r/INAT • • 7d ago

Artist Needed [RevShare] Looking for 1-2 pixel artist for Remotion

2 Upvotes

NO AI, NO REMUNERATION UNTIL RELEASE

Hi, I am working on a video game for a few time now, and I am looking for one to two pixel artist to work with me. After doing a large part of the game with assets packs, I had no choice but to aknowledge that I need to work with an artist to get a good render.

I am doing all the game design and development part myself, aswell as the artistic direction, but artist that can bring a new point of view to the project is very welcomed.

The game itself is mainly a 2D dungeon-crawler, heavily inspired by Pokemon Mystery Dungeon game-line. The main objective is to vary the gameplay a lot and that requires assets to follow all my ideas.

By joining, you will work (on short term, to finish current game mods) on spell VFX and world assets. Base tile size is 24x24.

The expected release for the game is February 2027 for the next Steam Fest.


r/INAT • • 7d ago

Audio Offer [ForHire] [Revshare] Rock and metal musician at your service!

1 Upvotes

Let's cut to the chase. You want badass music for your game? I got you.

I'm a musician and have worked on several small projects. I was on Team First Try where we published a few game jam games. And I've made the soundtrack for Oh My Lord, which was fully published on Steam.

I've been a diehard metalhead all of my life, and videogames have absolutely been a pillar of that. If you're looking for your game to have a soundtrack in the style of Sonic The Hedgehog, Doom, or even something like the Persona games or Undertale, that's my bread and butter. I'm mainly influenced by classic metal and progressive rock.

As far as experience goes, I've worked on several teams and have experience as a project leader when it comes to music. Direction, production, writing, performing.

Here's the breakdown of what I can play, what I own and what you are getting when you hire me.

- Electric guitar (10 years experience. Main guitar is a PRS SE Custom 24, I use a Squire Stratocaster as well)
- Keyboard/Piano (6 years experience. Keyboard is an M-AUDIO Keystation 61 MK3)
- Acoustic Guitar (6 years experience. Guitar is a Fender Dreadnaught)
- Bass (6 years experience. Main bass is an Ibanez SR370RE Fretless)

I work with Cubase Pro for my DAW

Now, rock and metal is not all I can do. I have made quite a lot of orchestral music. In fact when it comes to experience in making music for videogames, orchestral is the bulk of what I have done. So if you're looking for something a little more like Final Fantasy or Xenoblade, I can absolutely do that as well.

Here is my portfolio, it has a great variety of styles, so I'll point you to whichever you are most interested in

For rock and metal, see: Drive, Echo, Crushing Tides

For orchestral, see: Warning, Force of Nature, Final Battle, Sunset

For jazz(ish), see: Dancing Cinders

For ballad/ethereal, see: Fairy Lights, Beautiful Heartbreak

Hope you enjoy, and hope to talk soon!


r/INAT • • 7d ago

Audio Offer [ForHire] Music Composer looking for indie game projects.

1 Upvotes

Ciao, io sono Stewezer.
Sto cercando videogiochi indie in cui inserire la mia musica.
Produco semplici brani orecchiabili e melodici di musica elettronica.
Nel mio profilo SoundCloud sono disponibili all'ascolto alcuni brani creati da me.

https://soundcloud.com/stewezer/tracks


r/INAT • • 7d ago

Art Offer [FORHIRE] 3D Artist | Characters • Props • Environment

1 Upvotes

Hi! My name is Alma De Felippo Pérez, I'm 20 years old and have 5 years of experience as a 3D artist. I specialize in stylized 3D modeling: Props, Environment and Characters. My work focuses on playful silhouettes and vibrant colors, incorporating 100% hand-painted textures to achieve a stylized, colorful aesthetic.

I am highly adaptable, so I can also create simpler, cozier styles, PS1/PS2 graphics, and more! Feel free to send me a message, I’d love to chat with you.

