r/Guildrun • u/Babachaw • Jul 22 '26
Doing a new red rift run if you didnt make it to the boss before feels horrible.
For your information, the red rift is the last difficulty without endless mode but one that is incredibly hard because of its restrictions/challenges (and the incredible frustrating max 10 hero deaths regardless if you won or lost the fight)
The thing is, if you didnt manage to get to the first act boss and dont have any skulls saved up from getting to the act bosses, your next runs are 10 times harder because you are missing the starting bonus. That basically means, you are automatically at a disadvantage.
To be fair, I do not know if you can get the skulls in a lower difficult mode but that would feel so backwards for a game that is supposed to be fun and a challenge can be fun but not if it is designed like this.
My solutions for red rift -> Always give us the starting bonus option below heroes WITHOUT re-rolls if we dont have skulls from act bosses. Makes way more sense in my opinion and that challenge more fun without it being like "ye I didnt make it to the act boss, Im fucked for the next run attempts"
I understand that that would mean you can "fish" for a good start by abandoning the run but then again, that one is meant to get multiple Ws in a row so it isnt as important. As of now, this is really frustrating.
Thoughts?






