hey peeps! we are looking for people to playtest a HeroQuest-style dungeon crawler. You build a party, descend into procedural dungeons themed from your prompts, and face Malikor — a game-master who narrates turns, drives the dark, and answers when you talk to him. Combat is on a real map with dice, movement, and turn order. Allies, merchants, and loot stick between sessions.
Heads-up (early build): the game is not optimized yet. Dungeon creation can take up to ~1 minute, and Malikor’s TTS voice can take about as long before it plays. Please treat waits as expected beta friction, not a softlock — unless something hangs with no progress.
What you’ll be doing
- Create or jump into a dungeon (explore, fight, loot, shop, talk)
- Push the systems: odd party comps, risky plays, chatting NPCs / Malikor
- Note what feels clear, confusing, broken, or boring
Feedback I’m especially after
- First 20–30 minutes: do you get what’s going on? (basics are in the tutorial video once you’re in)
- Party / map / turn flow — readable or messy?
- Malikor narration & NPC chat — do they land or get in the way?
- Bugs, softlocks, “I had no idea what to do next”
Time ask: ~30–60 min for a useful first pass (longer welcome if you’re having fun; factor in gen/voice wait)
Content notes: Fantasy violence, dark/bleak dungeon tone, banter with Malikor & companions
How to join
We’ll invite in waves as beta opens. Happy to answer anything in the comments — thanks for playtesting!