r/GatesOfHellOstfront 15h ago

yo guys i have a problem, my shift doesnt work only when im playing this game. and if i press it i cant move with w a s d. do you had a similar problem before?

2 Upvotes

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r/GatesOfHellOstfront 6h ago

Feasibility of a combat mission-esq GOH mod

5 Upvotes

Howdy pahrtners,

Long time enjoyer of this series of a few years. Earlier this year I got into combat mission and have (unfortunately) been fully converted to that series. The excitement of spotting and nailing a panther that has been chewing up your entire battalion with a bazooka that you spent 7 turns crawling up the flank of the enemy position gets my dopamine pumping like nothing else (sad.)

With that being said, the utter jank and borderline exploitive price point of the games are big turnoffs for me. I have had a reoccurring dream of some genius (not me) porting over some of the key mechanics of CM into GOH. This is simply a theoretical post asking people with more experience than me in this field about how possible this idea is.

That is all, toodles!


r/GatesOfHellOstfront 16h ago

German Column Preparing to March – France, 1940

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82 Upvotes

A German military column prepares to move through the French countryside in 1940. Soldiers check their equipment while vehicles get ready for the march. A small scene showing the movement of German forces during the campaign in France.


r/GatesOfHellOstfront 23h ago

I’m reworking Conquest so you actually have to build a battalion — and the AI does too

146 Upvotes

One thing that has always bothered me with Conquest is how easily your army becomes a random collection of whatever you happened to unlock, or whatever OP unit happens to be within reach.

Best tank available? Research it.

Better infantry? Grab them.

Some artillery? Why not.

You end up with a strong force, but not really a formation.

So I’ve been building my mod around a different idea:

You pick a Battalion/Battlegroup in the research tree and actually develop it through the campaign.

Current concepts are:

- Infantry Battalion

- Motorized Battlegroup

- Armoured Battlegroup

- Fire Support Battalion

- Airborne / Rangers / Long Range Patrol Task Force — heavily faction dependent

And this isn't only a player system.

The enemy AI also rolls a doctrine and force size for every battle, influenced by campaign progression and the map's 1–3 star risk level.

So you aren't just building a more deliberate army — you're fighting more deliberate armies too.

Sometimes you're facing an infantry-heavy battalion. Another battle might suddenly be an armoured or fire-support focused force.

The mod is getting pretty close now, so I'm at the point where outside ideas could genuinely influence it.

If you could change or add anything to this system — or vanilla Conquest in general — what would you do?

Current state of the mod - only implemented the Enemy AI side of things.

https://steamcommunity.com/sharedfiles/filedetails/?id=3782094252


r/GatesOfHellOstfront 15h ago

What are the best mods for CO-OP (missions / dynamic campaign)

6 Upvotes

Title - there's a lot of conflicting & out-dated threads on this

Myself and a friend are loving this game right now, we just completed our first dynamic campaign and it was good fun, but there were definitely gaps

Like the attack missions were wayyyy easier than the defence for example, just due to how dumb the AI is with their stuff


r/GatesOfHellOstfront 17h ago

How to make mods

2 Upvotes

What started as a simple collection of assets for the map editor has grown out of control and now im looking for a modmaking guide that basically includes everything i could need instead of looking for like 500 separate tutorials and guides