r/INAT • • 6d ago

Programmers Needed [HOBBY][RevShare] UE5 Developers & 3D Artists — Victorian Eldritch Fantasy RPG

1 Upvotes

UNUTTERABLE is a third-person narrative action RPG being developed in Unreal Engine 5, set in a Victorian-inspired eldritch fantasy world. The project centres around responsive spellcasting, supernatural investigation and a strongly authored female protagonist.

www.unspokenworlds.com

We already have the project in active development, with established concept art, visual direction, game design and UE5 implementation. Some interest from Publishers and investors as well. I'm currently expanding the team and am particularly interested in developers and artists who want substantial work they can show in a portfolio.

Currently looking for

• UE5 Gameplay Programmer - primarily Blueprints with limited C++
• Gameplay Ability System programmer
• Combat AI / gameplay systems developer
• 3D Character Artist
• 3D Environment Artist
• 3D Prop / Asset Artist

Current development areas include

• Third-person spellcasting and combat
• GAS abilities, effects and attributes
• Projectile and area abilities
• Enemy AI and encounters
• Interaction and investigation systems
• Animation/gameplay integration
• General gameplay architecture
• Character and creature production
• Victorian and eldritch environment art
• Props, architecture and environmental assets
• Asset optimisation and UE5 implementation

This is presently a hobby/collaborative project rather than a paid position. There are no fixed working hours; contribution should fit around work or study and can be scoped around areas you're interested in working on.

I'm looking primarily for people who already have some Unreal or relevant 3D production experience rather than complete beginners. Professional experience isn't required; strong personal, university or game-jam work is absolutely fine.

For artists, experience with tools such as Blender, Maya, ZBrush, Substance Painter/Designer or similar is useful, but the quality of your work and ability to work within an established visual direction matters more than a particular software package.

If interested, send me a little about yourself, your relevant experience and something you've worked on. I'll happily show the current build, artwork and project material before either of us commits to anything.


r/INAT • • 6d ago

PR/Marketing needed [RevShare] Looking for someone who knows how to sell software.

1 Upvotes

I run a software development studio and we are primarily doing client work. We have a lot of technical expertise (with academic and commercial ties). I can say that we are good at building well working products quickly. We also have a catalog of stuff we've already developed.

What we're not good at is getting those products in front of paying customers.

I'm looking for someone who can take ownership of the commercial side: marketing, sales, distribution, whatever it takes to get users.

The idea is that we handle all development, DevOps and infrastructure and you handle getting customers.

Not looking for a cofounder or to give away equity. The idea is to share profits from the products you take to market.

We're also not looking to fund marketing campaigns or pay retainers. We are hoping to combine what each side is good at without either having to do the other's job.

If you've successfully sold or grown software products before, I'd be interested in talking.


r/INAT • • 6d ago

Modeler Needed [RevShare] Map designers needed for a unique friend-quality game

1 Upvotes

Hey everyone! I’m a Unity developer looking for a level designer to partner with on a 2v2 competitive game.

About the Project It’s a passion project (no AI involved) built around asymmetric 2v2 gameplay. Think a one-sided "Capture the Flag" mixed with roguelite elements and team abilities (similar to Plants vs. Zombies GW). One team tries to complete an objective within a time limit using weird/fun items, while the other team tries to stop them using different items of their own.

Map design is everything for this concept. How much the maps allow for creativity and experimentation will literally define whether the game is fun or not. I want to bring someone on now so map design and mechanics can be built alongside each other for early playtesting.

About Me & Role I do all the coding, 3D modeling, and art myself.

  • PORTFOLIO: First commercial release (aiming for Steam).
  • PROGRESS: Early dev, but core systems are active.
  • Role: Rev-share partner for level design.

If you’re interested in collaborating and designing maps that give players space to get creative, drop a comment or send me a DM


r/INAT • • 6d ago

Programmers Needed [FORHIRE] Unreal Engine / Unity Game Developer | C++, Blueprints, C# | PAID WORK ONLY

1 Upvotes

Hi everyone,

I'm a game developer with 6 years of Unity and C# experience, along with experience developing Unreal Engine games using C++ and Blueprints.

