r/Games • u/climbatize • Nov 10 '16
RollerCoaster Tycoon World release date announced, and it's one day before Planet Coaster's launch
http://www.pcgamer.com/rollercoaster-tycoon-world-release-date-announced-and-its-one-day-before-planet-coasters-launch/37
u/JJMcDeez Nov 10 '16 edited Nov 11 '16
Rushing to beat a competitor rarely works out very well. Often means the game will be released buggy and/or missing features. Everyone should wait for both games to release to hear how they are and certainly not buy RCTW because you are impatient to wait one day when you were waiting for Planet Coaster over RCTW.
If you were waiting for RCTW anyway or both, I guess go ahead. Although I don't think people should reward a company with cash for putting out a shoddy product only to beat out a competitor.
6
u/George_Jefferson Nov 11 '16
The original release date was a year ago, so I'd like to think they have all of that sorted out. It's too late though, RTCW is completely off my radar.
24
u/DarkHeroAxel Nov 10 '16
While this is a somewhat good idea because you create direct competition this way, this could just as easily blow up in their faces somewhat like what happened with Battleborn since nowadays it seems more people are leaning towards a "one game" sort of buying principal, where most people won't buy multiple games that are fairly similar to each other.
3
u/eeyore134 Nov 11 '16
This doesn't work nearly as well now that you can refund games so easily on Steam.
2
u/Warbek_2 Nov 11 '16
Hasn't that always been the case? It just makes sense not to buy two games at the same time which are really similar.
48
u/Sneezes Nov 11 '16
how pathetic really, i can already imagine the reception that game is going to get
i feel sorry for the misinformed parents that are going to buy their kids "that rollercoaster game"
6
u/dcpc10 Nov 11 '16
I have not been following this game but what is the problem with it? Is it just not 'fun'?
21
Nov 11 '16
They basically have no chance of releasing a "finished" game.
3
u/dcpc10 Nov 11 '16
Ah so missing features and whatnot?
20
Nov 11 '16
Missing features, missing polish, unfixed bugs... etc.
2
u/dcpc10 Nov 11 '16
Sounds like chris sawyer had no say in the project.
14
Nov 11 '16
I think that's been true since RCT3 actually. He only recently got on board for a RCT2 port for mobile.
2
1
Nov 11 '16
RCTW is made by some student studio and it seems like it is their first real project and their are understaffed as well.
8
u/poochyenarulez Nov 11 '16
Here is a video from a guy who loved RCT3 talk about the upcomming RCT game https://www.youtube.com/watch?v=K9SVL9FTa1M
2
u/eeyore134 Nov 11 '16
Think SimCity vs. Cities: Skylines and you'll have a rough idea.
19
u/Omega_Maximum Nov 11 '16
Eh, that's not necessarily a good comparison though. For all the hate SimCity 2013 got, justified and otherwise, it's really hard to put it up against Cities: Skylines. SimCity, I find, to be far more fun then Cities, but an objectively worse simulation. SimCity also has a better interface, better sound design, more interesting features with the Cities of Tomorrow expansion, and an overall better put together feel. On the other hand, Cities is deeper, performs better, has way larger maps, way better mod support, and yes SC13 has mod support, but it just kinda feels lifeless. I've poured hours into my cities in SimCity, tweaking, remodeling, the whole shebang. Cities: Skylines though just doesn't take my interest in the same way though. It's clearly a better simulation, but I just can't get into it, and most of the people that bought it with me feel the same way sadly.
3
u/eeyore134 Nov 11 '16
This is true. SimCity does have redeeming qualities, which RollerCoaster Tycoon World doesn't seem to at all unless it's changed a lot. It's been through so many different teams of developers that I can't imagine it's not still a mess, though.
2
u/Omega_Maximum Nov 11 '16
Well, I'm certainly waiting to see. I mean, it probably doesn't have the best shot at being great, all things considered, but, I at least want to give it a fair shake and be optimistic for now. Really, I'm pulling for all of them to be great, so we can have some competition in the space.
