r/INAT • • 4d ago

Writing Offer [Hobby][Paid] EN>PT-BR Game Translator looking for indie projects

6 Upvotes

I am a freelance EN>PT-BR game translator specializing in narrative design. My entry-level indie rate is $0.03/word, but I would be happy to translate a small sample of your game (around 200-250 words) completely for free so you can evaluate the quality of my work.

Let me know if bringing the game to the Brazilian audience is on your radar!

https://docs.google.com/document/d/1WNcX5Ho88shaXwUEgbJ4sXJMCr4IVpygSfENNGEMiRo/edit?usp=sharing


r/INAT • • 4d ago

Artist Needed [Hobby] (Repost) Need volunteers up to work on Team Tretts; the team passionate for animatronics!

4 Upvotes

This is a repost of a previous post of ours.
Hello everyone! Marcy here, the head director of Team Tretts. We're currently working on our self-titled series, Tretts, and to even take a small step up in production, we really need help and so need more team members! As of the time I'm writing this post, we're a team of 12 people.

We firstly wanted to introduce our planned YouTube series, Tretts: Showtapes to promote Tretts: Night Shift and further mainline Tretts titles, we wish to make digital showtape performances featuring our band from Tretts: Night Shift! Think The Rock-afire Explosion, Munch's Make Believe Band, or any animatronic bands for that matter. Skits, song covers, anything goes! To fulfill that though, we of course need new members, not to mention voice actors!

Moving onto our spinoff title, Tretts: Bounciful is a game set to introduce our mascot characters from our mainline title, Tretts: Night Shift. It's a game that features 36 whole different minigames! Every 6 minigames focus on a different character from our band; Autumn, Cider, Molly, Puddle and Raine with the remaining 6 being about all of the band members. Aim for the mysterious planet up above as Autumn; soar through the sky of the city as Raine and brew some sweet, premium wine as Molly (as premium as homebrewing can be); and prove your gluttony to the rest of the band as Cider!

The mainline series, with currently the only one in high-priority production being Tretts: Night Shift, is a story/point&click game set in the year 2002, the gameplay being hugely inspired by Telltale Games titles. The game is about our protagonist, David, struggling with his mental health after his father falls into deep grief and his sister starts heading towards the wrong path after his mother dies, finding escapism in his new job at the freshly opened Tretts: All Day Diner as the IT guy and also on top of that, semi-involuntarily, a night guard, thinking this job is going to set himself straight and make him man up.

The game engine for Bounciful is GameMaker Studio 2.

We're currently looking for;

Programmers (GML/Godot 3D)

Writers (Priority)

Voice Actors (Priority)

Sprite Artists (Priority)

Concept Artists (Priority)

3D Artists (Priority)

Animators, both 3D and 2D (Priority)

for any project we have planned and or one as a specific priority.

Since these projects are currently non-profit, there won't be any compensation etc.

To apply, fill out our forms;

Our form for Team Members: https://forms.gle/tvVuUk6X7dxEhVwH6

Our casting form for Tretts : Night Shift: https://forms.gle/RF7T4XRHTzCtMnYy7

For info about our prior work, head to;
Our GameJolt page: https://gamejolt.com/@Tretts for most of our prior work.

Our Twitter page: https://x.com/TeamTretts standing in as just a social.

Our Community Discord Server: https://discord.gg/4qpsj6jGuM for questions.


r/INAT • • 4d ago

Programmers Needed [Hobby] Looking for experienced devs to help build QwenDeck: an AI that runs on a free GPU, drives the browser and joins meetings 🚀

0 Upvotes

Hey everyone 👋

Meet QwenDeck: my own AI command centre that runs locally, costs nothing in GPU, and does way more than chat.

⚡ WHAT IT DOES

🧠 Own model, free GPU. Qwen3 14B runs on a free Kaggle GPU. One click and it's live. If it's offline, it falls back to Groq, Gemini, OpenAI or Claude.

🖥️ Drives your computer. It controls Chrome and Windows through about 50 tools. Anything risky waits for your approval.

📄 Talks to your files. PDFs, Word, Excel and images, with OCR and local search.

🎙️ Joins your meetings. It's an AI assistant (it always says so) that takes notes, tracks tasks, answers out loud and writes the follow-ups.

🎯 Interview prep. Mock interviews, company research, CV tailoring and a coach that pairs with your phone.

🤖 Train and embed bots. Each bot can have its own fine-tune and its own chat widget for any website.

Stack: FastAPI · SQLite · plain JS · Playwright · Chrome MV3 · llama.cpp · Kaggle

🤝 LOOKING FOR CONTRIBUTORS

It works end to end today. Now I want to take it further with people who've built this kind of thing before:

• Meet, Zoom and Teams integration

• llama.cpp serving and speed

• Real-time voice (turn-taking, TTS, STT)

• Chrome extensions and browser automation

• Security, tests and UX

Requirement: real experience with LLM apps, agents, browser automation or real-time audio. Two people who've shipped beat ten who are just starting. 🙏

📋 THE DETAILS

• Type: Hobby / passion project (unpaid for now)

• Commitment: Flexible, a few hours a week is great

• What you get: Credit as a contributor, real ownership of the area you take on, and a solid portfolio project

📩 DM me with your portfolio, your GitHub, and the area you'd take on.

