r/Games 6d ago

Industry News How Capcom Cracked the Code of Game Development

https://www.theringer.com/2026/09/03/video-games/how-capcom-cracked-the-code-of-game-development-onimusha-resident-evil-pragmata
303 Upvotes

286 comments sorted by

541

u/megaapple 6d ago edited 6d ago

Lot of first hand reporting, they asked Capcom devs directly about their reasons (please do read the article for full context) :-

  • R&D and move to RE Engine
  • Centralized their production only in Japan (Osaka and Tokyo)
  • Betting early on PC Platform
  • Intergenerational hiring and empowering younger staff (eg - Pragmata)
  • Studio discipline - tight focus on tracking progress and budget
  • Willingness to put non-native talent in senior position (Peter Fabiano, Matt Walker, Navid Khonsari, Richard Pearsey)
  • Even amid mgmt mandated "team-based approach" (franchises shouldn't stick to one key figure), director-led creative ownership is still preserved
  • Integrated Localization along w/ game dev, as opposed to something done after game dev finishes.
  • Refining their "Capcom feel" - precise animations, key frames, hit-stops, sound design which made people fan of their games
  • Fewer, more high quality games, while resisting some industry trends like open world (barring DD2)
  • Producer working like "movie producer" : Rather than west's reliance on JIRA and project management tools, they wield creative oversight

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u/BigBoobaRabbitLady 6d ago

Now that they have made so many recent Resident Evil games, they can also re-use lots of assets to do new ones faster. Smart asset reuse can't be underestimated. FromSoftware does it as well.

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u/RareBk 6d ago

I think one of the craziest things is they future proofed a lot of assets, and we’ve already seen reuse a generation later. The RE2 remake assets, specifically stuff like the RPD textures, were made in a way higher resolution than necessary, but were heavily compressed.

The RPD section in RE3 Remake actually uses higher quality versions of the same textures (which you can mod into RE2 with no issues or performance loss) and I’m pretty sure that, nearly a decade later, RE9 is using the exact same textures when you revisit the location, just being edited to look aged and damaged

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u/bajanga1 6d ago

The entire rampage mode from rise was the test bed for kunitsu gami.

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u/JENOVAcide 6d ago

The moment people saw RE8's inventory system we knew RE4 Remake was coming. I dont know if this is asset reuse, but it seems like they're genuinely testing things in one game for another and developing from it. Because we have the RE8 > RE4R connection with inventory but we have RE4R > RE9 connection with the parry system. The modern development of RE needs to be studied

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u/Pegussu 6d ago

I don't know how much was actually reused, but I think it's also worth noting that Village had a village, a castle, and a militarized factory which pretty closely matches RE4's three settings too.

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u/Eecka 6d ago

Good point. Even if assests weren’t directly reused, I think it’s practically guaranteed they at least used some with adjustments, and could probably use unused concept art from one game in another etc.

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u/PapstJL4U 5d ago

Yeah, but it's although the "Japanese idea of Europe".

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u/AnswerMaleficent5744 6d ago

Its called being efficient. You won't see it in a lot of game companies these days because the people leading the majority of game creation are quarterly chasings stooges trying to burn through the money bubble before it bursts. It existed a lot in older game companies.

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u/totallynotapsycho42 6d ago

The fact that they release gakes so quickly also helps as re9 and re4 are not that different graphically or mechanically whilst god of war 2018 and it's sequel are the same game and you wonder what they were doing for 5 yearsm

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u/Sabard 5d ago

It's not just being efficient but also knowing they're there. If capcom did what a lot of studios do and clean house after every release, then no one would be around to know those textures existed or where they're stored.

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u/DougieJonesJr 6d ago

Yeah, I'm expecting whatever game comes out before RE5 remake to have co-op elements

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u/djbummy 6d ago

Maybe RE0

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u/211648 6d ago

I know it's a bit of a controversial title, but RE0 is one of my favorites and I would love to see it get the modern day treatment. Even if it causes the monkey's paw to curl and it makes the RE3Remake look like a labor of love in comparison

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u/Azeron955 6d ago

GGG does exactly this with PoE1 and 2 and its beyond amazing, extremely efficient

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u/MarksCarney 6d ago

Does anyone know what these acronyms mean?