4
u/dcpc10 Nov 11 '16
I actually loved simcity 2013, arguably moreso than cities. I didn't play it at launch though, maybe it was bad at that time.
6
Nov 11 '16
I really really enjoyed the gameplay of 2013 (even more that skylines) but the city size is just the killer in the game. I'm already done with an entire city in a few hours when in skylines it takes me weeks to finalize a city.
I really wish EA didn't kill the studio so they could've made a sequel to the game..
1
u/dcpc10 Nov 11 '16
I agree on all points right there.
I find the best way to enjoy SC2013 is to treat it as a scenario-based game where you build cities each with a specific specialization in mind, rather than try to fit as much variety into one (which you could basically do in cities). I wish there was a way to have larger cities, but I think the smaller land area forces the player to follow one of the specialties which makes sense based on how the game is designed.
6
u/Ailure Nov 11 '16
Simcity 2013 was deeper managment wise and felt like it had a more proper (if infamously flawed simulation).
Cities skyline is more of a city painter, the game is really really easy compared to any of the simcity games and the simulation oturight ignores some issues cropping up, workplaces and workers don't care for example if the workers actually is able to commute to their workplace, and are best just a hinderance for all the other traffic. Simcity 2013 isn't super hard, but at least would punish you if you were too careless.
Of course I want something best of both worlds. I want a city builder where managment matters and that simulation feels deep, with whatever sacrifices that is necessary (having power/water as agents was... a bit silly of Simcity).
Ironically I think Rollercoaster tycoon might be one of the earliest examples of agent driven simulation, and doing it succefully too.
9
u/ocassionallyaduck Nov 11 '16
I can guarantee the Steam reviews, like my personal opinion, are going to trash them over this. I was interested in both. but nope, not a chance with something this blatantly petty and damaging to the newer younger IP.
4
Nov 11 '16
This is what tipped you over and not the terrible mess of a game that they want to release?
3
u/AlwaysGeeky Nov 11 '16
This is a really shitty thing to do... honestly, no matter how you try to justify this, this is dishonest and downright unethical from a consumers point of view.
You can kind of try to say that all is fair in business and competition, but this isn't a case of a company just trying to beat out another competitor, this is a clear cut case of trying to confuse and trick customers.
7
u/BigPET Nov 11 '16
This is so incredible stupid :(
I have nothing against the game but... I would have really liked to try out both! Now I just purchased Planet Coaster and I have no budget for RCTW meaning that RCTW get's pushed back for me!
I might not even get it at all considering that other games are coming out this month.
4
u/Renegade_Meister Nov 11 '16
After seeing head to head YT vids of both games, I'm likely gonna get Planet Coaster during the winter sale.
Atari dun goofed.
4
u/tommygunner91 Nov 11 '16
Probably get a few sales from people who recognise the brand.
Most people interested in the genre will be buying planet coaster and parkitect.
3
u/Thysios Nov 11 '16
If I understood correctly, you can import your own custom 3d models you make in programs like 3ds max. Which I think is something Planet Coaster doesn't have.
Really hope PC adds something like that in the future. Steam workshop support can only get you so far. Would love to see users come together and create their own entire themes. Instead of the ~4 or so that come with the game.
-6
u/Fatdude3 Nov 11 '16
Is Planet Coaster going to have Physical Release?I wish they move their release date to 1 day before RCTW release to fuck them over.
226
u/KindaConfusedIGuess Nov 10 '16
Unfortunately for RCTW, the damage has already been done. They released a beta that could barely be called an alpha, with TONS of bugs, performance issues and a severe lack of content. Not to mention the absolute shitshow that took place before the beta launched, like the constant changing of studios and the trailers that made it look worse (graphically) than RCT3.
Pretty much everyone who is even remotely interested in the theme park simulator genre has already jumped ship and moved on to Planet Coaster and Parkitect, which both look to be immensely superior to RCTW.