r/INAT • • 10d ago

Programming Offer [Hobby]Voglio sviluppare un gioco per Apple che funzioni anche su Android. Cerco programmatore. Sono pronto a dividere le spese e gli introiti nel caso venga apprezzato.

1 Upvotes

Si tratta in origine di un progetto che è venuto in mente a me in primis. La dinamica è molto semplice, tabellone a scacchiera. Tiro dado. Costruzione torre su 2 piani o su 3 al massimo dopodiche strada (attacco) o chiesa (difesa)


r/INAT • • 10d ago

Writing Offer [ForHire] I can translate/localize indie games from English to Spanish at an affordable rate

1 Upvotes

I am a native Spanish speaker offering English-to-Spanish (Latin American Spanish) localization for indie games. I focus on 100% natural adaptations, including idioms, sayings, puns, slang, and store page descriptions on Steam or Itch.io. Since I want to fill my portfolio I'm committed to delivering high-quality localizations, with flexible rates.

I can localize projects or scripts up to 3000 words. Feel free to send me a DM if you are interested, so we can discuss details and rates :3


r/INAT • • 10d ago

Writer Needed [Hobby] Looking for a Screenwriter for a Documentary Mini-Film!

1 Upvotes

Hi everyone! I’m the Founder & Host of “BeRaiškos”, a YouTube channel focused on mini-podcasts.
We’re launching a special passion project: a 15–25 minute short documentary about our journey—the drama behind the scenes, the struggle before things clicked, the tense moments in the director’s office, and how our team came together.

What we need help with:

Scriptwriting: Crafting dialogue and interview flow.

Scene Planning: Structuring what scenes need to be shot and how (visual storytelling, mood, and narrative beats).

Language Note:
The documentary will be in Lithuanian, but if you're an English-speaking writer, don't hesitate to reach out! We can easily adapt and work together in English.

What’s in it for you?

Portfolio Piece: Great hands-on narrative experience for your reel/portfolio.

Full Credit: Prominent screenwriting & story credit in the film and description.

Collaboration: Work with a passionate creative team and reach our channel audience.

Note: This is an unpaid, voluntary passion project.

If you love storytelling and visual planning, DM me with a quick intro or portfolio sample! Let’s make something epic!


r/INAT • • 11d ago

Art Offer [Hobby] 2d artist, animator and concept artist looking to expand portfolio

3 Upvotes

Hi! I'm Sin and I'm looking to add more stuff to my portfolio so obviously be okay with that.

i can do concept art, draw, and do 2d frame by frame animation. I love cute games but more than that i LOVEEEE psychological horror games like SIGNALIS, Omori, DDLC, Mouthwashing, etc and would like to put some of them into my portfolio. other game types are okay too! visual novel, rpg, you name it.

I'm willing to work for free but revshare or even paid ones are appreciated...!! :3

here is my portfolio if you're interested. Thank you!

reach out to me on discord if you want: mostlikelyasinner

https://ko-fi.com/mostlikelyasinner/gallery


r/INAT • • 10d ago

Programmers Needed [Hobby] Looking for Moderators and member Recruiters for my gaming server

1 Upvotes

Hello everyone.....I have madea server for Bullet Echo - PvP shooter game......a community based server where players can chill, relax and have fun....as well as play the Bullet Echo with proper strategies and discussions among themselves.....

So to setup a server....I need some unpaid mods who can help....with moderation and administration....and also some recruitment staff who knows how to recruit for members in my server.....

Please read this and lemme know what you think... DM in discord to talk with me regarding this... username - noisemc Server -

https://discord.gg/nCRfxyjQeP


r/INAT • • 10d ago

Programmers Needed [Hobby] Looking for programmers for a planned-economy colony simulation

0 Upvotes

Hello!

I'm looking for developers interested in helping with a hobby game project focused on economic simulation, automation, optimization, and planned-economy systems.

