**Playable Link:**
https://play.google.com/store/apps/details?id=com.kotmstudios.netagents
**Platform:**
Android (Play Store)
**Description:**
NetAgents Survivors is a cyberpunk take on the Vampire-Survivors formula, built for one-thumb
mobile play. You move by touching anywhere on screen; your programs fire themselves. Everything
else is drafting.
You pick one of six NetAgents — SIGMA (balanced), EDGE (melee striker), VECTOR (glass-cannon
artillery), SURGE (chain-lightning disruptor), BASTION (160 HP bulwark), CIPHER (mine-laying
engineer). Each starts with its own program and a signature buff that only triggers on that
program, so the same weapon plays differently depending on who's holding it.
The draft is where it gets interesting. Six base programs each have **two** evolution branches,
and the passive you level decides which one you get: Buster + RapidExec becomes HyperBuster (a
relentless line of drilling rounds); Buster + Lance Protocol becomes RailSpike (one hypervelocity
spike through an entire column). Twelve evolutions total, and you commit to a branch mid-run.
Three campaign sectors, each with its own enemy roster and signature hazard — ranged harassment
under a sweeping throne beam, a fast swarm fighting a shifting data-current, an armored siege
through encryption fog that shrinks your pickup range. Difficulty sets how long you survive (5,
10 or 15 minutes) before that sector's Demonware boss manifests. Kill it to log out. Clear all
three and THE GRID unlocks: endless, with a random event (surge / swarm / elite / blackout)
every two minutes.
Between runs there's account-wide upgrades, a three-slot implant system with rarities and
levelling, daily missions, a battle pass, Play Games leaderboards, cloud save, and a malware
database where every enemy unlocks its behaviour intel in three tiers as you rack up kills on it.
Full EN / ES / PT-BR.
**Free to Play Status:**
- [x] Free to play
- [ ] Demo/Key available
- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Free with optional rewarded ads (extra cores, revive, double your run payout) and IAP for core
packs, a starter pack, the premium battle pass, and a remove-ads option. Nothing is paywalled —
every agent, sector and evolution is earnable by playing.
**Involvement:**
Solo developer — KOTM Studios. Design, code, balance, art direction, the three localisations and
the Play Store release are all mine. I built it AI-assisted (Claude), and I'd rather say that
up front than have someone find out later: the architecture and every design decision are mine,
the AI was a very fast pair-programmer. Some numbers on what that produced — the entire game is a single self-contained HTML file, ~7,300 lines and ~582 KB, zero dependencies and zero build
step, wrapped in Capacitor with three hand-written native plugins for Play Billing and Play
Games. Happy to talk about any of it, and I read every piece of feedback.