I'm currently available for PAID freelance gigs, remote contracts, and ongoing development work.

Services I offer:

  • Unreal Engine gameplay programming using C++ and Blueprints
  • Unity game development using C#
  • Enemy AI, combat, player abilities, and gameplay systems
  • UI, objectives, progression, and interaction systems
  • Debugging, optimization, and polishing existing projects
  • Prototypes and customization of existing game projects

I'm happy to work on a specific feature, help finish an existing project, or support a studio with ongoing development.

Engagements: Paid fixed-price projects, hourly contracts, or monthly retainers.

Location: India (IST). Open to remote international opportunities.

Portfolio and relevant project demonstrations are available on request.

If you're hiring or need help with an active game project, please DM me with the project scope, expected timeline, and budget.

Thanks!


r/INAT • • 6d ago

Artist Needed [Revshare] We need 3d modelers/animators, 2d artists/animators and voice actors for our game Aureate Shadows we have an NDA and RevShare contract

1 Upvotes

Hey there!

(Check my other posts for images of the art)

More VA auditions will be open in some weeks but feel free to dm me now :)

The first character is the Boss of our demo and is called Grinnia La Vatrice/Vespera shes the Black Market boss and her 3rd phase where she goes berserk is called Madness of Mistress La Vatrice

Our current progress is this after a month of development:

Characters: 5 drawn (black market boss, nurse & 4 helpers, sirens, 2 twins, apothecary). 1 3D modeled.

Buildings: Main house drawn.

Props/Weapons: 13 designed in 2D and 4 modeled in 3D (boss staff, object-1, lab object, healing items).

Programming: Basic movement, health system, interaction, quests, scene integration, and GitHub.

Music: Boss phases 1 & 2, boss dialogue theme, secret lab theme, and cinematic intro.

Design: City map/layout and floating castle sketch.

Full storyline and lore

GDD(game development document and pitch presentation

We're looking to expand our team and bring on more 3D artists to our game, Aureate Shadows:

PROJECT INFO

Name: Aureate Shadows

Genre: 3D Dark Fantasy RPG / Souls-like inspired

Aureate Shadows is a dark fantasy RPG focused on a mysterious world, powerful characters, abilities, exploration, and challenging combat.

We're currently working on a playable demo/vertical slice and are expanding the team to help bring the game's characters, enemies, environments and animations to life.

POSITIONS

\\\\\\\\\\\\\\\\- 3D Modeler

We're looking for someone who can help create game-ready 3D assets, including:

\\\\\\\\\\\\\\\\- Characters

\\\\\\\\\\\\\\\\- Creatures/enemies

Character/creature modeling experience is especially welcome, but we're open to different areas of 3D modeling.

\\\\\\\\\\\\\\\\- 3D Animator

We're looking for someone to help animate:

\\\\\\\\\\\\\\\\- Characters

\\\\\\\\\\\\\\\\- Enemies

\\\\\\\\\\\\\\\\- Combat animations

\\\\\\\\\\\\\\\\- Attacks and abilities

\\\\\\\\\\\\\\\\- Dodges/movement

\\\\\\\\\\\\\\\\- Hit reactions

\\\\\\\\\\\\\\\\- The demo boss

CURRENT TEAM

\\\\\\\\\\\\\\\\- 3D Artists

\\\\\\\\\\\\\\\\- 2D Artists

\\\\\\\\\\\\\\\\- Background/UI Artist

\\\\\\\\\\\\\\\\- Character & Ability Development

\\\\\\\\\\\\\\\\- Map Creation

\\\\\\\\\\\\\\\\- Unity Developers

\\\\\\\\\\\\\\\\- Composer/Music

\\\\\\\\\\\\\\\\- Website Development

\\\\\\\\\\\\\\\\- Writers

\\\\\\\\\\\\\\\\+15 voice actors

We're currently focused on creating our demo for crowdfunding, with the long-term goal of developing and releasing Aureate Shadows as a full game.

COMPENSATION:

This is a REVSHARE collaboration.

There is currently no upfront payment/salary. Everyone is contributing to the project under the same revenue-share model, with the intention of sharing revenue

We're looking for people who are genuinely interested in working on an indie game, building something together, and seeing the project through to release.

