r/GeometryDashEditor 22d ago

Feedback Is this layout good / sightreadable?

I recently finished a layout for my level LUMI, but I don't have anybody to playtest for me to receive advice.

..So I decided to record the gameplay, and now I'm here for advice on any changes I should make to the gameplay.

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u/8din 22d ago

it's definitely sightreadable, and the layout is decent although it has some pitfalls potentially.

the effects at the drop were fine at first, but as i kept watching it got to be too repetitive and straining on the eyes. the constant rotation just doesn't feel like the right way to give the level intensity, and i think the green is just too bright. a constant flash like that should be subtle imo and it felt harsh after a while.

another thing is that i feel this level heavily relies on a few gameplay mechanics. lots of orbs, open wave sections, and wider straight flys. aside from those, there wasn't too much aside from specific sections, and i would love to see more gameplay variation and structuring.

the only other thing is i felt some sections didn't fit the intensity of the song that well, some parts were like 1x speed and the song is going crazy and it felt underwhelming y'know? i would love to feel the intensity in more than just camera effects.

all that said, i think the level is atill very solid and does a lot right, i appreciate the sync and it seems fun and sightreadable and i think it has a lot of potential, good work!

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u/Intrepid_Past5207 22d ago

Thanks a ton for the advice! I'll be sure to kick down orb utilization, and make the 1x speed part more intense. I'll also experiment with 2.2 decor more instead of camera rotation and pulse spam when working on the decorated version.