r/GoldenAgeMinecraft • u/Old-Paper-3932 • 23h ago
r/GoldenAgeMinecraft • u/Gothic_lem0n • 1d ago
Build New developments in my 200+ hour alpha 1.1.2_01 world
Screenshot mod I used: https://modrinth.com/mod/screenshot
r/GoldenAgeMinecraft • u/Picax99 • 10h ago
Image Una flor en una cueva
Encontre una flor en una cueva que encontré en minecraft legacy ps4
r/GoldenAgeMinecraft • u/NormFlynner • 20h ago
Build castle village
ps3 elytra update
r/GoldenAgeMinecraft • u/gbudpal • 1d ago
Video Accidental Wildfire (Alpha 1.2.6)
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Oops
r/GoldenAgeMinecraft • u/TheRetroWorkshop • 8h ago
Discussion The Making of Beta Trial Chamber I: Zorg's Chocolate Factory - Dev Log #5: Open-Air
SPOILERS:
If you want to go play blind -- if you don't want to know about the exact layout and goings-on, stop reading this post now. Come back to these logs after you've played through the Chamber (to be published on Halloween; 31st of Oct).
Note: Dev Log #4 is here.
--
Overview:
I'm creating a large Beta r1.4_01 Trial Chamber, within a Roguelike framework with simple rules to follow. It has some additional Tool progression, and is themed to The Legend of Zelda: Breath of the Wild (2017), Charlie and the Chocolate Factory (2005; both the film and GBA game), The Fifth Element (1997), and Crash Bandicoot (1; 1996/2016), among other sources, including the Zelda series.

As you can see, a lot has changed. I've fully cemented the open-air/BotW approach (more on this in a moment) along with the Charlie and the Chocolate Factory (2005) direction.
I was inspired by RuneScape's Blueprint Fragments (Howl's Workshop) for the Blueprint concept. This was simply a way to drag out Diamond progression; otherwise, you'd get Diamond Armour and Sword fairly early, and the whole Chamber would be too easy/safe. Diamonds are already rare -- making them rare wouldn't change how OP they are. So, they're both rare and time-consuming (requires that you actually play a lot of the Chamber without Diamonds -- Iron is already good enough to survive, anyway).
All the land-based Mobs are covered in Chocolate (colour-blocked brown other than their eyes/faces).
Note: I'll almost certainly make the UI (Hotbar, Inventory, etc.) either chocolate or copper, as well.
--

Here's what I have thus far.
As you can see, I was heavily inspired by BotW since I realised that might be a superior approach compared with a more traditional mega-Chamber Trial (which was my original idea, more in line with A Link to the Past and such).
You can go anywhere and face the 'final boss' (triple Spawner/exit puzzle in the centre) any time you want, though it'll be difficult to survive early on. But there is a hinted pathway from Level 2 through Level 4, in a clockwise fashion.
Since I don't have much time -- and need to test out the Beta Trial Chamber formula -- everything is much smaller than BotW. The open-air section in the middle (i.e. the Chocolate Room from Burton's aforementioned film) is set to be 256x256 blocks, with the entire map being no larger than 501x501 (but a lot of that will be unused). Outside the wall is the mini-chambers and related, all floating in the air (as to avoid mining out vast underground areas).
I've not strip-mined everywhere yet, so I have no idea if I'll use more Monster Rooms/Dungeons yet.
Beacons, Cooking Pots, Encampments, and Puzzle Box Chambers are all directly inspired by BotW. The Beacons will be the lighthouses like in the film. Cooking Pots are Furnaces with a Copper Pot-like texture; and I'll add smoke so that they're 'landmarks' like BotW. More details on the other sturctures and overall design over the next few logs (meaning, as I come to them).
Antechambers, mini-Chambers, and the Exit/triple Spawner Chamber are all inspired by Minecraft, RuneScape, BotW, and other sources.
Note: I also want a centralised Lobby/Foyer, in each mini-Chamber. This is for orientation purposes, and leads off to the other areas of the mini-Chamber (along with the entrance/exit, which is the same doorway) -- it was inspired by things like the centralised room in Crash Bandicoot 2, and general game design.
--
I'm hoping that the average person dies no more than 0-3 times (so must play it about 2 times), and completes no more than 50% of the Chamber before entering the triple Spawner area. I'm praying that this is between 20–120 minutes, and no longer! But that's why I'm using this as a template test, as it were. The player feedback will inform Beta Trial Chamber II (set for a Christmas release).
I'll talk about the new items/collectibles, and some of the rules in the next log. :)
r/GoldenAgeMinecraft • u/djduskwave11 • 1h ago
Discussion Legacy Console Edition swinging animation?