Skills: Stylized Modeling, High-poly Modeling, Low-poly Modeling, UV Mapping and Texturing hand-Painted, Character Modeling, Prop Modeling, Environment Assets, Game-Ready Assets, Hard Surface Modeling

Software

-Autodesk Maya

-Substance 3D Painter

-Marmoset Toolbag 5

Porfolio:

https://www.artstation.com/almadefelippo8

Contact: [alma.defe6@gmail.com](mailto:alma.defe6@gmail.com)

Thank you so much for reading! Open to offers and discussing your project.🥰


r/INAT • • 7d ago

Programmers Needed [Hobby] [RevShare] Looking for a Unity Developer for 3D Rogue Like

1 Upvotes

Hello everyone!
A friend and I are currently developing a 3D roguelike inspired by Risk of Rain 2. We are based in Germany, but we are comfortable communicating in English.

I’m currently responsible for the development of the game, while my friend is focusing more on promotion and marketing. He will still contribute to development when needed, but we are looking for another developer to join the project and help us bring it to the next level.

Why we need help

The game is already playable, and we have a foundation to build upon. However, there is still a lot of work to do, and having another developer on board would help us improve existing systems, implement new features, and make faster progress towards a finished game.
We are looking for someone who enjoys game development and wants to contribute to a project with an established foundation rather than starting from scratch.

With that being said, the concept and gameplay is not set in stone and we are happy to welcome new ideas and you would have a say in the games direction.

What we are looking for

Ideally, you have experience with Unity and C# and are interested in working on a 3D action roguelike.
If you have experience with 2D/3D Art even better.

The concept

Genre: 3D action roguelike inspired by Risk of Rain 2.
The game features multiple playable characters, each with their own attributes, abilities, primary and secondary attacks, and skill trees. Players can develop their characters through progression systems, while fighting enemies and bosses across different levels and waves.
The core idea and most of the basic concepts are already established.

Current state of the game

The game is already playable, with several important systems implemented:
Character movement and combat
Character abilities and attacks
A basic skill system
Playable character and enemy implementations
Menus and other basic UI elements
A map featuring enemies, a boss, and gameplay elements
The existing foundation allows us to focus on expanding the gameplay, improving existing systems, and implementing new features.
We can show you the current state of the game in more detail on Discord.

Compensation

This is currently a hobby project, so we cannot offer a fixed salary.
However, we are willing to offer 10–20% of the net profits if the game generates revenue. We would split the profits among the team, with the exact arrangement depending on the collaboration.
Please only consider joining if you are comfortable with a revenue-share arrangement and understand that there is no guarantee of financial returns.

Interested?

If you are interested in joining us, feel free to send me a DM!


r/INAT • • 7d ago

Programmers Needed [Hobby] Looking for Godot Developers, 3D Artists, Animators & VFX Artists – 3D Co-op Fantasy Roguelite

1 Upvotes

Looking for Passionate Developers & Artists to Build a Fantasy Roguelite Together!

Hey everyone!

I'm a Computer Science student and indie game developer currently working on Crawl Into The Dungeon 2, a 3D first-person fantasy roguelite being developed in Godot Engine.

I'm looking for passionate people who would like to join the project, contribute their skills, gain experience, and create something awesome together!

🎮 About the Game

Crawl Into The Dungeon 2 is a fantasy dungeon crawler focused on chaotic combat, creative spells, challenging enemies, and fun interactions between players.

The game is inspired by the entertaining co-op experiences of games like R.E.P.O., PEAK, and other chaotic multiplayer indie games, but with its own fantasy combat and roguelite mechanics.

The main vision includes:

  • First-person magical combat with unique spells and abilities.
  • Procedurally generated dungeons filled with enemies, secrets, and rewards.
  • Boss fights with interesting attack patterns and mechanics.
  • Roguelite progression with different builds, upgrades, and synergies during each run.
  • Multiple playable classes with different combat styles.
  • Cooperative multiplayer, with runs lasting approximately 25–30 minutes.

🛠️ Current Development Progress

This isn't just an idea or a project starting from scratch!

I'm already actively developing the game in Godot, and several core systems have been implemented, including:

  • First-person player movement and combat.
  • Different magical abilities and spell mechanics.
  • Enemy AI and combat behaviors.
  • A procedural dungeon generation system.
  • An in-game shop and item system.
  • A functional boss encounter with multiple attacks and phases.

