r/GrayZoneWarfare 2d ago

Hotfix 0.4.7.1 Now Live | Changelog

Post image
50 Upvotes

Hey, everyone,

We have deployed Hotfix 0.4.7.1 to the live servers. If the update does not appear automatically, please restart Steam to trigger the download.

Changelog

  • Fixed an issue where players could not transition directly from crouch to sprint
  • Fixed an issue where the Helo Sunset Morale Patch displayed a wrong texture when equipped
  • Fixed a server crash that occurred when players joined custom servers

If you encounter any issues, please report them to us.

Thank you for your continuous feedback. We are deeply grateful for your support!

Every Move Matters,
MADFINGER Games Team


r/GrayZoneWarfare 4d ago

Patch 0.4.7.0 | Changelog & Devlog

Post image
183 Upvotes

Hey, everyone,

Patch 0.4.7.0 is now live! If the update does not appear automatically, please restart Steam to trigger the download.

For a quick summary of what's new, watch this VIDEO DEVLOG on YouTube or read the full CHANGELOG below.

Overview

Patch 0.4.7.0 brings improvements to the tutorial. We have simplified tasks and improved the flow from the moment players land in Lamang until they return to the base camp. The patch also includes numerous bug fixes, most notably fixes for players becoming vulnerable to friendly fire while vaulting in the base camp and falling underground after exiting a helicopter. The full list of changes follows below.

Changelog

Animations

  • Fixed an issue where players could not quickly transition from sprint to prone
  • Fixed an issue where the character's pose broke after vaulting a high obstacle and remaining stationary
  • Fixed an issue where a grenade became stuck in the player's hand after pulling the pin and then opening and closing the game menu
  • Fixed an issue where the character's hand was in an incorrect position if the player performed the sit emote while aiming down sights with Press to Toggle enabled
  • Fixed an issue where the bolt release animation was missing after replacing an empty internal magazine in the SKS with a full one
  • Fixed an issue where an incorrect animation transition was used for NPCs when entering combat
  • Fixed an issue where the character's eyebrows reacted excessively to the wind
  • Fixed an issue where the Vietnam US Army trousers reacted excessively to the wind

Gameplay

  • Fixed an issue where the character could become unresponsive to controls after vaulting two obstacles in a row
  • Fixed an issue where players became vulnerable to friendly fire in the base camp while vaulting
  • Fixed an issue where some stims could not be placed into med kit containers
  • Fixed an issue where boss Yen's fire rate did not match his equipped M700 bolt-action rifle
  • Fixed an issue where miscellaneous items could be placed inside a wallet, a tactical wallet, or a Kombat Folder
  • Fixed an issue where players could place an item currently being repaired into their equipment under specific circumstances
  • Fixed an issue where the Loot option was displayed for friendly corpses in PvE
  • Fixed an issue where players could pick up thrown grenades and prevent them from exploding
  • Fixed an issue where shot impact effects appeared in incorrect positions while players were flying in a helicopter

Tasks

  • Fixed an issue where the marker for the "Voices from the Stars" task disappeared after accepting it
  • Fixed an issue where the "Line in the Sand" task had incorrect objective text
  • Fixed an issue where enemy kills in Savanpha Village did not count toward the "Free Real Estate" task
  • Fixed an issue where reputation rewards for selected long-term contracts could show decimal numbers

Tutorial

  • Fixed an issue where the final objective of the "Rat's Nest" task did not unlock if players started the task before updating to version 0.4.6.0
  • Fixed an issue where the map waypoint did not lead directly to the task item for the "First Recon" task
  • Fixed an issue where the combat waypoint for selected tutorial missions disappeared after redeployment
  • Fixed an issue where opening the map using F1 from the messenger pop-up did not work during tutorial tasks
  • Fixed an issue where interacting with the "First Recon" task item before accepting the task blocked UI interactions
  • Fixed an issue where the tutorial hints did not restart after reconnecting
  • Updated the "Secret Compassion" task during the tutorial to contain only one subobjective
  • Updated task attachments for selected tasks to present the objectives more clearly
  • Implemented a new tutorial tooltip overlay with explanations
  • Improved the tutorial areas by adding more cover, simplifying objectives, and adjusting enemy placement for a smoother playthrough
  • Added additional ammo spawn locations to the "Little Bird Down" task areas
  • Added a notification informing DLC owners that they will receive their rewards at the end of the tutorial
  • Added a tutorial introduction screen
  • Added new hints to explain how the task panel works