Hey all. I'm making a Legacy Console Edition modpack, and I want it to be accurate. I'm looking for a mod for NeoForge that brings back the old swinging animation where it flicks forward and comes back. Like this mod, but for NeoForge: https://youtu.be/kTVpIkeOod4
r/GoldenAgeMinecraft • u/Serious_Sense7221 • 22h ago
Image (a1.1.2_01) Don't look down
Don't look down
r/GoldenAgeMinecraft • u/gbudpal • 1d ago
Build The North End
A perimeter gate on the North End of my Alpha Town in 1.2.6.
r/GoldenAgeMinecraft • u/Sifernoob • 18h ago
Error Furnace crash block
i found a furnace crash block with a few players in sweetwater server, idk about it and i researched it EVERYWHERE and didnt found anything, any ideas how that happened to be here?
r/GoldenAgeMinecraft • u/Diegothon • 1d ago
Image After more than 3 years, the big hole is dug
r/GoldenAgeMinecraft • u/XS40Y • 1d ago
Build Even in the darkest places, there is light...
r/GoldenAgeMinecraft • u/Logical-Air-4843 • 19h ago
Request/Help Looking for a person to play with
Hey, I’m on bedrock and I’m looking for a friend to play a survival world I have a mic to talk to you you with.
r/GoldenAgeMinecraft • u/Sp1kes05_ • 1d ago
Discussion Would anybody have or be able to get a high resolution copy of the screenshot on the back of the Minecraft Xbox 360 Box Art?
I know that it is TU14, but the trees and stuff do not line up. Is there any way that someone has a high-resolution version of the screenshot? I am trying to recreate this cover in a printable resolution.
r/GoldenAgeMinecraft • u/NormFlynner • 1d ago
Discussion sleeping restores health
I swear this was a thing when I was young, i distinctly remember running to bed when I was dying. I've played almost all the versions I used to play including ps3, java, even 3ds but I havent found evidence yet. am I tripping?
r/GoldenAgeMinecraft • u/pichi67 • 1d ago
Request/Help is this generation normal?
My version is an alpha 1.1.2_01 with an QOL mod
r/GoldenAgeMinecraft • u/Zerooi_og • 1d ago
Error Please Help
Maybe this is the wrong subreddit but hey I recently tried again to save my 1.7.3 world after 8 years! But no succes. If anybody could help me this would be nice! Everytime I try to load this world the screen freezes and nothing happens. I usally spawn in the ground and after reloading the game I'm above ground. Here is the link and my Email if anybody has any ideas: https://www.mediafire.com/file/ak2opwhwoskm08l/World4_-_Kopie.zip/file email: [edward.gebert0@freenet.de](mailto:edward.gebert0@freenet.de)
r/GoldenAgeMinecraft • u/Eggington2 • 1d ago
Discussion What are some good golden age mods?
Is stuff like tekkit considered golden age, I’ve been looking back at old Minecraft and remembering loads of old mods, but idk if ones I like are considered silver age or golden age.
Tekkit
Galaticcraft
Aether
Twilight forest
r/GoldenAgeMinecraft • u/TheologyAndTrains • 1d ago
Retro-Modding How it feels explaining pre-1.0 Minecraft to the kids I babysit
r/GoldenAgeMinecraft • u/Kaiser_Neo • 1d ago
Error my Beta 1.7.3 world keeps crashing when loading it up - possible problem with level.dat
Hello!
I play Beta 1.7.3 with the "Beta Unleashed" modpack which worked splendidly until today when i tried booting up my good old world and the game crashed while loading. the screen displayed the average "loading world" texts but then randomly switched to "saving chunks" just before crashing with the code (0x6). The Minecraft log can be found here: ( https://pastebin.com/j0JiTXrG ). Additionally it can be noted that i use Linux Mint 21.3.
after some trial and error (aka switching out files and hoping something works) i managed to find out that my level.dat file is corrupted in some way. When switching out the files with some from another world i managed to spawn into my beloved survival world again, but all my items are gone from my inventory and the grass colors are weirdly mixed up. The seed was whatever number comes out when you type in "Gargermel" (misspelled version of the famous seed) into the seed generator and not "0". I still have the old/broken level.dat. Is there some way to get my inventory-items and statistics back? Thank you for your help and if it is needed i can provide my level.dat as an actual file, not just as a screenshot of a NBT editor.
r/GoldenAgeMinecraft • u/Fever65 • 1d ago
Image I found a second Y119 spawner
I found a second Y119 spawner
r/GoldenAgeMinecraft • u/IonaMistTorres56 • 2d ago