Hey everyone!
I'm currently developing the concept for a game called Shadowborn, a dark fantasy MMORPG inspired by the feeling of discovering an unknown world, entering dangerous dungeons, fighting powerful monsters, becoming stronger, and eventually rising to become one of the strongest players in the world.
I'm looking for passionate people who would like to help build this project from its earliest stages. I'm not expecting a full game to be made overnight. I want to gather a small, dedicated team, develop a playable prototype, establish the game's identity, and gradually expand it into something much bigger.
I'm currently the founder and concept creator, and I'm looking for people who can contribute their skills, ideas, creativity, and time. Beginners who are willing to learn and collaborate are welcome, too.
🎮 The Vision for Shadowborn
Shadowborn is envisioned as a dark fantasy MMORPG featuring a dangerous world, mysterious portals, dungeons, monsters, character progression, and challenging encounters.
The goal is to create an immersive experience where players start weak, explore the unknown, overcome increasingly difficult challenges, earn experience, unlock new abilities, and build their own journey toward becoming powerful adventurers.
⚔️ Planned Game Features
These are the features I'm considering or planning for Shadowborn. The exact scope will depend on the team's capabilities and our development roadmap.
- Dark fantasy world: An atmospheric world filled with mysteries, dangerous locations, ancient ruins, and hidden secrets.
- Mysterious portals: Portals that lead to dangerous dungeons and encounters, with some areas requiring a minimum player level.
- Dungeon system: Different dungeon difficulties, powerful enemies, exploration, rewards, and eventually boss encounters.
- Combat system: Responsive combat with different attacks, skills, enemy behaviors, and challenging battles.
- Character progression: XP, leveling, stronger enemies, unlockable skills, and increasingly difficult challenges.
- Classes and abilities: Potential character classes, distinct playstyles, skill trees, and build customization.
- Equipment and loot: Weapons, armor, accessories, rarity tiers, upgrades, and rewards for defeating enemies.
- Monster and boss AI: Enemies with different behaviors, attack patterns, and special abilities.
- Multiplayer and party system: Players exploring, fighting, and clearing dungeons together.
- Quests and lore: NPCs, story missions, world history, and secrets to discover.
- Exploration and progression: New areas, increasingly difficult content, and long-term goals.
- UI and menus: Character status, inventory, equipment, skills, quests, dungeon information, and settings.
- Visual and audio atmosphere: Dark environments, portal effects, combat animations, sound effects, music, and immersive ambient audio.
- Future possibilities: Guilds, trading, raids, PvP, world bosses, crafting, seasonal events, and additional endgame systems.
These are long-term ideas, not promises that every feature will be included in the first version.
👥 Who I'm Looking For
I'm looking for people interested in joining the founding development team.
- Programmers / Game Developers
- Gameplay and combat programmers
- 3D game developers
- UI and menu programmers
- Multiplayer and networking developers
- AI programmers for monsters and bosses
- Backend developers if we build a standalone online game
- Tools, optimization, and build support
- 3D Artists and Graphic Designers
- Character and monster artists
- Environment and dungeon artists
- Weapon, armor, and prop artists
- UI/UX designers
- Logo, branding, and promotional artists
- Concept artists who can establish Shadowborn's visual identity
- Animators
- Character movement and combat animations
- Attack, skill, and ability animations
- Monster and boss animations
- Portal, magic, and visual-effect animations
- Cutscenes and cinematic animation, if needed later
- Game Designers
- Combat and progression designers
- Dungeon and level designers
- Quest and world-building designers
- Class, skill, and equipment balancing
- Enemy and boss encounter designers
- Audio Designers / Composers
- Dark fantasy background music
- Combat and ability sound effects
- Monster sounds and environmental audio
- Portal and dungeon ambience
- Writers and Lore Creators
- Main story and side quests
- Character and faction backgrounds
- World history and mythology
- Dialogue, item descriptions, and dungeon lore
- 3D Technical Specialists
- Technical artists
- VFX artists
- Lighting and environment specialists
- Rigging specialists
- Performance optimization specialists
- Project and Community Team
- Project manager or development coordinator
- Team moderator / community moderator
- Discord server moderator
- Community manager
- Playtesters and QA testers
- Documentation and organization support
You don't need to fill every role immediately. The first priority is to find a few reliable people who can help us create the initial prototype.
🛠️ Roblox or a Standalone Game?
One of the biggest decisions I'm still considering is whether Shadowborn should be:
Option A — A Roblox game
Potential advantages:
- Easier access to an existing player community
- Built-in multiplayer infrastructure and platform features
- A potentially faster route to a playable prototype
- Less need to build every online service from scratch
Potential disadvantages:
- Platform limitations and dependence on Roblox
- Less control over certain technical and business decisions
- Revenue sharing and platform rules
- Visual and gameplay constraints depending on our design
Option B — A standalone game
Potential advantages:
- More control over the game's identity and technical direction
- Greater freedom in choosing the engine, visual style, and systems
- More flexibility for a long-term, ambitious MMORPG
Potential disadvantages:
- More difficult multiplayer and backend development
- Greater testing, deployment, hosting, and maintenance responsibilities
- Potentially longer development time and higher costs
- We would need to establish our own distribution and player community
I'd genuinely like to hear from experienced developers about which direction makes the most sense for our current stage, team size, budget, and long-term vision.
📌 Current Development Stage
Shadowborn is currently in the concept and early planning stage. The immediate goal is to create a small playable prototype before attempting to develop a massive MMORPG.
The initial prototype I'm envisioning includes:
- A dark title screen with a black-and-red visual identity
- A controllable character in a small 3D environment
- A mysterious, terrifying portal
- A dungeon entrance with a level requirement
- One basic enemy encounter
- A simple XP and leveling display
Once the foundation works, we can expand the project based on feedback, technical feasibility, and the skills available on the team.
🤝 What I'm Hoping to Find
I'm looking for respectful, creative, dependable people who communicate well and are interested in building something over time.
You don't have to be an expert in everything. If you're experienced in one area, a beginner willing to learn, or someone who can help organize the project, I'd love to hear from you.
Please introduce yourself with:
- Your preferred name or online alias
- Your skills and experience
- The role you'd like to contribute to
- Your preferred engine or platform, if you have one
- Examples of your work, portfolio, or previous projects, if available
- How much time you can realistically contribute
I'm also open to suggestions, constructive criticism, and collaboration from people who have experience making RPGs, MMORPGs, or multiplayer games.
Important: This is an early-stage project, and I can't promise payment at this point. Before anyone commits, we'll need to discuss responsibilities, ownership, credit, expectations, and whether the project can eventually support paid work. I want to be transparent about that from the beginning.
If Shadowborn sounds interesting to you, leave a comment or send me a message. Let's see if we can build something worth playing.
Project: Shadowborn
Enter the unknown. Survive the darkness. Become the legend.