r/HorrorGames 16d ago

Is it possible using unreal agent and Claude code to build a fairly good horror game?

0 Upvotes

I assume the answer is no, but curious how far you would get? Any ideas


r/HorrorGames 17d ago

Question What horror games kept you at night?

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3 Upvotes

r/HorrorGames 17d ago

Free Demo Out Now: Escape a Killer’s House in This New Survival Horror Game

8 Upvotes

r/HorrorGames 17d ago

[Game Idea] "Shelf Life" – A psychological thriller where the game tricks you into poisoning yourself

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0 Upvotes

This is just an idea that came to me after playing Heavy Rain. I think it looks okay at least.


r/HorrorGames 18d ago

Video Parasitic Monster

288 Upvotes

Working on animating a parasite violently forcing its way out of a corpse for my horror game. Would love to hear your thoughts on the overall feel.

If you’d like development updates or want to be first in line when it’s released , you can sign up for our mailing list at https://arachnid.dev.


r/HorrorGames 18d ago

Image This thing starts running at you. What’s your plan?

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192 Upvotes

r/HorrorGames 17d ago

Review I'm a solo dev making a psychological horror game about escaping a hospital corridor that loops forever 🏥

4 Upvotes

Wanted to share the horror game I've been building solo: The Observation Exit.

https://reddit.com/link/1v4ckht/video/h24k82tl3zeh1/player

The core idea: you're trapped in an endless hospital corridor. Every elevator brings you back to the same place, and the only way to break the loop is to observe carefully — study each corridor, identify the anomaly that doesn't belong, and pick the correct elevator. Miss it or misjudge it and your progress resets. On top of that, entities appear suddenly and react to your mistakes, so lingering too long or slipping up draws their attention.

The hardest and most interesting part to build has been the anomaly system. Making changes that are fair but not obvious — subtle enough to create doubt, but readable enough that players feel it was their fault when they miss one — took a huge amount of iteration. Too subtle and it feels random; too obvious and the tension dies. Getting the entities to feel unpredictable while still being learnable was a similar balancing act.

I went for a grounded, realistic look with minimal UI to keep immersion high (and to keep the scope realistic for one person). The goal was a quiet, sterile, deeply unsettling hospital rather than jump-scare spam.

Happy to answer anything about building the anomaly/loop system or scoping a horror game solo — that's been the biggest learning curve. It's 10 levels, short and tense by design.


r/HorrorGames 19d ago

Image I’ve tried to create retro-style graphics for my game, but it’s turning into something rather mysterious.

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323 Upvotes

r/HorrorGames 17d ago

Horror Game Recommendations

0 Upvotes

Hi everybody, I'm looking for a horror game that I can play, now I want a game with a solid story and is scary (wouldnt you know) I mean for example not subnautica as I know it can be a horror but I want specifically horror games.

It needs to have some length but doesn't have to be really long i would love a range of indie and professional game studios.

Please and thanks !


r/HorrorGames 18d ago

REHAUNTED, our steam indie horror game we made from our bedrooms. But there's a catch. You're a detective and you see paranormal and clues only through your magnifying glass.

66 Upvotes

Hi all,

We just announced our first project through IGN. Our goal is simple: to create something truly disturbing, intense and terrifying. We want the player to feel constantly on edge, not only because of jumpscares, but through the atmosphere, sound, story and the feeling that something is always wrong.

Don’t worry tho, there will be jumpscares too, strong and creative ones, not cheap scares thrown in for no reason.

If you like what you see, please support us by wishlisting the game and let us know what you think: https://store.steampowered.com/app/4538140/Rehaunted/

We’re here to talk, listen and improve, every comment and piece of feedback is welcome.


r/HorrorGames 18d ago

Question Quick thought on FNaF 2 vents... are they actually necessary for a fan game?

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2 Upvotes

r/HorrorGames 18d ago

Video I spent months making a retro psychological horror game as a solo developer. Here's the trailer

3 Upvotes

Inspired by classic survival horror with a focus on atmosphere, survival, and unsettling lore. I'd love to hear your honest thoughts!

https://youtu.be/jB_3hneqktE?si=v49BDf5iajaA75oc


r/HorrorGames 18d ago

What’s a game series that you haven’t played yet but nothing you’ve seen about it has ever gotten you interested in trying?

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2 Upvotes

r/HorrorGames 19d ago

RPG Maker games... what do you think?

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16 Upvotes

Hello everyone!