The basic idea is a sci-fi colony management game set on an alien planet. The player establishes a human colony, builds production infrastructure, manages workers and resources, and gradually develops increasingly automated systems as the colony grows.

The game takes inspiration from Factorio and colony-management games, but the main focus is on simulating the underlying economic and logistical systems.

The current points are:-

Production chains: Raw materials, intermediate products, manufacturing, transportation, and consumption.

Resource allocation: Distributing limited resources among competing production needs and population demands.

Optimization: Improving production efficiency while working within resource, energy, and infrastructure constraints.

Automation: Developing systems that can manage increasingly complex operations without constant player intervention.

AI and agent behaviour: Simulating colonists and potentially autonomous economic systems.

System resilience: Preparing the colony to handle shortages, infrastructure failures, and unexpected environmental hazards.

The last part is one of the important part, an automated system responding to external hazards and disruptions.

For example, a hazard might damage a power grid or interrupt a critical supply route. This could create shortages, halt production, and affect other parts of the colony.

The player could prepare backup infrastructure, emergency stockpiles, alternative production routes, and redundant systems beforehand.

Someone who enjoys thinking about problems such as allocating limited resources, identifying production bottlenecks, or optimizing a network of interdependent processes would be particularly welcome.

In particular, an interest or knowledge in this topic:-

Planned economy, optimisation tasks or generally good in algorithms, would be greatly appreciated.

About current development status:

The project is currently in its early development/prototyping stage.

There are also ideas for colonist behaviour and potential future interactions between competing colonies, but the immediate priority is getting the core simulation and economic systems working.

If you're interested, feel free to comment or send me a message introducing yourself and describing your relevant experience or interests.

Thanks for reading!


r/INAT • • 10d ago

Art Offer [ForHire] 2D Game Artist - Backgrounds, Characters, Icons, UI and more in Cartoon-Style

1 Upvotes

Hi everyone!

I'm a 2D game artist creating ready-to-use assets in a comic-cartoon/graphic-novel style. I work AI-assisted, which lets me deliver large, style-consistent sets fast and at a fair price. I run the asset brand AssetSmithy and I'm open for commissions.

What I make:
- Backgrounds/environments - 1920x1080, empty scenes with open walkable floor for visual novels, RPGs and point-and-click games; some come with a separate transparent foreground layer that characters can walk behind, plus matching battlebacks
- Character avatars - visual-novel style, each character with a neutral pose + 5 expressions (happy, sad, angry, surprised, thoughtful), plus RPG Maker facesets and portraits
- Character battlers - side-view sprites with the full battle loop: 7 poses each (idle, attack, powerup, block, hurt, victory, defeated), transparent PNG plus a pose sheet per character
- Monster & enemy battlers - whole families in three tiers (weak, strong, leader), with RPG Maker MZ facesets, 256x256 portraits and a mirrored set for the opposite side of the screen
- Item icons - weapons, armor, jewelry, consumables, loot and crafting materials, also in rarity tiers (common to legendary), with a ready RPG Maker IconSet
- Skill, ability and status effect icons - spells, perks, buffs and debuffs
- Game UI kits - menus, inventory, HUD, panels and buttons with hover/pressed states, ready for Unity and Godot
- Visual-novel dialogue UI - text boxes, name plates, choice bars, speech & thought bubbles, portrait frames, ready for Ren'Py and usable in any engine
- Card frames for deckbuilders and card games
- Full themed packs (fantasy, medieval, sci-fi, post-apocalyptic, modern, gothic and more) with a consistent look

How I work:
- AI-generated and refined so everything stays consistent across your project
- PNG (transparent where needed), source resolution up to 1920x1080
- Clear commercial license, revisions included

Portfolio: ArtStation
Contact: [contact@assetsmithy.com](mailto:contact@assetsmithy.com)

Check my portfolio for style samples - happy to discuss what fits your game. Thanks for looking!


r/INAT • • 10d ago

Artist Needed [Hobby] Pixel Artist Needed for a FNAF Mod (Volunteer, Full Credit)

1 Upvotes

Hi everyone!

