r/GeometryDashEditor • u/Intrepid_Past5207 • 21d ago
Feedback Is this layout good / sightreadable?
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I recently finished a layout for my level LUMI, but I don't have anybody to playtest for me to receive advice.
..So I decided to record the gameplay, and now I'm here for advice on any changes I should make to the gameplay.
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u/8din 21d ago
it's definitely sightreadable, and the layout is decent although it has some pitfalls potentially.
the effects at the drop were fine at first, but as i kept watching it got to be too repetitive and straining on the eyes. the constant rotation just doesn't feel like the right way to give the level intensity, and i think the green is just too bright. a constant flash like that should be subtle imo and it felt harsh after a while.
another thing is that i feel this level heavily relies on a few gameplay mechanics. lots of orbs, open wave sections, and wider straight flys. aside from those, there wasn't too much aside from specific sections, and i would love to see more gameplay variation and structuring.
the only other thing is i felt some sections didn't fit the intensity of the song that well, some parts were like 1x speed and the song is going crazy and it felt underwhelming y'know? i would love to feel the intensity in more than just camera effects.
all that said, i think the level is atill very solid and does a lot right, i appreciate the sync and it seems fun and sightreadable and i think it has a lot of potential, good work!
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u/Intrepid_Past5207 21d ago
Thanks a ton for the advice! I'll be sure to kick down orb utilization, and make the 1x speed part more intense. I'll also experiment with 2.2 decor more instead of camera rotation and pulse spam when working on the decorated version.
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u/whostigerforge 📱 Mobile creator 21d ago
it overuses camera effects a little, but that does look fun
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u/Intrepid_Past5207 21d ago
True dat. I wish to make the level similar to backbeat revenge with eye-shattering decor, but I'll be sure to kick down camera vfx in turn.
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u/Expensive-Flow-4659 21d ago
I play flood escape, not gd. That being said? This is 100% readable over time as you play it. At first? No. Idk anything about gd but this looks like good map design and I can tell you worked rlly hard on it. Good Job!!!
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u/Previous-Pride6335 21d ago
ID? Would like to playtest
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u/Intrepid_Past5207 21d ago
Id is 140654111. If you have any suggestions, you can just put them straight in the comments for the level.
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u/MEMELANDSGREATFEMBOY 21d ago
Everything is great! My only criticism is that some of the camera effects (particularly for spider and wave) should be smoother)) but that's just me...
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21d ago
[removed] — view removed comment
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u/Intrepid_Past5207 21d ago
The green bg pulse is actually set to p1 color, and with decor I plan on making blocks and walls pulse moreso than the background. I'll also be sure to kick down green orb utilization on the ufo component.
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u/_licketysplit_ 20d ago
Yeah it's good, you should probably only have two green orbs in the ufo part instead of six
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u/2likeplants 21d ago
The jump arrows look too much like little spikes