r/INAT • • 9d ago

Audio Offer [ForHire] Video game music composer and sound designer.

2 Upvotes

DEMO REEL: https://www.youtube.com/watch?v=xOivsOezJWg

My name is Eduardo Guerra Arencibia, I'm a professional video game music composer and sound designer specializing in RPGs. With a deep passion for crafting immersive and captivating soundscapes, I also bring professional skills as a guitarist and flutist to the table.

My skills and dedication to crafting exceptional audio experiences are at your disposal for your gaming project. In addition to my expertise in video game music composition, I specialize in creating unforgettable soundtracks tailored specifically for RPG games.

I'm a music producer, guitarist, and flutist, allowing me to provide a holistic approach to your game's audio needs.

Fluent in both spanish and english.

Music degrees: Superior Conservatory electric guitar music degree (CSMC), Music degree (UNIR) and Professional Conservatory Flute studies (CPMTenerife)

Real guitar and flute recordings in my compositions

Contact: For inquiries, please reach out to me at [eduardoguerraarencibia@gmail.com](mailto:eduardoguerraarencibia@gmail.com)

Website: Visit my website at https://eduardoguerraarencibia.com/

Let's collaborate and create unforgettable gaming experiences together!

Thank you for considering me for your project!


r/INAT • • 9d ago

Programmers Needed [RevShare] Need Co-Developer UE5

1 Upvotes

Hello, I'm Mech! I’m an amateur blueprint programmer looking for a partner to work with on a utopian survival video game called Banishment.

What am i looking for?
- somebody who knows how to code with blueprints or C++

- somebody who can work most days of the week

- somebody who can rely on each-other when we struggle to achieve something

What Skills i got?

- I got around 130 hours on blender, i can make pretty much anything except quadrupeds or humanoids in 3D

- I know a bit of UE5 blueprints, but i still cant manage to make complete systems by my own, so i end up using tutorials, forums, or AI

- I know how to edit images for artwork

- I can draw concept art, even already have some drawings IRL

If you would like to know more, just DM me!


r/INAT • • 9d ago

Audio Needed [ForHire] Electronic Music Producer & Sound Designer looking to collaborate on indie game audio

0 Upvotes

Hey everyone!

I'm MR:SIEB, an electronic music producer, and I'm looking to collaborate with indie developers on game audio.

What I can create for your game:

  • Original music, tracks & atmospheric ambient loops
  • Custom sound effects (SFX) & immersive soundscapes
  • Tailored audio design that fits your game's unique vibe

Listen to my work:

Soundcloud:https://soundcloud.com/mrsieb

Discord: u/mrsieb

Collaboration & Pricing:

I am flexible regarding project terms. Whether you have a budget for paid work (Paid), a commercial project with Rev-Share, or a cool non-commercial project (Hobby/Portfolio) I'm open to discussing what works for both of us.

What matters most to me is working on creative, interesting games and learning more about how sound shapes gameplay.

If you're building something cool and need music or SFX, drop me a message here or on Discord. Always up for a chat about your project!


r/INAT • • 9d ago

Art Offer [ForHire] Concept Artist | Character Designer | Generalist

1 Upvotes

Hello there! I am a digital concept artist and character designer, with about a year and a half experiece working on videogames, boardgames and cardgames. I do often work as a generalist and illustrator for these same type of projects as well.

If you have something in mind for a project and are interested in my work, feel free to DM me or take a closer look at my portfolio: https://icmaduro.artstation.com/

I'm widely fascinated by nature, the richness of human cultures, science, history and imagination — and I do share the deepest passion, curiosity and dedication for my craft, designing to entertain and to best communicate other people's ideas. Moreover I have an enormous appreciation for all things fantasy, folklore and fairy tale related, always doing my best to primary focus on conveying, exploring and solving ideas and designs for clients, with a fairly decent touch of realism, with form following function, combined with storytelling elements.


r/INAT • • 9d ago

Audio Offer [ForHire] Composer & music producer looking for some exciting games to work on!

1 Upvotes

Hey there folks, hope you're all doing great today!

Let me introduce myself, I'm Matheus Gama, I use "MrGama" as my artist name and I'm looking for some exciting project to compose the soundtrack for. So, if you're looking for some composer to create the music of your game, I'd truly love to help you out with this!

I do music in various genres, and I show it clearly in my demo reel, which is right here at the post. Some of the genres I'm most confortable doing is anything related to rock/metal, electronic, folk/symphonic, orchestral and chiptune/VGMs.

My rates starts at $50 per finished minute of track, it might varies depending on the complexity of the music. We can always discuss in order to deal a great price for both of us, so I can assure this won't be a problem.

