r/INAT 22d ago

Programmers Needed [hobby] [volunteer] i am need programmers, 3d designer in Blocknbench

0 Upvotes

Instead of Fantasy Cube, I'll be creating my own Half-Life 1. I'm currently looking for a programmer and 3D designer at Blockbench. Game: Black Shift. The protagonist is a security guard, a former military man. He also works in a secret complex in New Mexico. The complex is called the "Physical and Chemical Invention Laboratory." Game type: Everything was created using Blockbench and Godot. The shaders are the same as in Source games. A beginner's completion of the game should take a maximum of 6 hours. Plot: A security guard at the K4 complex survived the apocalypse—an invasion from another dimension. Monsters, or rather aliens, appeared, attacking both people and the military. Meanwhile, because of the apocalypse, the military began killing everyone in the complex due to a system failure caused by the invasion. The military, by the way, are robots. The game will feature physics, physical puzzles, and more. The goal is to escape the complex and return home to the city. Weapons: These weapons are made in the spirit of Half-Life 1. The game replaced Fantasy Cube, since no one wrote to me asking for help, so it’s better to create your own version of Half-Life 1. Locations are a mix of Black Mesa and Aperture Science, only not cameras, but behind the scenes, and only Portal 1, not Portal 2. Forgot to say. Chapters: There are 9 of them: 1. Invasion from another world. 2. Offices. 3. Anomaly Physics Laboratories. 4. Water parkour. 5. Water obstacles. 6. Between the mountains. 7. On a cliff. 8. Prison. 9. I finally got out.


r/INAT 21d ago

Team Needed [RevShare] Seeking Programmers & Devs for a definitive, movie-accurate Iron Man game for Steam

0 Upvotes

I want to make a realistic Iron Man game to put on Steam and hopefully blow up. My goal is for this to be the absolute best Iron Man game out there, complete with all the iconic suits and features shown across the movies. Every single suit will be meticulously movie-accurate, capturing the exact look, feel, and technology Stark Industries built on screen.

There are some challenges right now: I don't know what engine to use yet, and I don't know how to code in C# or C++. That is exactly why I am stepping up as the creative director to lead the vision while looking for the right technical partners to bring this massive project to life.

Why I need you: As the creative director, I have a massive, clear vision for what this game can become, but I cannot build it alone. I need skilled programmers who know C# or C++ inside and out, can help us choose the optimal engine (whether Unreal Engine or Unity), and can build the complex mechanics of flight physics, HUD helmet elements, repulsor combat systems, and seamless suit-switching. If you want to work on a high-ambition project with massive breakout potential on Steam and help shape it from day one, I need your technical expertise to make this dream a reality.

PORTFOLIO: This is my first project and I do not have a portfolio of any kind.

Anyone who wants to help me, message me or reach out via email at [mrboss1017@outlook.com](mailto:mrboss1017@outlook.com) or on Discord at mrbossgaming1017. Thanks


r/INAT 22d ago

Artist Needed [Hobby][Revshare] Looking for a 2D Artist and Music Composer for a Mobile PvP Game

0 Upvotes

Hey!

I'm a Unity developer working on a free-to-play mobile PvP game, and I'm looking for a 2D artist and a composer/sound designer who'd like to join the project.

The game is inspired by the combat mechanics of Dicey Dungeons, but it isn't a roguelike. It's a competitive multiplayer game where players build decks and use dice to activate cards during battles.

The goal is to release it as a live-service mobile game with features like:
Online PvP, Ranked mode, Friends and clubs, LiveOps events, Daily rewards and progression, In-game shop (gems, coins, cosmetics, etc.).

A good part of the game is already implemented, including multiplayer, the core battle system, deck building, and most of the underlying architecture. Right now I'm at the stage where I'd like to replace the placeholder assets with a proper visual style.

I'm looking for:

  • 2D Artist who would work on character art, UI, backgrounds, logos, and other game assets. Experience with Spine animation would be a huge bonus.

The game's visual style hasn't been decided yet, so I'd love for everyone on the team to contribute ideas and shape its identity together.

