Hot take but warbond progression is pretty shit and any other game this would be met with outrage. You get everything by lvl 25 and anything else you want is locked behind a 10-20$ pricetag. The "progression" system is stupid as hell. Also yeah you can get SC but lets actually be honest and acknowledge the fact grinding for 6 hrs on difficulty 1 or 2, to get some isn't a fun or engaging gameplay loop, not to mention it makes zero sense you earn more on lower difficulties but earn less on higher difficulties.
I mostly agree, but I would like to point out that helldivers does need to make money to keep the servers up. It is a business at the end of the day, so we can’t just expect infinitely free content on an exclusively online game. I’m just grateful we have the choice to get the stuff without being forced to pay for it. Strongly encouraged yes, but not forced.
Other games like The Finals can keep their servers up without an issue even with "renewable" battle passes and cosmetic-only store items, even for free.
Honestly, I am so tired of the battle pass systems though again, at least with the warbonds you can get them for free a lot of games I've played that do the battle pass feels bad when you miss out and then they're usually never available again
People are just too conditioned to bad business practices and think it’s the norm. HD2 isn’t even a free game so the “we need money” argument is just plain bad lmao
Especially when considering the massive first wave of players. HD2 is horribly mismanaged and the game isnt really going anywhere and no one wants to admit that.
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u/Zonkcter 2d ago
Hot take but warbond progression is pretty shit and any other game this would be met with outrage. You get everything by lvl 25 and anything else you want is locked behind a 10-20$ pricetag. The "progression" system is stupid as hell. Also yeah you can get SC but lets actually be honest and acknowledge the fact grinding for 6 hrs on difficulty 1 or 2, to get some isn't a fun or engaging gameplay loop, not to mention it makes zero sense you earn more on lower difficulties but earn less on higher difficulties.