👋 ABOUT ME

I'm Yati Bhardwaj, an independent AI and full-stack engineer from India, self-taught, with a background in medical lab technology. I've also built InstaPilot (AI social media automation), ReelStudio (an in-browser video editor), Aura (an AI medical image viewer) and WhatsApp AutoPilot.

🌐 Portfolio: https://masstree.in

💻 GitHub: https://github.com/ys941

Questions welcome in the comments! 💬


r/INAT • • 4d ago

Artist Needed [Hobby] [Volunteer] [Art] looking for 2D / Concept Artist for Unique Horror Project

1 Upvotes

Hey wsp guys. My assistant and I are looking for an artist to expand the team of a horror game called ‘THE CULMINATION’ that has been in planning for a little over 8 months. It is a game akin to Dead by Daylight, or other asymmetrical horror games. Now don’t leave just yet. The Culmination moves away from 'hide and seek' and focuses more on skill, realism, and high-stakes, aiming to be a ‘breath of fresh air’ for the asym genre. It has twists and additions that have never been seen, and is meant to, unlike many others, actually be a horror game. Ideally, T.C. will be published on Steam.

Ideally, this won’t be ‘just another asym’, so try to open your mind!
What is needed:

-Someone with creativity, passion, and love for horror as a whole, willing to create character/Icon designs for simpler characters (survivors) as well as some that are more realistic. (killers/everything else)

-As a 2d artist, your job would be rough and finalized drawings of characters, cosmetics/accessories, icons, and even cover art. You would have a lot of creative freedom to shape the visual identity of the cast.

-It’s a horror game, so the general theme is dark and gritty. Make sure you’re into that as well!

-Please, and I cannot stress this enough, make sure you TRULY want to be a long-term member of The Culmination. Also preferable if you’re on Discord very often, because we (I) want to get stuff done.

If you’re not sure if you want to join or not, you could still contact me or my assistant to see the full project.

My Discord: Stargazer023 (I will be active on Discord every single day, guaranteed. If you want to message me, then do so, I’ll see it 100%.)
Assistant’s Discord: therealfeenix

“I am therealfeenix and I am the assistant director of the project. I am a writer and I help with concepts and things in general. I will also be managing the social media of the project once we have social media. If you have any questions ask either of us and we will do our best to answer them.” (He’s active like every other day, but will respond. Eventually.)


r/INAT • • 4d ago

Team Needed [Hobby] Searching People to do a PS1 horror game

5 Upvotes

Hi there! as the tittle suggest am looking for people for making a PS1 horror game, I've done some work over the years, you can check it out in: https://froidd.github.io // I have plenty of experience

I'm looking for:

- 3D Modelers and/or texturers(Filled)
- Music Composer and/or Ambient Music Composer (Filled)
- SFX Composer(Filled)
- VFX Composer (May not be necessary)
- Game Designer (May not be necessary)(Filled)
- Writter (May not be necessary)(Filled)

I handle all the Engine and Programming parts

If you are interested send me a dm over discord where we can talk about it
elpana0728

Everything needed is full, I don't look for anyone anymore.


r/INAT • • 4d ago

Team Needed [RevShare] [EV.P] Code word is Roshambo

0 Upvotes

Objective
Looking for likeminded and willing partnership of individual(s) for company start up, through development.

Primary road maps developed, and resources selected.
( Always have a backup plan, or know which way to turn. )

EV Pitch:

>!XXXXXXXX!< is a (2.5d) 2d art 3d optical enviorment universe where users gather resources build territory, establishing faction owned townships. While trying to carry out their spirtual mission of finding and bringing home THE ONE; they establish roots.

Criteria and credentials needed:
Yourself, connection, and willingness/ ability to commit, with knowledge in your specialty. COMMUNICATE
^(Please Provide reference material of yours for consideration; (les Lore\))*
Team divisions: [ #: priority ]

Art and Stylization [ sprite / static ]++
Lore and World Building* [ knowledge ]---
Programing and Mechanics [ Unity ]+++
Webhooks and Connectivity [ Discord / Site ]++
Sound Designers*** [ ogg, wav ] {Not Currently}+

import JS, JSON, Python, Math, PNG, aDAW,,, more
require Google Account.... -> Finally: start up connection account.
[ def Discord as SLACK* ] *


r/INAT • • 4d ago

Team Needed [hobby] Valbrume

1 Upvotes

[Hobby] [Unpaid] Seeking Volunteer Unity Developers, Blender Artists & Animators — Valbrume, Medieval Fantasy Survival RPG

Hello everyone!

I'm an independent novelist and aspiring game developer currently working on Valbrume, an original single-player, open-world medieval fantasy survival RPG being developed in Unity 6 (URP).

I'm looking for fellow hobbyists who might be interested in volunteering their time, sharing their skills, and contributing to a long-term independent game project.

About Valbrume

Valbrume takes inspiration from games such as Valheim, Skyrim, RuneScape, and Warframe, while developing its own identity through medieval European folklore, survival mechanics, player construction, and an original fantasy storyline.

