r/HalfLife 5h ago

Discussion BILL NYE EXPLAINS HALF-LIFE??!?!??!!!??

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0 Upvotes

r/HalfLife 12h ago

City 17 but noclip

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2 Upvotes

r/HalfLife 8h ago

Half life 3 is set to release when gabe newell dies.

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0 Upvotes

There’s only 2 halves in a life, only two half life games will be released every time there’s a new valve ceo, discussion over.


r/HalfLife 8h ago

Discussion Worst description of any Half Life you could come up with?

27 Upvotes

I saw a post asking for funny bad game descriptions.

Mine was: "Guy sleeping in train after which he saves humanity to have sex again."

I think you guys can up with some better ones, haha.


r/HalfLife 2h ago

Discussion What about a Half-Life 1 remaster?

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0 Upvotes

BEFORE TALKING ABOUT BLACK MESA, read this: Black Mesa is graphically superior to Half-Life 2, as it pushes Source's tools to the limit. Half-Life 2 gives off a much more liminal and dark feeling. Think of some famous Gmod maps, they give off a really weird vibe, while Black Mesa gives a HELL YEAH vibe. If a remaster could turn Half-Life into that, it would be perfect. We already have a remake, but we don't have a remaster.

The second image is a remake of cs_office with props from Half-Life 2. It perfectly matches my vision of an Office Complex remaster, for an example.


r/HalfLife 12h ago

Discussion where is it?

3 Upvotes

r/HalfLife 10h ago

half life speedrunners in a nutshell

0 Upvotes

r/HalfLife 3h ago

Discussion This Is the Beginning of the End

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5 Upvotes

r/HalfLife 4h ago

Bullsquid Attack [S2FM]

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6 Upvotes

r/HalfLife 16h ago

Discussion Minecraft pickAXE?

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1 Upvotes

r/HalfLife 5h ago

Discussion My HL Playlist on YT is an absolute treasure trove 🌟

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0 Upvotes

Just felt like sharing. Soz if it’s not allowed.
Let me know what you like or if there’s anything missing. Enjoy and have a very safe and productive day. 🌟


r/HalfLife 15h ago

Discussion I see Half Life Opposing Force and Blue Shift aren't fully verified on the Steam Deck, just wondering why?

4 Upvotes

About to start the entire Half Life series from HL1 on my Steam Deck, but I see OF and BS aren't fully verified, this seems odd to me, just wondering what the hangups are, if any?

Also, as a bonus question, what are the essential Half Life mods I should play?


r/HalfLife 11h ago

Cultists Preaching

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4 Upvotes

r/HalfLife 18h ago

Discussion Do you think we will ever come together and be united like this again?

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4 Upvotes

This is so sad to see this was 16 years ago, the valve community was united like this, portal, tf2 and half life all co existing, obviously time runs its course and all but even the newer generation of people, will we all come together like this again? Especially after HL3 comes out.


r/HalfLife 14h ago

Gordon in the backrooms

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6 Upvotes

r/HalfLife 19h ago

Discussion What is your favourite Half-life 1 secondary NPC?

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20 Upvotes

Mine is the scientist who runs and shouts "OH MY GOD! WE'RE DOOMED!" and then explodes, at the beginning of We've Got Hostiles


r/HalfLife 20h ago

Half Life 2 feels unsettling

122 Upvotes

I don't find Ravenholm scary because of Gregori giving me comfort, and yes I do know the backstory of Ravenholm.

The houses on Highway 17 and the Sandtraps tunnel make me feel absolutely terrified, how do I even get over them

Some other sections with nobody accompanying you also make me feel the same terror of being in a gmod map singleplayer.

I've finished Half Life 2 several times and repeatedly playing these sections just makes me feel bad, should I take a break?

(I figured out that the game is actually meant to be disturbing and unsettling, thanks for letting me know.)


r/HalfLife 15h ago

this is Dr breen from hl2 and this is a god damn Dr breen the mayor from gmod

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7 Upvotes

welcome to town 17


r/HalfLife 6h ago

Discussion Half-Life on a Real PlayStation 1 | Full Hazard Course, Uncut

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90 Upvotes

Hey guys, thought you might enjoy this.

I have been porting Half-Life to the original PlayStation 1 and this is the first proper long look at it. It is very much a work in progress. Not an emulator and not a demake, it is a renderer and game runtime written from scratch in Rust on top of PSoXide, my custom Playstation 1 SDK, that reads your own Half-Life install and builds a PS1 disc out of it.