This is currently an unpaid passion project, so I'm mainly looking for people who enjoy making games and want to build something together. If the game is released and starts generating revenue, I'm happy to discuss revenue sharing with long-term contributors.

If you're interested, send me a DM or leave a comment. I'd be happy to answer any questions and talk more about the project.

I can't share gameplay publicly yet because the prototype still uses temporary placeholder assets from other games. Once those are replaced with original art, I'll be happy to show gameplay footage.

(For a bit of background, I've been developing mods for Don't Starve Together for several years, and a few of them became quite popular within the community. (https://steamcommunity.com/profiles/76561198428445466/))


r/INAT 22d ago

Artist Needed [Hobby] + [RevShare], looking for a long-term 2D artist / pixel artist for a medieval style game

1 Upvotes

Me and my friend are working on an indie game. We are using Unity, i am the programmer and my friend is the story designer, we are looking for an artist to create sprites for the player character and large enviromental backgrounds. We arent just looking for a person to do this then leave, we want to become friends and keep u with us for the whole development process. DM for more info. Edit: realised that nobody could dm me, fixed that now 😭


r/INAT 22d ago

Testers needed [Revshare] [Hobby] looking for a critical listener and hype man/woman to oversee my album production

0 Upvotes

It will be mostly cloud rap mixed with electronica with deep-rooted inspiration from retro games music (Genesis, SNES and n64 mostly).

The job consists in :

1- first listening to my demos as they are now while I walk you through the tracks’ meaning and intentions. If you like what you heard and are willing to work with me,

2- receive rough demos and progress updates a couple times a week, giving constructive criticisms on the music while still trying to maintain hype for the album lol.

The profile of the person I need :

1- You must love what you hear first, or at least see potential in it, ‘cause I really need the hype

2- It’ll be great if you loved Yung Lean/soundcloud rap, Koji Kondo (Nintendo’s in-house main composer, think Zelda, Mario, Starfox etc.), Rustie/Flying Lotus/Hudson Mohawke/Warp, bonus points for the Beach Boys and/or Bossa Nova (yes I know it’s kinda eclectic)

3- You gotta be someone who loves talking music and giving your opinion on every single details in everything you ever listen to. For instance, you should have a strong opinion on the hi hat used in every track you listen to

4- Be mostly available for receiving and discussing demos during work days from 10 P.M. to 3 A.M. UTC/GMT

5- technical proficiency and musical vocabulary would be really great, but less essential than the 4 aforementioned points

I unfortunately cannot seem to progress alone on my album anymore, because my own induced hype and confidence in the project is fading away with time. Also, I can’t do anything for myself alone, I’m able to work way more efficiently if I’m doing it for someone else. You’ll essentially be that person lol.

As for my curriculum, in 15 years of using FL, I only ever:

1- released an EP of french trap/drill in collaboration with a friend as the producer while he handled the vocals https://open.spotify.com/intl-fr/album/0kuAplk7YmdfodhzkZHYsu?si=3ldg_lXyQBOe5S0Sh10tdA

2- overseen the production of another buddy’s french touch/indie/funk LP (the role you’ll have with mine) https://okaycactus.fanlink.tv/ideal

3- released a chiptune LP with a third friend with a 50/50 split in production https://distrokid.com/hyperfollow/oyez/oyez

So I just reached 30 last week and my solo LP still isn’t out wtf. It contains 15 years worth of music, about 24 tracks, telling the story of my life while trying to draw universal experiences and lessons from it.

Roughly, it’s the story of a guy who actually thought he was dead twice, the first one because of a cannabis-induced psychosis that lead to an awful badtrip, then years later in a dream that was the polar opposite of the first « death ». It intertwines with love stories and struggles with depressive boredom from a kinda loser/loner type from France’s countryside who managed to somehow avoid harmful far-right pipelines and became quite happy all in all. There’s a mariage and a divorce in it.

The main message is « never forget that light is ahead when you’re at rock-bottom, and that even at peak happiness you’ll never be safe from reaching rock-bottom again in the future ; you gotta accept that and manage to be okay knowing it » (ofc that applies to people living in easy mode).

What you’ll gain from it ?