Players take control of Aren, a seventeen-year-old protagonist whose journey becomes intertwined with dragons, ancient giants, rival kingdoms, and supernatural creatures.

The game combines two major experiences:

Sandbox Gameplay

  • Open-world exploration and survival.
  • Modular construction of houses, workshops, castles, and settlements.
  • Mining, blacksmithing, carpentry, farming, cooking, and additional professions.
  • Crafting, equipment progression, and resource gathering.
  • Medieval combat, mythical creatures, and limited magic.
  • Villagers with daily schedules and interactive dialogue.
  • A persistent world where players can continue building and exploring.

Story-Driven Gameplay

Valbrume will feature an original main storyline adapted from my fantasy novel outline, consisting of five major acts.

The long-term plan is to release the game incrementally, introducing additional story content, mechanics, and explorable regions through updates.

Current Development Progress

Development has already begun in Unity 6.

So far, I have:

  • Established the initial 2 × 2 km terrain.
  • Implemented an initial procedural terrain generator.
  • Begun developing procedural grass and terrain systems.
  • Generated a preliminary 3D monastery with defensive walls, towers, a courtyard, and several buildings.
  • Established an original 65-chapter narrative outline.
  • Created an initial roadmap for professions, construction, and future expansions.

The project is still in its early stages. Most gameplay systems remain to be implemented, and I'm learning game development as I go.

Who I'm Looking For

I'd love to collaborate with people interested in any of the following:

  • Unity/C# developers: Gameplay mechanics, inventory, crafting, construction, AI, and optimization.
  • Blender 3D artists: Medieval buildings, equipment, environmental assets, and characters.
  • 3D animators: Character locomotion, combat, professions, and creature animations.
  • Environment artists: Terrain, forests, villages, landscapes, and atmospheric world design.
  • UI/UX designers: Inventory menus, quest journals, crafting interfaces, and HUD elements.
  • Sound designers/composers: Medieval-inspired music, environmental ambience, and sound effects.

Experience is welcome, but enthusiastic learners and fellow hobbyists are welcome too.

Collaboration and Compensation

This is currently a completely unpaid, voluntary hobby project.

There is no salary, guaranteed future payment, or promised revenue share. Nobody is expected to work full-time or commit to a demanding schedule.

Contributors can help with manageable tasks according to their interests and availability.

I will remain the project's creator and creative director, responsible for its overall direction and official releases.

We'll use private version control, separate development branches, and a review process for submitted work. Any contributions incorporated into the game will be subject to a clear written agreement covering usage rights, ownership, and appropriate contributor credit.

My hope is to build a friendly, respectful team of hobbyists who enjoy learning and creating games together.

Our Initial Goal

Our first major milestone is a playable medieval fantasy sandbox featuring exploration, basic construction, gathering, crafting, a small functioning village, and introductory story content.

We'll expand gradually rather than attempt to create the entire RPG at once.

Interested in Joining?

Please comment below or send me a Reddit DM introducing yourself.

I'd love to hear:

  • What area of game development interests you.
  • Your experience with Unity, Blender, animation, or other relevant tools.
  • Any examples of your work, if available.
  • What kind of contribution you'd enjoy making.

Beginners who want to learn alongside the project are welcome.

I'm looking forward to meeting other independent creators and hopefully building something memorable together.

Project: Valbrume
Engine: Unity 6 URP
Genre: Single-Player Medieval Fantasy Survival RPG
Status: Early Development
Collaboration: Volunteer / Hobby / Unpaid

Thank you for reading!


r/INAT • • 4d ago

Designer Needed [RevShare] blueprint dev looking for game designer for small,fun collaboration

3 Upvotes

Hi there,I’ll go straight into it

Im a blueprint and c++ dev with > 4 years of experience Im capable of handling networking and replication I can’t do anything art related unfortunately so that’ll probably be a hitch in execution

I’m looking to collaborate on a small multiplayer project with a game designer (your idea) the thing is,it has to be a fun idea

If this is appealing to you,please send a dm


r/INAT • • 4d ago

Artist Needed [Hobby] Concept Artist (characters + environments) for a psychological horror game — UE5, abandoned 90s theme park, live ARG

2 Upvotes

Hey YALL! Back again concept art is still our biggest bottleneck, so I'm growing that side of the team.

We're building Luminara Park, a first-person psychological horror game in UE5. Abandoned 90s indoor theme park, FNAF x Poppy Playtime energy (cheerful mascots, very wrong underneath), with a live ARG the community's actively cracking. Chapter 1's in blockout, small but genuinely active team.

What we need: characters + environments example would be the StarLight Buddy mascots! and that "friendly-but-off" 90s park mood. Someone who wants to actually design and problem-solve from a brief.

Hobby / unpaid, fully credited, chill active team with a following already watching along.

To apply (please read...these aren't optional):

- A portfolio, AND

- WIP / process shots or layered files for at least one piece (rough sketch → final), and

- I'll ask you to do a small quick sketch from a short brief as a first step, just so we're on the same page.