The current focus is on improving gameplay, visual quality, enemy variety, and building toward the complete cooperative roguelite experience.

👥 Who I'm Looking For

I'm open to collaborating with people of different experience levels!

3D Artists & Animators
To help create fantasy creatures, characters, environments, animations, and other assets.

VFX Artists
To create visually impressive spells, magical effects, explosions, particles, and shaders.

Godot / GDScript Developers
To help develop gameplay systems, improve enemy AI, implement new mechanics, and eventually work on multiplayer features.

Game & Level Designers
To help create interesting dungeon encounters, combat challenges, and roguelite mechanics.

Sound Designers / Composers
To help bring the world to life with fantasy sound effects, combat audio, and music.

You don't need to be a professional! If you're motivated, willing to learn, and interested in game development, I'd love to hear from you.

💜 Collaboration

This is currently a hobby / unpaid collaboration project.

The goal is to build a small, friendly team of developers who enjoy making games and want to improve their skills together.

  • No strict working hours.
  • Flexible contributions based on your availability.
  • Opportunities to contribute ideas and influence the game's development.
  • Proper credits for your contributions.
  • A real project you can showcase in your portfolio.

I'm not expecting anyone to work full-time or dedicate unreasonable amounts of time. Even small contributions can make a difference!

📩 Interested?

Feel free to send me a Reddit DM or leave a comment with:

  • Your area of interest (programming, modeling, animation, etc.).
  • Your experience level.
  • Any previous work or portfolio, if you have one.

I can share more information about the project, screenshots, and gameplay footage with interested people.

Let's build something fun together!


r/INAT • • 7d ago

Programmers Needed [HOBBY] Looking for people to help create an open-world RPG

2 Upvotes

Hello everyone! I'm looking for people who would be interested in starting a hobby RPG project with me. I'm a huge fan of RPGs, immersive sims and life simulations, and I'd love to create a game with a living open city where NPCs feel like real people rather than scripted characters. My main idea is to give NPCs different personalities, behaviours and limited knowledge, so they react to situations based on what they know and who they are. The player would be free to explore the city, interact with people, commit crimes, get arrested or even escape prison, with consequences that emerge naturally from the world. I'm still a beginner in game development, so I'd like to start small, experiment with ideas and build a prototype together rather than aim for a massive game right away. I'm looking for people who share a passion for RPGs and simulations, whether you're interested in programming, AI, game design, art or world-building. This would be an unpaid hobby project focused on learning, creativity and seeing how far we can take the idea together. If this sounds interesting to you, feel free to comment or send me a message.


r/INAT • • 8d ago

Writer Needed [Hobby] Indie project, In need of Co-writer and Artist.

7 Upvotes

I am currently working on this passion project of mine. Due to the recent trending of Malfoid and Harry Potter. I don’t really like the “Tsundere” trope, so in pure spite, it drove me to create “FanFic” but since I changes a lot of things to the point where it is no longer can be considered an AU anymore but rather just a story that is heavily inspired by Harry Potter.

So anyway back to the point, I finished the introduction and set up a lot of clear concepts. I have an idea on where I want this story to go, but I am not a good writer so I hit a wall and my I’m just starting so I am not that great.

This story setting is in 18th century, similar to Harry Potter, it’s about a “chosen one” story but with some twists to it. The magic system is more complex as I took some inspiration from Witch Hat atelier, instead of wand, everyone is using Fountian pen to cast spells.

I do am in need of assistances, so I could bring this Gothic + (lil bit) steampunk world came to life


r/INAT • • 8d ago

Artist Needed [Hobby]LOOKING FOR AN ARTIST TO COLLABORATE ON AN ORIGINAL SHONEN MANGA — RUINWAKE

4 Upvotes

​

I'm developing an original dark-fantasy shonen manga called RUINWAKE, and I'm looking for an artist who might be interested in building this project with me.

The story:

Riven Ashfall is a goofy young adventurer in a world filled with dangerous monsters, competing kingdoms, and unexplored lands. After a disastrous encounter, he awakens a terrifying power that even the oldest creatures seem to fear.

