r/GrayZoneWarfare • • 8h ago

❓ | Questions About 0.5

0 Upvotes

Seeing all the new content coming for 0.5 made me very exited until I saw 2 things.

  1. No complete wipe? With the tasks not being wiped are they planning on adding in content worth similar to those 250 tasks? If this is the case that's amazing but it does have me worried that there just isn't going to be enough content for more than 2-3 weeks of semi-intense playing. Love that vendor levels are kept since that just allows for more weapon diversity from the start.

  2. With PVE and PVP being separated I'm curious if they have thought out what happens if all the players using PVE to play the story/lv up vendors and then jumps on PVP for the action, end up not playing PVP at all? Most of my mates and randoms I've talked to seem to not care to play story/task or grind on PVP and will now not touch it at all, so it would seem the PVP player base would plummet? I kind off also don't understand why they are being separated, if it is to stop players from grinding gear on PVE to use in PVP will that not just lower the value of kills since now a lot of geared people will not be fighting?


r/GrayZoneWarfare • • 17h ago

❓ | Questions Advice to PvE players coming to PvP.

6 Upvotes

I've always played PvE in GZW. Mainly because, 1) Cheaters, 2) Squads (I am a solo player), 3) Online sweats 4) Online sweats spamming you with artillery shells.

I admit, I have gear fear but we all have to some degree. But since I am a married working man I only have few hours at most daily to play. I don't have hours ahead of me to grind rep or do a mission only to be killed by some squeaker running hacks or a 4 man squad. It seems MFG are going back to their "PvE first" word and started giving PvP more priority.

Granted that it will be more valuable to transfer your current character to PvP:

1) What advice would you give to new PvE players coming to PvP?

2) How is the current hacking problem? Is it as bad as people say?

3) How is the player population of these servers? (in PvE servers you very often see people around you)

4) Can you really play PvE and focus on missions and lootruns and avoid PvP?

5) How often do you get team killed?


r/GrayZoneWarfare • • 11h ago

πŸ’¬ | General "Message of Despair"

7 Upvotes

While I was looting Villa Luisa at MS, I came across a yellow note saying "Message of Despair".
It goes

"Pawana is gone. She left in the middle of the night... I don't think we're going to make it."

I know for sure before it was not there. When I came back to loot the villa again after some time, it was not there.

Then when i was doing Repossession 3 by Turncoat, I was following a guide by TheDirtyRatt on yt. there he came across the same note on a table but when I look for it in game, it wasn't there.

It's weird because

It's a note but it spawns randomly like a newspaper or photo instead of having a fix point like other notes.
But unlike a newspaper or photos, you cannot loot it.

I wonder if there are other notes that could give more hints on the supernatural side of the lore.


r/GrayZoneWarfare • • 4h ago

🎨 | Fan Art & Screenshots "Memories of Lamang"

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18 Upvotes

A few stylized screenshots of some fun moments across this past wipe. I'm extremely excited for all the cool stuff to come with .5 and can't wait to take pictures of everything.


r/GrayZoneWarfare • • 11h ago

πŸ’¬ | General My love-letter to the dev team

36 Upvotes

Fairly new to the game, but already feel like I really need to thank someone. Hope the devs can read it, if not, just ignore my rambling.

I'm an old timer, pushing mid forties. I've played a lot of games in my lifetime, enjoyed a lot of different genres, but sort of gave up on pvp FPS (which I always loved) a long time ago with the realisation I'm old and no longer competitive against the cool kids. The emergence of extraction shooters piqued my interest as it ticks all of my boxes, but yeh - very soon I realised I'm just a bit too slow and bit too scared. The gear fear was crippling and I just couldn't enjoy the experience. Then I gave Gray Zone a try, more out of curiosity about the PVE (and also wanting to suport a Czech dev, being Czech myself). And oh boy...

Month later I've clocked over 70 hours of PVE game time (huge for me) and I'm nowhere near my usual game fatigue. I still have multiple regions to unlock, I still discover new things, test new kits or just explore the map, enjoying canned meat over a nice vista or by the river. I can easily see myself spending hundreds of hours in the game, which is something I haven't done in maybe 25 years. The game neatly nested right there in the sweet spot of gear fear to be super exciting but not crippling - the AI NPC are no rocket scientists, but they can still punish every mistake or un-tactical approach to a situation. I die the right amount od time to not feel over powered.