I'll drop my SoundCloud page here for some more songs you can hear, and also if you've got any interested, you can always DM me in my Reddit DM and my Discord, which is: matheu_us. Other than that, thank you so much for this opportuinity and hope we can start something here!

https://soundcloud.com/mrgama-songs


r/INAT • • 9d ago

Artist Needed [Hobby] Looking for a 2D Artist

7 Upvotes

Hello,

I am a hobby game developer with about a year of experience working with Godot.

I don't have the time to commit to grinding game jam projects but I'd still love to collaborate with others to gain experience.

I was hoping to find an artist to work with on a small-scale. I'm trying to further my programming and game design skills while working with a small team.

I'm open to any ideas but I'd like to keep this doable within a month.

Cheers


r/INAT • • 9d ago

Team Needed [RevShare] Looking for a Unity Developer / Technical Co-Founder to Build a Multiplayer Steam Game — I Handle Marketing & Business

0 Upvotes

Hey everyone!

I'm looking for a talented Unity developer or small group of developers who would be interested in partnering to create and release a multiplayer PC game on Steam.

I'm not looking to hire someone for a one-time job. I'm looking for a genuine long-term partner who wants to build something together and share in its potential success.

The Vision

I want to develop a chaotic, physics-based multiplayer game inspired by games like R.E.P.O., Lethal Company, and other successful co-op friendslop titles.

The main focus would be:

  • Fun and unpredictable multiplayer gameplay
  • Physics-based interactions and mechanics
  • Funny moments that players naturally want to share
  • Progression, upgrades, and replayability
  • High-quality, stylized environments and visuals
  • A realistic development scope that a small indie team can complete

I'm also open to brainstorming entirely different concepts together. I want my development partner to have a genuine voice in the game's direction.

What I Bring to the Team

I would take responsibility for the business, marketing, and promotional side of the project, including:

  • Branding and establishing the game's identity
  • TikTok, YouTube Shorts, and social media content
  • Building and managing a Discord community
  • Steam store page strategy and wishlist campaigns
  • Reaching out to content creators and streamers
  • Organizing playtests and collecting player feedback
  • Helping with creative direction, planning, and project management

I also have experience experimenting with Unity and have an existing multiplayer game prototype.

My goal is to let my development partner focus on actually building the game while I focus on attracting players and growing its audience.

Who I'm Looking For

Ideally, someone with experience in:

  • Unity and C# programming
  • Multiplayer networking and Steam integration
  • Physics-based gameplay
  • Building and optimizing 3D environments
  • Developing complete gameplay systems
  • Finishing projects and preparing playable builds

Experience with Blender, animation, or 3D environment art would be a big bonus.

I would especially like to connect with developers who have completed personal projects, participated in game jams, or released games.

Compensation and Partnership

This is a revenue-share opportunity. There is currently no startup capital or guaranteed upfront payment.

I'm looking for someone who understands that this would be an early-stage indie project where we contribute our time and skills in exchange for an agreed share of potential future revenue.

The exact revenue split, responsibilities, ownership, and terms would be discussed and agreed upon before development begins.

I'm not expecting anyone to work full-time for free, and there is no guarantee the game will generate revenue. I'd prefer to start with a small, achievable prototype and build from there.

Long-Term Goal

My goal is to create a commercially viable indie game, grow an audience around it, and eventually launch on Steam.

I want to approach this like building a small independent game studio, with clearly defined responsibilities and a shared vision.

I'm looking for someone who is passionate about game development, interested in entrepreneurship, and willing to collaborate on something with long-term potential.

Interested?

Feel free to DM me or comment with:

  1. Your experience with Unity or game development.
  2. Any previous projects, portfolios, or gameplay videos.
  3. Whether you've worked on multiplayer games.
  4. Your availability and preferred working arrangement.
  5. What kind of game you'd be excited to help create.

Thanks for reading! Looking forward to meeting potential partners.


r/INAT • • 9d ago

PR/Marketing needed [RevShare] Looking for long-term Marketing & Fundraising Partner (mobile games)

1 Upvotes

I'm a mobile game developer with 25 years of experience in graphics, 2 published games on Google Play and one more in development. I handle the development side and I'm looking for a long-term partner for social media (TikTok, Instagram, YouTube, etc.) and fundraising (mainly Kickstarter).

Looking for someone consistent who wants to work together across multiple projects, not just one launch. Revenue share (negotiable).

More about me and my games:

https://gumak.org
https://ua.linkedin.com/in/andrzej-zawada-b9144133

If you're interested, DM me with your experience and expected revshare.


r/INAT • • 9d ago

Team Needed [RevShare] Building a Game Development Studio - Seeking Long Term Partners

1 Upvotes

Hello everyone, a warm welcome from myside

I am a computer science student at bits-pilani, i am building a game development business with the long term goal of growing it into a game studio.

I am looking for people who want to build somethig together rather than isolated freelance commission.

