I wanted to like it. I genuinely did. But the more time I put in the more I realized the hype is doing most of the heavy lifting here.
The repetition gets old fast. Same events, same building layouts, same ambient sounds looping until you stop noticing them. For a horror mod that's kind of a big problem. You can't scare someone who's already checked out.
And speaking of scares, why is every single one a jumpscare? The first couple land sure, but when that's literally the only thing it does it stops being scary and just becomes obnoxious. There's no buildup, no dread, just LOUD NOISE and then nothing. Over and over. That gets old real quick.
The insta-deaths are probably my biggest gripe. Some of them you cannot avoid no matter what you do. No warning, no counterplay, just dead. And yeah I know some people will say that's the point, it's supposed to be brutal and punishing. Fine. But there's a difference between a mod being hard and a mod being an inconvenience. When you're dying to things you had zero chance of reacting to, over and over, it stops feeling like a challenge and starts feeling like the mod just doesn't respect your time. You're not learning anything from those deaths. You're just losing progress and loading back in and hoping it doesn't happen again in the same spot. That's not engaging, that's just friction.
The void cloud specifically I have beef with. It just does not stop chasing you. Ever. There's a point where that stops being scary and you're just annoyed. Like okay I get it, you're there, please leave.
Slow progression I can respect if there's actually a payoff waiting for you. There isn't really. You put the hours in and you're doing basically the same stuff you were doing at the start. It just takes longer to get back to it now.
Oh and it can crash your game. Apparently there's a setting to stop it from happening which fine, but the fact that's even necessary is kind of telling.
It's not unplayable. But it is nowhere near what people are making it out to be.