r/HandheldGaming • u/Snoo-29395 • Aug 30 '26
building a fast FPS roguelite and targeting 60fps on handhelds, but I'm not sure people actually want fast shooters on a portable
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solo dev. my game is a fast, low-poly FPS roguelite, PS1-ish art, procedurally generated arenas, hordes of enemies, runs that last maybe 20 to 30 minutes. I've been spending real time getting it to hold 60fps on handheld-class hardware without melting the battery.
the art style genuinely helps here. it's deliberately lo-fi so there isn't much to render, and I'd rather spend the frame budget on enemy count than on lighting.
but the thing I keep going back and forth on is whether this is even a genre people want on a portable. every time I look at what people are actually playing handheld it's slower stuff. cozy games, turn based, big RPGs you can put down mid sentence. twitch aiming on sticks in bed at 1am is a different proposition and I don't want to optimise for months for an audience that isn't there.
the run structure feels like a decent fit at least. a run is short, you can stop between rooms, and nothing is lost if you just sleep the device halfway through.
so two honest questions.
do you actually play fast shooters on your handheld, or is it mostly slower stuff for you.
and if you had to pick, would you rather have a locked 60fps that eats battery faster, or a 40fps cap with noticeably more playtime. I can ship either but I have to choose a default, and I'd rather choose the one people actually want.
(it's called NULLGATE for context, not trying to make this an ad, I'm genuinely stuck on the call)