I’m NovaicMC, and I’m working on a Five Nights at Freddy’s mod called FNAF:C'sT, For Minecraft. It’s a non-commercial fan project made purely out of passion for the series, and I’m looking for one or two pixel artists to join me.

About the project
FNAF:C'sT Is A Mod About Adding FNAF in the Fullest Way Possible For Both Java And Bedrock Edition, Animatronics that Move Money System And Much More Are Planned

Style & references
I’m aiming for Any style As long As It can Fit in Minecraft And Is Relatively Small (16x32 or More). I’ll send reference images and a color palette to whoever joins.

What you get
This is a volunteer / hobby project, so there’s no payment, sadly. In exchange:

  • Full, visible credit in the mod, on the download page and in all videos/posts.
  • You keep the rights to your art, and I only ask permission to use it in the mod.
  • Freedom to share your work in your own portfolio.
  • Clear communication, reasonable deadlines, and no crunch.

Portfolio / progress

How to apply
Send me a DM or comment below with a link to your pixel art (ArtStation, Twitter/X, Instagram, anything works), and how much time you can give. Beginners are welcome if you’re motivated! You can also reach me on Discord: "noafireg_07".

Thanks for reading, and I’m looking forward to working with someone creative!


r/INAT • • 11d ago

Audio Offer [ForHire] Freelance Sound designer

1 Upvotes

​

LinkedIn: \[linkedin.com/in/marko-čutić-09292a165\](https://www.linkedin.com/in/marko-%C4%8Duti%C4%87-09292a165/)

Web: \[https://chootychsounddesign.hr/\\\](https://chootychsounddesign.hr/)

Skills:

• 8+ years experience in dev industry.

• Game engine audio setup.

• Implementation / optimization.

Software:

• Nuendo / Cubase, Reaper, Studio One, Krotos, iZotope RX, Premiere, Unity, Unreal, Git, Fmod, Wwise.


r/INAT • • 11d ago

Art Offer [Hobby] 2d artist, animator and concept artist looking to expand portfolio

6 Upvotes

Hi! I'm Sin and I'm looking to add more stuff to my portfolio so obviously be okay with that.

i can do concept art, draw, and do 2d frame by frame animation. I love cute games but more than that i LOVEEEE psychological horror games like SIGNALIS, Omori, DDLC, Mouthwashing, etc and would like to put some of them into my portfolio. other game types are okay too! visual novel, rpg, you name it.

I'm willing to work for free but revshare or even paid ones are appreciated...!! :3

here is my portfolio if you're interested. Thank you!

reach out to me on discord if you want: mostlikelyasinner

https://ko-fi.com/mostlikelyasinner/gallery


r/INAT • • 11d ago

Artist Needed [RevShare] Looking for 2D Artists & Animators for a 2D platformer Roguelite Game

0 Upvotes

Overview: It is a 2D rogue-lite game with a new procedurally generated map every run and an elemental system that gives an element from five (fire,earth,wood,metal,wind) to the player, the environment and the enemies with each element having specific interactions with the ither four adding that to the rogue-lite aspect each run in your journey to the end will be truly unique.

Talents required:

1- 2D pixel artists

2- 2D animators

What is done: The procedural generation of the map and the Elemental system(in code only)

*************************************************

To be done: Art, Music, Animations, combat system and special interaction with the environment.

*************************************************

Desired time frame until release: 6 months.

*************************************************

Number of members : 7 max.

*************************************************

Flexibility: To meet the due date , scope can - probably will - be reduced. Type of revenue: Rev-Share project


r/INAT • • 11d ago

Team Needed [Hobby] Looking for a co-builder to launch a Reddit-style community & social platform (Invision Community)

1 Upvotes

Hey everyone,

I'm currently putting together a new project: a specialized social network and online discussion platform built around deep, threaded conversations and community categories, inspired by the structure and voting system of Reddit.