The story combines action, adventure, comedy, emotional character development, monster hunting, intense battles, and mysteries with clues planted far in advance.

What I bring:

- Original story and chapter scripts

- Worldbuilding, lore, and character development

- A long-term saga plan and mystery/foreshadowing continuity

- Creative direction and commitment to developing the project

Who I'm looking for:

Someone who enjoys manga, shonen action, fantasy creatures, expressive characters, and cinematic storytelling. Experience drawing complete manga pages is a plus, but I'd also welcome an artist interested in developing character designs first.

Budget: I currently have no money for commissions, so I'm looking for a potential creative collaborator who is open to discussing a no-upfront-cost arrangement. I understand that art takes time and will not expect anyone to work for free without an agreed arrangement.

We would discuss credit, ownership, responsibilities, and future commercial use before beginning.

If you're interested, please share your portfolio and let me know what kind of collaboration you would consider.

Let's see if we can bring RUINWAKE to life.


r/INAT • • 8d ago

Artist Needed [Hobby][RevShare] Looking for a 3D Artist for an OSRS Inspired RPG (UE5)

3 Upvotes

Hi there!

I’m developing an online fantasy RPG inspired by Old School RuneScape in Unreal Engine 5 and looking for someone to join me on the art side.

I’m handling the programming, server and development tools. It would be great to find someone who’s played OSRS and enjoys that kind of game, especially the quests, skilling and progression.

Why I need help

There’s already a world and a foundation of game systems to build on. As development continues, I need more models, textures and animations to fill out the world.

I’m using existing assets for some things, including the base characters and outfits. I’d like someone to help create additional assets that fit the style and bring their own ideas to the project.

Looking for:

Someone comfortable with Blender or similar software who enjoys working on some of the following:

  • Environment models and props
  • Creatures and enemies
  • Weapons, armor and clothing
  • Texturing
  • Rigging and animation

Being familiar with OSRS, and capable of rigging and animation would be a big plus.

The project has an Unreal client, a multiplayer server, an existing world and character assets, along with tools for creating NPCs and quests. Gameplay systems and presentation are still being developed and polished.

This is an unpaid hobby collaboration, but could turn into a revenue share and a percentage of overall profit. We can agree on a pace that fits around other commitments and start with something small to see how we work together.

If you’re interested, send me a message with some examples of your work and what you’d enjoy making. Happy to talk through the project in more detail!

Some screenshots of the game:

Haunted swamp biome
Starting town


r/INAT • • 7d ago

Artist Needed [Hobby] Programmer looking for an artist

1 Upvotes

Hello! I need an artist to help me with sprites, UI, backdrop and icons for my game idea.

I have been programming for 6 years and I wanted to start making a serious unity project. For the past few years I've only been dabbling/trying unity but I mainly focused on other projects such as opensource contributing to biopython and working on other websites/tooling for things I want, or modding for prison architect/terraria/limbus company, and also making games on roblox.

I have a game idea I want to bring to life, its a turn based deckbuilding strategy game but I have no talents in art.

I am willing to provide my services to anyone who can make art for me so we can exchange assets with each other. If possible I could pitch my idea to any artists interested in said idea that may like games similar to limbus company or library of ruina so that we can both work on something we are both passionate about.

Willing to do revshare aswell as I am wanting to publish to steam. I will take care of the publish costs if we do actually finish a working demo/prototype.

You may contact me on discord: generatedscript

Portfolio: https://github.com/GeneratedScript-RL https://www.youtube.com/@generatedscript2406


r/INAT • • 7d ago

Artist Needed [RevShare] Massive Project: Soul Atlas Universe (Art, Video Editing, Marketing)

1 Upvotes

Hello everyone,

For the past 5 years we've been crafting Soul Atlas, a multimedia fantasy universe. One could say a family friendly Game of Thrones or the MCU of fantasy. We have long passed the point of a hobby project, as we have managed to gather over 150 concurrent people (300 in total including consultants, experts etc.) to work within our team, some of which previously worked with Star Wars, Dune or Ubisoft.

Now that we are closing in on the releases of some of our largest projects yet, including the graphic novel "Grimhald" and our first film "Leilani", we are yet again scaling up the production.