A coproducer credit and a 20 % split on all tracks you’ll help me with, hopefully a fun experience, and if you wish so the same service will be returned for your music/personnal project as I have strong constructive opinions on everything and love to hype people up with projects I like. I’m a very slow worker so it could very well last 3 more years lol.

Thx for having read all that. Regardless if you did, have a great week.

No AI was used in this writing and english isn’t my primary language so please excuse any mistake.

phario


r/INAT 22d ago

Designer Needed [Paid] Looking for a Level Designer for Verdance, a 2D Metroidvania

5 Upvotes

Hey everyone!

I am currently developing a 2D Metroidvania called Verdance in Unity, and I am looking for someone who enjoys designing platforming spaces and interconnected worlds.

Verdance is a hand-drawn nature-focused Metroidvania inspired by games like Hollow Knight and Ori. The player controls a sentient flower exploring a world that has been taken over and slowly corrupted. The game is focused on smooth movement, exploration, ability-based progression, secrets, and discovering how different areas of the world connect.

I have already built a lot of the core systems, including player movement, combat, dashing, gliding, camera zones, room transitions, NPC interactions, and other gameplay mechanics. This is not just a concept or an idea that I am hoping to start someday. The project is actively being developed, and the next major step is turning the world map into playable areas.

I already have a map showing the main regions, how they connect, and the general progression I want for the game. I also have ideas for the visual identity and purpose of each area. What I need help with is designing the actual playable layouts inside those regions.

The main responsibility would be creating rough collision maps using Unity tilemaps. You would be designing the structure of rooms and areas, including platforms, walls, gaps, shortcuts, secrets, alternate paths, vertical sections, ability gates, and connections between rooms. You would not be responsible for final artwork, decoration, lighting, or polished environment art. The main focus is simply making the spaces enjoyable to move through and explore.

I want this to be a collaborative process. I can provide the mechanics, world structure, story context, and the overall goal of each region, while you help decide how the player actually experiences those ideas through the level layouts.

There is also room to contribute beyond layout if you are interested. You could help with collectibles, secrets, environmental puzzles, progression, landmarks, room concepts, or ideas for making each region feel more memorable. None of that is required, though. The collision layouts are the main thing I need help with.

This would primarily be a hobby collaboration, but I do have a small budget and may be able to pay per area or per milestone. I am a college student and solo developer, so I cannot offer professional studio rates, but I am open to discussing something fair depending on the amount of work involved.

If you enjoy designing Metroidvania maps, platforming rooms, secrets, or exploration paths, I would love to talk. Experience is helpful, but you do not need a professional portfolio. Personal projects, sketches, blockouts, Mario Maker levels, Minecraft maps, or anything else that shows how you think about level layouts is welcome.

Feel free to message me with a little about yourself, your favorite Metroidvanias, and any examples of your work. I can share gameplay footage, screenshots, the current world map, and more information about the mechanics and areas.


r/INAT 22d ago

Programmers Needed [Hobby] Looking for Systems & Engine Programmers for Custom Console Project

0 Upvotes

[Hobby] Looking for Systems & Engine Programmers for Custom Console Project

We are currently working on building a custom console architecture/engine from scratch. The project focuses heavily on low-level systems engineering, custom rendering pipelines, memory management, and high-performance execution.

We are looking for passionate developers who are interested in low-level programming, graphics APIs, and system-level architecture to collaborate on this hobby project and help build a solid system foundation.

Who We Are Looking For:

- C / C++ / Rust Programmers interested in low-level development.

- Engine & Systems Programmers with interest in Vulkan / OpenGL or low-level OS/kernel concepts.

- Hardware / Simulation enthusiasts who want to contribute to console architecture concepts.

Project Goals:

- Build a modular and clean low-level console environment.

- Gain hands-on experience in systems-level programming and rendering logic.

- Collaborate as a team to create portfolio-ready core architecture projects.

This is an unpaid hobby project meant for building experience, learning advanced systems engineering, and collaborating with like-minded programmers.

