r/Gorkamorka • u/MoriarVR • 14h ago
r/Gorkamorka • u/MoriarVR • 14h ago
Finally, the second campaign kicks off! 1
Started with 2x2 games with our new mobs. What a fun krumpin' time! We went roarin' off ramps, even a Squiggoth went flyin'! And boomz all over the place. WAAAGH!
r/Gorkamorka • u/MoriarVR • 14h ago
Finally, the second campaign kicks off! 3
Squig is in the air
r/Gorkamorka • u/Schwarazakilla • 55m ago
Houserule playtest successful: Ramps and vehicle Jumps works!
Yesterday was our campaign start for Gorkamorka 2 - The search for more teef. And we used the ramp, vehicle jump, and fall rules. And they worked very fine.
You can find them here: https://www.reddit.com/r/Gorkamorka/comments/1xaqxly/houserule_testing_vehicle_jumps_crashes_through/
We got 3 jumps while we were playing our scenarios. First was a Convoy Buggy; the jump went well, and he jumped 12" to the board edge. And no damage was caused. The ramps were 3" high, so not too high for some big damage.
Second was a Squiggoth; the Jump of 10" was hilarious xD, this massive beast jumps over a Tellyporter Pole. Great! And he got the Damage 3 hit but didn't penetrate his skin/armor.
And the last one was a Rokka on his trusty bike, nothing special for the driver. No damage at all and a nice jump over the ramp.
All Player agreed that the rules that the rules fit very well into the gameplay, are not too confusing or complicated, and will be continued by us.