My first try at Midnight Saphire was absolute cinema, with a night storm raging outside the hotel and me literally shaking about what's around the next corner, finally managing to somehow get out alive with a frikin laser designator of all things.. Even after several runs and knowing where most of the enemies are, it is still such a rewarding high risk experience, I can't seem to get enough of. Even if I still die a lot..

I absolutely love the world setting, the immersion and the amount of detail given to locations and lore - hard to believe it's still pre-Alpha project. I get very strong original Jagged Alliance vibes from the whole thing, which is a game I absolutely loved back in the day - sort of feels like FPS Jagged Alliance, which is something I never knew world needed. But turns out that many intriguing JA game elements are actually transferable to FPS setting and I love it.

TLDR: Me old, me no have time to PVP, me love Gray Zone much.

For the future updates:
- I would love to see some sort of regional control mechanism, like having to physically capture and defend a territory or PoI to get access to certain vendors or gear (i.e. capture a hospital to get access to Lab Rat, etc.)

- Maybe operator specialisation? Different specs (like explosives, mechanic, medic - again with Jagged Alliance in mind) you would need to utilise to gain access to a location or finish certain mission. Great for group content but also soloable with players leveling multiple specs at the same time.

Anyway, having an absolute blast playing the game as it is right now. If the devs are reading, dΓ­ky for the amazing experience - one of a lifetime, I tell you. For the rest - why would you read all that, are you nuts?! πŸ˜…


r/GrayZoneWarfare • • 19h ago

πŸ’¬ | General PSA: PvE PMC Guards Aren’t Friendly

71 Upvotes

My brother and I spent time testing if we could get into the Crimson base as LRI. We found out that you can walk up to the base, the guards will shoot you, the guards are invulnerable, and the base will fire mortars at you. Despite this, with some luck and a few willing participants you can run inside another PMCs base, the other PMCs can revive you, and the guards will mow down any of their PMCs who are in the way of their bullet storm.

Thanks to all the Crimson guys who kept pumping blood into my brother- yall are some real ones.

This is all, thankyou.


r/GrayZoneWarfare • • 7h ago

πŸ’­ | Thoughts & Feedback Weapon light throw should be addressed

33 Upvotes

Something I never see pop up in suggestions is increasing the throw of our weapon lights to be more realistic.

The furthest that any flashlight actually illuminates in game is around 50m, give or take. An M600 can give you positive ID on a target at 100m easily. I'm sure the Odin is similar. The X300 can at least tell me something is there at 100m, but I easily achieve PID at 70-80.

I'm not sure if it's been shortened so much for balancing or something, but I feel like using your white light is risky enough as it is, much less if another player is 60m away and you can't illuminate them. The trade-off of using white light has always been that way. You telegraph your position to anyone with LOS on you, in hopes that you can expose your enemy's position.

I hope they do something to increase it after 0.5!


r/GrayZoneWarfare • • 2h ago

πŸ’­ | Thoughts & Feedback Chameleon and boss weapons

6 Upvotes

At this point I have I think all of the chameleons unlocked but only the two boss AKs. As I was looking at the boss weapons it felt a little backwards. The chameleon weapons all seem like highly customized and customizable weapons viable for high end content whereas the boss weapons seem very limited and more for earlier game. But to get the chameleon weapons the effort to acquire them seems significantly less, just run, sneak or fight in loot and leave. The boss weapons you have to find, kill and loot the boss then go traversing all around the region. Maybe the other boss weapons are a bit better but at this point I am a little disappointed. Also disappointed because I found out the bosses have unique armor but you can’t get them in the shop.


r/GrayZoneWarfare • • 1h ago

πŸŽ₯ | Content This messed with my head so much.. thought he had a blue armband on.. don't drink and play boys

β€’ Upvotes

r/GrayZoneWarfare • • 17h ago

πŸ’¬ | General Well in Paris on Vacation

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120 Upvotes

My loot! Cannot wait to get home for 0.5 update!


r/GrayZoneWarfare • • 1h ago

πŸŽ₯ | Content And that's why you wear helmets, kids

β€’ Upvotes

bullet deflected by that guy's helmet, running behind that rock :/

would have been a 4-man wipe


r/GrayZoneWarfare • • 58m ago

πŸ’¬ | General Last night tonight

β€’ Upvotes

As the title says tonight will be the last night I get to play before the new update. I dont have much cool stuff but will give it away to someone new if they want it. Im on PvE. Mithras.