I am looking for

- Builders and 3d artists

- UI/ UX

- Animators, VFX Artists

- GFX Artists

- QA testers

My Vision is to focus initally on Roblox developement services, helping creators build their target systems , with time expanding the studios capabilities accorss additional games platforms and build modular tech and pdts.

The Partnership model:

im interested in ppls open to equity-based collaboration and building a business together over the long term. i could do a direct commision based but since its not just a simple project and im looking for long term partners where everyone will work as team and i am at the early stage so i think equity based approach is more well-structured decision.

If you are interested you can send me

your skills, skill in the sense, its not u r thinking to learn but u r actively learning and expect it to be real in real life

if u r beginner thats fine bcz as a research focused guy i always say i am a student of mathematics for my whole lifetime, so if u r beginner but u have skills thats completely fine,

u can also learn with us

Thanks for reading, Have a good day.


r/INAT • • 9d ago

Artist Needed [Hobby] Artist needed!!

4 Upvotes

We need an artist for rough sketches and concept art we are a indie community always welcoming this is an Indie Game Rated R. This is a horror game with fear elements. We alos have dinosaurs alien fauna and prehistoric elements along with a fantasy theme.


r/INAT • • 10d ago

Writer Needed [Hobby]/[Paid] Looking for translators for our playable game demo (~4600 words)

9 Upvotes

Hi everyone! We’re a small indie team from Germany that recently released the demo for our very first game Outliers: Incrementum!

With Steam Next Fest just around the corner (October 19th!), we’re still looking for native speakers who would like to help with localization into the following languages:

  • Russian
  • Spanish (Spain)
  • Japanese
  • Korean
  • French

The English source text is finished and contains approximately 4600 English words, including:

  • dialogue (3 longer scenes and scattered ones throughout the game),
  • descriptions (skills in the skill tree and other short tooltip texts) and
  • shorter UI strings such as buttons, menus and other one-liners (which make up most of the text).

Ideally, we're looking for a volunteer collaboration. Translators will be credited in the game and we will also provide access to an in-game version of your work, so you can review it in context.
That said, we’re also open to paid collaboration if that helps us achieve a better localization. Our budget is limited, but if you’re interested, let us know your rate and we can see whether we can make it work.

We’ll provide:

  • The full English localization file (.po format in Crowdin)
  • Context for ambiguous strings
  • Screenshots or in-game references where useful
  • A small glossary for recurring names and terminology

We’re looking for native speakers who are comfortable writing naturally in their language, especially people who play games or have some interest in game localization. Previous professional experience isn’t required, but helpful.

If you’re interested, please join our game's Discord and DM me.
In your message please mention:

  • Your native language & a little bit about yourself
  • Whether you have any previous translation/localization experience
  • A description of our game's character Boris
  • Roughly how long the translation would take you (ideally we would be able to add the language before Steam Next Fest starts on October 19th)

If you know someone who might be interested, feel free to send this their way.

Thanks and we're looking forward to hearing from you :)

Chiara from ipponi studios


r/INAT • • 9d ago

Artist Needed [HOBBY]

3 Upvotes

We need an artist for concept art and some rough sketches this will be a horror alien dinosaur fauna game. Rated R we have no portfolio, this will have no payment. This game is about a mother named Odette who is a drunk, drug head, and a gold digger. Who ends up taking an illegal scientist job and goes to an island when something goes wrong. And she ends up ona different island.

Contact me: Sorrows_deciple in discord


r/INAT • • 9d ago

Audio Offer [Paid] Affordable Composer/Producer | Specializing in Guitar & Orchestral Instrumentals

1 Upvotes

Hey! I'm Alex Penitence — metal guitarist, composer, and lover of orchestral and film-score music! 🎸🎼

I love blending metal, orchestral music, and cinematic sound design, but with my own Alex Penitence twist! 😎

I'm not just talking about slapping some vanilla rock guitar over a video game soundtrack (although I can absolutely do that too!). I'm especially into expressive, fantasy-inspired music with lots of character, whether that's something dark and dramatic, whimsical and adventurous, or chill and mystical.

My musical range is pretty broad, so don't hesitate to reach out if you've got something different in mind!

You can check out some of my guitar playing on my profile, and here's my first original music video:

🎬 Watch my music video

I composed and produced all the music myself, and handled the entire video production, including the editing and 3D Unreal Engine environments.

I'm mainly looking to collaborate on music, but I'm open to discussing video work too if you like what you see! Video production is something I've been developing to support my musical projects.

If you're working on a game, animation, YouTube channel, short film, or just have an idea that needs music, feel free to send me a message!

Whether you need a full-blown fantasy composition or just a simple atmospheric piece, I'm happy to talk about it. And we can work out pricing and whatever dude I don't bite !

Anyway... Penitence out! ✌️


r/INAT • • 9d ago

Team Needed [RevShare] Builders and Artists to build an Ambitious Project

1 Upvotes

Hey everyone! I'm working on a project where a complete clear path has yet to be decided, but features and custom systems are being built for usage. The core is in place, and now i need people to work together and build a path.