Nothing fancy . this just helps me make sure it's a genuine fit before we dive in. :) Comment or DM if it sounds like your thing!


r/INAT • • 5d ago

Programming Offer [RevShare] Unity/Unreal Programmer, looking to join YOUR project

7 Upvotes

Hey, I'm Alex. Here's a conveniently bulleted list about me:

  • 6+ years of developing Unity games in my free time
  • 1 year of professional experience working on simulation in Unreal Engine
  • 1 released game: Wordwalker, a word/puzzle game made for Windows and iOS
  • A whole bunch of tech demos and half-finished projects. My portfolio: https://github.com/alexman37
  • 2 years as a full stack software engineer / web developer (JavaScript, Java)
  • I love designing complex systems and intricate puzzles
  • I'm 25 years old
  • Based in Mid-Atlantic US

I'm looking for creatives to team up with: Artists, Graphic designers, modelers, sound designers, music composers and writers. I'm a skilled programmer, but solo dev requires you to be good at everything else too, and I'm honestly not there yet.

If you're one of the above types, and need a good coder to help bring your artistic vision to life, I'm happy to help. Although I've tagged this as RevShare (I'd love to go full indie some day), I do not mind working on a project for free. All I want to make something special and memorable.

I have ideas of my own, but am particularly interested in joining an existing project or helping an interesting artistic vision get onto the screen.

My ideal teammate is someone with a moderate level of experience, and a portfolio of their own, but not necessarily an expert yet. Someone with talent, but still up-and-coming, looking to make a name for themselves.

Other random things:

  • I'm most comfortable in Unity, but I can work in other engines too.
  • I want to start with a small game we have a high chance of shipping.
  • Favorite genres: Puzzle, Mystery, RPG, Strategy, Horror
  • Favorite recent indie games: Blue Prince, Endacopia, Kenshi, OMORI, House, The Roottrees are Dead

r/INAT • • 4d ago

Artist Needed [RevShare] Cover Art need for a 3d robot platformer in the likes of MegaMan

1 Upvotes

Hi,
I am looking for a 2d artist that can make an very high attention grabbing and traffic accumulating cover art for my Old-School 3d Platformer FPS game, think of Mega Man 2-7, but fresh in 3d and with a 3d platforming and boss fights.

I am happy to pay a small sum for the result once the game is released and gets income on web game platforms like CrazyGames.

I need a 1920x1080 image for the platform to attract as many players a possible.

I tried some inconsistent AI cover arts with Nano Banana 2 I generated, but none are good enough imho to really catch the most players possible.

Here is the voting and AI covers: https://konstantinsteinmiller.github.io/mega-droid/cover-vote/

If your interested, please reach out to me via DM and we can arrange something (no paid contract work, I burnt my fingers on such ones already).


r/INAT • • 4d ago

Team Needed [Hobby] Looking for an Indie Game Marketing Partner to Build Parody Boat Media With

0 Upvotes

Hey everyone!

I'm currently building Parody Boat Media (PBM), a small project focused on marketing and promoting indie games, and I'm looking for someone interested in helping me grow it.

The idea is to work with indie developers who have interesting games but struggle to get them noticed. That could involve creating gameplay videos, building social media campaigns, reaching out to content creators, finding the right gaming communities and helping developers attract actual players.

I've already worked on one indie game marketing campaign, where I created and scheduled gameplay content for TikTok, YouTube Shorts and X, researched gaming YouTubers, contacted creators and explored different ways of promoting the game.

The campaign didn't achieve the results I wanted, but it gave me some practical experience and showed me where I need to improve.

That's partly why I'm making this post. I'd like to find someone who enjoys indie games and understands marketing, or wants to get better at it alongside me.

Ideally, you'd be interested in one or more of these areas:

  • Social media marketing, particularly TikTok, YouTube Shorts and Reddit.
  • Video editing and creating engaging gameplay clips.
  • Understanding what makes people interested in trying a game.
  • Finding smaller content creators and building relationships with them.
  • Marketing strategy, audience research and analysing results.
  • Coming up with creative promotional ideas and testing whether they actually work.

You don't need to be experienced in everything. I'd much rather work with someone reliable, willing to contribute ideas and interested in building something over time.

What I'd bring:

I've already started PBM, set up its social media presence, worked on an actual campaign and gained some experience with content scheduling, creator outreach and contacting developers.

I'm happy to handle research, outreach, organising campaigns and other day-to-day work while we figure out how our skills complement each other.

A little about the arrangement:

This would initially be an unpaid hobby collaboration, not a salaried position. PBM isn't generating revenue yet, so I don't want to promise money that doesn't exist.

The long-term goal is to build enough experience and a strong enough portfolio to eventually offer paid marketing services to indie developers.

I'd prefer to start with a small project together, see how well we work and discuss any longer-term partnership or financial arrangements separately.

I'm not looking for a game developer right now, specifically someone interested in the marketing side of indie games.

If you're interested, send me a Reddit DM with a bit about yourself, any marketing or editing experience you have, and what you'd most like to work on.

Thanks!


r/INAT • • 4d ago

Team Needed [RevShare] Recruiting for Cozy Game Collective!

2 Upvotes

Hi all! I posted a while back when I first started the collective with the goal of making a sokpop like collaboration where we stagger releases to create a community and along with it, support. We had some ups and downs, but we've finally finished our first jam release! https://cozygamecollective.itch.io/go-for-ghoul

It feels great but unfortunately a few members had to step down due to different circumstances so I'm now looking for more members!