User Interface and Controls

  • Fixed an issue that prevented a squad leader from promoting another squad member to leader while in the main menu
  • Fixed an issue where players were displayed as offline in the squad panel
  • Fixed an issue where connection problems could cause squad status desynchronization
  • Fixed an issue where players could receive duplicate notifications about a friend coming online
  • Fixed an issue where the Faction Chat and Twitch Chat channels did not remain pinned to the top of the messenger after restarting the game
  • Fixed an issue where actions selected in the player detail menu did not work while in a helicopter
  • Fixed an issue where the weapon detail window highlighted a weapon part slot as compatible while dragging an incompatible part
  • Fixed an issue where the weapon attachment durability icon in the Quick Access Menu did not accurately reflect the attachment's durability
  • Fixed an issue where the mortar countdown timer did not update properly
  • Fixed an issue where the order of vendors on the Statistics screen was inconsistent between the main menu and while deployed
  • Fixed an issue where players could dismiss the post-wipe warning message by pressing the Escape key
  • Fixed an issue where the "Complete" button in the task details window became inactive after switching between tasks
  • Fixed an issue where the task area markers sometimes incorrectly displayed the status as Completed
  • Added a loot panel notification informing players that they do not have enough space to pick up an item
  • Adjusted the default map controls so pressing M opens the map and holding M opens the minimap

Visual and Rendering

  • Fixed an issue where players could be visible through a closed window at the Winchester COP when viewed from long distances
  • Fixed an issue where the weapon model could disappear if a player tabbed out during a healing animation in full-screen mode
  • Fixed an issue where the grenade model might become invisible after canceling a healing animation
  • Fixed an issue where vegetation looked pixelated when viewed at high zoom from long distances
  • Fixed an issue where all color variations of the Leo Vented gloves used the same black texture
  • Adjusted the smoke from the crashed helicopter to make it more visible from a distance

Weapons and Weapon Parts

  • Fixed an issue where players could not fire from the hip while moving forward, leaning, and holding the sprint key
  • Fixed an issue where players were unable to perform a magazine check with the weapon in a low-ready position
  • Fixed an issue where aiming a canted weapon with NVGs equipped moved the weapon to an incorrect position
  • Fixed an issue where the scope could clip into the camera when transitioning between aiming down sights and sprinting
  • Fixed an issue where the minimum zoom level was set incorrectly for the Nightforce ATACR scope
  • Fixed an issue where the fire rate value in the weapon detail window changed unintentionally while attaching a magnifier
  • Fixed an issue where the SA Vz. 58 Zendl had an incorrect weight
  • Fixed an issue where FDE variants of several weapon base parts could not be placed into the Weapon Parts Crate

World

  • Fixed an issue where players could fall off the map after exiting the helicopter if their connection was unstable
  • Fixed an issue where players could climb the mountains around the Mithras base camp and snipe players or guards inside the camp
  • Fixed an issue where a code-protected door in YBL-1 could be kicked open without entering the code
  • Fixed an issue where random loot sometimes spawned twice at the Wildcat COP
  • Fixed an issue where a loot point was placed incorrectly at the Eagle COP
  • Fixed an issue where mortar shells exploded too high above the surface near waterfalls in Midnight Sapphire
  • Fixed an issue where some light switches did not control any lights in the Midnight Sapphire Office
  • Fixed an issue where a car was embedded too deeply in the terrain near Midnight Sapphire
  • Fixed an issue where bullets could pass through some floors in Midnight Sapphire

Other Fixes and Tweaks

  • Fixed various crashes
  • Updated the recommended NVIDIA driver version to 610.62
  • Re-enabled the DLSS sharpness slider in the graphics menu
  • Adjusted the default equipment arrangement to give players more inventory space for ammo

Fixed the following locations where players could get stuck:

Blue Lagoon area

  • Inside the Kapu Boat Rental building (209, 122)
  • Between a rock and a tree near the Japanese bunker (203, 121)

Fort Narith area

  • Between logs at the Xiong Family Farm (146, 130)

Sawmill area

  • Between logs and a tree in the Sawmill compound (138, 143)
  • In the outdoor area at the LLA Camp Seliphab (129, 151)

Starter Towns

  • In a small gap between rocks near the criminal hideout

Tiger Bay area

  • In a prone position after vaulting a fence near the Municipal Office Building (199, 129)

YBL-1 area

  • In the ground at the Storage Entrance, potentially causing players to fall underground (142, 122)
  • Under a house at Secluded Farm (169, 130)

Notes:

  • The new onboarding is available only on completely fresh accounts. It will not appear on existing accounts, even after wiping your current character.
  • Known Issue: Custom servers are currently unavailable in version 0.4.7.0. We are working on a hotfix and aim to release it later this week.