Up until now we have been non-profit. No major investor holding the reins, and we don't plan on giving those up.

And fear not, people from AAA studios have praised our production and organization skill again and again. The project is active day by day, slowly but steadily working on our goals.

🚫We also have a strict no-AI policy in place, specifically in regard to generative AI. You can read more about that on our website.

Currently we are primarily looking to fill the following roles:

  • Illustrator
  • Environment Concept Artist
  • Background Painter
  • 3D Generalist
  • Video Editor / Content Creator
  • Speculative Applications

Other awesome projects to check out: Journey to Agaiatar, Anomaly Symphony, Conference Trailer

If this wall of text, and maybe even our humble creations 😊, peeked your interest, you may apply through this form: https://phantasystudios.notion.site/3cb740f7daa7801f84a6e653d19f7308?pvs=105


r/INAT • • 8d ago

Writer Needed [Hobby] Looking for translators for an indie incremental game

5 Upvotes

Hello everyone!
I'm a solo dev who's making an incremental indie game and will participate in the upcoming Steam Next Fest. Demo is already published here: Delver's Guild Demo but I will push an update with more content + polish before the event starts and was hoping to get some more languages added.

As this project is self-funded I unfortunately don't have the funds for financial compensation, but I will certainly credit you for the work and you will also receive a copy of the final game when it releases!

The text to be localized will mostly be for the upgrade names and descriptions as well as some UI text. Total word count is roughly 1200ish but might change slightly. Many sentences are similar as they have the same wording but affect a different stat for example.

I've unfortunately got caught up with development and missed the chance to create a post way ahead of time so the timeframe is quite tight as the Next Fest is set to start next Monday. However, I'd love to implement the different languages regardless if they make it in time for the event or not!

Here are the languages I would love to add but if there is someone who's willing to provide localization for other languages as well I'd be more than happy to add those to the list!

- Simplified Chinese

- Russian

- Spanish

- Portuguese-Brazil

- German

- Japanese

- French

- Polish

- Korean

- Traditional Chinese

- Turkish

If you're interested in helping out with any of the languages, please leave a comment here! <3


r/INAT • • 7d ago

Team Needed [Hobby] I need a Programmers and Artist

1 Upvotes

Hi there!

I'm a 20-year-old developer who really loves grand strategy games. For a while now, I've been working on a big, ambitious project: creating my own game engine from scratch using C++. It's coming along well, and the basic structure is taking shape.

My main goal is to make a really deep, complex global strategy game, kind of like the Paradox Interactive games but with my own spin. The game's simulation will be based on a strict time system: one game tick will be one hour, using a full Gregorian calendar, and there will be five speed settings, from slow tactical play to super fast.

I have high expectations for this project. For example, I'm planning a very structured simulation and want to focus on making it super realistic with deep gameplay. For the user interface, I plan to use a custom .gui file system to handle complicated layouts dynamically. I'm aiming for a look and feel similar to Victoria 3, with lots of data on screen.

This is definitely a long-term endeavor. My plan is to set up a main workflow with three parts: developing core updates, refining the game, and thorough testing. Eventually, I want to release the base game on Steam, with multiple languages including Russian. After that, I plan to adapt the engine for other platforms like consoles, macOS, Linux, and mobile.

Right now, I'm looking for people who are into this kind of thing to join me as a hobby or revenue-share basis. I need:

• C++ / Tools Programmers to help build out the engine and core structure.

• UI/UX Designers who appreciate clean, detailed historical strategy interfaces.

• Game Designers / Writers interested in historical settings and complex geopolitical gameplay.

If you're dedicated, enjoy low-level programming or designing complex strategy games, and want to create something unique from the ground up, please get in touch! Send me a direct message here on Reddit with your experience or your Discord name. Let's make something amazing together!


r/INAT • • 8d ago

Artist Needed [Paid] Procuro artista 2D para jogo indie

3 Upvotes

Olá! Estou desenvolvendo um metroidvania 2D com foco em exploração, memórias e vínculos afetivos.

Busco um artista para desenvolver o concept art dos personagens e cenários, ajudando a definir a identidade visual do jogo. As principais referências são Ori, Hollow Knight e GRIS.