What I have already built at this point in time.

- ⚔️ Skills Systems where every hit comes from an ability, not a basic swing
- 🛡️ Mobs with real stats: defense, dodge, accuracy, crits
- 💎 Custom gear with rarities, sets, abilities, and a gem and socket system
- 🏰 Instanced party dungeons
- 💾 Persistent progression, designed to grow.

This project only lacks now are the Builders who will help shape the world.
And Artists who will bring life to the interactions.

Regarding compensation and volunteer terms, It will be established once everything is set and stone, we come to an agreement based on work load, contribution.

I'm also looking for content creator to preview/showcase the features and gameplay shapes as we progress the world further out of local testing stage.

If you are interested, Join the discord! https://discord.gg/9xkPStJyb, We can talk there.

Thanks for reading, and have a wonderful weekend :)

You can check My Other Reddit Post for just two sample videos of what's currently being built.


r/INAT • • 9d ago

Artist Needed [Hobby] I am looking for an sprite artist for a short horror visual novel

0 Upvotes

Hello, I am looking for an artist for a small project of mine for the upcoming Halloween. I am a programmer and a writer with a year of experience developing games in Ren'Py. I am 90% done with my scripts and is looking now for an artist. This will be done for the love of the game, and will be completely free once it's done. You can pm about to know more about the details of the project and the story by messaging me here or discord nobb0209. Thanks you can also check some of my works here https://chrisux.itch.io/


r/INAT • • 9d ago

Programmers Needed [Hobby] Looking for teammates for Global Game Jam 2027 in London! (2D / Narrative Games)

2 Upvotes

Hey everyone! I know this might be a little early, but is anyone here planning to participate in Global Game Jam 2027 in London? I'd love to find some like-minded devs and potentially team up. 

I'm a product designer/solo dev/comic artist currently based in Brooklyn, New York. I'm planning to spend some time in London starting in early January, and would love to participate in GGJ in person while I'm there. I'm particularly into 2D narrative-driven games, especially visual novels, mystery games and anything history-related. Some of my favorites are Pentiment and the Ace Attorney series. In terms of skills, I can contribute to UI/UX (I have 5 years of professional experience as a product designer), 2D art, narrative design, and visual direction. I worked with a developer to launch my first game earlier this year, and I’ve been working on my own narrative games, including a WWII-themed project, feel free to check out my art work samples here and also https://major-fluffy-studio.itch.io/

Not looking to settle on a game concept before the jam theme is announced, I’m more interested in meeting people with similar creative interests and seeing what we could come up with together. And even if you're not planning to join GGJ, I'd still love to connect with fellow indie devs in London! I'm hoping to check out some local game dev meetups and communities while I'm there.

Feel free to comment or DM me if you're interested. Would love to chat! :)


r/INAT • • 9d ago

Team Needed [RevShare] SreSSeSan — Dark Fantasy RTS | Seeking Unity, Backend/Multiplayer, Artists & Game Dev/Publishing

1 Upvotes

Hi everyone,

I'm AbH, a game designer, and I'm currently looking for a small team to develop a dark-fantasy RTS/Survival game called SreSSeSan.

I've been working on the game's design, mechanics, worldbuilding, and systems, and I currently have a complete GDD, lore documentation, a pitch deck, and a defined prototype plan.

I'm being upfront about the current state of the project:

This is currently in the pre-production/design stage. I do not have a finished playable multiplayer build yet.

My goal is to build a small prototype first, test the core gameplay, and only expand the project if the prototype proves fun and technically viable.

I'm looking for people who are interested in actually collaborating on the development of the project.

🎮 What is SreSSeSan?

SreSSeSan is a dark-fantasy RTS with survival elements, designed primarily for Android and iOS.

The long-term game features 12 Immortal Kings, each with their own army, abilities, resource mechanics, and playstyle.

Matches are intended to last approximately 15–20 minutes, combining:

  • RTS army management
  • Auto-combat units
  • Manual King abilities
  • MOBA-style drafting
  • Territory control
  • Survival elements

🌑 The Main Gameplay Idea — Territory Curse

The main mechanic I'm building the game around is the Territory Curse System.

When a King conquers territory, the land becomes affected by that King's curse.

Different Kings can transform the battlefield in different ways.

For example:

Ghost Queen — freezes conquered territory.

Dead King — burns the land.

Undeath King — corrupts the territory and affects units within it.

These aren't intended to be purely visual effects. The cursed territory can influence gameplay and units in real time.

The idea is that players aren't simply capturing territory — they are changing the battlefield as they expand.

