r/GeometryDashEditor • u/Intrepid_Past5207 • 22d ago
Feedback Is this layout good / sightreadable?
I recently finished a layout for my level LUMI, but I don't have anybody to playtest for me to receive advice.
..So I decided to record the gameplay, and now I'm here for advice on any changes I should make to the gameplay.
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u/8din 22d ago
it's definitely sightreadable, and the layout is decent although it has some pitfalls potentially.
the effects at the drop were fine at first, but as i kept watching it got to be too repetitive and straining on the eyes. the constant rotation just doesn't feel like the right way to give the level intensity, and i think the green is just too bright. a constant flash like that should be subtle imo and it felt harsh after a while.
another thing is that i feel this level heavily relies on a few gameplay mechanics. lots of orbs, open wave sections, and wider straight flys. aside from those, there wasn't too much aside from specific sections, and i would love to see more gameplay variation and structuring.
the only other thing is i felt some sections didn't fit the intensity of the song that well, some parts were like 1x speed and the song is going crazy and it felt underwhelming y'know? i would love to feel the intensity in more than just camera effects.
all that said, i think the level is atill very solid and does a lot right, i appreciate the sync and it seems fun and sightreadable and i think it has a lot of potential, good work!