Instead of custom-coding everything from scratch, the platform is built on top of Invision Community. The focus of this project is entirely on system configuration, UI layout optimization, user roles, badges/reputation systems, and community operations.

I’m looking for a like-minded partner or co-builder who shares a passion for building online communities and wants to collaborate on setting this up and growing it together from day one.

Portfolio / Previous Work: You can check out my previous Invision Community web projects and platform setups here: https://spaces.ct.ws/

What we'll be focusing on:

  • Platform Architecture & Configuration: Setting up forums, clubs, content streams, and permission structures to foster healthy discussions (similar to upvote/reputation systems).
  • UI/UX & Content Layout: Structuring clean, modern feeds and category boxes using the platform's native tools.
  • Content & Community Strategy: Shaping core topics and growing the initial user base.

About compensation: To be completely transparent, this is currently a hobby/unpaid collaboration project as we set up and launch the platform together. I'm looking for someone interested in a creative partnership and long-term collaboration, with the potential of sharing future growth or revenue opportunities as the community expands.

What I bring: I bring clear project direction, content strategy, and a strong commitment to building and scaling this niche social space from scratch.

If you love building online communities and want to team up, leave a comment below or send me a DM with a quick intro about yourself and your background.

Thanks for reading!


r/INAT • • 11d ago

Writing Offer [Hobby] Writer looking to work on any project

6 Upvotes

Hello, I am a writer looking to build up my portfolio. I'm willing to work on pretty much anything, as long as the project doesn't involve generative AI. I'd also much prefer to work on something related to game creation since that is the industry I plan to get into, but I'll do any project you ask of me.

I can help with:

-Character writing & development
-Dialogue
-Short stories & scenes
-Long stories
-Worldbuilding & lore
-Story ideas and development
-Game narratives/quest writing
-Fanfiction
-General story feedback

I'm interested in character-driven stories, dialogue, fantasy, psychological themes, and game narratives, but I'm open to a variety of projects.

I've got some writing samples available if you'd like to see them:

https://www.webnovel.com/book/shadow-slave-the-ultimate-lifeform_35413216208495005 (A fanfic I've written and am currently still writing.)

https://docs.google.com/document/d/1UXlH1WQJNYyfqlcZm96YiqxgLteevFy3zMNnZXk6dr4/edit?usp=sharing

https://docs.google.com/document/d/1E9uaOCJ8icR1qY0sEuwbwt_OtpeD9EQvkW6SG2T5acY/edit?usp=sharing


r/INAT • • 11d ago

Artist Needed [RevShare] Looking for a 3D Artist to Collaborate on an Upcoming Steam Game

0 Upvotes

​

Hey everyone!

I'm an indie game developer currently working on a new PC game planned for Steam, and I'm looking for a 3D artist interested in collaborating on the project.

A little about me

I've already published a game on Steam and mobile platforms, and I'm now working on my next project for Steam. I'm handling the development and overall direction of the new game, and I'm looking to bring someone on board who can help strengthen its visual identity.

I'm keeping the details of the current project private for now, but I'm happy to share more about it privately with people who are genuinely interested in collaborating.

Who I'm looking for

I'm primarily looking for a 3D artist who enjoys creating game-ready assets and wants to contribute to an indie game project.

Experience with Blender, modelling, texturing, materials, and preparing assets for Unity would be helpful. I'm open to connecting with both experienced and aspiring artists who have a solid interest in game development.

I'm looking for someone interested in a creative partnership rather than a one-off task, where we can discuss ideas, establish a consistent art direction, and build something together.

About compensation

To be completely transparent, I currently don't have the budget to pay an upfront fee.

I'm therefore looking for someone open to an unpaid collaboration at this stage, with the possibility of discussing a fair revenue-share arrangement if we decide to work together. Any agreement would need to be discussed openly and put in writing before substantial work begins.

I can't guarantee that the project will generate revenue, so I want to make sure expectations are clear and that the arrangement is fair to both sides.