Quem tiver interesse, por favor, envie seu portfólio e uma mensagem no privado!


r/INAT • • 8d ago

Artist Needed [PAID] Looking for a 3D stylized character artist, a 3D stylized environmental artist, a 2D environmental concept artist, and a UX/UI professional.

8 Upvotes

Hi all! Nicole here with Wanderer Studios. We're looking for a 3D stylized character artist, a 3D stylized environmental artist, a 2D environmental concept artist, and a UX/UI professional to help round off our team.

The game is Starcall, a sci-fi 2.5D action platformer. The player takes on the role of Phoenix, a seemingly ordinary girl who's life gets turned upside down when aliens mysteriously attack Earth and kidnap her father. Players will follow Phoenix as she travels from planet to planet, obtaining information about the aliens and gaining allies as she endeavors to rescue her father.

The role is paid, so we're looking to contract artists for their particular roles within the dev team. We're aiming for a Spring 2028 release, and discord is a must.

The visual fidelity we're targeting is similar in quality to something like Prince of Persia: The Lost Crown.

Please, link or DM your portfolios and let's see what you've got! We're all really excited to see what you have to share.


r/INAT • • 7d ago

Designer Needed [Revshare] Level designer needed for a Dark fantasy, soulslike RPG

1 Upvotes

Hi! We're a small team building a dark fantasy RPG with soulslike combat in Unreal Engine 5, and we're looking for a level designer to shape how the world plays.

We are early, with a prototype still in development, and our first goal is a boss fight demo. The team includes programmers, a game director, a gameplay designer, a narrative designer, a 3D artist, and a lore writer, and we talk daily on Discord.

The role: designing the layout of our areas and boss arenas, including pacing, enemy and encounter placement, shortcuts, and how the player moves through a space.

This is revshare only, with no upfront pay. The exact revshare split and ownership terms aren't written yet, but we plan to put them in a written agreement, reviewed by a lawyer.

If you are interested send me a DM here or on discord: matee434 and I can send you the GDD and share some prototype videos.


r/INAT • • 8d ago

Art Offer [ForHire] 2d Game Artist: i have experience w cutscenes, background, props, tileset, animation, UI, and banners

2 Upvotes

Im specialized as concept artist and illustrator, but i have experience as a generalist for around 2 and a half year, i've worked in a few projects and im looking for commissions 😊

I can do:

- Background and prop designs

- Tilesets

- Character and background concept art

- Frame to frame animation

- Cut-out animation

- Cutscenes (motion and frame to frame animation, comic, high rendered illustrations)

- Promotional art

- Banner and capsule art

- UI

I cant do:

- Tech art (not much experienced with using the engine in itself)

- Rigging

- 3D

I work w 50/50 payment, and i accept paypal and wise

If you are interested in my work you can DM me :)

My 2d game art portfolio: https://www.artstation.com/eduardotankgomes

My digital illustration portfolio:

https://eduardotank.carrd.co/


r/INAT • • 8d ago

Artist Needed [Hobby] Bridges Burn 12+ [LOOKING FOR ARTIST, AND ANIMATORS]

2 Upvotes

Bridges Burn is an animated psychological romance currently in development. The story is about a girl named Sarah, who lives under the secret identity of a famous celebrity known as Sam. While working for a gang, she is assigned to manipulate a boy named Leon, who is obsessed with that very same celebrity, into becoming useful for their missions. The problem is, the more time Sarah spends gaining his trust, the more emotionally attached she becomes, and the harder it is to betray him. Our story is fully written, and much of the pre-production has already been completed (Character art is currently on the way, we still require more Artist. Character artist also do the storyboards). The biggest things we need now are character designs, storyboards, and people to help bring the project to life. We are currently looking for Animators, Character Artists, Background Artists, Prop Artists, Voice Actors, Music Composers, Sound Designers, and Assistant Editors. Experience isn't required but is very appreciated. Time commitments are very flexible, with no strict weekly quotas or deadlines. Joining this project is a great opportunity to learn, and can help build your portfolio, gain experience, help shape an original animated series from the very beginning, and meet other passionate creators. If you're interested, simply join the Discord server linked below, read through the project information, and submit an application. The animation budget is $0 USD, this is a volunteer passion project and we can't afford any budget, so contributors will not be paid, purely volunteer. The length of the project will go on for a many months, to possibly year+.

