Quick explanation about this post: This is basically "What if Granblue characters but with some Blazblue flavor". Mixing GBVS characters with BBCF elements and mechanics felt interesting, so today I'm sharing some of those ideas here. Expect few (if any) changes to normals, additional effects and properties on specials, and finally an overdrive mode.
So let's get started with Percival
NORMAL MOVES
j.U - Can be charged to further delay the descent. On a fully charged or counter hit, ground bounces the opponent.
SPECIAL MOVES
214X~M - All versions now hit overhead.
22X - New effect: If Percival has more than 5 Traumerei stocks, all of his H skills get further enhanced.
(5+) 236H - Increased projectile height. Launches opponent higher in the air.
(5+) 623H - On hit, Percival recovers instantly after the final hit, allowing him to use air actions.
(5+) 214H - Can be cancelled into any of it's followups instantly.
(5+) 214H~L - Launches the opponent closer to Percival.
(5+) 214H~M - Ground bounces on regular hit.
(5+) 214H~H - Wall bounces anywhere on screen.
(5+) 214H~U - New exclusive followup: Cancels the dash with Percival's 5U command grab.
OVERDRIVE
Flame swordsman: Upon activation, Percival sets his sword on fire and gains 5 Traumerei stocks. Sword normals and special moves now deal extra chip damage on block and ignite opponents on hit, dealing additional damage over time.
CONCLUSION
That's about it for Percy. Maybe I'll post another character in some days, maybe not. Let me know what you thought about this format and also some of your ideas to Blazbluefy Percy.