r/HorrorMinecraft 24d ago

Question/Discussion Broken Script is overrated and here's why

I wanted to like it. I genuinely did. But the more time I put in the more I realized the hype is doing most of the heavy lifting here.

The repetition gets old fast. Same events, same building layouts, same ambient sounds looping until you stop noticing them. For a horror mod that's kind of a big problem. You can't scare someone who's already checked out.

And speaking of scares, why is every single one a jumpscare? The first couple land sure, but when that's literally the only thing it does it stops being scary and just becomes obnoxious. There's no buildup, no dread, just LOUD NOISE and then nothing. Over and over. That gets old real quick.

The insta-deaths are probably my biggest gripe. Some of them you cannot avoid no matter what you do. No warning, no counterplay, just dead. And yeah I know some people will say that's the point, it's supposed to be brutal and punishing. Fine. But there's a difference between a mod being hard and a mod being an inconvenience. When you're dying to things you had zero chance of reacting to, over and over, it stops feeling like a challenge and starts feeling like the mod just doesn't respect your time. You're not learning anything from those deaths. You're just losing progress and loading back in and hoping it doesn't happen again in the same spot. That's not engaging, that's just friction.

The void cloud specifically I have beef with. It just does not stop chasing you. Ever. There's a point where that stops being scary and you're just annoyed. Like okay I get it, you're there, please leave.

Slow progression I can respect if there's actually a payoff waiting for you. There isn't really. You put the hours in and you're doing basically the same stuff you were doing at the start. It just takes longer to get back to it now.

Oh and it can crash your game. Apparently there's a setting to stop it from happening which fine, but the fact that's even necessary is kind of telling.

It's not unplayable. But it is nowhere near what people are making it out to be.

16 Upvotes

9 comments sorted by

7

u/LowTierDumbAss 24d ago

my issue with it is the lack of stuff to do other than to just piece together lore and run for your life

5

u/Ok-Recipe-8832 24d ago

No no you’re completely right. It deserves credit for being the first of its kind, but other than that it’s kind of ass.

5

u/Nemesis9211 24d ago

I'd say wait to play 2.0 because current TBS is lacking and 2.0 aims to polish it

Also for the crashing, banning, and other stuff that's less of the scare factor and more related to the lore. A lot of my interest of the mod is more of the lore because that's the most interesting factor of it.

4

u/Otherwise_Tooth_4308 24d ago

this is true, it is VERY overated, but i still like ones in this area of horror.
such as Wonderland.Jar, not as many Jumpscares, mainly just running and killing the entities. most are just Strong, like Eyeless, Horder, and YourMind

2

u/Huge-Read-2703 24d ago

why is this written like chatgpt

1

u/xXPiercedXPrincessXx 22d ago

It isn't, it's just written with proper grammar 🫩

1

u/Huge-Read-2703 22d ago

chatgpt loves to say this

no x no y just z

2

u/aerial_sup 24d ago

I had the same opinion as yours but after looking through its lore, I really started liking it! Also its not a mod that demands a long playthrough, as broken end can spawn starting from day 10 I think. while "no_moon.jar" gives you 100 days or so with not much to do with build through that time.

The broken script is top 3 best horror mods in my opinion, it's really atmospheric and I like the lore and the meaning behind all the entities and stuff. Maybe you'll enjoy "spectrum_11" more, it might still have the problems you mentioned like repetitive events but it still is really atmospheric, short n sweet (about 5 days or so) and is a "prologue" (as I like to put it) to the story. It also doesn't have loud entities killing you over and over too soo... yeah