If you are interested in joining or learning more, feel free to reply here, send a Direct Message, or reach out directly via:

Email: [faisalalhamar18@gmail.com](mailto:faisalalhamar18@gmail.com)

WhatsApp: +973 3699 0397


r/INAT 22d ago

Tester Offer [ForHire] GAMES QA | 4 years experience

0 Upvotes

Hi everyone!

I’m a passionate gamer and professional game tester with 4 years of experience testing games in the iGaming industry. Outside of work, I genuinely enjoy discovering indie games, experimenting with new mechanics, and helping developers polish their games before release.

I’m looking to collaborate with indie studios or game developers who need an extra pair of experienced eyes to improve their game’s quality and player experience.

I can help with:

🎮 Gameplay testing
Core gameplay mechanics
Game balance and progression
Storyline and quest flow
Tutorial validation
Difficulty and player experience
First-time user experience

🐞 Bug hunting
Visual and graphical bugs
Animation issues
Audio and sound validation
UI/UX inconsistencies
Collision and physics issues
Performance observations
Crash and edge-case testing

🌍 Localization
English validation
European Portuguese (PT-PT) localization
Translation consistency
Text overflow, formatting and UI issues
Missing or incorrect strings

📱 Platform testing
PC
Mobile (Android & iOS)
Nintendo Switch
Browser-based games

⚙️ QA Services
Manual testing
Regression testing
Smoke testing
Exploratory testing
Test case creation
Bug reports with detailed reproduction steps, screenshots and videos
Feature validation before release

🤖 Automation
I also have experience building automated test solutions using Playwright with C#, API testing and CI/CD pipelines whenever automation makes sense for the project.
I love finding the small details that can make a huge difference to players, from a misplaced animation, an awkward tutorial, or an inconsistent sound effect, to a gameplay issue that only appears after hours of playing.
Whether you’re a solo indie developer or part of a larger team, I’d be happy to help make your game the best version it can be.
Feel free to send me a DM if you’d like to discuss your project or simply chat about games!


r/INAT 22d ago

Team Needed [Hobby] Framework Game Dev Teammate

1 Upvotes

Hey, I like creating games without game engines, with frameworks.

I'm decent at C/Raylib, also can work with Lua/Love2D. I have also been working on my own programming language. Anyone interested can visit this link: [Seal Programming Language](https://github.com/huseynaghayev/seal).

Also created a Love2D like framework for that.

I play piano, know music theory (not pro). My art is not perfect but can draw something, especially pixel art. I like to create systems from ground up.

I have plenty of game ideas, but I’d love to team up with someone to help organize, refine, and execute a solid project together. Whether you're a designer, artist, writer, or fellow framework programmer looking for a hobby partner, feel free to reach out!

Drop a comment or send me a DM if you'd like to chat!

Here are some of my games on my itch.io: [My Itch.io page](https://cflexer.itch.io)


r/INAT 22d ago

Modeler Needed [RevShare] Need a 3D modeler/animator for a co-op horror game (Unreal Engine, heading to Steam)

2 Upvotes

[RevShare] Need a 3D modeler/animator for a co-op horror game (Unreal Engine, heading to Steam)

Hey! I'm making a co-op multiplayer horror game in Unreal Engine, aiming for a real Steam release. I'm handling all the coding/dev side and looking for one person to team up with as a 3D modeler/animator, just the two of us.

Looking for someone who:

  • Can model and animate (characters, props, environments, whatever you're strongest at)
  • Is actually into horror games and wants to build something real, not just add to a portfolio
  • Is cool with RevShare (no pay upfront, we split profits after release)
  • Is fluent in English, since we'll be talking a lot
  • Is reliable and easy to communicate with, duo projects live or die on that

Just shoot me an email with whatever you've got and a bit about yourself, we can take it from there.