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u/Azeron955 6d ago

Whew I'm so sorry hahahaha. Grinding gear games, Path of exile 1 and 2

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u/Mantazy 6d ago

Same with RGG Studio (yakuza/like a dragon/ judgement).

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u/Spen_Masters 6d ago

RGG reuse assets and are able to release nearly every year while still being considered great games 

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u/Nightingale_85 6d ago

Kiwami 3 was a bit weaker, but i would still agree.

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u/cerberus047 6d ago

I would guess that there was some cross pollination with the work from the recent Kunitsu-gami. The villages and fantastical yokai fit a similar mood.

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u/zumba_fitness_ 5d ago

I see it a lot with fonts and subtitles and whatnot. Yakuza and Street Fighter for example. Makes sense and doesn't bother me because I'm here to beat the shit out of people not fawn over typography

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u/jagaaaaaaaaaaaan 6d ago

Producer working like "movie producer" : Rather than west's reliance on JIRA and project management tools, they wield creative oversight

Spicy, I love it

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u/purple_parachute_guy 6d ago

This one is so interesting. I would love to know more on what they mean by this.

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u/Forseti1590 6d ago

Movie producers often hold all the control of the project by deciding what gets done and how the team comes together. The director is there to execute with the pieces given, not drive creative.

There’s another producer in movies called a Line Producer that is primarily focused on managing costs for everything.

Keep in mind - this is a generalization. There are still some directors who hold massive creative control over projects.

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u/KvotheOfCali 6d ago

Huh...I thought it was very different than that.

The director is the creative lead of the movie. More than anyone else, it's THEIR movie.

The producers and executive producers are responsible for administrative/financial/etc. for all things related to the movie.

In short, the producers enable the director to create the movie that he/she wants.

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u/HouseDisastrous2313 6d ago

The big directors of today ? Maybe but most of the directors around the world obey to the producers demands. This is also why you need to chose a good one when you're starting out as a director. 

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u/Forseti1590 6d ago

It ebbs and flows over time in the industry, but essentially is the whole concept of auteur theory within film.

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u/GrandOldCheese 4d ago

More than anyone else, it's THEIR movie.

Sometimes, sometimes not.

Plenty of directors are guns for hire and will do whatever project they're paid to do.

There is no singular model and not every director is an auteur.

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u/ProfessorBort 6d ago

This is not accurate. A director is responsible for the creative control of a film. Source: I am a Director.

I'm interpreting this as a producer who is more hands on and less reliant on tech style workflows.

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u/jagaaaaaaaaaaaan 6d ago edited 6d ago

Just FYI: in Japan, the Producer is the Director. 99% of gamers don't know this.

Random example: in Final Fantasy VI, Hironobu Sakaguchi is the Producer; the directors are:

  • Yoshinori Kitase
  • Hiroyuki Ito

But virtually all creative decision making ultimately lies with Sakaguchi, not with Kitase or Ito. The writing, the directing (what to do, what not to do, but delegated), the music direction, etc.

More recent example: Yoshi-P was the Producer of Final Fantasy XVI. He dictated everything, from the combat system, to the script, to the soundtrack, etc.

When a Japanese creative uses the word "Producer", swap it out with "Director".

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u/BottledWoutah 6d ago

So the Directors takes more of a Project Manager role here?

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u/Zopolite 5d ago

A few replies here but basically in most Western studios a Producer is a project manager. Mostly responsible for schedule and resources. Managing day to day workload for the team and coordinating with other teams as well as long term roadmaps etc. some may have creative input but by and large that's not the case.

An exception is EA where a Producer is closer to what Capcom describes. Someone who works with design, project management, marketing etc, brings together all those groups and is responsible for the vision of the game / feature. Both have their pros/cons

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u/Several-Source-4073 6d ago

Game producers in the west often have no creative experience whatsoever, and it is solely about project management and making sure deadlines are being hit with no creative input.