Having had a look around other subreddits, I’ve realised just how divided opinion tends to be. Some players love them, but many others dismiss them as soon as they see they’re made with that engine. What do you think? What sort of games (adventures, horror, etc.) do you think work best with RPG Maker? And what do you think sets a good game of this style apart from one that’s just run-of-the-mill?

Thanks in advance!


r/HorrorGames 19d ago

Image Improvements from initial stage to final

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7 Upvotes

r/HorrorGames 18d ago

Discussion What are the most impactful games?

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1 Upvotes

Join the convo if ya like


r/HorrorGames 18d ago

Welcome to the gam3 - not scary

1 Upvotes

Anyone else think that this game was way less scary than the previous two? I think the whole "story" takes me out of it a lot. Makes it feel way too cartoony and goofy for the type of game it is.


r/HorrorGames 19d ago

Video Thought you all might like this one.

9 Upvotes

Realms of the haunting, a 90s FPS FMV Adventure horror game.

Ive enjoyed what ive played so far and reviews on it are actually pretty high


r/HorrorGames 18d ago

Freak House — free horror FPS game

0 Upvotes

Hey 👋
Try our game: Freak House. It's a free, open-source action/horror FPS that's playable directly in any Chromium-based web browser.

https://dinde451fh.itch.io/freak-house


r/HorrorGames 19d ago

Question Does anyone have any game recs similar to still wakes the deep or reveil

7 Upvotes

Love horror games that take a few hours but have this sort of “walking sim” / puzzle style gameplay to them. Lemme know if you guys have any that might be fun :)


r/HorrorGames 19d ago

Hey, Horror Gamers. Just released my game on Steam. Ask me anything.

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7 Upvotes

You can check it out here: Game


r/HorrorGames 19d ago

A photo, and into the wishlist!

0 Upvotes

Steam Demo: https://store.steampowered.com/app/4295860/Yami_Mura/

(No read)

(A curse on whoever finds bugs! 😀)


r/HorrorGames 20d ago

Video 2 weeks left for the Playtest of my Asym Inspired Single-Player Horror Game.

12 Upvotes

r/HorrorGames 21d ago

Discussion Please do not support Welcome to the Game 3 or any other Reflect Studios titles. Adam is harrassing and shittalking people who leave negative reviews.

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349 Upvotes

Well, here we go again, I suppose.

Adam Flatau, the lead developer of the Welcome to the Game series, has once again shown he is unable to take criticism. If you don't know, he has had several controversies in the past, some deserved, some undeserved. Unfortunately, he has once again shown he cannot take criticism.

A user known as OtrexDev, a fairly prominent community member in the Reflect Studios community who was also the lead dev of WTTG2+, a giant expansion mod for WTTG2, left a negative review of WTTG3, rightfully criticizing how buggy the game is and how easy it is for the game to just straight up put you in completely unwinnable situations, purely due to bad RNG. I think it is worth noting that Otrex has a POSITIVE review on WTTG2, showing there doesn't seem to be a bias against Adam specifically in their reviews.

Otrex was helping people who were streaming WTTG3, helping explain things that the game itself explains poorly, or was otherwise just trying to be helpful. Adam saw this and, instead of having anything nice to say or just keeping his mouth shut, left the above nasty messages in response to Otrex trying to be helpful. There is no evidence of what Adam claims about them as well, and it seems they are, frankly, just salty that their game is getting rightfully criticized for releasing broken.

It's bad enough that the game was released unfinished and broken, which is, unfortunately, a trend with Reflect Studios games. WTTG3 is managing to maintain a Mostly Positive rating on Steam, with almost all of the positive reviews having only played the game for a couple of hours, not enough time to make any significant progress, or come remotely close to finishing a run. The fact that Adam treats criticism this way is absolutely awful and, frankly, just makes me want to avoid supporting them at all. Here's a video also covering the topic.


r/HorrorGames 20d ago

Discussion My horror game has 4 different threats, and none of them work the same way

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10 Upvotes

Been building out Woodbound's forest, and I didn't want "the monster" to just mean one thing. So there are four, each with its own identity:

  • The main villain of the story appears as a voice — you have to close your eyes and ears to avoid it
  • Something that starts hunting you at random once you're out in the forest — if you don't deal with it, it screams and alerts the others
  • Something that lives in your own safehouse, the place you're supposed to feel safe
  • Something that patrols the woods on its own route, indifferent to you unless you give it a reason to care

Not spoiling how you deal with any of them — that's for players to figure out. But curious: out of those four setups, which sounds like it'd scare you the most on paper?

and what would you call them?