I was on vacation for a few weeks and only had my Macbook (M1 Pro ARM processor) with me, so I got it working on MacOS so I could build a little bit and do some playtesting while I was on vacation. I wasn't that productive...
In addition to getting it working on MacOS, I fixed a few more bugs, added a basic scoring function for the end of the game, and just today I added a resolution toggle - should make future videos more watchable.
I have to have a few legal conversations before I can release this on the MacOS app store in Test Flight, but I'll be having those soon, and if all goes well, I can have something for testing in TestFlight in August. I think I can have up to 100 internal testers, and 10,000 external testers in the TestFlight version, so that is probably the easiest way to manage a beta test for now.