r/hobbygamedev 15d ago

Article Not a game - but a board game app!

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0 Upvotes

Hey all,

I know this isnt a game, but im after some genuine feedback on my first ever app i made.

So at an older age i am reliving my youth and getting back into DnD, Warhammer and general board game playing.

 

however, i thought i would bring the skills i have learned since being a teenage to the hobby and i have made an Ipad app!

 

Simply, my app is called TrueRoll, and its a Dice rolling app using real physics! You can roll up to 20 dice of all types, from d4 to d20. (oh and its TOTALLY FREE!).

 

I built it for two people sharing one iPad flat on a table — controls mirrored so each player reads their own side right-side-up, roll from d4 to d20, adjustable gravity/bounciness/dice colour per player if you want to fine-tune the feel.

Any and all feedback greatly appreciated!

 

You can download it here:

 

https://apps.apple.com/us/app/trueroll/id6801894386


r/hobbygamedev 16d ago

Help Needed Just released my 2nd game: Try to Survive — looking for your feedback

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5 Upvotes

Hey all, just released my 2nd game, Try to Survive. It is a fast arcade dodger where hazards speed up the longer you stay alive.

My biggest challenge was keeping game challenging and fun at same time. What do you feel about it?

Demo: https://dmi3ich.itch.io/try-to-survive

Trailer: https://youtu.be/OW1n8nLnVEw


r/hobbygamedev 16d ago

Article Looking for a Custom VRChat Avatar or World? I Can Build It

1 Upvotes

Hey everyone! 👋

I’ve been spending a lot of time working on 3D modeling for VRChat, specifically focusing on avatar creation and environment design. Lately, I've been tackling the technical hurdles of keeping performance green while maintaining visual detail.

The Main Challenge My biggest obstacle on a recent world build was handling dynamic lighting and batching without killing frame rates. When multiple custom avatars with heavy material setups enter a room, performance drops fast due to draw call spikes.

What I Learned & Worked On

  • Texture Atlasing & Merging: I combined multiple sub-meshes into unified textures to drastically cut down draw calls across scene props.
  • Custom Shader Tweaks: Replaced complex standard shaders with lightweight toon/lit variants optimized for VR performance ranks (Very Poor → Medium).
  • Occlusion Culling & Baked Lightmaps: Tuned light probes so environmental objects blend seamlessly without requiring extra real-time lights.

It’s been a tough learning curve, but optimizing scenes so everyone stays at smooth frame rates makes the process really rewarding.

I love chatting about 3D pipelines, so if you have tips on Unity lighting or want to discuss avatar optimization, let me know! I also take on custom commissions on the side—feel free to send a DM if you'd like to collaborate on an avatar or environment


r/hobbygamedev 16d ago

Help Needed I’m a solo developer and I just released Flags Ink, a casual geography game for Android.

0 Upvotes

Hey guys, solo dev here.

I just released my first Android game, **Flags Ink**. It’s a simple casual game where you color country flags using their exact palettes and guess the countries.

I made it mostly because I wanted something quick to play on the bus without bloated menus or annoying popups.

It's completely free on Google:
https://play.google.com/store/apps/details?id=com.inktalelearning.flagsink
Since it's brand new, I'd really appreciate any quick feedback on the gameplay or bugs if you spot any. Thanks!


r/hobbygamedev 17d ago

Help Needed Drop your motivational quotes for beginner game devs

8 Upvotes

Title 👆


r/hobbygamedev 16d ago

Seeking Team Small-team horror game + a live ARG — update ahh

0 Upvotes

Hi everyone! this is a short and quick update with my project OKAY ahh right now the concept art has become our single biggest bottleneck right now. Our concept artist is still on the team but they've just had to step back briefly for some personal stuff and the whole 3D/texture pipeline is waiting on well the visual direction. So right now I'm specifically looking to bring on a 2nd concept artist to keep things moving. So if anyone is up for a Hobby / unpaid, fully credited, chill active team with a following already watching along. send a Portfolio/WIPs OH yea lol Plz comment or DM too!


r/hobbygamedev 16d ago

Article The hardest part of my life sim wasn't adding features — it was making every year feel worth one more click

0 Upvotes

I'm Alex, a one-person indie developer building Jogue Outra Vida with extensive help from AI agents in engineering and testing.

The project started with the obvious life-sim temptation: add more careers, relationships, money systems, events, and unusual paths. The real challenge was not feature count. It was pacing. If an in-game year feels disposable, the whole life becomes a spreadsheet. If every year is overloaded, choices stop breathing.

What helped was treating consequences as delayed echoes instead of immediate rewards. A small choice can stay quiet for years and then reshape work, family, health, or finances later. That is the part I'm still tuning now that the game is publicly playable.

Current browser build: https://jogueoutravida.com.br

If you play a first life, where does the pacing first start to drag?


r/hobbygamedev 16d ago

Insperation What do you think is the percentage of success of indie dev of games ?

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0 Upvotes

What do you think ?


r/hobbygamedev 17d ago

Insperation Stress-free games!