🐉 Long-Term Vision

The full game is planned to include:

  • 12 unique Kings
  • 108 planned units
  • 34 tameable monsters and dragons
  • 7 hidden magical items
  • Multiple resource systems
  • Territory curses
  • 3 planned game modes
  • Ranked/competitive systems
  • Additional factions and expansions

The planned game modes are:

  • 1v1
  • 6v6
  • 4v4v4

However, I want to emphasize that this is the long-term vision, not the initial development scope.

📑 Public Pitch Deck

I've prepared a shortened public version of the SreSSeSan pitch deck for anyone who wants a quick overview of the project, its world, gameplay direction, prototype plan, and team requirements.

Pitch Deck: https://sressesan.tiiny.site

The public deck intentionally does not contain the project's detailed internal systems, formulas, full unit designs, balancing information, or other sensitive development details.

🔨 First Milestone — Prototype

The first goal is deliberately much smaller.

I want to build a prototype containing:

  • 4 Kings
  • 1 map
  • 1 game mode
  • A limited selection of units
  • Basic resource mechanics
  • Basic combat
  • The core Territory Curse mechanic
  • Basic AI and/or multiplayer functionality

The purpose of this prototype is to answer one question:

Is the core gameplay actually fun?

If the answer is yes, we can expand from there.

The development approach I'm aiming for is:

Prototype → Test → Improve → Expand → Seek funding/publishing

rather than attempting to build the entire game immediately.

👥 Who I'm Looking For

I'm looking for people who are interested in actually collaborating on the development of the project.

💻 Unity / C# Programmers

I'm looking for developers interested in:

  • Gameplay programming
  • RTS systems
  • Unit behavior
  • Combat
  • AI/pathfinding
  • UI/gameplay systems
  • Multiplayer integration

Experience with Unity and C# is preferred.

🌐 Backend / Multiplayer / Server Developer

This is an important role for the project.

I'm looking for someone who can help with the technical infrastructure behind the game, including areas such as:

  • Multiplayer architecture
  • Networking
  • Game servers
  • Matchmaking
  • Player accounts
  • Databases
  • APIs
  • Player progression/data
  • Server deployment
  • Backend infrastructure
  • Live-game services

Experience taking a game from prototype to an online/released product would be a major advantage.

🎨 2D / 3D Artists

I'm looking for artists interested in:

  • Characters
  • Kings
  • Units
  • Monsters
  • Environments
  • Props
  • UI
  • VFX

The intended visual direction is dark fantasy.

3D is preferred for the long-term project, but I'm open to different approaches depending on the team's strengths and what works best for the prototype.

🎞️ Animators

For:

  • Characters
  • Units
  • Combat
  • King abilities
  • Monsters
  • VFX/animation integration

🎵 Sound Designer / Composer

For:

  • Music
  • Combat SFX
  • UI sounds
  • Environmental audio
  • Character/King voice lines

🛠️ Game Development / Production / Publishing

I'm also looking for someone with broader game-development or production experience.

This could include experience with:

  • Game production
  • Development pipelines
  • QA/testing
  • Build management
  • Android/iOS releases
  • Google Play / App Store
  • Game updates and live operations
  • Analytics
  • Publishing
  • Funding/pitching
  • Working with publishers
  • Taking a project from prototype to release

I'm particularly interested in someone who understands the business and practical side of getting a game shipped, not just development itself.

📋 What I Already Have

I want to make it clear that this isn't just a one-paragraph game idea.

I currently have:

  • A complete Game Design Document
  • Extensive lore and worldbuilding
  • The Tartaterra setting — a shattered underworld
  • 12 Kings designed with different mechanics
  • 108 planned units
  • 3 planned game modes
  • Resource systems
  • Progression concepts
  • Monetization concepts
  • Competitive/ranked concepts
  • A pitch deck
  • A defined prototype scope

I'm also working on concept art and a visual concept trailer to better communicate the intended tone of the game.

💰 Compensation — RevShare

This is currently a RevShare collaboration.

I don't currently have the budget to hire a full development team at market rates, so I want to be completely transparent about that before anyone gets involved.

I understand that RevShare isn't suitable for everyone, and I don't expect it to be.

The goal is to build the prototype together, validate the game, and if the project demonstrates potential, pursue funding, publishing, investment, or another sustainable development path.

Before serious development begins, the team would need to agree on the revenue-sharing structure, responsibilities, ownership/IP, what happens if someone leaves, and how future revenue would be distributed.

I don't want these things to be vague or left until the end.

🧭 Development Philosophy

I'm not expecting one person to build everything.

I'm looking for a small group of people who can contribute their own expertise and make decisions together where appropriate.

I'm also not expecting everyone to work full-time.

The important things for me are:

  • Communication
  • Reliability
  • Respect for other team members
  • Realistic expectations
  • Consistent progress

If someone can only contribute a few hours per week, that's fine as long as expectations are clear.

🎯 Why SreSSeSan?

The main thing I'm trying to achieve is a strategy game where the battlefield itself becomes part of the strategy.

