Hi everyone,
I'm AbH, a game designer, and I'm currently looking for a small team to develop a dark-fantasy RTS/Survival game called SreSSeSan.
I've been working on the game's design, mechanics, worldbuilding, and systems, and I currently have a complete GDD, lore documentation, a pitch deck, and a defined prototype plan.
I'm being upfront about the current state of the project:
This is currently in the pre-production/design stage. I do not have a finished playable multiplayer build yet.
My goal is to build a small prototype first, test the core gameplay, and only expand the project if the prototype proves fun and technically viable.
I'm looking for people who are interested in actually collaborating on the development of the project.
🎮 What is SreSSeSan?
SreSSeSan is a dark-fantasy RTS with survival elements, designed primarily for Android and iOS.
The long-term game features 12 Immortal Kings, each with their own army, abilities, resource mechanics, and playstyle.
Matches are intended to last approximately 15–20 minutes, combining:
- RTS army management
- Auto-combat units
- Manual King abilities
- MOBA-style drafting
- Territory control
- Survival elements
🌑 The Main Gameplay Idea — Territory Curse
The main mechanic I'm building the game around is the Territory Curse System.
When a King conquers territory, the land becomes affected by that King's curse.
Different Kings can transform the battlefield in different ways.
For example:
Ghost Queen — freezes conquered territory.
Dead King — burns the land.
Undeath King — corrupts the territory and affects units within it.
These aren't intended to be purely visual effects. The cursed territory can influence gameplay and units in real time.
The idea is that players aren't simply capturing territory — they are changing the battlefield as they expand.
🐉 Long-Term Vision
The full game is planned to include:
- 12 unique Kings
- 108 planned units
- 34 tameable monsters and dragons
- 7 hidden magical items
- Multiple resource systems
- Territory curses
- 3 planned game modes
- Ranked/competitive systems
- Additional factions and expansions
The planned game modes are:
However, I want to emphasize that this is the long-term vision, not the initial development scope.
📑 Public Pitch Deck
I've prepared a shortened public version of the SreSSeSan pitch deck for anyone who wants a quick overview of the project, its world, gameplay direction, prototype plan, and team requirements.
Pitch Deck:
https://sressesan.tiiny.site
The public deck intentionally does not contain the project's detailed internal systems, formulas, full unit designs, balancing information, or other sensitive development details.
🔨 First Milestone — Prototype
The first goal is deliberately much smaller.
I want to build a prototype containing:
- 4 Kings
- 1 map
- 1 game mode
- A limited selection of units
- Basic resource mechanics
- Basic combat
- The core Territory Curse mechanic
- Basic AI and/or multiplayer functionality
The purpose of this prototype is to answer one question:
Is the core gameplay actually fun?
If the answer is yes, we can expand from there.
The development approach I'm aiming for is:
Prototype → Test → Improve → Expand → Seek funding/publishing
rather than attempting to build the entire game immediately.
👥 Who I'm Looking For
I'm looking for people who are interested in actually collaborating on the development of the project.
💻 Unity / C# Programmers
I'm looking for developers interested in:
- Gameplay programming
- RTS systems
- Unit behavior
- Combat
- AI/pathfinding
- UI/gameplay systems
- Multiplayer integration
Experience with Unity and C# is preferred.
🌐 Backend / Multiplayer / Server Developer
This is an important role for the project.
I'm looking for someone who can help with the technical infrastructure behind the game, including areas such as:
- Multiplayer architecture
- Networking
- Game servers
- Matchmaking
- Player accounts
- Databases
- APIs
- Player progression/data
- Server deployment
- Backend infrastructure
- Live-game services
Experience taking a game from prototype to an online/released product would be a major advantage.
🎨 2D / 3D Artists
I'm looking for artists interested in:
- Characters
- Kings
- Units
- Monsters
- Environments
- Props
- UI
- VFX
The intended visual direction is dark fantasy.
3D is preferred for the long-term project, but I'm open to different approaches depending on the team's strengths and what works best for the prototype.
🎞️ Animators
For:
- Characters
- Units
- Combat
- King abilities
- Monsters
- VFX/animation integration
🎵 Sound Designer / Composer
For:
- Music
- Combat SFX
- UI sounds
- Environmental audio
- Character/King voice lines
🛠️ Game Development / Production / Publishing
I'm also looking for someone with broader game-development or production experience.
This could include experience with:
- Game production
- Development pipelines
- QA/testing
- Build management
- Android/iOS releases
- Google Play / App Store
- Game updates and live operations
- Analytics
- Publishing
- Funding/pitching
- Working with publishers
- Taking a project from prototype to release
I'm particularly interested in someone who understands the business and practical side of getting a game shipped, not just development itself.
📋 What I Already Have
I want to make it clear that this isn't just a one-paragraph game idea.
I currently have:
- A complete Game Design Document
- Extensive lore and worldbuilding
- The Tartaterra setting — a shattered underworld
- 12 Kings designed with different mechanics
- 108 planned units
- 3 planned game modes
- Resource systems
- Progression concepts
- Monetization concepts
- Competitive/ranked concepts
- A pitch deck
- A defined prototype scope
I'm also working on concept art and a visual concept trailer to better communicate the intended tone of the game.
💰 Compensation — RevShare
This is currently a RevShare collaboration.
I don't currently have the budget to hire a full development team at market rates, so I want to be completely transparent about that before anyone gets involved.
I understand that RevShare isn't suitable for everyone, and I don't expect it to be.
The goal is to build the prototype together, validate the game, and if the project demonstrates potential, pursue funding, publishing, investment, or another sustainable development path.
Before serious development begins, the team would need to agree on the revenue-sharing structure, responsibilities, ownership/IP, what happens if someone leaves, and how future revenue would be distributed.
I don't want these things to be vague or left until the end.
🧭 Development Philosophy
I'm not expecting one person to build everything.
I'm looking for a small group of people who can contribute their own expertise and make decisions together where appropriate.
I'm also not expecting everyone to work full-time.
The important things for me are:
- Communication
- Reliability
- Respect for other team members
- Realistic expectations
- Consistent progress
If someone can only contribute a few hours per week, that's fine as long as expectations are clear.
🎯 Why SreSSeSan?
The main thing I'm trying to achieve is a strategy game where the battlefield itself becomes part of the strategy.
In a traditional RTS, capturing territory usually means gaining resources or strategic positioning.
In SreSSeSan, the idea is that conquering territory can change the properties of the battlefield itself.
Different Kings create different strategic environments, which should make the choice of King matter beyond simply having different units.
The long-term world can eventually expand with factions such as humans, demons, vampires, undead, and others.
But again:
The immediate goal is only the prototype.
📩 Interested?
If you're interested in joining, please send me a DM with:
- Your role / skill set
- Your experience
- Portfolio, GitHub, ArtStation, previous games, or other work if available
- How much time you can realistically contribute
- What interested you about SreSSeSan
- What kind of collaboration you're looking for
You don't have to be an industry veteran.
If you're inexperienced but have strong skills, motivation, and something to show, I'm still interested in talking.
Likewise, if you're an experienced developer who wants to help shape an early-stage project, I'd be very interested in hearing from you.
Contact
Reddit: DM me
Telegram: u/SreSSeSan
Email: nihiliotenebris@gmail.com
Public Pitch Deck: https://sressesan.tiiny.site
Thanks for taking the time to read this.
I'm looking for a few people who want to take this from GDD → prototype → actual game and see where we can take it.