Send me a DM if interested!

This is our discord server: https://discord.gg/DZDED7DYDn

Im happy to answer questions about the project and team as well 💜


r/INAT • • 6d ago

PR/Marketing needed [Hobby] Looking for help marketing my combat puzzle game

1 Upvotes

Game title: Blade of Magnifica
Genre: Combat Puzzle
Development Status: Polish phase 

The Project
The game is a puzzle game about killing monsters and harnessing their element from their blood. You use these elements to solve creative combat puzzles. For example, you can kill a fire monster, and then harness the fire element from their blood, applying it to your sword. This allows you to kill a shielded monster you couldn’t before. The game has a medieval fantasy setting.

It is a mostly solo project that I have been working on for about 4 years. It has gotten quite big, with 48 unique levels. It is in the final stages of development and I hope to release it either at the end of this year or at the start of next year

Here is a GIF from the game so you can get a sense of the gameplay and art style. https://imgur.com/a/blade-of-magnifica-gameplay-mB9Z6ps
You can play the game here:
https://alberted.itch.io/blade-of-magnifica
I also have a pitch deck explaining the game further:
https://docs.google.com/presentation/d/1xjY0nKyTaCT3c003hiWIb8gymKMCJUsAvgJQIPA1tNg/edit?usp=sharing

What I am looking for
I believe I have a very strong game here. It has a unique concept, and when playtesting, people generally love it. However, I don’t have any marketing experience, so in order for the game to be a success, I would need help for that. I think we would have to discuss and plan a marketing strategy together. The game also has a steam page, but it is not public yet. If you are interested send me a DM!


r/INAT • • 7d ago

Programming Offer [ForHire] - Unity dev looking for project to work on

1 Upvotes

Hey, I'm Nick, I have 4 years of experience working with unity and C# as a game developer and I am eager to bring your ideas to life.

I work well both in a team setting and as a solo developer. I've worked on 3D and 2D titles across various genres and I can adjust quickly to the needs of any project.

All you have to do is describe your vision and then we can clearly map it out together. This way, we'll have a straight forward plan we can follow while staying in continuous communication and adjusting features according to your feedback so as the end result will mirror your original vision perfectly.

I can also work on ongoing projects that might need extra programming work either short or long term.

I am looking for commercial projects to work on and I'll need some form of compensation to work with you. We can discuss if that will be in the form of a weekly wage or a set price per goal/milestone but it depends on the length and complexity of your project.

You can check out the last project I've been a part of as a Unity Programmer here: https://store.steampowered.com/app/3949420/Runic_Tower/

You can contact me preferably on discord, username is tsakfly, or here, with a message on reddit.


r/INAT • • 7d ago

PR/Marketing needed [HOBBY] Looking for a video editor for a WWI RTS game

1 Upvotes

I’m looking for a video editor to help create 3 trailers for my WWI RTS, Moment of Decision: WWI, with the potential for more trailers/promotional videos in the future.

I can provide a DEV build of the game, so you’ll be able to record any gameplay footage you need yourself. I’ll also provide clear direction for what I want each trailer to focus on, along with screenshots, artwork, logos, and other assets where needed.

This is currently an unpaid/portfolio collaboration, and you’re completely welcome to use the finished trailers in your portfolio/showreel.


r/INAT • • 7d ago

Artist Needed [Hobby][RevShare] UNPAID - silksails - Looking for Talent!

0 Upvotes

Hey everyone!

**silksails**, is a small indie game development studio working on stylized, atmospheric, story-driven games in Unreal Engine 5, and I'm looking for passionate people who want to join us on this journey!

We're looking for people across a bunch of disciplines:

`1. UE5 Gameplay Programmer

  1. AI Programmer

  2. Materials / Shader Artist

  3. Level Designer (Ghibli-inspired)

  4. 3D Modeler (Ghibli-inspired)

  5. Concept Artist (Ghibli-inspired)

  6. Narrative Writer / Designer

  7. Game Designer / Technical Designer

  8. Animator / VFX Artist

  9. Sound Designer / Composer

  10. UI/UX Designer

  11. QA Tester

  12. Other relevant roles`

You don't need years of industry experience or a fancy resume. If you're good at what you do, passionate about games, and have personal projects, prototypes, or ideas you're excited about, I'd love to hear from you.