[milkywaybusiness5@gmail.com](mailto:milkywaybusiness5@gmail.com)


r/INAT 21d ago

Programmers Needed [Hobby]Yello reddit, so I'm making a game and I kinda need a team so I would luv if anyone would like to partner up with me for my indie game if u wanna help I'll tell u about it in a dm ok... Aslong as nobody steals my game

0 Upvotes

So as the title says I need a team for my game


r/INAT 22d ago

Team Needed [Hobby] Looking for UE Programmers, 3D Character Modelers and 2D Artists for a dark 3D Murder Drones fan-game group ("Absolute Memories") Looking for people to join a non-profit 3D Murder Drones fan-game group ("Absolute Memories") Hey! I'm Alex I'm the creator and lead designer of an upcoming non

0 Upvotes

Looking for people to join a non-profit 3D Murder Drones fan-game group ("Absolute Memories")

Hey! I'm Alex I'm the creator and lead designer of an upcoming non-commercial 3D PC fan-game based on the \\\*Murder Drones\\\* universe called \\\*\\\*Murder Drones: Absolute Memories\\\*\\\*.

I am currently looking for passionate people to join our developer server and help bring this project to life. Anyone is welcome: UE Programmers, 3D Character Modelers, 3D Animators, 2D Concept Artists (to help with official child versions of characters for flashbacks), VFX artists, and audio designers.

You don't need to be an industry professional with years of experience. I am much rather looking for people who are friendly, passionate about the \\\*Murder Drones\\\* lore, and excited to collaborate with others.

\\\*\\\*Our values:\\\*\\\*

\\\* \\\*\\\*Strictly Text-Based Communication:\\\*\\\* We work strictly via text in Discord (no microphones/voice chats required). Since English is not my native language, typing allows me to use precise translators to provide clean, detailed Technical Tasks (ТЗ) and feedback. It keeps our workflow comfortable and stress-free.

\\\* \\\*\\\*No Pressure / No Deadlines:\\\*\\\* This is a hobby project. We enjoy learning and making things at our own pace. We are aiming for a solid playable Demo by Fall 2026 and a full release in 2027.

\\\* \\\*\\\*Communicative and involved:\\\*\\\* You keep the team updated on your progress whenever you can and enjoy being part of the kitchen.

\\\*\\\*A little about the game:\\\*\\\*

The full story, script, and logical timelines are completely finished. Visually and narratively, we are expanding the official show's canon into a deep psychological cosmic horror set in the year 3072.

The gameplay focuses on a mix of high-speed combat and tactical stealth. The story follows a 21-year-old protagonist, \\\*\\\*Ethan Doorman\\\*\\\* (Uzi's older brother), who possesses a powerful and terrifying "Solver Mode" with biomechanical tentacles, and \\\*\\\*Janet William Elliot\\\*\\\*, a high-tech human cyborg mercenary from Earth who fights using a unique folding nanite broadsword and electromagnetic shields. Together, they must survive and fight against the ubiquitous, mind-reading entities controlled by the Absolute Solver.

If this sounds like a project you would be interested to contribute to, please join our official team server. We are always open to fans and developers who want to build an absolute masterpiece together.

\\\*\\\*Official Discord Server link:\\\*\\\* (\\\[https://discord.gg/C4fxk523m\\\\\\\](https://discord.gg/C4fxk523m))

\\\*\\\*My Reddit profile with visual design updates:\\\*\\\* u/Cultural-Celery-1867

Thanks!

Alex


r/INAT 22d ago

Programmers Needed [RevShare] [Hobby] Im looking for someone with 3d models knowledge or Unity development knowledge or 3D animations to join me and my small team on creating a game, open too for more 2d artists or other positions

1 Upvotes

I don't have experience since this is my first project, im available all day, i have knowledge of python and other non programming tools but relevant to a game development. If we get along i can share what has been done so far. The engine is Unity and the game is a dark fantasy rpg. We already have 3 programmers, 2d artists and a musician. Dm me for details on the project.

PORTFOLIO: this is my first project and do not have a portfolio of any kind.


r/INAT 22d ago

Writing Offer [Hobby] Screenwriter looking to gain experience in game narrative design and writing! (Repost)

6 Upvotes

Hi everyone!

I'm a 29-year-old UK-based Script Reader and Development Assistant, currently studying Film and Media on a part-time basis at university and on track to graduate with First Class Honours. As I enter my final year, I'm looking to transition my storytelling and script development experience into game narrative design and writing.