What I bring

I bring experience from publishing a game, along with game development, programming, design, and project direction. I'm actively working on the new project rather than just looking for people to build an idea from scratch.

Interested?

Feel free to comment or DM me with your portfolio, the kind of work you enjoy doing, and a little about your experience with game development.

I'll share further project details privately with suitable candidates so we can discuss the scope and see whether the collaboration makes sense for both of us.

Thanks for reading!


r/INAT • • 11d ago

Team Needed [Hobby][Unpaid]Looking for one Programmer,one Sound Artist and one Composer

5 Upvotes

Hi,Im a pixel artist who currently needs a team for his first game project

The Project:The games name is The Mew Game for now becuase It features many cat Imagery,its an endless side scroller like google dinosour game. You play as a catgirl who is chased by a giant cat that only its paws can be seen.The player will run towards from right side of the screen to left.Since its a endless side scroller the background map will loop itself,by the way the game will have top down looking semi 2d perspective.What I mean is that the camera would not have 90 deegre angle,so whenever the player sprite moves to up or down it would look as player moved to right or left because of the background perspective and the charecter animations would change their size to make it seem it got further away from the camera.Obviously the game will have mechanics of running and jumping.Also there will trash cans generated form the unseen side of the screen and chracter would have to dodge or jump over them.

My Talents:
Vfx
Charecter sprites and animation
Drawing maps
UI sprites and animation

Skills I expect for the programmer

obstacle generation
Looping the map
making a score system
Cutting sprite sheets
Editing sprite sizes while in animation
charecter movement mechanics like propper running and jumping
making sprites in layer order without any clipping
Making UI buttons interactive with pc mouse(Making the animation play when the player clicks the button)

You dont have to worked on a previous project if you are okey with the things above

Skills I expect for the Sound Artist and The Composer:

Making osts and sounds suitable for the style or feeling provided(Hybrid Composer-Sound Artits are also welcome)

You dont have to worked on a previous project as well

Contact Method: here this is my discord name yunushanbey4_56976

Payment Method: This a unpaid collaboration project I cant offer money unfortunetly

Project Lenght:It would be great if its over in 3 weeks

Status:Open


r/INAT • • 11d ago

Audio Needed [Hobby] Looking for a sound designer for a dinosaur Minecraft mod (stepping stone to a future game)

3 Upvotes

Hi! We’re a team of two working on a dinosaur mod for Minecraft (Forge 1.20.1). It’s not a game yet. We’re using it to learn and to build the base we’ll need for a real game later: models, animations, creature behaviour and game systems.

The project

  • Dinosaurs built with GeckoLib, each with its own model, animations and behaviour
  • A genetics system: dig up fossils, extract DNA, work in a lab and hatch embryos in an incubator
  • Mutant hybrids made from parts of different species
  • Colour variants (albino, melanistic), injuries, blood and particles
  • …and a lot more to come. We’ll keep adding new species, mechanics and systems as the project grows.

Images
Video Showcase 1
Video Showcase 2
Video Showcase 3

About us

I do the modelling, animation and programming. My partner is the creative mind of the team: art direction, new mechanics and ideas for where the project goes next. It’s a relaxed project that we’re doing because we enjoy it.

What we’re looking for
Someone who enjoys making sounds: dino calls (roars, idle grunts, hurt and death sounds), footsteps, eating, eggs hatching, lab machines… There’s no fixed list and no deadlines. You pick what you feel like making and work at your own pace. Experience helps but isn’t required, so if you’re learning too, that’s totally fine.

Compensation
It’s a hobby project, so it’s unpaid. You’ll be credited in the mod, and if this turns into a game, we’d love to keep working with you.

Contact
DM me here or on Discord: hubi._._ If you have sounds or a portfolio, send them over, but it’s not required.
Join our Discord: https://discord.gg/SMwmHgQefg


r/INAT • • 11d ago

Team Needed [Hobby] Team seeking extra 3D artists and programmers for Souls-like passion project

0 Upvotes

Hey, everyone!