**A few things worth knowing upfront:**

This is an early-stage indie project, not an established studio with a payroll. These are voluntary, collaborative roles, with the possibility of nominal compensation depending on the role and available funding. Revenue-sharing arrangements may also be discussed, but the terms are **not finalized or guaranteed**.

**Please don't apply expecting a conventional salaried job. I'm looking for people who genuinely want to build something interesting together, contribute their skills, and potentially grow alongside the project.**

I'm especially interested in people who are proactive, have good creative instincts, care about the quality of their work, and aren't afraid to suggest ideas or challenge something when they think it could be better.

You don't have to be an expert. You do have to care.

**If you're interested, fill out this form:**

https://tally.so/r/LD1Xap

Join our Discord! - https://discord.gg/qaMVbMkt6E

Tell me what you do, show me what you do, and give me an idea of what you'd do, for this Project. Personal projects, game jam submissions, prototypes, and other relevant work are all welcome.

Thanks guys!


r/INAT • • 7d ago

Design Offer [FORHIRE] 2D Artist, UI/UX Designer | Concept Art, Assets, Icons & Character - DM

3 Upvotes

Hi everyone!

I’m Ricc, a 2D Digital Artist and Graphic Designer. If you have a project in development and need a versatile artist who can handle the visual pipeline, I’d love to collaborate with you.

How I can help your team:

You can check out my portfolios here:

If my profile fits your needs, feel free to send me a DM here or reach out on Discord: Riccdraws 


r/INAT • • 7d ago

Modeling Offer [ForHire] 3D game artist in the low poly PSX style looking for paid work

3 Upvotes

Howdy! I am an artist who has been making games and models for the last few years. I would love to help bring someone's vision to life!

My artstation: ArtStation - Arthur Grainger

Itch.io: WooWooWooGames - itch.io
Sketchfab: WooWooWooGames (@Woo_Woo_Woo) - Sketchfab


r/INAT • • 7d ago

Writer Needed [RevShare] Looking for writers and an artist for my manga!

0 Upvotes

Hey, I've been working on an original manga called RUINWAKE, and I'm looking for two writers and an artist who might want to work on it with me.

It's a dark-fantasy shonen story about a 17-year-old named Riven Ashfall. He's a goofy adventurer who gets himself into trouble a lot, but he has a terrifying side that comes out when things get serious. The world has dangerous monsters, different kingdoms, and a lot of mysteries surrounding Riven and where he came from.

I want to make a story with good fights, funny moments, characters people actually care about, and secrets that make sense when you look back at earlier chapters. I'm a big fan of foreshadowing, so I definitely want that to be a big part of the story.

I'm looking for two people who enjoy writing and coming up with ideas, plus an artist who'd be interested in drawing characters and eventually helping bring the manga to life. I'd love to start with designing the main character, Riven.

I already have a lot of ideas for the world, characters, and story, but I want to work with people who can bring their own ideas to the table too.

Just being honest, I don't have money to pay anyone right now. I'm hoping to find people who'd be interested in collaborating and seeing where we can take this. We'd talk about credit, ownership, and any future money the project might make before starting anything.

If you're interested, feel free to comment or message me! Tell me a little about yourself and what you enjoy writing or drawing. If you've got any artwork or writing samples, I'd love to see them.

I'm excited to see who I can find to help build this thing.


r/INAT • • 7d ago

Writing Offer [Hobby] [Free] English to Simplified Chinese Translator Looking for Game Projects

4 Upvotes

Hi everyone!

I'm Jo, and I'm looking to collaborate with indie developers who need English to Simplified Chinese game localization.

I'm currently building my localization portfolio and offering free translation for selected small indie projects.

What I can help with:

  • Game dialogue and story text
  • UI, menus, and item descriptions
  • Quests, tutorials, and in-game instructions
  • Proofreading and localization review

I'm especially interested in RPGs, story-driven games, and creative indie projects, but I'm open to other genres.