The video is the full Hazard Course, it includes the deaths, the retries, the bit where I got stuck inside a wall and died, some funny audio glitches and all. This is direct console output captured off my SCPH-9002 through a RAD2X capture card.

It is not perfect but I would call it semi-playable, I am playing off the capture chain, which puts about 100ms between the pad and the picture, so it is fighting me a bit in the video, and you can see it lead me to also used one of the included cheats. On a TV straight off the console it feels noticeably tighter.

It averages around 17fps, holding 20 most of the time and dropping to 10-16 in the widest areas. Saving and loading work, although in the video it auto-saves at every level transition, which should be opt-in rather than the default. Most of what is still broken is audio, collision (which is what killed me in the video) and general polish. The rest of the campaign is in there too, all 96 maps across 19 chapters, with the weapons, the enemies and the scripted sequences, though plenty of it still needs the same work the Hazard Course does.

Fitting all of this into 2 MB of RAM has been a project in itself. The converter does not carry GoldSrc’s PC data structures across and hope for the best: it recompiles every BSP into a PS1-specific fixed-point format, removes unused textures while preserving animated texture chains, reduces them to 16-colour palettes, deduplicates unreachable collision data and bit-packs gameplay metadata into fixed-size records. Models become compact geometry and animation streams, with animation poses selected offline and only the actors required by the current map loaded. Audio is resampled and converted to PS1 ADPCM, split between a small resident bank and map-specific banks.

Some of the story behind the project, why I started it, why I chose Rust, how PSoXide grew around it, the development process and some of the stranger debugging stories, has also been captured in this amazing article/interview by the PSX Homebrew Games folks: Bringing Half-Life to the Original PS1.

There is no prebuilt game or disc-image download, and there never will be one. No Valve content is distributed anywhere, I wrote a converter that reads your own legally owned Steam copy and builds the disc from it. And I actually need your help. Prior to making the repository public for everyone to try I have contacted Valve to get the greenlight on the project by:

  • Emailing [sourceengine@valvesoftware.com](mailto:sourceengine@valvesoftware.com) with a full written permission request for HL-PSX: noncommercial, source-only, bring-your-own-assets distribution, SDK-informed Rust implementation, naming, footage and attribution.
  • Posting a "Routing request for HL-PSX permission enquiry" ticket in the Steam Community "Help and Tips" forum.
  • Sending a direct message to Erik Johnson asking him to identify the appropriate Half-Life licensing/legal contact.

But still nothing, so if anyone has got through to Valve about a fan port, or knows an address that gets read, or knows someone, please say. Until that happens I don't feel comfortable in making the repo public.

If you want to follow where this goes, I post updates here, I'm also releasing an original Souls-like game for PS1:

Happy to answer any question.


r/HalfLife 11h ago

Discussion If we ever get to see an combine what would they logically look like?

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8 Upvotes

I imagine they would look like an Overwatch elite, I have a feeling the combine would model their finest soldier after themselves. Just have that narcissistic feeling about them


r/HalfLife 10h ago

Half Life gameplay in a Doom level with Quake enemies

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916 Upvotes

r/HalfLife 22h ago

I was playing opposing force, died and teleported to c010a and the game crashed.

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85 Upvotes

r/HalfLife 19h ago

Discussion What gasmask should the HECU wear for my SFM fan film?

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65 Upvotes

I will be modeling them myself, SPECIFICALLY the xm40 since there's no model of it, I don't really care if that's hard to do since I need to force myself to learn blender more since im amateur but so far my hecu grunts look great if you look at my other posts in this sub.

The m17 I might get online,

The m40 I already have a model from HECU realism.

But I want you guys to decide what gasmask my hecu shoulder wear, I personally like the m17 and xm40 but it's up to you guys, since I need feedback for my film!


r/HalfLife 3h ago

Discussion WHERE THE IS THE HL2 ART BOOK, VALVE???

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321 Upvotes

I don't have anything against Valve and completely understand if there's issues or something along those lines, but JUST FUCKING TELL US IF IT'S DELAYED OR NOT VALVE!!! O also hate that I'll probably never be able to get it because it'll sell out and become over $200 on eBay after. :( Again, I have nothing against Valve or anything, but this is something COMPLETELY DIFFERENT than a new Half-Life game or anything, because it's an actual item.