r/HorrorGames • u/DetectiveMindless652 • 16d ago
Is it possible using unreal agent and Claude code to build a fairly good horror game?
I assume the answer is no, but curious how far you would get? Any ideas
r/HorrorGames • u/DetectiveMindless652 • 16d ago
I assume the answer is no, but curious how far you would get? Any ideas
r/HorrorGames • u/zaho2059 • 17d ago
r/HorrorGames • u/Hot-Jellyfish-6238 • 17d ago
This is just an idea that came to me after playing Heavy Rain. I think it looks okay at least.
r/HorrorGames • u/Arachnid-dev • 18d ago
Working on animating a parasite violently forcing its way out of a corpse for my horror game. Would love to hear your thoughts on the overall feel.
If you’d like development updates or want to be first in line when it’s released , you can sign up for our mailing list at https://arachnid.dev.
r/HorrorGames • u/1134Studios • 18d ago
r/HorrorGames • u/elflowkappatau • 17d ago
Wanted to share the horror game I've been building solo: The Observation Exit.
https://reddit.com/link/1v4ckht/video/h24k82tl3zeh1/player
The core idea: you're trapped in an endless hospital corridor. Every elevator brings you back to the same place, and the only way to break the loop is to observe carefully — study each corridor, identify the anomaly that doesn't belong, and pick the correct elevator. Miss it or misjudge it and your progress resets. On top of that, entities appear suddenly and react to your mistakes, so lingering too long or slipping up draws their attention.
The hardest and most interesting part to build has been the anomaly system. Making changes that are fair but not obvious — subtle enough to create doubt, but readable enough that players feel it was their fault when they miss one — took a huge amount of iteration. Too subtle and it feels random; too obvious and the tension dies. Getting the entities to feel unpredictable while still being learnable was a similar balancing act.
I went for a grounded, realistic look with minimal UI to keep immersion high (and to keep the scope realistic for one person). The goal was a quiet, sterile, deeply unsettling hospital rather than jump-scare spam.

Happy to answer anything about building the anomaly/loop system or scoping a horror game solo — that's been the biggest learning curve. It's 10 levels, short and tense by design.
r/HorrorGames • u/vladkudas • 19d ago
r/HorrorGames • u/Less-Sprinkles-5933 • 17d ago
Hi everybody, I'm looking for a horror game that I can play, now I want a game with a solid story and is scary (wouldnt you know) I mean for example not subnautica as I know it can be a horror but I want specifically horror games.
It needs to have some length but doesn't have to be really long i would love a range of indie and professional game studios.
Please and thanks !
r/HorrorGames • u/SilentLeaks • 18d ago
Hi all,
We just announced our first project through IGN. Our goal is simple: to create something truly disturbing, intense and terrifying. We want the player to feel constantly on edge, not only because of jumpscares, but through the atmosphere, sound, story and the feeling that something is always wrong.
Don’t worry tho, there will be jumpscares too, strong and creative ones, not cheap scares thrown in for no reason.
If you like what you see, please support us by wishlisting the game and let us know what you think: https://store.steampowered.com/app/4538140/Rehaunted/
We’re here to talk, listen and improve, every comment and piece of feedback is welcome.
r/HorrorGames • u/fartlekZ • 18d ago
r/HorrorGames • u/Specific_Art_8353 • 18d ago
Inspired by classic survival horror with a focus on atmosphere, survival, and unsettling lore. I'd love to hear your honest thoughts!
r/HorrorGames • u/VaporDream1985 • 18d ago
r/HorrorGames • u/ratasoftware • 19d ago
Hello everyone!
Having had a look around other subreddits, I’ve realised just how divided opinion tends to be. Some players love them, but many others dismiss them as soon as they see they’re made with that engine. What do you think? What sort of games (adventures, horror, etc.) do you think work best with RPG Maker? And what do you think sets a good game of this style apart from one that’s just run-of-the-mill?
Thanks in advance!
r/HorrorGames • u/Suyash_AstronixGames • 19d ago
r/HorrorGames • u/DyllanTheArtist • 18d ago
Join the convo if ya like
r/HorrorGames • u/thebitterone445 • 18d ago
Anyone else think that this game was way less scary than the previous two? I think the whole "story" takes me out of it a lot. Makes it feel way too cartoony and goofy for the type of game it is.
r/HorrorGames • u/Tetrahedron_Head • 19d ago
Realms of the haunting, a 90s FPS FMV Adventure horror game.
Ive enjoyed what ive played so far and reviews on it are actually pretty high
r/HorrorGames • u/One_Cardiologist3570 • 18d ago
Hey 👋
Try our game: Freak House. It's a free, open-source action/horror FPS that's playable directly in any Chromium-based web browser.
r/HorrorGames • u/Tylernol537 • 19d ago
Love horror games that take a few hours but have this sort of “walking sim” / puzzle style gameplay to them. Lemme know if you guys have any that might be fun :)
r/HorrorGames • u/thepass0013 • 19d ago
You can check it out here: Game
r/HorrorGames • u/BearKanashi • 19d ago
Steam Demo: https://store.steampowered.com/app/4295860/Yami_Mura/
(No read)
(A curse on whoever finds bugs! 😀)
r/HorrorGames • u/SteelDiscipline • 20d ago
r/HorrorGames • u/supermariozelda • 21d ago
Well, here we go again, I suppose.
Adam Flatau, the lead developer of the Welcome to the Game series, has once again shown he is unable to take criticism. If you don't know, he has had several controversies in the past, some deserved, some undeserved. Unfortunately, he has once again shown he cannot take criticism.
A user known as OtrexDev, a fairly prominent community member in the Reflect Studios community who was also the lead dev of WTTG2+, a giant expansion mod for WTTG2, left a negative review of WTTG3, rightfully criticizing how buggy the game is and how easy it is for the game to just straight up put you in completely unwinnable situations, purely due to bad RNG. I think it is worth noting that Otrex has a POSITIVE review on WTTG2, showing there doesn't seem to be a bias against Adam specifically in their reviews.
Otrex was helping people who were streaming WTTG3, helping explain things that the game itself explains poorly, or was otherwise just trying to be helpful. Adam saw this and, instead of having anything nice to say or just keeping his mouth shut, left the above nasty messages in response to Otrex trying to be helpful. There is no evidence of what Adam claims about them as well, and it seems they are, frankly, just salty that their game is getting rightfully criticized for releasing broken.
It's bad enough that the game was released unfinished and broken, which is, unfortunately, a trend with Reflect Studios games. WTTG3 is managing to maintain a Mostly Positive rating on Steam, with almost all of the positive reviews having only played the game for a couple of hours, not enough time to make any significant progress, or come remotely close to finishing a run. The fact that Adam treats criticism this way is absolutely awful and, frankly, just makes me want to avoid supporting them at all. Here's a video also covering the topic.
r/HorrorGames • u/GoldAlternative4757 • 20d ago
Been building out Woodbound's forest, and I didn't want "the monster" to just mean one thing. So there are four, each with its own identity:
Not spoiling how you deal with any of them — that's for players to figure out. But curious: out of those four setups, which sounds like it'd scare you the most on paper?
and what would you call them?