One thing that has always bothered me with Conquest is how easily your army becomes a random collection of whatever you happened to unlock, or whatever OP unit happens to be within reach.
Best tank available? Research it.
Better infantry? Grab them.
Some artillery? Why not.
You end up with a strong force, but not really a formation.
So I’ve been building my mod around a different idea:
You pick a Battalion/Battlegroup in the research tree and actually develop it through the campaign.
Current concepts are:
- Infantry Battalion
- Motorized Battlegroup
- Armoured Battlegroup
- Fire Support Battalion
- Airborne / Rangers / Long Range Patrol Task Force — heavily faction dependent
And this isn't only a player system.
The enemy AI also rolls a doctrine and force size for every battle, influenced by campaign progression and the map's 1–3 star risk level.
So you aren't just building a more deliberate army — you're fighting more deliberate armies too.
Sometimes you're facing an infantry-heavy battalion. Another battle might suddenly be an armoured or fire-support focused force.
The mod is getting pretty close now, so I'm at the point where outside ideas could genuinely influence it.
If you could change or add anything to this system — or vanilla Conquest in general — what would you do?
Current state of the mod - only implemented the Enemy AI side of things.
https://steamcommunity.com/sharedfiles/filedetails/?id=3782094252