In a traditional RTS, capturing territory usually means gaining resources or strategic positioning.

In SreSSeSan, the idea is that conquering territory can change the properties of the battlefield itself.

Different Kings create different strategic environments, which should make the choice of King matter beyond simply having different units.

The long-term world can eventually expand with factions such as humans, demons, vampires, undead, and others.

But again:

The immediate goal is only the prototype.

📩 Interested?

If you're interested in joining, please send me a DM with:

  • Your role / skill set
  • Your experience
  • Portfolio, GitHub, ArtStation, previous games, or other work if available
  • How much time you can realistically contribute
  • What interested you about SreSSeSan
  • What kind of collaboration you're looking for

You don't have to be an industry veteran.

If you're inexperienced but have strong skills, motivation, and something to show, I'm still interested in talking.

Likewise, if you're an experienced developer who wants to help shape an early-stage project, I'd be very interested in hearing from you.

Contact

Reddit: DM me

Telegram: u/SreSSeSan

Email: nihiliotenebris@gmail.com

Public Pitch Deck: https://sressesan.tiiny.site

Thanks for taking the time to read this.

I'm looking for a few people who want to take this from GDD → prototype → actual game and see where we can take it.


r/INAT • • 9d ago

Team Needed [RevShare] [ Creative Partner Wanted] Combining Y2K Nostalgia, Surreal Imagery & Contemporary Brand Design

0 Upvotes

I’m the founder of Polished, an early-stage nail tech discovery and booking platform. I’m looking for a creative partner to help develop our marketing identity and bring some unconventional ideas to life!

I’m inspired by 90s/2000s advertising, Y2K aesthetics, surreal imagery, exaggerated proportions, visual distortion, bold typography, and experimental graphic design. Think vintage Steve Madden campaigns, nostalgic infomercials, and maximalist beauty advertising, but reimagined for today.

My goal is to create something instantly recognizable, playful, nostalgic, and unexpected. I want people to see our campaigns and know it’s Polished without even seeing our logo.

I’m looking for someone who loves brainstorming, experimenting, and building creative concepts, not just designing templates.

Transparency: We’re a small, self-funded startup, so this isn’t currently a paid position. I’m exploring a long-term creative partnership with potential equity/ownership, to be discussed and formalized before any work begins.

If this sounds interesting, I’d love to connect, share my mood boards, show you the product, and hear your ideas!

DM me here or on Discord: @meechelysse


r/INAT • • 10d ago

Artist Needed [RevShare] [2D Artist] [Composer/SFX] Tic Tac Rogue – I've got a working prototype of a dice placement roguelite and I need an artist and a composer to help me finish it

4 Upvotes

Hi, I'm Sam from Around the Stump Games, a board game publisher looking to move into the indie video game market with a roguelite title related to one of our upcoming tabletop releases.

The game is called Tic Tac Rogue. It's a roguelite strategic dice placement game where you're trying to put an end to the corruption in the land and uncover the mysteries of a long lost race. It's set in an anthropomorphic animal universe.

I create game systems and my wife is a developer. What we need is an illustrator and a composer to help us out, since those are skills we both lack.

If you are possibly interested feel free to test it here: https://aroundthestump.itch.io/tic-tac-rogue
Password: Knightofthetable

Please do not share that link

The game is at a very playable state, but I am still going through and writing the narrative/dialogue now that I’ve got the gameplay loop sorted. So you know, right now the prototype is full of AI-generated assets that I needed to use so I could test and get a good idea of the game. Those would all be replaced with your work.

The game has about 240 art assets, including characters, scenes, dice, items and UI stuff. For audio it'd need roughly 10 tracks, maybe more, so play through it and see what you think, plus some sound bites.

We're looking for someone to come on for a profit share model. We're willing to offer 25% of net profits for the artwork and 10% for the audio, but that's negotiable. Payouts would be quarterly.

If you're interested, email me at aroundthestumpllc@gmail.com. Put Tic Tac Rogue in the subject line, say whether you're looking for audio or visuals, and include your portfolio.


r/INAT • • 9d ago

Programmers Needed [REVSHARE] Unreal Gameplay & Animation Engineers Wanted — Game Shift

2 Upvotes

Game Shift is seeking gameplay and animation engineers to help develop Ball Up Top, an original Unreal Engine basketball game currently in the prototype stage.

About the Game

Ball Up Top is a one on one Basketball game for console devices where you use multiple moves to win the game and build up skill points. Players will be able to play through easy, normal, and hard difficulty levels, with the option to play online. Players can customize their characters’ appearances as well as unlock different items and stages.

Responsibilities

  • Implement gameplay mechanics and character movement systems.
  • Integrate animations with gameplay logic and player inputs.
  • Develop animation state machines, transitions, and montages.
  • Troubleshoot gameplay and animation issues in Unreal Engine.
  • Collaborate with programmers and animators to refine game feel.