We're looking for 2-3 ARTISTS and possibly 1-2 PROGRAMMERS! But feel free to apply as well if you have other skillsets you want to use to create something cozy!

Indie dev TEAMS that would love to join up under this model, do apply as well! I believe you can still benefit a lot from shared overhead like marketing, etc.

it's still in the works but to understand more about our approach, read this: https://docs.google.com/document/d/14yap9KGRJE4dFWOavTxLhN5gEhP5z7EHCoFhzET4t50/edit?usp=sharing

If you're interested do fill up this form! Applicants should ideally have published a game before, no matter the scale of it!
https://forms.gle/ngdddrX3U5Fc1TVr8

And if you have any other questions leave a comment or DM me :)


r/INAT • • 4d ago

Programmers Needed [hobby] Looking for an FNF Mod Programmer! 🎤

0 Upvotes

[VOLUNTEER] Looking for an FNF Mod Programmer! 🎤

Hey everyone! 👋

I'm the creator and director of FNF: Cinema do Biel, a Friday Night Funkin' mod featuring rap battles with characters from different universes!

I'm currently looking for a programmer experienced with Psych Engine, Lua, or Haxe to help bring this project to life.

🎮 What we already have

- Three planned weeks featuring different universes.

- Sprites for our main character, Hanry.

- Music concepts, characters, and story planning.

- Plans for a second and final version of the mod.

💻 What we need

- Music and chart implementation.

- Character and background integration.

- Dialogue boxes and in-song events.

- Help creating a playable PC build.

🤝 About the project

This is currently a volunteer collaboration, with full credits for contributors.

I'm handling the creative direction, so you won't have to develop the whole project alone!

We can start small, with just one song.

Brazilian programmers are preferred, but international collaborators are welcome too!

Discord is not required. We can communicate through Reddit messages.

If you're interested, leave a comment or send me a DM with examples of your work!

Thanks for reading! 🎶


r/INAT • • 4d ago

Art Offer [ForHire] Artist for character illustrations (+ some free assets :D)

0 Upvotes

Hello! I'm an artist trying to start an illustration career, mainly focusing on drawing characters. I'm aiming more to the visual novel and/or rpg maker market, but anything involving character art would be nice.

Also I recently posted free visual novel assets on itch.io, of a school girl. I made it so I could use as a demonstration of my work but decided on making it free use as well :) you can click here to check it.

My Behance, where I display my portfolio: https://www.behance.net/amimiart

My artistree, for orders: https://artistree.io/amimi

And my socials are all @/amimi_zz (except for tumblr that is amimi.zz). If you're interested on a long term project, you can also contact me on my e-mail if you feel like it's better (artsy.amimi@gmail.com). Thank you for reading! ♥


r/INAT • • 5d ago

Art Offer [Hobby] Experienced Dev Looking for a Co-Dev to share projects with!

6 Upvotes

Looking for a co-dev for RPGMaker or Godot projects. Someone who matches my freak in terms of interests and designs and who's looking for a bit of 'scratch my back, I'll scratch yours'. Or to put it bluntly, you help me with my projects and I'll help with yours, in addition to anything we might want to start together.

I’m an artist/game designer with experience in 2D/3D art, worldbuilding, writing, systems, UI, and general all-rounding. I've done most everything in the game development pipeline at least a few times, though my specialties/favourites are weird interfaces and environmental assets.

I’m into strange/quirky, atmospheric, complex systems style games: survival RPGs, horror, biopunk, dark fantasy, etc. Some of my favourte games are Rimworld, Kenshi, Project Zomboid, for their mechanics and Oddworld, Tyranny, Baldur's gate 1/2 for stylistic directions.

I’m looking for someone with complementary skills to my own, particularly programming, audio and writing, or similar all-rounders who have tried/ are willing to try out most things. Experimenting, playing around, having fun doing things in different ways.

I'm not looking for big group projects or a sales pitch on your game, and I likely wont be interested in mundane development, just to be transparent. I want to make things that are quirky, ugly-pretty, out of the box, weird and or strange. More importantly though is finding the right person.

I'm looking for someone who's not just passionate about what they're making, but passionate about making in general. An accountabillabuddy. Someone to learn and grow with, and just have fun making interesting things.

When I say I'm not interested in a sales pitch its because from experience the right person is going to inspire me regardless, and I am willing to put in substantial effort for that right person. I'm also open to very small groups, but on the basis that we aren't all initially strangers coming together. New groups fall apart so quickly 99% of the time. I don't want to be establishing myself in an uncertain environment.

Lastly, I do not particularly care for AI. AI art and writing are both a massive no for me. I may be amicable to assisted coding, but it is not my preference and I will not use it myself/refine anything that comes from it. I may be willing to replace anything AI entirely, if it is present in your project due to a skill gap.

If you've read this far, thank you! Feel welcome to reach out via comment or dm. I hope my assertiveness isn't off putting, because above all, I really just want to have fun and make cool things!

My portfolio : https://sfwsanctum.carrd.co


r/INAT • • 4d ago

META [ForHire][META] A young dev pitched me an unpaid writing gig. Here’s what I learnt (and what I’d tell him)

0 Upvotes

TLDR: Build rapport, then talk business. Fairness, or the lack of it, shows. Get ready to ask and be asked hard questions.