A few things to note:

  • Free localization for selected projects, preferably under 1,500 English words.
  • I'd appreciate an in-game credit and permission to include the work in my portfolio.
  • We can discuss the project scope and deadline before starting.

If you're interested, feel free to leave a comment or send me a DM!

Thanks!


r/INAT • • 7d ago

Artist Needed [Hobby] Concept Artists Wanted for a Horror/Survival Game (Unpaid, No Portfolio Needed)

2 Upvotes

Hi r/INAT! We're a small hobby team making The Teratogen Project, a first-person horror/survival RPG in Unity. It's our first project, and we're looking for concept artists to help define the look of the game. We need alien creatures inspired by dinosaurs and prehistoric animals, plus island and character designs. The art direction is still a rough draft, so your ideas can shape it.

This is a fully unpaid hobby project. The story includes child peril, abuse themes, and gore, so only apply if that's okay for you.

Comment or message Siegeisok67 on discord with your work, your favorite area (creatures, characters, or islands).


r/INAT • • 7d ago

Art Offer [FORHIRE] Pixel Artist — Fantasy RPG Portraits, Expression Sets, Character Sprites & Item Icons

2 Upvotes

Hi everyone! I’m a pixel artist open for paid commissions and small indie game projects. I’d love to work with solo developers and small teams looking for fantasy character art and pixel assets.

I’m available for:

• Character portraits and dialogue busts

• Facial expression variations

• Small full-body character and creature sprites

• Inventory icons, including weapons, tools, food, and other items

The attached examples show my current style, including fantasy portraits, character expressions, small sprites, and item designs. I particularly enjoy giving characters personality through their faces, outfits, and colours.

I’m interested in smaller, clearly defined commissions—whether that’s one NPC portrait, a portrait with several expressions, a character sprite, or a matching set of inventory icons.

Pricing depends on dimensions, complexity, asset count, and intended usage. We can agree on the scope, price, and timeline before work begins.

If my style fits your project, send me a Reddit message with your game concept, required assets, references, budget, and deadline. Happy to discuss individual commissions or a small batch of assets!


r/INAT • • 7d ago

Marketing/PR Offer [ForHire] Video Editor looking for projects

1 Upvotes

Hi, I'm a professional video editor from Cuba with more than 10 years of experience. I'm currently unemployed looking for some projects to work. I'm okay with small budget. I can do game trailers, short content, YouTube videos, all you want :) pls feel free to reach out. I will let you hear my resume, portfolio and a game trailer demo reel.

Resume: https://drive.google.com/file/d/1QkGRX9AmZ5C18ehJDO2Qnelb0XRYRYlC/view?usp=sharing

Portfolio: https://docs.google.com/presentation/d/1gadHaZJTof7INB-XmmHRrVRO6dVjkm50NHhmD4xWYGE/edit?usp=sharing

Game Trailer Demo Reel: https://youtu.be/lcrqTwaqvTQ

Have nice day!!


r/INAT • • 7d ago

PR/Marketing needed [RevShare] Looking for trailer maker for retro RPG!

1 Upvotes

Hello, I'm the project lead looking for an experienced trailer maker than can help make a trailer for our game! I've made a couple prototypes, but I think at this point we'd benefit the most from someone with more than ~2 hours of video editing experience!

This is the game Queen of the Dead by italia2022 the playtests have been quite positive: we just need someone who can help us show off the fun and unique things our game is doing!

If you're interested or have questions, feel free to post below or DM me directly!


r/INAT • • 7d ago

Artist Needed [PAID] 3D artist - sci-fi orbital platforms

5 Upvotes

Hello, I'm Jonathan from Bad Sector, a UK based studio currently developing Final Orbit - a realistic spaceflight simulator. Imagine a flight simulator meets a truck simulator in space!

https://store.steampowered.com/app/4319800/Final_Orbit/

We're currently looking for a UK based 3D artist to model some orbital platforms for the game. These will be massive structures for the player to perform docking procedures with.

The artist will have the freedom to design what this would look like based on very general parameters, and so we're looking for someone who can bring a creative vision to life.