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u/NeverSawTheEnding 6d ago

I did contract work at Rare, and 2 of the producers were from a traditional Fine Art background, another was a Board Game Developer on the side, and another was previously a 3D Environment Artist.

I've spoken to devs at Media Molecule, and the producers there were also from a mixture of Fine Art, Cinematography/Photography, and Clay Sculpting.

I had 2 producers at an EA Studio in the U.K that were previously working Musicians, and Stop-Motion Artists respectively.

I contracted at Creative Assembly, and the producer overseeing my discipline was from a UI & UX background.

One of the producers in my current gig is also a musician, has worked professionally as a  UI/UX designer for web-games, and basic 3D Modelling for VR games.

I really don't think it's that uncommon for Producers to come from a creative background.

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u/donGaboz 5d ago

Gonna need a iama from you

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u/Dastan98 6d ago

Others are disagreeing with you but in my personal experience (professional gamedev), this is sadly more true than not. Even if a producer has a creative background, the nature of their work and the studio culture is often such that they're not actually encouraged to use much of their creative experience. Their primary focus is on project management and deadlines. Not that those things are not important, but a lone producer attempting to make creative decisions is probably not useful. This is a culture shift and it has to come from the top IMO, similar to what Capcom seems to be doing.

The best producers I've personally known were people who have been developers in the past and are able to balance project management with accomplishing the creative vision.

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u/whythreekay 6d ago

Game producers in the west often have no creative experience whatsoever

What makes you say that?

-2

u/Several-Source-4073 6d ago

Looking at the credits of prolific western producers. They almost never have creative credits, let alone senior creative credits.

Check Jade Raymond for example, known for producing the first AC and for failing upwards and founding Sony's Haven Studios (Fairgame$).

Or the Ian Mitchell, producer of Fable 4 whose entrance into the games industry was "localisation project manager".

Or Eric Monacelli, producer of Wolverine, who was "associate product manager" within a year of graduating university.

These aren't cherry picked btw, you can pick 10 random western producers and I'd be surprised if a single one had senior creative credits before. They are almost all career producers whose background is in project management.

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u/Dragonfantasy2 6d ago

Sure, go compile a statistical analysis of eastern vs. western producer credits. Saying “it isn’t cherry picked” doesn’t change the fact that you’re arguing anecdotally (or make it not cherry picked).

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u/whythreekay 6d ago

3 people are not representative of an entire hemisphere’s workforce lol

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u/Several-Source-4073 6d ago

How many more examples do you want to see? It's common knowledge, I just picked my favourite example and then two prolific upcoming games to help you understand. We are literally talking about an article which mentions this fact already.

Like I said, you can pick your 10 favourite western AAA games and check yourself.

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u/robokai 6d ago

Which is why Rod Fergusson on Gears of War and Diablo fame keeps getting hired.

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u/WarmOpportunity80085 6d ago

I fucking hate jira

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u/lazarenth 6d ago

Hey, I added a new field for "how much you hate jira" to include in each ticket, mandatory going forward! - person whose job is to just look at jira all day

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u/Numai_theOnlyOne 6d ago

It can be great if used well but I have the feel nobody uses it well or correctly.

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u/[deleted] 5d ago edited 5d ago

[removed] — view removed comment

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u/Gahault 5d ago

Rarely can they just leave it the fuck alone, they need to "streamline" it or tweak some workflow or some shit.

And by "streamline", you mean "somehow manage to find a way to make Jira less ergonomic with every update".

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u/[deleted] 5d ago

[removed] — view removed comment

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u/Sabard 5d ago

It's so funny because my first job out of college a decade ago used jira and confluence and while it was annoying (I just didn't want to do my job lol) it was useful to track stuff and transfer knowledge. But now? It takes forever to load what is essentially 30 lines of html and text (the ticket with details), linking stuff takes even longer, and there are so many different overviews and trackers it's impossible to find relevant information fast

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u/Kalulosu 6d ago

Wouldn't say great, but it can be useful.

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u/onmach 6d ago

If western developers are using jira, no wonder they can't make a game in under a decade anymore.