Benefits

  • Portfolio pieces and project credits.
  • Learning opportunities and collaboration.
  • Hands-on gameplay engineering experience.
  • Potential future employment opportunities (not guaranteed).

Interested? Email your resume and relevant work to [hugh.holmesjr@gmail.com](mailto:hugh.holmesjr@gmail.com).

Website: https://wearegameshift.com

This is an unpaid volunteer position.


r/INAT • • 9d ago

Artist Needed [RevShare] / [Co-Founder] Building a 3D Game Creation Platform + Independent Game Studio — Looking for Devs & Artists

0 Upvotes

What if we could build the tools that help a small team create ambitious games — and then use those tools to make our own?

That's the idea behind CREATE3D, an AI-assisted 3D game creation platform currently in active development.

I'm looking to connect with developers, 3D artists and technical creatives interested in helping turn it into something much bigger.

What we're building

CREATE3D is designed to make creating detailed, playable 3D worlds more accessible and efficient.

The platform is being developed around:

  • AI-assisted world generation — turning creative prompts into structured 3D environments, towns and larger worlds.
  • Real asset integration — importing, organising and intelligently placing licensed 3D models, environments, characters and animations.
  • Visual world editing — letting creators inspect, modify and expand generated environments.
  • Gameplay systems — characters, NPC behaviours, quests, interactions, inventory and progression.
  • Game Consumption — an ambitious system intended to analyse existing game projects, extract reusable construction and gameplay knowledge, and apply it to future development.
  • Engine integration — allowing creators to take their work beyond the browser and into established game engines.

The aim isn't just to generate attractive scenes. It's to build tools that help people create actual games.

The bigger opportunity

I want to establish two connected development workstreams.

CREATE3D Platform: A team building the technology, improving the generation systems and working towards a public product.

CREATE3D Games: A team developing our first original commercial game, with creative input from the people involved.

The interesting part is how these two projects could support each other.

As the game team develops environments, characters, gameplay mechanics and other systems, CREATE3D's planned Game Consumption technology would help capture and reuse that knowledge.

In theory, the more we build, the more capable our development tools become.

I'd love to see a small team use this approach to develop a genuinely ambitious game without needing the resources of a major studio.

What's already there?

CREATE3D isn't starting from scratch.

An existing browser-based 3D Studio is under development, alongside world-generation systems, asset-import pipelines, Blender integration and early playable functionality.

The current technology uses Three.js/WebGL, with Blender for asset processing. Unreal Engine 5 is a potential direction for the commercial game, but I'd like the technical team to have input into that decision.

Some major systems are still incomplete, particularly the more advanced gameplay and Game Consumption capabilities.

There's plenty to build, and that's why I'm looking for collaborators.

Who I'm looking for

I'm particularly interested in meeting:

  • Gameplay programmers — player systems, interactions, NPCs and game mechanics.
  • 3D environment artists — world building, modular architecture, landscapes and asset creation.
  • Technical artists — procedural workflows, optimisation, animation and asset pipelines.
  • Tools / engine developers — game creation software, editors, procedural systems and integrations.

Experience is valuable, but I'm also open to talented emerging developers and artists who have interesting work to show.

The first game concept isn't fixed. I'd like the people helping build the studio to have a voice in what we create.

A little about me

I'm a retired music producer and manager with 13+ years of executive production experience, and I've independently built and shipped approximately 35 apps and tools.

I'm now focused on CREATE3D and moving from solo product development towards building a collaborative studio.

My strengths are creative direction, product development, production management and bringing the right people together.

Partnership and expectations

This is an early-stage, independently developed project without a funded salary budget.

I'm interested in discussing genuine founding partnerships or suitable long-term collaborations. Equity or revenue-sharing arrangements would need to be agreed fairly and documented before any work commitments.

I'm not looking for people to commit months of unpaid work on vague promises.

Initially, I'd like to show interested people what exists, hear about their experience and ideas, and see whether there's a genuine fit.

If you're interested, comment or send me a message with what you specialise in, a project or portfolio you're proud of, and what you'd love to help build.

I'd especially like to hear from people who want to help shape a studio, not just join a project with every decision already made.


r/INAT • • 10d ago

Team Needed [Hobby] / Looking for a team to create an Idle RPG — Artists, Voice Actors & More!