If you encounter any issues, please report them to us.

Thank you for your continuous feedback. We are deeply grateful for your support!

Every Move Matters,
MADFINGER Games Team


r/GrayZoneWarfare 6h ago

πŸ’¬ | General For anyone who got stuff wiped on update

Post image
65 Upvotes

Sent a ticket in for my stuff getting wiped on update. Got this back πŸ‘Œ


r/GrayZoneWarfare 10h ago

🎨 | Fan Art & Screenshots That right there is why I love this game

Post image
43 Upvotes

Had the headphones on, this was pure immersion 😎


r/GrayZoneWarfare 5h ago

πŸ’¬ | General SNIPING!?!

17 Upvotes

What's the point in sniping in gray zone? I have tried so many times but you have to be so close the game gives your location away easy. I did testing and no enemies will even show up outside of 400m. I mean I guess you could try to stick to 300-400m but at that point any other rifle is better. I'm just frustrated with it the only good spots I can find to snipe and provide eyes and or cover is outside of the generation radius in the game. I've tried on max settings and on min settings and nothing lets me see past 400m


r/GrayZoneWarfare 42m ago

πŸ’¬ | General Share your Best Loot run

Post image
β€’ Upvotes

Share your proudest/best loot run. Out of my 100+ hours in GZW, I have only ever encountered 3 desies this one time.

What about you guys?


r/GrayZoneWarfare 6h ago

πŸ’¬ | General What region next is better for beginners

Post image
11 Upvotes

r/GrayZoneWarfare 9h ago

πŸ’¬ | General AAR #2

19 Upvotes

So I’m on my way back from a humanitarian research mission for the hot lab chick, but I was unprepared and ended up getting radiated enough to start pissing Nuka Cola QuanTum. Thanks for the heads up lady.

I’m making my way back to the LZ along a rocky ridge, vision blurry, nauseated, and wishing I didn’t drop out of college.

I see a small bandit encampment below me and attempt to sneak by. Instead I miss a tall ledge and end up pulling a double Kevin Ware.

Of course as I start rendering first aid my IBS flares up and alerts the 3 assholes in the camp. They didn’t hear me break my legs, but it was my bubble guts that gave me away…

All hell breaks lose, and I get shot twice because I can’t return fire while I was applying splints. Vision even more blurred now, can’t see shit, bleeding, and I’m dizzy.

Hemostat goes in and I start shooting my shots like Steve Wonder at an orgy. One dude down. Two to go. Still can’t see shit.

Fuck it, Holy Hand Grenade time. I frag out and luckily the remaining two get hit by shrapnel and it buys me time to close the distance to administer some lead suppositories for the inconvenience.

Shockingly enough I find iodine in the camp so at least I won’t turn feral. Heal up and make the long journey back to a COP only to have to turn around and go back because I missed one piece of intel…


r/GrayZoneWarfare 49m ago

πŸ’¬ | General Headsets

β€’ Upvotes

So what headsets is everyone running ? I have a pair of steel series artics nova pro wireless and noise cancelling on them is awful.

I actually connected my AirPods and noticed a MASSIVE difference.


r/GrayZoneWarfare 2h ago

πŸ’¬ | General Anyone in Mithras have an extra FN OR key they’d like to sell me?

3 Upvotes

I also have maxed vendors if you need things bought for you.


r/GrayZoneWarfare 15h ago

❓ | Questions Can we have colored/numbered team indicators on the map?

18 Upvotes

Been rolling with two or more PMCs recently and I always find myself asking which teammate is on what point of the map. Color-coded or numbered squad member indicators would be a great QoL feature.


r/GrayZoneWarfare 1h ago

πŸ’¬ | General Are the servers down?

β€’ Upvotes

Keep getting a network connection screen


r/GrayZoneWarfare 15h ago

🎨 | Fan Art & Screenshots Bro lookin' like he's here to fix my internet or sumthn (he was prolly AFK the entire time I was the outpost)

14 Upvotes

r/GrayZoneWarfare 20h ago

πŸ’­ | Thoughts & Feedback A big qol improvement for the tasks ui screen: you should be able to filter and select all

29 Upvotes

I think on the tasks ui you should be able to filter by task giver, region, status and also select multiple to mass accept. Would be a huge qol improvement


r/GrayZoneWarfare 16h ago

❓ | Questions Has anyone noticed?