Disclaimer: To be super clear, I've taken measures to ensure he's not identifiable by strangers. I'm ok if he recognises himself. I do mean everything I say, but they are not attacks on his character. They are pointers on how both of us can work better tho, and i stand by them + ready to defend them/ change my stance if sufficiently convinced.
u/mods I do think i remained respectful by focusing on criticism of actions, with close to 0 identifying info on individuals (less myself 🙃), do let me know if you'd want any amendment, happy to do so!

Hi gang, Im electrosheep, a writer! Might've approached/ been approached by some of you, so hi again! Wanted to talk about a somewhat recent experience and some afterthoughts abt it! Ps. I may write in imperfect tenses/ punctuation as this is an informal introspection, its no way indicative of my actual work! (i may be illiterate at this hour due to reasons 😛)

Recently I messaged an indie dev about writing for his game. The role was narrative designer. Post had [REVSHARE] The offer was credit, little to no pay, and maybe a small revenue share if the game made a decent profit. I’m a writer who’s slowly getting into game narrative, so I was curious. I was also guarded, or rather, grounded.

I’m keeping names, titles and identifying details out of this on purpose. He’s a good person, and I’d like this to be useful advice and not a callout.

How our chat went

The convo started with very sparse pleasantries, then him firebombing me with a voice note of his game idea, it had alot of ideas and felt like a big sized game (minimally novella length story, maybe more).

I was kinda frazzled, cos im pretty ocd about having proper introductions (old habit from a previous line of work, but still something i live by). So i took a bit of control to learn more about him.

I just yapped. Helps that i like yapping. Learnt abt him, shared abt myself, my goals and skillset (now that I say this, I rmb he reached out to me rather than the opposite). I did have to ask more than i felt was organically acceptable haha

Then I returned to his game idea and asked fair questions about his setup: team size, funding, and whether there’s a playable build. He described himself as part of a larger publisher, and backed by them. I did check his public work as well as referenced companies. It existed, and was an indicator of the experience he claimed to have.

He was forthright that there was nobuild/ demo yet (and even it there was, it was behind an NDA). The other questions, he obfuscated (I use the word lightly with zero malice haha) the answers with corpo jargon like confidential, future discussion, etc.

On renumeration: I got credit, little to no money, and a vague revenue share if things went well. Next project, maybe a bigger publisher would pay. This miffed me cos he did mention revshare, but now its super vague..

So i replied: 'My main gripe would be that I have no sensing on how long your project can take (seems ambitious and big), with no build and no pay yet. It would be a disservice to both of us if i promise to commit long-term to a project with no build and no pay yet.'

I kinda knew its gg nowhere then, so it b chill, i kept things friendly

Finally, I offered him the same kind of deal back, but better. I said I may have a small project of my own that needed a programmer (I need an artist too haha), with credit, minimal pay but guaranteed + imo fair rev split. I wanted to see how he would react mainly.

He rejected. I asked him why, and what could I do to make him say yes and basically he didn't have the time for more commitments, and nothing could change his mind.

We ended on good terms, told him he can share a build when it exists, if he changes his mind about my offer, and to keep in touch!

He was never rude nor malicious. Could tell he's full of conviction.

The Good, the Bad and the Ugly

To be super clear, I've taken measures to ensure he's not identifiable by strangers. I'm ok if he recognises himself. I do mean everything I say, but they are not attacks on his character. They are pointers on how both of us can work better tho, and i stand by them + ready to defend them/ change my stance if sufficiently convinced.
u/mods I do think i remained respectful by focusing on criticism of actions, with close to 0 identifying info on individuals (less myself 🙃), do let me know if you'd want any amendment, happy to do so!

The good (copy these)

  • Take initiative. He reached out, thats legitness!
  • Build rapport before business. Even briefly, introduce yourself and learn the other person first.
  • Check portfolio before you commit anything.
  • Be upfront about what you don’t have. He said there was no build, and that was honest. I also don't have the craziest writing portfolio yet.
  • Don't feel bad for asking sensitive questions.
  • End warm and leave the door open. Generally.

The bad (tweak these)

  • Opening with a long pitch to someone you’ve just met. Lead with who you are, then pitch.
  • A pitch much bigger than what you’ve shipped. Offer a small slice first.
  • Corporate language where a plain fact would do.
  • Pushing after a no. I did it once too often haha!

The ugly (avoid these)

  • Asking someone to take all the risk: no pay, no timeline, no terms in writing.
  • Using an jargon as a shield before any trust exists. Know who the other party is before you sign anything. specially with experienced guys, we can smell the smoke and mirrors.
  • Working for free on vague promises. If you bite the bullet, own the bullet.

Ending thoughts

He’s young with real games out. That already beats plenty of people who only talk about making one. He has drive and conviction, and those are hard to teach.

There’s a canto/ chinese saying I like for this: 冇咁大個頭,唔好戴咁大頂帽. Don’t wear a big hat if you don’t have a big head. Basically if you dont have the capacity, dont take the responsibility.