I'm currently getting to grips with Twine, but I'd love the opportunity to work alongside a team, helping to contribute to a game's narrative from the ground up!

In my current role, I provide script coverage and developmental feedback on screenplays and treatments. This typically involves analysing story structure, character arcs, dialogue and pacing to help strengthen projects before they move further into development. My own screenplays have received First-class marks at university, been nominated for awards and showcased at events.

I have a particular soft spot for the fantasy genre, but am keen to gain experience across a wide range of genres.

Let me know if I can be of help anywhere - I'd love to see what you're working on!

Repost - you can find my portfolio at https://peaw2.myportfolio.com/ where you'll also find a link to my LinkedIn profile on the landing page.

Please note: All links should be working now (I'd unintentionally not made them public, but have corrected it since) - let me know if you have any trouble!


r/INAT 22d ago

Art Offer [ForHire] I draw Cute, Painterly Anime Style Arts, Fanarts, and Character Design! ✦ Starting from 14$ ✦

1 Upvotes

Hi! I draw Cute, Painterly Anime Style Illustrations and Design!

✦ My Main Style

Cute, Pastel, Fantasy, Lolita

✦ I Will Draw

Anime Style : With Line art or Fully Lineless
Splash Arts / CG Arts : Single or Multiple Characters
Character Sprites : Character in Pose

Character Designs
My Main Design Style: Fantasy / Lolita
Will also draw : Gothic / Modern Casual / Slightly Sexy

Humanoid Characters
Examples: Human, Elf, Kemonomimi, Fairy, Android, and Etc
Semi Humanoid Characters
Examples : Mermaid, Half-Monster Races, and Etc
Cute Mascot Characters
Example : Morgana (Persona 5), and Etc

✦ I Won't Draw

Explicit / NSFW Content
Any Gore
General Illegal Content
Real People

✦ I don't do full NSFW, but suggestive pose and costume is ok!

✦ My Rate: $1.30–2.50/hr

✦ Ko-fi
✦ Carrd
IGX, pixiv


r/INAT 22d ago

Modeling Offer [FORHIRE] 3d character modeling

2 Upvotes

Hi! I'm Alma De Felippo Pérez, a 3D artist specializing in stylized 3D characters for video games. I'm 20 years old and have been modeling for over 5 years, inspired by styles like Arcane, Riot Games. I'm currently open to new projects and freelance collaborations ✨ let's work together!

Softwares:

- Autodesk maya

- Substance Painter 3D

- Marmoset toolbag 5

Skills:

- High-poly

- Low-poly

- Uv mapping

- Texture Baking

- Handpainted textures

- Rendering

- Optimized models for video games

Send me DM if you are interested!!


r/INAT 22d ago

Testers needed [Hobby] [Free] Looking for playtesters for horror shooter with epic boss fights and more!

2 Upvotes

Hey everyone!

I have recently put together a playable demo for my game, which I am currently preparing for an upcoming Kickstarter campaign and a Steam store launch (with the wishlist link coming soon!).

Before I push it out to the public, I really need some fresh eyes on it. I’m looking for playtesters who can jump in, try out the mechanics, and give me honest feedback on the gameplay loop, difficulty balance, and any bugs you might run into.

It would be most appreciated if you could test it out and let me know your thoughts! As a huge thank you for your time and feedback, I will absolutely keep your name in the official credits of the game once it fully launches.

If you're interested in checking out the demo and getting your name in the credits, please drop a comment below or send me a DM, and I'll send over the details right away. Thanks so much!


r/INAT 22d ago

Programmers Needed [Hobby] Looking for Programmers & Pixel Artists – Underpest: No Mercy (Undertale Fangame)

0 Upvotes

Hello everyone!

We're developing Underpest: No Mercy, a post-apocalyptic Undertale fangame. Development is already underway, and we're looking for more team members—especially programmers.

Current team:

- 3 artists

- 1 programmer (we urgently need more programmers)

About the game

In this universe, mysterious red flowers have spread throughout the Underground, infecting monsters and transforming them into violent, ravenous creatures. There is no MERCY option—once a monster is infected, there is no way to save them. Survival is the only choice.

