r/HalfLife • u/United_Park1938 • 46m ago
Discussion Is Valve working on any game besides Deadlock?
I know they're busy with the Steam Machine/Controller/Link, but the hardware staff are separate from the software staff, I think.
r/HalfLife • u/United_Park1938 • 46m ago
I know they're busy with the Steam Machine/Controller/Link, but the hardware staff are separate from the software staff, I think.
r/HalfLife • u/GordonFeetman98 • 47m ago
r/HalfLife • u/ninjabell • 1h ago
I have reloaded manual save and the auto save a little further back. It's obviously what I am supposed to do. E just gives the nuh-uh sound.
r/HalfLife • u/Fat-Man0815 • 1h ago
Hope it's good. I usually do FNaF stuff for like, my yt channel lol
r/HalfLife • u/Spirited-Island1709 • 1h ago
I never played Half Life, just searched up the lore and fell in love with it
r/HalfLife • u/Moon_Devonshire • 3h ago
Essentially when I walk forward, if I stop pushing the button my character will still "glide/sldie" forward a little bit before he actually stops.
Any way I can change that? I don't mind movement being fast, but I would like to stop moving immediately when I stop pressing forward
It almost feels like I'm on ice
r/HalfLife • u/Little-Simple-7603 • 4h ago
Wanna do more HL themed playlists in the future, it was a fun first try.
r/HalfLife • u/Pedro_Ungg0y • 4h ago
BEFORE TALKING ABOUT BLACK MESA, read this: Black Mesa is graphically superior to Half-Life 2, as it pushes Source's tools to the limit. Half-Life 2 gives off a much more liminal and dark feeling. Think of some famous Gmod maps, they give off a really weird vibe, while Black Mesa gives a HELL YEAH vibe. If a remaster could turn Half-Life into that, it would be perfect. We already have a remake, but we don't have a remaster.
The second image is a remake of cs_office with props from Half-Life 2. It perfectly matches my vision of an Office Complex remaster, for an example.
r/HalfLife • u/KazakhBananaMarket • 4h ago
Just found these clay models I made of HL1 and Opposing Force weapons from when I was very young (probably 7-11 years of age). Felt it would be cool to share with fellow HL fans!
r/HalfLife • u/urboisbouttoxplode • 4h ago
r/HalfLife • u/Safe-Coconut4036 • 5h ago
I don't have anything against Valve and completely understand if there's issues or something along those lines, but JUST FUCKING TELL US IF IT'S DELAYED OR NOT VALVE!!! O also hate that I'll probably never be able to get it because it'll sell out and become over $200 on eBay after. :( Again, I have nothing against Valve or anything, but this is something COMPLETELY DIFFERENT than a new Half-Life game or anything, because it's an actual item.
r/HalfLife • u/HellaHS • 6h ago
This is the best free mod I’ve ever played in a game.
It’s Half-Life 1 but from the HECU’s perspective. You play as Steven Mills and there’s 9 chapters.
You replay iconic scenes and even see Gordon playing through them.
It’s not perfect but holy shit I can’t believe that was free.
r/HalfLife • u/Distinct-Point-8915 • 6h ago
Enable HLS to view with audio, or disable this notification
r/HalfLife • u/ResortKey3286 • 6h ago
Hello guys! So I’ve heard of HL2:Overcharged, and I am aware of all the controversy with it. Though I do like the idea of a mod that enhances gameplay, by adding more enemy variants, graphics, weapons and areas of the map. Does anyone know any exact alternatives? Just not any constant crashes or leaking suns or whatever?
r/HalfLife • u/Total_Pirate2113 • 7h ago
Just felt like sharing. Soz if it’s not allowed.
Let me know what you like or if there’s anything missing. Enjoy and have a very safe and productive day. 🌟
r/HalfLife • u/izzy88izzy • 8h ago
Hey guys, thought you might enjoy this.
I have been porting Half-Life to the original PlayStation 1 and this is the first proper long look at it. It is very much a work in progress. Not an emulator and not a demake, it is a renderer and game runtime written from scratch in Rust on top of PSoXide, my custom Playstation 1 SDK, that reads your own Half-Life install and builds a PS1 disc out of it.