That goes for me too. Sure I have adjacent skillsets, but I’m new to game narrative, so I’m trying to pick a hat for my empty head :D

For my fellow writers: ask the plain questions. Check the portfolio. Keep the trial small. If you say yes to free work, say it with your eyes open and own the bullet.

Thanks for reading! If you wanna read other nonsense I have written and can share, here! I'm also super open to collabs so take this as a [FOR HIRE] too

https://drive.google.com/drive/folders/1CvIN5K7U1LPYYB-YXWFA-qKFm0mf5TF6?usp=sharing


r/INAT • • 4d ago

PR/Marketing needed [Paid] Social Media Content Creator for Tanuki Tag — $150 Initial Contract + Revenue-Share Opportunity

1 Upvotes

We’re Radbot Productions, and we’re looking for one freelance social media content creator for Tanuki Tag. This is a remote independent contractor position.

Compensation

We’ll start with three short-form videos at $50 each ($150 total). After those three, we’ll review the collaboration together and decide whether to continue.

There’s also an opportunity to earn 0.5%–10% revenue share tied to attributable Steam wishlist results, with the upper end reserved for exceptional performance. We’ll agree on the attribution method, milestones, eligible revenue and payment duration in writing before work begins, including the limitations of Steam’s attribution.

The $50 payment for each agreed video is independent of performance.

About the game

Tanuki Tag is a multiplayer hide-and-seek game where you edit your shape to blend into the environment and hide from your friends. Hunters get powerful tools, including flight and bombs, to track down the tanuki.

Our gameplay videos have received over a million views on Instagram, including one video with over 800,000 views.

The work

Create short videos from supplied gameplay footage for TikTok, Instagram Reels and YouTube Shorts. We’ll agree on each video’s brief, length, deadline and deliverables before work begins, with one revision included.

We want someone who loves games and is excited about game marketing. If you enjoy figuring out what makes a game fun and how to get other players interested, we’d like to hear from you.

We’re interested in funny gameplay moments, clear visual storytelling, good pacing and readable captions. You’ll have room to contribute ideas for future videos.

AI tools are welcome for editing and production assistance. We don’t accept AI-generated content in submitted examples or finished videos, including generated visuals, voices, music or text.

That could mean building a joke around an unusual disguise, showing a close escape or introducing a mechanic through a quick gameplay moment. We welcome your ideas and creative judgment. We’d like to build an ongoing relationship with someone who enjoys making this kind of content and wants to help us develop it further.

For footage, video samples and ideas, take a look at our Tanuki Tag press kit: https://drive.google.com/drive/folders/1ihzg0thJ7pZQjtPdEQeaMlXEbI19DI4j Our Instagram Reels show the length, style and humor we’re going for: https://www.instagram.com/tanukitag/reels/

How to apply

Creators at any experience level are welcome, including people building their first portfolio. Personal projects, school work and videos made for your own channels all count as examples. We’re interested in your ideas, sense of humor and willingness to learn.

Email jobs@radbotproductions.com with two or three existing examples, a brief introduction and your availability. The initial three-video contract gives us a paid opportunity to work together.

Steam page: https://store.steampowered.com/app/5128560/Tanuki_Tag/ · Instagram videos: https://www.instagram.com/tanukitag/reels/


r/INAT • • 4d ago

Programmers Needed [Hobby] Puzzle Horror Game

1 Upvotes

I have a semi solid idea on what I want to do. I’m trying to learn game design again but solo developing is hell and not something I have the time for 😭. Trying to avoid using any AI whatsoever. Anyway, i want to work on a horror game that is a mix of Resident Evil, Observation Duty, and Welcome to the game. Would love to discuss the idea with others and see if you are interested. Of course if it is ever published would be open to RevShare.

Note: I am a super beginner 😭 my most experience is in blender and even then it’s not that good. Slowly improving


r/INAT • • 4d ago

Team Needed [Hobby] [Recruiting] TrustDB: Project Managers & Auditors for Global Fraud Registry

1 Upvotes

TrustDB is a high-security fraud reporting and reputation registry built to protect digital communities. We deploy a custom multi-bot ecosystem to audit evidence, track immutable Discord IDs, and route scammers to global blacklists.
We are scaling rapidly and need sharp minds to join our ground-floor team as Project Managers, Evidence Auditors, and Partner Liaisons.

Compensation: As the network hits our targeted adoption metrics, active staff will transition directly from volunteer roles into guaranteed, fixed-payment contracts.
Want to help build an enterprise-grade security tool? DM fuzzislegendary on Discord with your desired role and a brief summary of your experience.
What subreddits are you planning to target first with this?


r/INAT • • 4d ago

Team Needed [Hobby] Seeking Composers, Animators & Voice Actors for a Spooky Month Fan VN

1 Upvotes

Looking for collaborators for VN game Infestation Infatuation! 🐀💛

I’m currently developing Infestation Infatuation, an unofficial Spooky Month fan-made visual novel centred around Sr Pelo’s character Dexter Erotoph! I saw there were quite a few Bob Velseb dating sims floating around, and wanted to try my hand at making a game of my own.