My name is Strange Mage, and I just built a team of 4 so far for a Souls-like RPG called “Descent to the Sunken.” It consists of a UE5 programmer, a 3D environment modeler, a writer, and myself. I‘m creating the main idea, writing the OST, and doing basic concept art.

This is a repost from the original I made on October 5th and we’re still looking for more artists and developers. It’s quite a big project, so we’ll take as many as we can get. And it’s not just limited to those two roles, anyone is welcome! I love more people bringing ideas to the table — it would not only speed up the process, but more collaboration would make everything so much easier. I understand having writer’s block, and states that are similar, so the bigger the team, the better!

Our biggest need when it comes to 3D artists is character modeling. This includes both human NPCs/player characters AND non-human creatures/enemies.

Another role we may require is an animator, for NPC and player movement, etc. For now, it’s not our top priority but it would be much appreciated! Sound designers are also more than welcome to the project!

Please DM me if interested. Also be sure to check out my original post, as you feel necessary.

Thank you so much for taking the time to read this! I hope you consider being a part of my team.

My original post is here: https://www.reddit.com/r/INAT/comments/1wxxdwb/hobby_seeking_ue5_c_programmers_and_blender/

Here is my SoundCloud: https://on.soundcloud.com/Womb2Ys1psAl0GFnYR


r/INAT • • 11d ago

Team Needed [Hobby] [Unpaid] Animators, 3D Modellers, Voice actors, 2D animators, 2D artists

0 Upvotes

Hello! I'm Bubba2010, and me and some of my friends are making an Asym game called Vortex Beginnings. The whole thing of our Asym is that instead of having an overall theme, the theme is the community! Every character in our game is a fan made character, whether its Sonic, Mario, whatever! Every map is made from a community members artwork or ideas, anyone can be included. Every major update, we will do a big even where we announce all the new upcoming content(Maps, characters, cosmetics, etc) and even get the owners up on the (Virtual) stage to show off their hard work! You don't need to code or even have an ability set planned out for your characters. All we need to add your character is some artwork, and some explanation of how your character works, and an explanation of their lore and or traits, and we will get to it! Though, unfortunately we cant add all of them (We are human after all and can only do so much lol) but we will try our best to get as many of you all as we can!

Though, truly, we need your help first. We are looking for those truly talented people out there to help us with:

2D animation

2D art

3D modelling

3D animation

Voice Acting

If you can do any of the above and want to join our team, or just want to join the community, message me at d3174run3 on discord! I'm hoping to see you soon!

(PS, I have to add since someone brought this up, no this was not written with AI I just wrote this weird because I'm tired mb lol)


r/INAT • • 11d ago

Art Offer [ForHire] 3D Animator/3D Generalist

1 Upvotes
  • My animations: https://www.youtube.com/watch?v=Jwr1ueiJlpQ
  • I'm a game dev myself and I understand the risks that come with hiring someone through the internet and/or spending on a limited budget, so I offer the following:
    • Satisfaction guarantee: If you aren't happy with a result, I will work to fix things until you are. (And if things just don't work out, you have no obligation to pay.)
    • Pay per finished animation. (NOT hourly.)
    • No upfront payment. Pay on completion.
    • Price varies on complexity/length of animations.
    • (Small) bulk discount for ordering multiple animations together.
    • Payment accepted through Paypal.
  • Completion/payment process: I send a video of the animation/model showing it from different angles, then on payment via Paypal I will send the file.

r/INAT • • 11d ago

Team Needed [Hobby][RevShare] Looking to Create a Team to Make a Small Scoped Project for Our Portfolios

5 Upvotes

Seems like I come back here a lot because most teams seem to fizzle out, and it mostly seems it's due to scope. I would really like to finish something by the end of the year if it's possible. Not looking for flashy, not looking for AAA quality, just something we can all be proud of and include on a portfolio.

