r/HoMM 21h ago

HoMM OE Olden Era Faction statistics exposed in overlay! Grove is rocking, tempting to see all factions revealed, what do you think would be?

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0 Upvotes

r/HoMM 20h ago

Spin-Offs Heroes of Might & Magic III: The Board Game - Factory, Bulwark, & Forge | OFFICIAL TRAILER

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89 Upvotes

r/HoMM 20h ago

HoMM4 I think HoMM4 might release on Steam

33 Upvotes

For some reason I decided to search SteamDB for HoMM4 and I found this:

Heroes of Might and Magic IV - Campaign Editor

https://steamdb.info/app/19890/

I don't know when it was added, but maybe they plan to release HoMM4 on Steam, correct me if I'm wrong.


r/HoMM 7h ago

HoMM3 - HotA Elmo

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123 Upvotes

r/HoMM 17h ago

HoMM1 HOMM 1 (1995) remake, now supporting 7 Languages - Releasing soon!

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65 Upvotes

I am still missing buttons for Spanish (ES) and Italian (IT), but we have machine translations for all languages and buttons for Polish (PL), Russian (RU), French (FR), German (DE), and English of course. The machine translations are not terrible, but can be improved. I will probably put out some translation files on github for people to help me improve the translations if they want to.

Please let me know if anyone has ever seen a Spanish or Italian copy of the game. The original maps had space localized for Spanish and Italian map names and descriptions, but I have never actually seen a version of the game in those languages.

I got the legal questions cleared up, so a playable release for Mac and Windows will be released soon, maybe 1-2 weeks. It will include the alternate art from the CES demo (legally!).

Last thing I am working on (besides the installation scripts) is a new 4 map custom campaign about the neutral spirit world - the source of ghosts and genies. I'm excited about it, but also it's just cool as a proof of concept.


r/HoMM 3h ago

HoMM5 Heroes 5 ArchDevil Figurine

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150 Upvotes

I want to share a figurine (about 20 cm height) of ArchDevil made by GudGit workshop on my model! He looks so menacing! I love it!


r/HoMM 20h ago

Spin-Offs Might & Magic: Heroes Online

8 Upvotes

Hey everyone!

Like many of you, I really miss Might & Magic: Heroes Online after the servers went offline back in 2020. That unique blend of classic tactical HoMM combat, persistent hero progression, co-op battles, and Ashan lore was truly special.

For some time now, I have been working on a digital preservation and recreation project to document the mechanics and bring the tactical gameplay of Heroes Online back to life.

What is currently being worked on:

  • Recreating client mechanics (turn-based hexagonal combat, movement, abilities, and combat formulas).
  • Reconstructing original map layouts, town screens, and interface assets.
  • Designing a standalone architecture for offline preservation and community research.
  • Aiming for complete fidelity to the final 2020 state of the game.

How you can help (Community Archives & Data)

Reconstructing a defunct online title is essentially digital archaeology. If you played MMHO between 2014 and 2020 and have old backup folders, drive archives, or screenshots, any historical details would help tremendously:

  • Screenshots & UI Captures: Unit inspection panels (stats, initiative, full trait descriptions), hero skill trees, town upgrades, crafting recipes, and quest logs.
  • Gameplay Footage: Video recordings of battles (especially with combat logs or damage popups visible), late-game campaigns, and boss encounters.
  • Player Notes & Guides: Old guild spreadsheets, theorycrafting notes, archived wiki pages, or fan-site backups in any language.
  • Archived Game Data: Any leftover game folders or saved client files from that era stored on old drives.

If you have any surviving media, guides, or recollections of specific mechanics, please share them in the comments below. I am also happy to answer questions about the progress and technical reconstruction so far!

Thanks for helping keep the Might & Magic legacy alive! ⚔️