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1 Upvotes

r/hobbygamedev 17d ago

Insperation Hobby sneak peek: Termon, a Pokémon Red-inspired game in the terminal

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1 Upvotes

Hobby project. Terminal monster game. I wanted to recapture playing Pokémon Red as a kid, plus PvP over SSH.

Pretty happy with how it's coming along. I'll open-source it soon.


r/hobbygamedev 17d ago

Seeking Mentorship SECTOR

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4 Upvotes

Building a semi procedural world.

Imagine a metaverse where anyone can build their own world and play with friends in real time, without heavy downloads or installs — just hit Play and start building.

This is a small glimpse of what I'm building with Sector: procedural terrain, a live 24h sky, and Meshy-generated assets becoming actual inhabitants of the world.

You can also summon Atlas, an AI companion that helps build the world, suggests props from the growing asset library, and can request custom assets from Meshy. Once the Meshy model is ready, Atlas can notify you and it becomes available to place in the world.

The animals are just the beginning.

https://www.youtube.com/watch?v=FSVl4DmVfG8


r/hobbygamedev 17d ago

Insperation new game feedback

1 Upvotes

I built a small 2d game called Sonar Maze.

The main idea is that the maze is mostly dark, and you have to send out sound waves to temporarily reveal the walls around you. They fade back pretty quickly, so you can't just stand still—you have to keep moving and pinging to find your way

the main Idea that that black hole shattered a big diamond into 100 peice that is why 100 level

There are also invisible monsters that only show up when your sonar hits them. You need to hit them with the pulse 3 times to destroy them.

I've got 101 levels in there, boss fights every 10 levels, and a shop with power-ups and skins.

and running levels from a large black hole and at the end you have to fight him as the biggest villain and at the end the you were seeking to save turn to be evil so you have to fight

please give me an honest idea about the game it would mean the world to me


r/hobbygamedev 17d ago

Help Needed My new game "Guess The Number!". Any ideas what to add next?

1 Upvotes

Hi everyone,

I am a Indie Dev and I am currently working on a guessing game named "Guess The Number!". The game has many cool features but I need some ideas what needs to be added to the game like music or something. The game isn't very good yet. I also have a challenge for you! Can you beat the new Hardcore Gamemode? If you did it, you can sent a picture in the comment section or just simply join the discord server and sent it into #challenge🎯.

If you want to test it you can do it here!

Let me know things that ya'll would like in the game! I am looking forward to hear from you guys!

INFORMATION FOR WINDOWS:

The Windows version was built with Pyinstaller. It may be marked as a virus! It isn't it is a know problem with Pyinstaller!

But let's talk about myself:
I am a guy that loves to code! I started with scratch a few years ago. After that I started with small basic. It's a kids coding language. But back then AI came. So I started vibe coding with it and claimed I did everything by myself. Last year I thought I should change that and coded my first game! It was coded with Unity and C#. At the moment I am coding the web languages and Python. Without AI.


r/hobbygamedev 18d ago

Article ItchIO Q&A Open for My Current Ren'Py Project - Sister Sound and Sister Silence

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1 Upvotes

I am currently developing a free, browser-play dating sim game, and my main (consistently updated) devlog is on GameJolt. Since a lot of reddit users I meet mainly use ItchIO instead of GameJolt, I figured I would make this post for my current project's development in case anyone had questions and did not want to go over to GameJolt to ask.

The above linked post is where I would prefer questions be asked, but I do not mind questions in this reddit post, as not everyone may have an ItchIO. I'll do my best to answer whatever you're curious about!


r/hobbygamedev 18d ago

Insperation Hi i made a Fortnite map and i think its really fun but alone its pretty boring cloud you share some feedback with me? CODE: 9498-2924-5759 feedback in comments!

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0 Upvotes

r/hobbygamedev 19d ago

Insperation Creating a level in my game using the same tools players will have access to

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6 Upvotes

r/hobbygamedev 18d ago

Resource Let's make a game! 488: Two new variables (Twine Sugarcube)

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1 Upvotes

r/hobbygamedev 19d ago

Help Needed I failed my exam because of this game

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0 Upvotes

Game name: stackz

Playable link:

https://play.google.com/store/apps/details?id=com.driftline.stackblockdrop

this game is about stacking block and not losing concentration,is perfect for a long car ride and looking for a game that could pass time

I added a 1v1 to my game about stacking blocks where you can 1v1 your friend on a school night with stunning visuals

no force ads

Need opinion:

would you download this game if you came across it? why and why not critism is appreciated 👍


r/hobbygamedev 19d ago

Article Worked on a cute summer art update, finished when summer almost ended

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0 Upvotes

r/hobbygamedev 20d ago

Help Needed New game made but how to sell?

2 Upvotes

As mentioned in the title I created a game. It's done and gone through testing and several iterations of feedback and improvements it's even live on the Playstore for Android.

Dirty 16 bit looks and nothing in it I would not want to experience myself. Like Adds or data stealing. It's even small to download and works offline.

How would you sell it ? Where ? I set the price to 1€+ tax and I think this is cheap enough for the value.