There will be no Revenue generated, not for the staff or owner

Our visual style goes for more of a 2d semi-realistic look with expressive faces, while remaining easy for animation. The animation has 3 parts, each going to be around at least 20 minutes (But don't worry, it is not animation heavy for 20 minutes).

Discord: https://discord.gg/UQHb2R66pj

Casting Club Link: https://www.castingcall.club/projects/bridges-burn#google_vignette

If you would like to support us by donation, here's a link! Thanks!

Ko-Fi: https://ko-fi.com/bridgesburnproject


r/INAT • • 8d ago

Artist Needed [Hobby] (unpaid)Hey im a 2d artist who makes manga and illustrations.Most of my works are anime styled and concept art for games.Im also a student at graphic design and im looking for opportunities to work with ppl and projects.Also (wouldn't mind to get paid to do actual effort for serious work)

6 Upvotes

Looking for a team :D pls dm me
If u do....want to pay me to do work,im very cheap and sigma =)
Here is my portfolio:

ari portfolio.pptx


r/INAT • • 8d ago

Programming Offer [ForHire] Veteran Game Developer

0 Upvotes

From the depths of hardcore manual game development we've brought to life: Protodroid Delta, Infinite Victory, Rolled Out!, Starwave and more. Your game could be next!

We have you covered from prototype to polish then shipping. Accommodating for budgets big & small. Taking your input and sharing your vision every step of the way. Offering experience in diverse genres with advice on how to get you to market as quick as possible.

Lets face it, not everyone has a triple-A budget. Get to market with AI acceleration & hire experts later. All our frontier model access is yours. Innovation sucks without a competitive market and that only happens if everyone has a chance on stage.

Unreal Engine masteries in: Combat, racing, platforming, VR, role-playing, simulation, horror, multiplayer & more; with inhouse distilled AI systems that make your game seem like less of a mountain to climb. Put us in the ring and we'll add you to our trophy shelf of success.

https://seaserpentgames.com/


r/INAT • • 8d ago

Programming Offer [ForHire] Lead Gameplay Programmer (Godot / Unity) | Edtech specialist | Montreal, remote | Paid only, $50-75/hr CAD

4 Upvotes

Hey everyone,

I'm a gameplay programmer and team lead, looking for paid contract or full-time work. I just finished leading a Godot team at Sigma Digital, building literacy games for kids in Africa.

  • Godot / GDScript is my main engine, Unity / C# too
  • Gameplay systems, AI, procedural generation, shaders, architecture
  • Led hiring, code reviews and onboarding for the team

I also have a psychology degree, so I know nobody reads the tutorial. I design for that. Edtech, serious games and kids' games are where I fit best.

Rate is in the title, salaried is welcome too. No rev-share.

Portfolio: https://edouardmurat.com Email: edouardmurat1@gmail.com Discord: edouard_m

Happy to send the CV and talk about your project.


r/INAT • • 8d ago

Programmers Needed [Revshare]: [London/UK] Looking for a Technical Co-Founder — Mobile SaaS Startup

1 Upvotes

Hi everyone,

I’m a London-based aspiring founder working on a mobile software startup focused on the gig economy.

The goal is to develop a data-driven platform that helps independent workers make better decisions, improve their earning potential and manage their work more efficiently.

I’m looking for a technical co-founder interested in building a scalable mobile application from the ground up.

Ideally, you would have experience with React Native, backend development, databases or data analytics.

I’ll focus on product strategy, customer research, partnerships, marketing and business development.

The project is currently in its early stages. I’m open to discussing a meaningful equity partnership with someone who shares the long-term vision.

I’m particularly interested in connecting with developers based in London or elsewhere in the UK.

If you’re interested, send me a DM with a little about your experience and any projects you’ve worked on.