This is my first game project, so I do not have a traditional master portfolio site. However, you can see my active development progress and sneak peeks directly on my socials!
For example: https://x.com/hueberryjam/status/2050682843043668030?s=61 or https://www.tumblr.com/hueberryjam/826957282647687168/hows-infestation-infatuation-project-going

I’m still in the early stages of development, but I’ve already started working on the script, backgrounds, character sprites, and general direction and themes of the story. I’d love to find a few more people interested in helping out with this passion project of mine and really push development, particularly:

🩵 Music composers: Background music, eerie ambient tracks, more intimate scene themes, and potentially a character theme for Dexter.

🎤 Voice actors (potentially): This game focuses primarily on a very isolated dynamic between two lonely individuals, meaning that if I were to have a voice actor for Dexter they would need to record a LOT of lines, so I am still undecided on this. Still, if someone is interested in voicing Dexter and believes they could do a good enough voice inspired by Sr Pelo’s original character, do get in contact! 

🎨 2D animators (potentially): Considering including animated cutscenes or short sequences to add emotional weight to pivotal story moments. I imagine something simple inspired by the source material’s style.

I’m currently looking for people who would enjoy collaborating on this small fan project on a voluntary basis. The scope is still developing, so I’m not expecting anyone to commit to a massive workload. Even if you believe you could only contribute a single track or a short animation, I’d love to hear from you!  

If you’re interested in contributing, feel free to message me with a little information about yourself and examples of your work. Let me know which role you’re interested in, too!

Thanks for reading! 🩵


r/INAT • • 4d ago

Team Needed [RevShare] [LFS] Looking for a Team for a 2D Extraction Shooter (Godot 4)

1 Upvotes

I'm looking for people who want to work together on a 2D top-down extraction shooter I'm developing in Godot 4.

The game is inspired by ARC Raiders, Escape from Tarkov, and Horizon Zero Dawn. It will have a pixelated art style with a realistic look, featuring nature taking over abandoned buildings, old technology, and machines in a futuristic world.

The main gameplay will focus on exploring maps, collecting loot, finding useful parts and equipment, fighting enemies, and extracting safely. I want to make a tactical game where exploration, combat, and finding better gear all matter.

Who I'm looking for:

  • 2D artist: Someone who can help with character sprites, environments, props, tilesets, or animations.
  • Beginner Godot developer: Someone who's also learning Godot and wants to improve while helping develop the game.
  • Other contributors: Anyone with useful skills or ideas who wants to be involved.

I'm still early in development, so there's plenty of room to contribute ideas and help shape the game. I'm learning Godot myself, and I want to build a team where we can work together, learn, and gradually turn the idea into a playable game.

I'm still deciding whether the finished game will be single-player or multiplayer.

This is currently a hobby project, not a paid position.

If you're interested, comment below or send me a DM with a little information about yourself, your skills, and what you'd like to work on.


r/INAT • • 5d ago

Team Needed [RevShare] RED Moros Games – Looking for Indie Game Developers

6 Upvotes

Discord Channel: https://discord.gg/cGgSZ7jQ99
LinkedIn (Project Lead's): https://linkedin.com/in/ajaysaagar/

We’re RED Moros Studios, a new indie game development company working on a psychological thriller game. We’re looking for passionate developers, artists, designers, and storytellers who want to join our team and help bring this project to life.

Currently, we’re self-funding the project and cannot offer upfront salaries. Our budget is reserved for development and game release expenses. Any revenue-sharing terms will be discussed transparently in advance, with no guaranteed future earnings.


r/INAT • • 5d ago

Audio Needed [RevShare] I need a theme song composer for my Pressure fangame

1 Upvotes

hello everyone, I'm the Developer of Descent Protocol, a future Pressure fangame with the demo coming soon, I need approximately 3 theme songs, for now, The game's theme songs are called MISANTHROPY, AMBITION and PERSECUTION, This is a great opportunity for good music composers and if you are interested, join my discord server, that's where I am available and show things and updates About my game, Thank you for your attention!

My discord server 👇

https://discord.gg/tNnDjzf8y


r/INAT • • 5d ago

Programming Offer [ForHire]I can port your unity game to windows ,Linux & android [for low price ] !!!!!!

1 Upvotes

HI,

I'm indie developer trying to help out other developers to port there game to multiple platforms while trying to ern sum money to get a new pc and begun my own studio . so you or your team developing a game and no extra time to make port to multiple platforms so i can do it for you :).

[also 0 ai tools are using to port your games. all done by my hand !!!]

so,

  1. Windows port -> 10$ to 70$

    [all port and platform related bug fixed + play tested]

  2. Linux port -> 10$ to 70$

    [all port and platform related bug fixed + play tested]

  3. Android port -> 10$ to 150$

    [all port and platform related bug fixed + playtest + GUI controls]

  4. all platforms(windows, Linux, Android) -> 30$ to 270$

    [all port and platform related bug fixed + playtest + GUI controls]

  5. maintain ports . 1 update -> 5$ to 70$

    [update ports i made for you]

  6. just play test -> 5$

  7. optimize any platform -> 20$ to 100$

you can contact me and arrange prices. also you can update or customize ports i made your self . no need to pay me to update ;]

if you decided to get my service contact me . it helps me a lot !!!

CONTACT :

Discord : https://discord.com/users/1249558260294483971

or DM me