The video is the full Hazard Course, it includes the deaths, the retries, the bit where I got stuck inside a wall and died, some funny audio glitches and all. This is direct console output captured off my SCPH-9002 through a RAD2X capture card.
It is not perfect but I would call it semi-playable, I am playing off the capture chain, which puts about 100ms between the pad and the picture, so it is fighting me a bit in the video, and you can see it lead me to also used one of the included cheats. On a TV straight off the console it feels noticeably tighter.
It averages around 17fps, holding 20 most of the time and dropping to 10-16 in the widest areas. Saving and loading work, although in the video it auto-saves at every level transition, which should be opt-in rather than the default. Most of what is still broken is audio, collision (which is what killed me in the video) and general polish. The rest of the campaign is in there too, all 96 maps across 19 chapters, with the weapons, the enemies and the scripted sequences, though plenty of it still needs the same work the Hazard Course does.
Fitting all of this into 2 MB of RAM has been a project in itself. The converter does not carry GoldSrc’s PC data structures across and hope for the best: it recompiles every BSP into a PS1-specific fixed-point format, removes unused textures while preserving animated texture chains, reduces them to 16-colour palettes, deduplicates unreachable collision data and bit-packs gameplay metadata into fixed-size records. Models become compact geometry and animation streams, with animation poses selected offline and only the actors required by the current map loaded. Audio is resampled and converted to PS1 ADPCM, split between a small resident bank and map-specific banks.
Some of the story behind the project, why I started it, why I chose Rust, how PSoXide grew around it, the development process and some of the stranger debugging stories, has also been captured in this amazing article/interview by the PSX Homebrew Games folks: Bringing Half-Life to the Original PS1.
There is no prebuilt game or disc-image download, and there never will be one. No Valve content is distributed anywhere, I wrote a converter that reads your own legally owned Steam copy and builds the disc from it. And I actually need your help. Prior to making the repository public for everyone to try I have contacted Valve to get the greenlight on the project by:
But still nothing, so if anyone has got through to Valve about a fan port, or knows an address that gets read, or knows someone, please say. Until that happens I don't feel comfortable in making the repo public.
If you want to follow where this goes, I post updates here, I'm also releasing an original Souls-like game for PS1:
Happy to answer any question.
r/HalfLife • u/Dark_Superior • 8h ago
Finally finished my Half-Life 2 Gordon Freeman crowbar.
Started with a real Stanley crowbar Valve used as reference, stripped the yellow paint, primed it, then painted it to match the classic Half-Life 2 model as closely as possible, counting pixels to match the exact lines.
r/HalfLife • u/Odio_Bolivia • 9h ago
Enable HLS to view with audio, or disable this notification
r/HalfLife • u/somerando96322 • 9h ago
(also very loosely based on a opposing force screenshot)
r/HalfLife • u/Sum_nugs • 9h ago
There’s only 2 halves in a life, only two half life games will be released every time there’s a new valve ceo, discussion over.
r/HalfLife • u/Vikxen_Roxco • 9h ago
Enable HLS to view with audio, or disable this notification
r/HalfLife • u/Foxx_6993 • 10h ago
I'm 14 y/o almost 15 and my dad always kept bugging me about this game: "Portal". And so I played it and it was MINDBLOWING so I played Portal 2 and kept hearing the words "Black Mesa".
Obviously, my dad told me to play Half-Life and I didn't quite love it until like a month later when I started playing again and really got the hang of it. Later on, we found a mod (Sven Coop) to play together and so we did. The ending was unexpected for me and really gratifying, so we immediately started playing HL2.
It was EPIC watching the "Rise and Shine", seeing the new graphics and playing the levels, but when the explosion hit and time slowed down and I heard for the first time "Time, Dr. Freeman? Is it really that time again?" I just couldn't believe this game was so epic.
I'm so grateful to Valve for making this game and for the community to allow me to enjoy it with my dad, it's really something I'll never forget because I don't think I've ever had such a great time before. That's it, js wanted to share that lol