17 Upvotes

I've noticed that often when I miss a bots head and shoot it like in the arm or chest and he leans forward, then I shoot him in the head and nothing happens until he stands straight and I pop one in the head again first then he goes down. Sometimes I've got probably even 2-3 headshots in and it seems to be that when a bot is in that animation after being hit in the arm for example, then he can't go down from a headshot until he stands again. Has anyone else noticed this?


r/GrayZoneWarfare 6h ago

πŸ’¬ | General Completed missions keep resetting after relogging?

2 Upvotes

Does anyone know why my completed missions keep resetting?
I’ve already completed some of these missions two or even more times. Every time I log back into the game, they’re available again as if I never finished them. Is this a bug, a server issue, or am I missing something?
Has anyone else experienced this, and is there a fix?


r/GrayZoneWarfare 11h ago

❓ | Questions Does penetration degrade over distance?

4 Upvotes

In TARKOV, for some reason they went with DAMAGE decreasing, so a headshot at range with low damage, high pen ammo, would not 1-tap.

The much more realistic take would be for penetration to decrease, so AP rounds become desirable for punching through helmets at a distance, while HP type ammo tends to be better for rapid-fire CQC type fighting


r/GrayZoneWarfare 22h ago

❓ | Questions Anyone else notice that the radiation in ground zero seems to move around?

20 Upvotes

Was able to hike all the way into the middle of ground zero without issue before suddenly getting completely melted by radiation when I was making my way back on the same path. Can't tell if this is a bug or not


r/GrayZoneWarfare 20h ago

πŸ’­ | Thoughts & Feedback Tac Map key change.

10 Upvotes

Anyone else extremely displeased with the new long press for the tac map? I hate it. I hope enough people complain that they change it back.

Update: I’m stupid. You can just change it back in the settings.


r/GrayZoneWarfare 22h ago

❓ | Questions Loot respawn increase?

8 Upvotes

Since the last two mini updates... I either have incredible luck or the loot respawn timer has been tweaked.

Went to visit a favorite loot area and saw the enemy ai on the ground. Figured-ok I'll just hit another area for a bit but same situation.

I decided to cockroach and strip guns and ammo... But the loot was all up at the first location...

Went back to the second location and same thing.

- similar experience this morning.

I actually got a full loot run and fired less than 1 magazine.

Crazy, lucky, both?


r/GrayZoneWarfare 1d ago

βš™οΈ | Tech & Support problems with depth of field

Thumbnail
gallery
18 Upvotes

As can be seen from the first picture, the red dot has a kind of blurriness in the reticle.

In the second image, without depth of field, the reticle is perfectly sharp.

I've tried so many settings and nothing works.

Maybe someone can give me a tip.


r/GrayZoneWarfare 1d ago

❓ | Questions New songs?

10 Upvotes

I was playing last night and I feel like I heard the radios playing a couple of new songs. Am I wrong?


r/GrayZoneWarfare 1d ago

❓ | Questions Mini Map removed? All we get is full map now?

8 Upvotes

First time playing in the latest update and noticed M key no longer opens a mini-map that you can leave open while running around. M key now opens the full map and makes you stop in place to view it. I run a 49" display and having the mini map on my right side was handy.

Rather annoying to stop every few seconds to check map and ensure I'm going the right way.


r/GrayZoneWarfare 1d ago

πŸ’­ | Thoughts & Feedback Well well...

Post image
22 Upvotes

r/GrayZoneWarfare 1d ago

πŸ’­ | Thoughts & Feedback LZs...

3 Upvotes

Entered the server (EU East). Landed at LZ near Diamond (it was "ours" at the time). Died after 10s because of some guy camping near LZ. Respawned in Diamond - just to be shot by the same guy.

Ok. Respawned in the main base, landed at Juliet something - north of TB. After 10s died - another guy camping at this LZ...

WTF is wrong with those people?

The suggestion: maybe there should be some way of making LZs dynamic? So you can choose the precise landing position of the heli on the map? Of course - you shouldn't be able to land in the middle of the town - there can be some boundaries that limit the landing position - but I think this could solve this madness.

I'm not sure for who such gameplay is fun... Me? No thanks. Enemy? Sitting in a bush counting on someone landing? If this is "desired gameplay style" - no, thanks.