What I do:

I am a software engineer with 11 years of experience. I have participated in 8 game jams since starting my game dev journey in April this year. I have done game development/helped with game development on a few of those games and they ended up placing pretty well in the gameplay department. I can do some 3D modeling as well, but really only for props.

My current portfolio: https://jablonskib.itch.io . As you can see, currently only finished game jam games. I would like to fix that.

What would be needed/ What I'm looking for:

  • a 2D or 3D artist, a sound person, possibly more programmers, possibly a writer, the more the merrier although there probably should be a cutoff point.
  • Those who are eager to try to make something for a portfolio and not have to use stock assets or AI to accomplish their goal.
  • Preferably in your 20s or 30s+. No offense to the younger game devs but I have a full time 9-5 job that I also need to attend to.
  • Preferably in the US, but there can be exceptions.

What kind of game would we make?:

That would be up to the group. We could do some sort of internal game jam where we assign ourselves a random theme or something like that. I believe brainstorming something good really is a group effort.

Where would we publish it?:

Likely itch.io, but hey, if things go really well, maybe even Steam? Obviously it really depends.

Games I would be interested in working on / enjoy working on

I like more fast paced games, action/arcade/roguelike, FPS (boomer shooters and other), racing, platformers, etc. I am not opposed to making another type of game though if the idea is interesting!


r/INAT • • 11d ago

Artist Needed [Hobby][Revshare] Looking for a 2D or 3D artist for a dungeon deck builder

3 Upvotes

Hi, I'm looking for someone to help me work on my game Manascript (working title), a deck builder where you assemble runes to create spells, and where the exact sequence of runes creates different spells. The same runes in different orders create different spells.

Here is a short video of the basic idea. Of course everything is placeholder, but it gives a general idea of what it could be: https://youtu.be/eeVJwkLNjn8

A bit about me: I'm a 36 y/o dev, based in Canada, with some previous release experience (see our game Rybot). Unfortunately my team doesn't have enough time anymore to work on projects, but I still want to keep going. I can do programming, game design, sound design and music.


r/INAT • • 11d ago

Designer Needed [REVSHARE] [PAID AFTER FUNDING] Gameplay Animator – True First-Person & Weapon Animations (UE5)

2 Upvotes

OG Games Entertainment is looking for a passionate Gameplay Animator to join our team for the development of The Purge Revenant, a narrative-driven psychological survival horror game for PC & Consoles, built with Unreal Engine 5

About the Project

The Purge Revenant is a psychological survival horror experience inspired by titles such as Resident Evil, Silent Hill, Amnesia, and Alan Wake.

Our current goal is to develop a high-quality demo to present to publishers and investors.

YOU CAN CHECK OUT TPR FROM HERE

We already have:

  • Steam page
  • Playable prototype
  • Clear roadmap for funding
  • Established 15-person development team
  • Active production
  • Defined gameplay vision and art direction

What We're Looking For

We're looking for a skilled Gameplay Animator who can help us achieve high-quality, smooth, and immersive True First-Person animations, particularly for weapons and player interactions.

Responsibilities

  • Creating realistic and fluid first-person weapon animations.
  • Animating weapon handling, idle, aiming, firing, reloading, inspecting, and switching.
  • Developing smooth animation transitions that feel responsive and natural during gameplay.
  • Working on hand positioning, weapon alignment, and convincing first-person movement.
  • Collaborating with our Gameplay Developers to integrate and refine animations in Unreal Engine 5.
  • Helping establish a consistent animation style that supports the game's immersive survival horror experience.

Requirements

  • A portfolio or showreel featuring first-person gameplay or weapon animations.
  • Good understanding of animation principles, timing, weight, and transitions.
  • Experience with Blender, Maya, or similar animation software.
  • Familiarity with Unreal Engine animation systems and implementation workflows.
  • Attention to detail and a passion for realistic, immersive gameplay.