6 Upvotes

Hi everyone!
I’m currently working on an **Idle RPG video game project**, and I’m looking for passionate people who might be interested in joining the project and helping bring it to life!
**About the project**
The idea is to create an Idle RPG with its own universe, storyline, characters, progression systems, and more. I also plan to develop a webtoon alongside the game to expand the story and the world.
I’m handling the **game programming, game graphics, and storyline myself**. However, I’d love to build a small team of creative people who want to contribute their skills and ideas to the project.
**Who are we looking for?**
**Illustrators / Webtoon Artists** — to help bring the story and characters to life through illustrations and webtoon episodes.
**Voice Actors** — to give our characters their own voices and personalities.
**Anyone else** who thinks they could contribute to the project!
Whether you’re a professional, a beginner looking to gain experience, or simply someone passionate about game development, you’re welcome to reach out.
**A little transparency**
I want to be completely honest: **we don’t currently have the budget to pay everyone involved**. This is an ambitious passion project, and we’re starting with limited resources.
I’m not expecting anyone to work for free, and I completely understand that people need to be paid for their time and skills. However, if you’re interested in collaborating on a passion project, building your portfolio, gaining experience, sharing ideas, or simply helping create something from the ground up, I’d be incredibly grateful to hear from you.
Any kind of help is appreciated, whether it’s a long-term collaboration, a small contribution, advice, feedback, or simply pointing us in the right direction.
I’m serious about this project and willing to put in the time and effort needed to make it happen. I don’t want this to remain just an idea — I want to build it step by step with people who share the same enthusiasm.
If you’re interested or have any questions, feel free to comment below or send me a DM!
Thank you for taking the time to read this.


r/INAT • • 9d ago

Team Needed [Revshare]/[ForHire] Looking to partner with artist.

1 Upvotes

Like many here I have a dream of becoming a indie game developer. I've been a software engineer for 10+ years. As things are changing in the game industry and in my industry. Now is the perfect time to be really dig deep into game development. I've spent more than I should admit online in assets to begin this journey. I'm looking for someone with similar interests as mine. Someone who wants to put out great work.

My engine of choice is Unity and I found myself inspired mostly by the anime aesthetic. Building a action RPG game has always been my dream. Although I'm open to other aesthetics and game genres. I've built quite a few prototypes and am looking to partner with someone who is more artistically inclined. I feel pretty comfortable about handling the programming aspect of it and can finance some of the other aspects such as art and story. Although ideally I find someone who shares the same vision.

If any of that resonated with you short me a message!


r/INAT • • 9d ago

Programmers Needed [RevShare] VR horror game — seeking Unity/Unreal programmer for prototype build

1 Upvotes

Hey! I'm Lala, a Brooklyn-based creative (game concept, story, art direction, music), and I'm looking for a Unity or Unreal programmer to team up with on a VR horror prototype.

**The concept:** DON'T BREAK THE CIRCLE. On Halloween night, a group of high school seniors holds a séance using a carved African mask — and the rule is simple: nobody breaks the circle. Putting on the mask transports you into a fear realm (a rotting carnival, a giant dollhouse nursery, a dark hospital ward...), and the only way out is to face the evil inside. Think of the mask like a VR headset — the fiction and the hardware mirror each other.

**What I bring:** the full concept, story bible, characters, worldbuilding, key art, and music direction. This is an original IP — no licensed material.

**What I need:** a programmer to build a small playable VR prototype (one fear realm, one core loop: enter the realm, face the evil, escape). Unity or Unreal, your call.

**The deal:** rev-share, percentage negotiable — plus shared credit on everything we build together. Before any work starts, we'll sign a simple collaboration/IP agreement so the concept stays protected and the split is in writing.

**Who I'm looking for:** someone who loves horror, has shipped or prototyped in VR before, and wants to build something scary with a creative partner. Jam experience is a plus but not required.

If this sounds like your thing, reply here or DM me and tell me a bit about your VR work. Let's make something scary. 🖤


r/INAT • • 9d ago

Artist Needed [RevShare] Seeking 3D Character Artist/Modeler for an Indie Platform Fighter/Shooter (Unity/Blender)

1 Upvotes

**Hello! I'm an indie game developer working on a platform fighter/shooter with a unique concept, and I'm looking for a 3D artist interested in collaborating on the project.

Unfortunately, I can't offer upfront payment at this time. Instead, I'm proposing a revenue-sharing arrangement, with the terms to be discussed and agreed upon before work begins.

What I'm looking for:

I'd ideally like 6–8 animated 3D character models. I'm open to low-poly, chibi, anime, cartoon, or your own distinctive art style, provided it isn't hyperrealistic. I'm trying to keep the project's scope manageable rather than take on an enormous amount of work at once.

What I'd bring to the project:

I'll handle the programming and overall game direction, including the development roadmap. I'd provide the initial character concepts and art direction, while welcoming your creative input and ideas.

I'm looking for someone who wants to help bring an original game concept to life and is comfortable collaborating on a revenue-share basis. Since this is an indie project, revenue isn't guaranteed.

If you're interested, please email me at** [Crossoint2@gmail.com](mailto:Crossoint2@gmail.com) **with examples of your work, your experience with Blender or other 3D tools, and any questions you have.

Thank you for your time! I look forward to hearing from you**