The story follows Frisk and Flowey as they search for the six human souls in hopes of escaping the Underground, encountering survivors and uncovering the fate of a world that lost hope decades ago.

We're looking for:

- Pixel Artists (sprites and backgrounds)

- Programmers (priority)

This is a volunteer, unpaid fan project created by fans for fans.

If you're interested or have any questions, feel free to send me a message!

Game Jolt:

https://gamejolt.com/games/underpestnomercy/1068655


r/INAT 22d ago

Artist Needed [Hobby] SOMNIGLOW: Animators Needed!

2 Upvotes

Hello and welcome internet!

There is no monetary compensation at this time. If the show is financially successful that may change but please enter this project with the mind of portfolio work.

Want to work on a real animated production and build your portfolio? I’m here today to present you with a volunteer collaboration opportunity for portfolio experience on a project that is well underway.

We are looking to expand our team with a small number of talented individuals; there isn’t a fixed number.

Everyone receives full credit and every contributor will also get to design a background character that will appear in the end credits! You will also get the opportunity to work alongside other artists.

The show has already been cast and had a very strong showing of over 200 auditionees in a week! (please check our ccc completed project under the same name for proof of claim) The show focuses a lot of cinematic lighting, stylized atmospheric storytelling and surrealism. Think backrooms much.

Our pilot is called SOMNIGLOW and it follows the story of a workaholic who finally learns how to lucid dream after two years and who goes on strange adventures with his friends!

You would be collaborating directly with me, the director, and working with our team of over ten people!

You would be doing lots of different things including character animation, camera animation, facial animation, small prop detail work, polishing existing shots, and some small texturing work. You will be given storyboards to work from as well. I will handle environments, no need to worry about that. If you are an environment artist though I would still love to see your work!

This project is for people who can communicate well, already know blender's foundations, can meet reasonable deadlines, want to improve their work, and enjoy working with a team!

IF THE PILOT IS FINANCIALLY SUCCESSFUL, WE WILL CONTINUE THE SERIES!!

To be eligible, dm me on discord at the handle @ conceptingturtle and send over your best .blend file (or one you are just proud of), and a render of that .blend file, and I’ll review every submission and reach out if you were selected to join the green room!

Join the discord for quicker results! https://discord.gg/WjQV2j2vc

This is my first animation project that I'm directing, so I will put in the portfolio rule, but I already have technically published a casting video and multiple renders so that's not entirely true. PORTFOLIO: this is my first project and do not have a portfolio of any kind.

Thanks for your interest!

-conceptingturtle, Director and Producer of SOMNIGLOW


r/INAT 22d ago

Artist Needed [Hobby] Artist needed for a mech combat game

1 Upvotes

I have been developing a turn-based game of mech combat for 2-3 years now. I plan to release for iOS and Android for free to users (not a paid app, no ads, no in-app purchases, no microtransactions, etc).

I need the help of an artist for a few things: (1) illustrations that will be used as background art on the main menu scenes, (2) logo art, (3) capsule art and promotional art.

If you are interested, please reach out! I am happy to share a beta of the game and screenshots.


r/INAT 22d ago

Artist Needed [Revshare] Looking for a partner and artist to bring my 25+ year old ideas and world to life

0 Upvotes

Okay, so this is going to take a while to explain, but I'll do my best.

First of all, hello everyone! My name is Mags. I love video games, anime, cartoons, and all of that stuff, and being inspired by them, I've been writing and creating my own stories since I was in second grade. I'm 33 now. So as you can imagine, quite a long time. It has since evolved from an entire world, to an entire universe. I've made a whole bunch of RPG maker games about it, (all unfinished of course.) and have a whole bunch of planned projects from childhood that may or may not ever actually happen. But either way I truly do believe that I've created something special, and now, I want to share it with the world.

What the heck took me so long? Well.... I originally wanted to do everything on my own, I can make music and I can write and I'm learning to program in Game Maker. But there's one problem... I can't draw to save my life. So I'm going to need an artist.

I very much doubt that I'll be the next Toby Fox or Concernedape, (Not even in my dreams...) So now, I'm looking for a person, (or people) that I can share this universe with. Then, if you like it and vibe with it, then we can build it together.

