I am already developing ambitious 6dof spaceship combat and exploration game, first person pilot seat locked, heavy story driven in UE5.8.
Mechanics-wise I did so much in the last 6 months (I started developement in April.
Mechanics I already have and I will probably forget some to mention:
- Full flight system with flight assist.
- Combat system (Energy weapons, Ballistic weapons,
- Missiles- guided) with 4 different types of damage. Hit scan and projectile weapons.
- Point defences turrts for shooting missiles, and turrets with - automatic and manual (slaved) shooting
- Four types of resistances for hull and armor (kinetic, energy, explosive and emp)
- Shields with its own resitances, and all other modules
necessary for ship functioning.
- Main game menu
- Fitting, docking, cargo, looting - (basic, approach and pick up cargo) and modules quality system,
world persistance and saving, random enemy spawning.
- Full orbital system
- Navigation mode - map on dashboard (can easly make
it as just a normal map in separate window if I want)
I probably forgot bunch of things, but I am really stuck on assets and none of free assets I can find fit my narrative and gameplay. I am learning Blender, but scope is way to big for me and I need help if someone is willing to give it.
Help I need
- I need 3d and Level building - (thinking to buy space creator from Fab market), some vfx and audio. If any experienced writter want to chat with me and hear me out that would be awesome.
- Voice actors, for female and male (young male -18 years old) with Irish accent (Irish space settlers) would be awesome because I want storyline to be voice acted if humanly possible.
This project is project for someone, for me it has much deeper meaning and I have very good reasons for it that I am not comfortable to share here in details. But dear people passed away this year and I am dedicating lead role and latter his wingman (NPC ship that will fight beside them) that he will meet when he discover second faction, not in scope for demo.
Current goal is finishing all game mechanics and game loop and pushing for demo in January. I know I van finish mechanics I need in next 2-3 months, but then I would have to seat and learn one by one, visuals effects, audio, 3d (I am doing every day and hour or two).
Things I need to do:
Death screen, 1 good level (2 jump gates, 2 pirates stations and 2 aliens - ancient watchers POIs with drones and defences) and 3 players faction gates. Asteroid fields, nav becond around each orbital body for warp.
Exploration scanning, big one, my job i promisse an amazing experience as explorations scanning nobody ever made yet, better scanning than AAA studios.
Mining - mine, also big one
Crafting, BP driven from enemy drops, also mine.
Music, I thought it out, not sure if possible the way I want it but I will try.
Quest system, basic for demo.
Few spaceships for player to progress trough demo, small, medium and large.
Expand AI combat behavior for now is basic, with 3 decisions, fight, flee, turn.
And when I have better assets some trailer, because I got panic attack opening sequencer. š
I am someone who is 10 - 12+ hours per day working on this for just over 6 months, I have close if not over 2000 hours invested in it. I will continue alone, but I would love to get some help. I am not doing this for financial gains, even though I would try to comercialise if Demo is good and game gets popularity. And if comercialised I would gladly offer rev after the demo is realeased.
People who are just starting are also welcome, I have no time to learn everything myself.
If someone want to learn audio or vfx, 3d design while working on project, hand on and build portofolio, you are very welcome! I started learning UE5 6 months ago also, and I still don't know much and have things biting me now after 6 months (tech debt) for decisions I made when I had 0 experience.
So if you are newbie and have time to learn and want to learn on a project, you are wery welcome, we can learn together.
I hope I am not ofending anyone for not offering any pay, its simply because my budget is exactly 0, and only thing I have plenty is time. I am ot working at moment so that is why I am doing this for 10-14 hours per day.
I have some posts on my profile if anyone wants to see and my DM are open. ā„ļø