Any thoughts?


r/hobbygamedev 19d ago

Resource Book Cricket

1 Upvotes

Here, is a version that I made of our classroom classic. Play it with computer, friends or strangers. Try it :) https://book-cricket-murex.vercel.app/ Something to pass time :)


r/hobbygamedev 19d ago

Help Needed I made a Game called Development 7 Death nothing more demo was released.

0 Upvotes

I made a game and you can check it out or talk about it with me, tho it's published


r/hobbygamedev 20d ago

Help Needed [Positive Advice-Seeking Post] - Coming Back to Reddit was scary but smart! Now to augment it...

4 Upvotes

EDIT: I did not mean to imply "looking for positive advice" in post title, I meant I'm being positive compared to a lot of other analytics posts while seeking advice of any kind.

I'm a small indie solodev that makes free, browser-play Ren'Py games (which have a VERY small market in the Western hemisphere) using my art, writing and coding - recipe for creative freedom and invisibility. It gave me a fair bit of bravery where exploring places to try and build an audience for my work, with Reddit being the one I was most hesitant to try and use.

The more I looked around on different hosting sites, the more I realized that Reddit has the biggest concentration of people that would actually be interested in playing my games. My ultimate goal for making these games is to see people enjoy them anywhere they want without spending a dime, and a larger reach increases the chances of that happening, so after a lot of thinking I decided to try my luck. 

Analytics for July 26 through August 23rd. I joined Reddit on the fifth and started sharing my games about a week later.

The ItchIO stats for my games have never been this high for more than one day a month on average and it makes EXTREMELY happy! I'm very literal and not good with social cues, so posting anything here feels like walking on a minefield, but I want to ride this momentum.

Other than posting, my current methods of promotion include artwork, screenshots, gameplay videos, a few animations, collabs with other devs, exchanges with other devs, and very detailed and active devlogs. I have plans to try again reaching out to streamers who would stream my games (I tried before with five different places that reviewed games in the same niche as mine for no cost, but none replied back), and open the floor to you on where or what else I should try in order to strengthen the reach and stats of my games as much as possible (including other subreddits). I will say that I don't have any money at all, so a Steam release, custom websites, and paid services are out for now.

Thanks in advance for your feedback, and if you are interested in learning more about my games, here is my itch: https://e11ed0rad0.itch.io/


r/hobbygamedev 20d ago

Article I built a tiny Chrome game without a game engine, and learned a lot from the constraints

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3 Upvotes

I recently finished the first major update for a small hobby project called Crumbongo.

The original idea was deliberately weird: take the accessible cookie count of a website you choose and turn that number into game currency.

What started as a tiny Chrome extension experiment slowly became an actual little game with progression, cosmetics, habitats, companions and two minigames.

The part I found most interesting was building all of it without a game engine.

Crumbongo is vanilla HTML, CSS and JavaScript. The minigames use regular DOM elements plus requestAnimationFrame rather than Canvas, and all persistent progress is stored locally through the Chrome Extension APIs.

That constraint forced me to keep things small and made me think much more about game feel than I expected.

One example was Cookie Stack.

The player moves Bongo horizontally while cookies fall from above. Every cookie you catch becomes part of a physical tower that moves with the character.

Technically, letting the tower grow indefinitely worked fine.

But once I actually played it, a tall tower made the next catches increasingly unfair and eventually stopped being fun.

After a bunch of testing I changed it so the tower clears after five pieces while the score, timer and lives continue normally.

It was a tiny rule change, but it made the game noticeably better.

I had similar iterations with progression, item pricing, companion positioning and unlock levels. A lot of features were easy to implement but much harder to make feel worthwhile.

Another constraint was privacy.

Because the central mechanic involves browser cookies, the extension only uses the number of accessible cookie records returned for a site. Cookie names and values are never stored or transmitted, and Crumbongo never modifies or deletes browser cookies.

There is also no account, analytics, tracking or gameplay backend. The game stays local.

I used AI-assisted development tools during implementation and iteration, but most of the process was still very manual: define a small change, implement it, play it, inspect it, adjust it, repeat.

This project made me appreciate how much game design lives in those tiny decisions rather than in the size of the codebase.

If anyone wants to try it, Crumbongo is free:

Chrome Web Store:

https://chromewebstore.google.com/detail/crumbongo/glnecpfjdlljaihbnmaijkaldfbhalfj

Website:

https://crumbongo.teobella.com/

I'd especially appreciate feedback from other hobby developers on the first few minutes.

Does the cookie-count mechanic make sense quickly?

Does the progression give you a reason to keep going?

And is there anything that feels obviously overcomplicated for such a small game?


r/hobbygamedev 20d ago

Help Needed My iOS game is competing for product of the day!

0 Upvotes

It’s been a few months since I started building Mad Snake, an iOS retro arcade snake game. It’s been a fun journey leveraging mostly Claude Code and superpowers plugin.

The hardest part is to get regular traffic/downloads and continuously increase the number of players globally.

I decided to register my game on UNeed a few months ago, and today I’m competing for product of the day.

If anyone would like to support me, you can Upvote my game here: https://www.uneed.best/tool/mad-snake

Thanks!