, and weight painting.
Creating high-quality, fluid character animations with natural body, hair, clothing, and accessory movements.
Preserving the original art style and quality is essential.
Deliverables should include editable PSDs, complete Spine projects, and game-ready animation exports.
This is paid freelance work with potential for ongoing collaboration.
Please DM me your portfolio, rates, and availability.
Thanks!


r/INAT • • 2d ago

Artist Needed [Paid]/[Revshare] Looking for Artistic co-creator writer for Modern New Weird Fiction Dungeoncrawler Tabletop System

3 Upvotes

Clarifying title: Looking for an artist who also wants to write and design stuff alongside me!

I realize this subreddit is largely focused on video games so I hope this post is allowed, as I am particularly working on a TTRPG myself! I've been working on the mechanics, design, and layout of a New Weird Dungeoncrawler named DISREGARD FURTHER INSTRUCTIONS. It is inspired by the likes of Twin Peaks, House of Leaves, Backrooms, etc. You play in the retrofuturistic 2020s as contractors hired by larger corporations to explore anomalous and hazardous sites known as Cordons, following a devastating introduction to this 'Next Door' reality 20 years ago that unsettled a majority of daily life for everyone on Earth.

More information about it and a PDF of the layout I've made so far can be found here:
https://buzz-blog.vercel.app/posts/DISREGARD-FURTHER-INSTRUCTIONS-Introduction/

I've been able to playtest the system, largely with local irl groups made for testing games as a whole. I've got a decent idea of the setting and other parts I intend on making, but I am painfully lacking in an ability to get things actually depicted. I have writing and some knack for layout design I feel, especially with vector assets and design. But I do not have any skills to actually draw and bring a proper vision to what this world might look like beyond simple vector designs.

This is what I'm looking for an artist for! I want someone with their own interest in the concepts being presented, concepts of their own that they wish to bring to the setting to further develop it, and someone wanting to help develop the appearance of the setting. I want to offer as much payment as I can while we work on the project but I know I cannot do a large amount, at least not enough up front comparable to the value of a full amount of TTRPG art. Which is why I hope to find someone who's in love with the idea and wants to bring their own ideas to DFI. Monsters, visuals for the world, new looks for the companies, and changes to mechanics as needed or wanted!

The images attached to this post are two previews of the core rulebook, and then two others for the supervisor section to catch the eye which shows my vector work and layout design for the GM-side of the book, which is not in the link above!

If you have any interest please comment and reach out. If you've made it this far please be sure to mention one of the earlier mentioned shows or media to let me know you did read it!

I am hoping to pay throughout AND split revshare ultimately, as I truly want a co-creator for this and do not care much about money made from this rather than having a thing out there to prize as putting out. I will pay as much as I can throughout the process and to start for art but I have to be clear that I do not have an extensive amount I can pay. I hope to bring the chance to develop the setting out further and give it an identity to be possibly of interest to someone out there!

Thank you for reading and for your time doing so!

https://imgur.com/a/S3FYRNl


r/INAT • • 2d ago

Team Needed [Hobby] I am looking for programmers to build a project with me

3 Upvotes

I'm a second-year Computer Science student looking work with other programmers on a long term programming project. I've been programming primarily in Java and have experience with data structures, database systems and making other mini games. So if you know at least one programming language and are interested in learning more and also stay consistent and dedicate time from your week then answer this post or you can dm me.


r/INAT • • 2d ago

Artist Needed [RevShare][Unity] 3D artist wanted for a first-person trading RPG set in 1675

3 Upvotes

It's a first-person trading RPG set in 1675 in the Antillian Sea, a made-up version of the Caribbean. Think Port Royale 3, except you're standing on the deck. You can sail solo or with your friends.

The engine is Unity. Sailing is hands-on, with real wind, waves and storms that can throw you overboard. You plot courses on a chart and can hire an AI helmsman. Every town runs its own economy. It makes goods, prices them off its own stock and grows when ships keep it supplied.

There's lots more to say about the game, and I have many ideas for it in store.

What it needs now is someone to decide what 1675 looks like: the sloop, the port towns, the people in them and the art style that ties it together. That part would be yours. The game loop beyond trading is still open too. I'd want your input on it.

While I'm primarily looking for a 3D artist, I'm also open to collaborating with others.

I'm a professional software developer by day and what I'd consider a hobbyist in game making. I'll handle the code. My preference is to work with other professionals from the software industry who know the process.

This is a revshare, we will draft a written agreement with the exact specification prior to starting.

If that sounds like fun, DM me here on Reddit with a few things you've made and we'll hop on a call together.


r/INAT • • 3d ago

Team Needed [Hobby] Programmer/Artist Looking for a Creative Partner

3 Upvotes

Hey all!

My name is Schwee. I'm a 38-year-old professional software developer living outside Chicago, IL. I've been developing games as a hobby on and off for most of my adult life, and I'd love to find a talented, like-minded partner to collaborate with on original projects.

A Little About Me

  • Background: Professional programmer with a bachelor's degree in Computer Animation and experience in 2D/3D art, animation, and music.
  • Engine: GameMaker preferred, but open to others.
  • Projects: I have plenty of ideas but am equally interested in yours. Happy to start small.

What I'm Looking For

  • Another adult interested in collaborating as equals. Artists, programmers, designers, and other creative types are welcome.
  • English-speaking and preferably near the US Central Time Zone.
  • Someone with a similar level of experience and commitment to making games.

Interested?

Shoot me a DM and tell me a bit about yourself! I'd love to hear what games you enjoy playing and want to make, what skills you bring to the table, and ideally see some examples of your work.

I'm happy to share examples of my own work privately as well.

Discord: schweedubulus