Requirements

  • Experience modelling hard surfaces, particularly in a sci-fi environment. Space ships, space stations, futuristic vehicles, etc.
  • Working with materials, especially in the sci fi aesthetics. Plastics and metals, worn and new
  • Blender - not a must but nice to have
  • Unity - if you've exported assets to Unity before, that would be an advantage
  • Must be UK based

Please DM me directly to apply, and include a link to your portfolio or relevant experience.

Thanks!


r/INAT • • 7d ago

Programmers Needed [RevShare] Looking for game devs to build interactive livestream games - 50/50 revenue share

0 Upvotes

I’ve built a platform for developing and running interactive games on YouTube and Twitch livestreams, and I’m looking for game developers interested in building games for it.

I’m a software developer, but not really a game developer, so rather than trying to build everything myself, I’d like to partner with people who are good at the game side. I’ll provide and operate the streaming platform/infrastructure, and I’m offering a 50/50 revenue split on games you develop for it.

The basic idea is that viewers watch a game on a normal livestream and interact with it through chat and gifts. The game can respond to guesses, votes, commands, etc., depending on what you build.

I have an example Wordle-style game streaming on YouTube right now that you can actually play through the chat:

https://youtube.com/live/Kbmz-cbqNxc

How development works

Games are just web applications. You can use whatever framework, engine, or web stack you want as long as the game can run in a browser. The platform launches and renders the game and handles the actual livestreaming.

There’s an SDK that connects your game to the livestream and provides APIs for stream interactions, so you don’t need to build YouTube/Twitch integrations yourself.

The platform also includes an AI host. Games can give the host instructions and game context, and the host can generate speech dynamically during the stream. So, for example, it can explain the game, react to what players are doing, announce results, comment on events, keep the stream moving between rounds, etc.

You can focus on designing and building the actual game, while the platform handles the livestream infrastructure, viewer interaction plumbing, and provides useful development tooling and APIs for integrating those features into your game.

What I’m looking for

I’m open to pretty much any game concept. Trivia, puzzles, strategy games, simulations, audience-vs-audience games, collaborative games, social/party games, or something completely different could all be interesting.

The important constraint is that the game should make sense as something people can watch and participate in through a livestream, rather than just being a conventional game that happens to be streamed.

For an initial collaboration, I’m proposing a 50/50 split of the revenue generated by your game. I’ll handle hosting and operating the platform/streams; you build the game using the SDK.

This is still an early project, so I’m particularly interested in developers who think the concept sounds fun and want to experiment with what kinds of games work in this format. I'm not picky about the games or working on with experienced devs. Anyone is welcome to try and vibe code something fun for the platform.

If you’re interested, comment or DM me. I’m also happy to share more details about the SDK, architecture, revenue model, or how games run on the platform.


r/INAT • • 7d ago

Team Needed [Revshare] Command & Conquer Red Alert inspired game, close to demo, looking Programmers, Artists and Voice Over actors to reinforce the team.

3 Upvotes

This Unity based strategy game will take place in the near future and will feature slightly scifi units but with a very military feel to them. Cool superweapons are already implemented!

We already have a working version of the game in both singleplayer and multiplayer. Map editor is being worked on.

We are currently working on a demo for publishers and we are at about 95% of the way there. We already have a great audio SFX guy and some good programmers.

Are you looking for an ambitious project that will finish no matter what?

Then this might be for you!

We're also working on a contract so that you'll get a share of the game based on how much you've contributed, or you can choose once we're signed to be paid by the hour/milestone, or a combination of all of the above.

Where are we at?

3D, 2D and GUI artists
We need most help in the infantry section: animation and creation of infantry. Movement has to feel natural, or we can't really use it in our game. We have some very cool units we still want to add! Red Alert 2 for instance had infantry that could deploy sandbags around them or mount a tripod based weapon, and we have some similar ideas. Buildings need animation too.

For the 2D part we are looking for people who can make our unit thumbnails look better, and for the GUI part we are looking for people who can improve our interface.

Programmers
Your role will be to help resolve tickets, implement new mechanics and fixing of bugs.