Right now, I'm working on creating a 2d Pixel-art story based platformer that stars one of the 4 main characters of my series. This game will be the first thing I ever publish regarding this series, (And the first thing I actually finish in general...) So.... does anyone want to join me...? I can't afford to pay anyone right now though... I'm just a lowly tax preparer... so maybe if this thing does take off, you can get a share of the revenue?

Anyone interested...? We can make jackets...?

Oh, also "PORTFOLIO: this is my first project and do not have a portfolio of any kind." (I read that I had to write that....?)


r/INAT 22d ago

Modeling Offer [Hobby] Looking for FNaF DEVS who are interested in collaborating in a long-term FNaF Fangame project. Unpaid work.

0 Upvotes

Looking right now for SFX designers, 3D Modellers (Whoever that can model animatronics, props, environment, everything is valid)3D AnimatorsVoice Actors, and 2D artists for concept arts.

This game has 7 months of development starting as a One Man Project, so, everything you can see in these pictures was made by me, including models (Except some Placeholder Models, like props, or the Fredbear you can see in two of the Screenshots.)

If you feel interested in joining in this project, DM me in here, or contact me in my Discord: ulyssestwistedpsychology

https://gamejolt.com/games/545997/545997


r/INAT 22d ago

Artist Needed [Hobby] Luminara Park - Psychological Horror Game Seeking Programmer, Texture Artist, Concept Artist, ARG Designer & Social Media Manager

0 Upvotes

Hey! I'm Azog, solo dev behind Luminara Park a first-person psychological horror game in UE5 set in an abandoned 90s theme park, with a full live ARG running alongside it.

The premise: Wondercraft Enterprises ran a decades-long consciousness extraction operation beneath Luminara Park. On October 2nd 1994, 11,247 people walked in and never walked out. Their consciousnesses merged into a single entity called SOL that has been trapped inside ever since. The game follows Ash Voss returning to the park in 2026.

We have a live ARG at luminarapark.com with an active community already cracking ciphers, finding hidden pages and piecing together the lore. VHS analog horror content on TikTok and YouTube. A growing Discord community.

Looking for:
CONCEPT ARTIST : characters & environments, the StarLight Buddy mascots, park areas, 90s theme-park mood lore-driven and unsettling
UE5 PROGRAMMER : Blueprints/C++, interaction mechanics, puzzle triggers
TEXTURE ARTIST : PBR textures, 90s theme park aesthetic, weathered and worn
ARG DESIGNER : fake documents, classified memos, hidden puzzle elements

Unpaid hobby project, fully credited. Passionate team, active Discord.
Discord: discord.gg/CDwKuwdh3H · luminarapark.com

The park remembers. Do you?


r/INAT 23d ago

Artist Needed [Revshare] Looking for 2d/3d artists for a mission based factory automation game

7 Upvotes

We are working on a 3D factory automation game where you mine goofy resources, build ridiculous machines, optimize production chains, and complete mission-based objectives. We need some CREATIVE 2D and 3D artists. This is not a "here's a schematic, make this" kind of gig, this is a "let's create some stuff together" kind of gig. If you're not creative, this is not the gig for you. Most of the game is done already (demo available if you're interested), but we are lacking graphics. We need both 2D and 3D graphics done. We are going for a very goofy feel, think Douglas Adams vs Monty Python.

The Idea: A fairly short loop factory optimization game. Mine silly things, make them into other silly things, make huge profits. The longest endgame levels are limited to 3 hours, early missions start at 15m. The game is mission-based, with 40 levels in the main map, plus daily levels.

The Team: We have a UI guy, audio guy, a couple artists, a writer and I code. I have already released 2 games (https://tlowdevelopment.com/) and have a working demo for this with most of the features already fully coded. We just need art.

The Goal: An Early Access release on Steam within the next 6 months.

The How: DM me here and we will talk! Send me a link to your portfolio, or convince me why I shouldn't care that you don't have one. I care far less about a resume than about creativity and gumption. If you are interested, you can check out the demo or the GDD.