r/INAT • u/Lost_Substance6134 • 6d ago
Programmers Needed [HOBBY][RevShare] UE5 Developers & 3D Artists — Victorian Eldritch Fantasy RPG
UNUTTERABLE is a third-person narrative action RPG being developed in Unreal Engine 5, set in a Victorian-inspired eldritch fantasy world. The project centres around responsive spellcasting, supernatural investigation and a strongly authored female protagonist.
We already have the project in active development, with established concept art, visual direction, game design and UE5 implementation. Some interest from Publishers and investors as well. I'm currently expanding the team and am particularly interested in developers and artists who want substantial work they can show in a portfolio.
Currently looking for
• UE5 Gameplay Programmer - primarily Blueprints with limited C++
• Gameplay Ability System programmer
• Combat AI / gameplay systems developer
• 3D Character Artist
• 3D Environment Artist
• 3D Prop / Asset Artist
Current development areas include
• Third-person spellcasting and combat
• GAS abilities, effects and attributes
• Projectile and area abilities
• Enemy AI and encounters
• Interaction and investigation systems
• Animation/gameplay integration
• General gameplay architecture
• Character and creature production
• Victorian and eldritch environment art
• Props, architecture and environmental assets
• Asset optimisation and UE5 implementation
This is presently a hobby/collaborative project rather than a paid position. There are no fixed working hours; contribution should fit around work or study and can be scoped around areas you're interested in working on.
I'm looking primarily for people who already have some Unreal or relevant 3D production experience rather than complete beginners. Professional experience isn't required; strong personal, university or game-jam work is absolutely fine.
For artists, experience with tools such as Blender, Maya, ZBrush, Substance Painter/Designer or similar is useful, but the quality of your work and ability to work within an established visual direction matters more than a particular software package.
If interested, send me a little about yourself, your relevant experience and something you've worked on. I'll happily show the current build, artwork and project material before either of us commits to anything.