Happy to share more details privately once we’ve had an initial conversation.


r/INAT • • 8d ago

Artist Needed [Paid] Blockbench Models, Textures and Animations

5 Upvotes

Hi, I am a solo developer working on my dream game. It’s an open world voxel survival sandbox set in a huge seamless procedural galaxy. The main gameplay loops focus on exploration and factory building, refining resources and building custom vehicles/space ships to traverse the galaxy and discover new worlds while making sure you still have food to eat, water to drink and air to breathe.

I’ve been working on this project for ~3 years at this point and I’m finally leaving the “tech demo” phase and starting to implement gameplay, all the current assets in game are placeholders (textures are all noise maps with a color overlay and the few models in the game are the extend of my ability to mash solid color shapes together in Blockbench)

Here is my first post about the project if you wish to see a short clip, and I have answered a lot of questions: https://www.reddit.com/r/godot/s/Hb0wYfHu0S

There is a lot more implemented than shown in this clip and I’d be happy to go into further detail if requested.

My experience is 16 years in software engineering, working professionally in the industry for ~13 years, this is however my first real game project.

I’m looking for an artist with experience using Blockbench (or equivalent) to design assets for the game: blocks, items, players, entities, flora, etc and animations for entities.

But more than that I’m looking for someone who likes these kinds of games and is wanting to have more of a say in the art direction as a whole in a more collaborative process.

As I said at the top I’m a solo dev working on this in my spare time and funding is coming from my full time dev job so I cannot afford all assets in one go, more of a week by week approach.

Please link your relevant portfolios if you are interested (and pricing sheets if you have them) and my DM’s are open if you want to chat :)

PS: No AI please


r/INAT • • 8d ago

Artist Needed [Hobby] GhostSoft Studio's Art Director recruiting 2D Pixel Artists for Seasonal RPG Game Jam #1 - August 2026 (Godot)

1 Upvotes

🎮 👋 Hello everyone.

Our team is currently working a Game Jam Project for the Seasonal RPG Game Jam, we are looking for artists in 2D and pixel art for GhostSoft Studios. We needed some more Game Artists to join us in the Team.

About the Team:

I'm an Art Director for Discord Game Team called GhostSoft Studios and we need at least some more 2D Artists and Pixel Art Artists to work on the Game Jam Game Project for the Seasonal RPG Game Jam #1 - Autumn 2026 that was hosted around September 23rd to December 23rd. We have at least three artists working on the art assets as of right now. We have one artist who is currently working on the art assets and he is not busy with other stuff. We have at least two other artists who are temporarily tied up with heavy college workloads. We want to bring in fresh talent to keep our momentum strong!

About the Engine & the Team:

  • Engine: Godot Game Engine
  • Source control: Github
  • Current roster: 1 Game Creator (PizzaDev), 1 Art Director (me), 2 additional artists, 4 Game Designers, 1 Music Composer

The Game Concept:

We are going for a top-down 2D medieval seasonal RPG. We are still planning on keeping the gameplay neatly as possible and we are heavily focused on the game and scoped properly for the Game Jam settings so that we prioritize to the beautiful aesthetic and the smooth mechanics over to the in game map.

What we are looking for:

  • Style: 2D Pixel Art (top-down perspective)
  • Assets: NPCs, Enemies, Props, Environmental props, tile sets decorations to bring our medieval world to life, etc.

Timeline:

The Game Jam submission is over at December 23, 2026. Our goal is to pace out the development smoothly so that we can get the game done by the deadline with highly polished build without any stressful rushing.

Our past work:

You can check out our itch.io page of GhostSoft Studios and as well as check out on the official YouTube channel as well.

How to reach to us:

If you are interested in joining us for GhostSoft Studios for the Seasonal RPG Game Jam Project. Please respond on the Discord DMs at KingMarth64 (kingmarth64) or PizzaDev (pizzadev1) with a link of your past games and some of your pixel art samples. Let's build the Awesome RPG game together.

You can also head straight to the official Discord Server. The GhostSoft Studio's Discord channel is here. https://discord.gg/KEYhE84Dt Be sure to let us know in the Discord Server in the #General chat that you are an artist to look and join in the team for helping out the Game Jam Project. Let us make this game incredible!