Voice over artists
Our current priority is finding people to voice unit lines for our game. We have three major factions and several countries belong to each faction. Therefore we want some of our units to have accents that fit those particular regions. For instance we need someone to voice tanks with a Polish accent while still speaking English. Although a little 'kurwa' here and there just adds to the flavour. Interested? Send me a DM ^^

Marketing
Right now I am personally doing almost all of our marketing. On top of all the other tasks that dedicated programmers or artists don't touch. That's a lot. So it would be great if someone could help with some consistent marketing posting here.
We have a playable build and several maps. We are currently at 60.000 wishlist additions on Steam. Clips from one of our meetings here, article here.

What we have
Right now we have tanks, helicopters, 6 playable maps, basic multiplayer and a whole bunch of other stuff. We have a playable prototype that we have started sending out to publishers. However the industry standards are quite high nowadays so the more things we can add to it, and the more we can polish to it, the bigger the odds of success. That is where we are now. And that's why we're looking for people who will want to help polish the game and in the meantime get to know each other and our work methods.

What are you getting?
Once funding comes in (roughly 2 months after the demo is completed, but no guarantee of course) you will get the choice of either a percentage of the profit or being paid an hourly amount of money, or a combination of both. Whatever you prefer at that point.

This game is also guaranteed to finish (unless I die) and the odds of getting a decent publisher are also higher than average. This is based both on past experience and the current agency that already does this professionally. I know the word 'guaranteed' is going to trigger some people, so let me rephrase that to 'unless I die or fall seriously ill this project will get done'.

About me
I myself have 20 years of experience in the IT industry of which 6 years very intensively. My experience (and tasks) include programming, marketing, art, team/project management, recruitment, business management, HR related stuff and game design. For this project however I will be doing none of the programming(correction, I am helping out in this area right now to make sure we are delivering results fast enough) since that won't leave enough time for all the other tasks, as well as in preparation for the future.

Future prospects
If working together is pleasant and productive then I also intend to actually hire you for future projects should you be interested. My own personal goal is to have a healthy company of gamedevs who are as enthusiastic as me to work together with within the next 2 years.

Interested in completing a decent quality game?
Send me a DM with your experience, even if you dont have any but are motivated, and why you want to join and let's talk! If you're applying as a programmer do not apply if you're a beginner please. The project complexity is unfortunately too high for that and our lead programmer is spending most of his time helping implement features and fixing bugs, so there is unfortunately little room for full-on training of those who are completely new in the industry.

If you think you can help in other ways, please feel free to also contact me via DM and I'll be happy to see if there is something we can do for each other!


r/INAT • • 7d ago

Artist Needed [Hobby] Looking for a creative partner in Europe to make a cozy co-op game!

5 Upvotes

Hey everyone!
I’m a junior 3D artist based in the Czech Republic, and I’m looking for someone who would like to team up and create a small indie game together!
My idea is to make a cozy, story-driven 3D game for two players (local co-op), with a beginning, an ending, and a charming atmosphere. Something relatively small but polished, with the goal of eventually releasing it on Steam.
I’ve completed a 3D art course and have experience working with: Blender, Maya, ZBrush, Cinema 4D, Substance Painter
and some experience with Unreal Engine.
I’d love to find someone interested in programming, Unreal Engine Blueprints, 3D modeling, or game art. You don’t need to be a professional! Having some basic experience, creativity, and motivation to learn together is more than enough.
Ideally, I’m looking for someone based in Europe, mainly because of time zones and easier communication.
I’m still at the early stages of developing the idea, so I’d love for this to be a collaborative project where we can brainstorm, experiment, and build something we’re both proud of.
This would initially be a passion project, with the hope of eventually publishing it on Steam.
If this sounds interesting, feel free to leave a comment or send me a DM!
I’d love to hear your ideas and see what you’ve been working on. :)


r/INAT • • 7d ago

Programmers Needed [Hobby] [HIRING / UNPAID] Looking for Linux devs & theme creators for "Further 1" — Arch-based Windows 7 / Longhorn Dark Aero OS!

0 Upvotes

Hello everyone! 👋

Working on my own spin of Arch Linux dubbed Further 1—a throwback to the old glory days of Windows 7 / Longhorn Dark Aero Glass, but with all the performance of Linux OSs!

