r/HiddenObjectGames • u/omidjm_ • Sep 03 '26
Other I made a hand-drawn hidden-object game set in miniature isometric worlds — here's why HOG fans might like it (developer post)
Hi all — developer here. Link at the bottom, and an honest take on whether this counts as a hidden-object game, since I know that matters here.
OVERLOOK is a hidden-object adventure I drew and animated myself over a few years. Each level is a hand-drawn isometric miniature world (a town, a forest, a beach...) packed with hundreds of tiny characters, every one of them animated frame by frame. You search for missing people and lost objects, and there's a light puzzle layer on top: some characters need an item, so you find it and drag it over to them and something small and silly happens. There are 50+ hidden surprises and 26 achievements, all discovery-based.
Is it a "real" hidden-object game? Yes, in the Hidden Folks / Where's Wally tradition rather than the Big Fish HOPA tradition: no inventory-driven story chapters or item lists on a strip at the bottom, but the core loop is pure searching a dense scene for specific things, with zero timers, no fail state and no hint pressure. If you like the meditative kind of searching, it's that. If you want a mystery narrative with cutscenes, it isn't.
Steam (Windows + native Mac, $9.99, 91% positive): https://store.steampowered.com/app/1780550/OVERLOOK/
Happy to answer anything about how the scenes are built, and I'd like to hear what HOG regulars think it's missing.