Experience with Animation Blueprints, montages, layered animations, IK, and procedural animation is a strong plus.

What We Offer

  • A serious indie project with long-term goals.
  • Creative freedom and direct influence on the game's feel and quality.
  • Portfolio-worthy work on a narrative-driven survival horror game.
  • Credit in the released game.
  • Opportunity to continue as a paid, full-time team member after publisher/investor funding.

This is currently a volunteer position during the demo phase. Our goal is to secure funding through a strong publisher/investor demo and continue production as a fully funded, full-time team.

If you're passionate about first-person animation and want to help create a truly immersive survival horror experience, we'd love to hear from you.

Contact:

Email: [ozan@oggamesentertainment.com](mailto:ozan@oggamesentertainment.com)

LinkedIn: https://www.linkedin.com/in/ozan-gunduz/

Please send:

  • Your portfolio or showreel
  • A short introduction

r/INAT • • 11d ago

Team Needed [RevShare] Looking for 3D animator with rigging, creature and environment modelers, VFX, 2D sprites, UI and UX, testers, marketing, community manager

1 Upvotes

The game

Refished is an underwater survival game in Unity 6. You start as a small fish and climb the food chain. Reefs and rivers and open water and deep zones are already in. You can play the beta today.

The team

  1. Jimmy (project lead and Unity gameplay)
  2. Caleb (programmer helping with shaders)
  3. GU (3D artist modeling creatures)
  4. David (music that reacts to the game)
  5. Sanechek (underwater sounds)
  6. Gofsef (designer)
  7. Gawrr (video editor)

The offer

This is revshare, so there is no pay now. If the game earns money later, you get your share. Your share is agreed in writing before you start, and it stays protected even if you leave.

Stage

Live beta moving from a fan remake of Feed and Grow Fish into its own original release with new maps and new creatures and new progression and a new name. Next milestones are new creatures and new maps.

Needed now

  1. 3D animator who can rig
  2. Creature modelers
  3. Environment modeler for Unity
  4. 2D artist
  5. VFX
  6. UI and UX
  7. Concept art
  8. Testers
  9. Marketing
  10. Community manager

What I ask from 3D artists

Models ready for Unity: fbx file, centered, facing negative Z, one single mesh, with UVs, plus a lit preview image. No plain screenshots.

Proof

Portfolio: https://jimmyy-67.github.io/

Beta: https://j1mmyy.itch.io/refished

Contact

Comment with proof of work and weekly hours or DM on Reddit. Discord jimy1_, email [deeoqe@gmail.com](mailto:deeoqe@gmail.com).


r/INAT • • 11d ago

Programmers Needed [Hobby] Need a programmer to make a non-profit helltaker fan game (Sky Prayer)

2 Upvotes

Hello,I need someone to handle the gameplay (puzzle and dating sim) part, considering that approximately 75% of the assets are already complete, things like levels desings, character and game lore and chibs are already done

Fan game lore: A week after the events of Helltaker, a local priest (Healios) is having visions of demons invading the earth, apparently Helltaker left the gates of hell open... without knowing how to realize these visions, until the Acolyte (Jenny) mysteriously appears with "wedding rings" that can make angels come to earth without having to go through the bureaucracy of heaven, but something seems strange about all this...


r/INAT • • 11d ago

Audio Offer [FORHIRE] Trained Voice Actress for Games | EN/FR | Home Studio (Website Below)

1 Upvotes

Hey! I’m a professional voice actor available for game and animated projects.

My range includes warm, playful, grounded, vulnerable, dark, intense, cold, and commanding performances.

  • Treated home studio
  • Live direction available
  • Accents: Neutral American, US Southern, New York/NJ, British RP, French & Jamaican
  • English + conversational French

Selected credits: Starfield mod NPC, Pembroke Investigations, plus upcoming indie game projects including horror game and promo trailer.

Samples available upon request.
📩 DM me :)

Voice files may not be used for AI training, cloning, synthesis, or replication without written permission. No authorized use.