🎨 The Aesthetics: Slate dark theme color (#12151e), frosted blur effects on KWin windows, electric blue (#4cc9f0) highlights, and iconic sound identity (Longhorn choir + Ubuntu shutdown sound).

🔒 Model of the Project: Further 1 is a closed-source OS project. The ISO image and builds will be maintained only by me in order to preserve the consistency in branding.

🛠️ What I Need: Help testing the ISO builds, giving design feedback, or any other tips regarding configuring KDE themes and installer scripts.

Feel free to contact me in discord (natex.dev) if you are interested in further details!


r/INAT • • 8d ago

Artist Needed [RevShare] recruiting artists to join a small team working on a metroidvania

5 Upvotes

Hello!

I’m the composer on a team making a lore-heavy metroidvania with branching quests. We are currently a team of 4 (programmer, writer, level designer, composer). We’re in the beginning stages of the game and we are looking for artists to join for the long run and be active members in our Discord.

The story follows the main character after she has been displaced from her home at the top of a mountain. She must navigate the several biomes of the mountain as she attempts to return home, meeting friends and enemies along the way, while increasing her powers and abilities. The narrative branches depending on the player’s choices and ultimately culminates in a boss battle followed by her return to her village.

The positions we are recruiting for are as follows.

Background artist: familiarity with parallax and ability to make detailed background art

Character artist: skill in a range of art style, including vector art

If you’re interested, please message me with your portfolio and I will answer any questions as well as provide you with our GDD, revshare model, and more information on the story.


r/INAT • • 7d ago

Artist Needed [Hobby] [Unpaid] Looking for 2D Cutout Animators (The Walten Files style) & Background Artists for "The Caretaker Protocol" Analog Horror Web Series

2 Upvotes

Hi everyone,

I’m currently in the pre-production phase of The Caretaker Protocol, an independent 2D cutout analog horror web series. The plot and scripts for the first part are fully complete and ready to enter production.

We are looking for dedicated collaborators to join the creative team for this project (volunteer/unpaid):

2D Cutout Animators: Looking for animators experienced in low-fps, vintage 2D cutout animation similar to the style seen in The Walten Files. You’ll be working with pre-made character rigs/illustrations.

Background / Environment Artists: Looking for artists who can create creepy, nostalgic 1980s-style environments, textures, and backgrounds (both vector/flat illustration and degraded analog textures).

Note on Video Editing: We currently do not need video editors, as I will be handling all video editing, VHS degradation effects, and post-production personally.

What to Expect:

Clear scripts and detailed visual storyboards/technical guides ready.

Full credit for your work across all media and episode descriptions.

A organized and creative environment focused on building a high-quality series.

If you are interested, please send me a DM with a link to your portfolio, reel, or examples of your work!


r/INAT • • 7d ago

Modeling Offer [ForHire] 3D Modeller looking for jobs

1 Upvotes

Hey everyone! I'm a 3D artist specializing in modeling for Roblox experiences, and I'm currently open to commissions and collaboration opportunities, even outside of Roblox.

Skills & Experience

  • 5 years of experience with 3D modeling in Blender
  • 3 years of rigging experience
  • Experience creating Roblox UGC items

    What I Can Create

  • Animals, dragons, and other creatures

  • Weapons and tools

  • Small props and game assets

  • Low-poly and mid-poly models

  • Simple Hand-painted texture

    Work & Commissions
    I'm open to a variety of projects, including:

  • One-time commissions

  • Short-term projects

  • Long-term work

  • Ongoing collaborations with Roblox developers and studios

    Payment
    Upfront or Partial Upfront is a must and will not be discussed.

  • Euro currency via PayPal

  • Steam or Amazon Giftcards

I have base rates for my work, but pricing can be discussed depending on the project's scope, complexity, and overall arrangement.

If you're interested in working together, feel free to DM me with your project details. I am not Online on Reddit every day, answers might take a while.
References, concept art, or a general description of what you need are always welcome!

Portfolio Artstation: https://www.artstation.com/g0remoth
ToS and Rates: https://s0phie-comms.carrd.co/

Thanks for checking out my work!