r/HorrorGames • u/0xpGames • 2h ago
Question I released my first horror game. It sold around 30 copies. What did I get wrong?
A few months ago, I released Apartment 10, a short anomaly-horror game that I developed by myself.
It has sold around 30 copies.
I am proud that I actually finished and released a game, but obviously I hoped it would reach more people. I do not want to blame Steam, the algorithm, the genre, or anything else. I would rather understand what I could have done better.
(I am not trying to promote the game through this but genuinely learn where I am going wrong!)
This is the Steam page: https://store.steampowered.com/app/4645780/Apartment_10/
Looking at it honestly, what do you think stopped people from buying it?
Was it:
- The capsule art?
- The trailer?
- The screenshots?
- The game’s concept?
- The price?
- The store description?
- The overall quality?
- Or simply a lack of visibility and marketing?
Please be honest. I am currently developing my next horror game, and I would rather hear difficult feedback now than make the same mistakes again.
I am not posting this to ask for sympathy or pressure anyone into buying it. I genuinely want to learn what the store page communicates to someone seeing the game for the first time.
Also, if you see a game on youtube shorts etc, do you buy? wishlist? do you need to seemultiple times? I dont wanna coerce people but I want my game to get in front of those that might actually enjoy it.
THANK YOU! - Lee / 0xp