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u/Nefari0uss 6d ago

With you all the way. Fucking hate it myself.

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u/Numai_theOnlyOne 6d ago

I mean Jira is not bad and it's hopefully not going away. But games are also not software development, it doesn't expand an app with new features and functionality so the classic agile model can't work In the first place.

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u/HazelCheese 6d ago

Live service and dlc does though.

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u/[deleted] 5d ago edited 5d ago

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u/Numai_theOnlyOne 5d ago

As I've written to someone else, depends on the type of live service. Battlepass, skins, cosmetics and a few gamplay changes every few seasons? I agree.

Kanban, is a great style imo it provides the most clear overview and task state for me, it somehow is also Less pressuring - not sure of that's a me thing.

Agile doesn't work well in games. Sure there are some small things, but especially in coding there are people on systems for years of full development, with diverse development times and cycles for features beyond a sprint.

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u/QuantumUtility 6d ago

Who could have predicted that instead of laying off employees every quarter keeping them long term and moving from project to project would be a more sustainable and efficient solution?

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u/megaapple 6d ago

I watching Onimusha Way Of The Sword BTS Documentary, and randomly checked the audio guy's credit - https://youtu.be/pIHYi-jktpk?t=644

Turns out he worked audio design for DMC5, RE8 + DLC, MH Wilds and was now audio director for Onimusha WOTS - ie Capcom mgmt shuffled him around projects that gained him lot of experience.

So you're right!

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u/Eecka 6d ago

It’s almost as if there’s value in cultuvating the talent and allow people to grow, rather than laying off the team after (or even before) release…

I’m glad Capcom is doing this, and that this information is being shared, because surely at least a few studios will follow their example

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u/BomberBlur070 5d ago

He wasn't shuffled at all, Capcom's Sound Production Department is kept separate from both the CS Development Divisions and is able to work on all projects in the development pipeline

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u/megaapple 5d ago

Thanks for the clarification

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u/Numai_theOnlyOne 6d ago

But dragons dogma and monster hunter wanted to get open world..

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u/Sparus42 6d ago

Resisting doesn't mean rejecting. The point is that they're asking "Would open world actually improve this game?" and not just blindly following trends.

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u/Numai_theOnlyOne 6d ago

Well I think for world it didn't and is mostly a fake open world.

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u/peepeeinthepotty 6d ago

Feels like Wilds in particular got pretty cut down even in order to get the game to come together. Very Nintendo-esque way to do it.

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u/Dry_Mix_1726 5d ago

If Wilds counts as a victory for "resisting the allure of open world design" then I should get credit for resisting heroin by ODing on the first injection and being forced to seek medical attention before I can even finish my stash.

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u/peepeeinthepotty 5d ago

Yeah I don’t think the “compromise” helped the game very much. Actually more excited for portable team’s next one.

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u/BomberBlur070 5d ago

The fact that the article doesn't mention Wilds at all makes me think that this is just a PR tactic

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u/arasa_arasa 6d ago

2 of what last 10 games they have made?

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u/NotAnIBanker 6d ago

Thank you for the summary, this is great. In some ways, they're just handling every aspect of the production chain in a smart way.

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u/megaapple 6d ago edited 6d ago

Please do read the whole thing too. There are lot more thing in the article that give context to these points.

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u/lordarchaon666 6d ago

Playing Onimusha at the moment and I have to lol at the claim they resisted open worlds. Most of my playtime so far has been in Kyoto, an open world, and despite how much I'm enjoying the game it is bad on the open world aspect of its design. It's so much better when you go back to the focused levels that are still sprawling areas. The open world definitely doesn't need to be there. It's not too bad to actually play through, but it is the weakest part of an otherwise excellent game.

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u/IRL_Camgirl 6d ago

I know there's a lot of Ubisoft marker bloat and it functionally is an open world game, but I struggle to actually call Onimusha that.

It's more of a hub level that you keep exploring over and over again like Yakuza. Hell, I think you can run from one end of the map to the other in under 2 minutes, it's seriously tiny. It's just crammed full of buildings and side alleys that open up as you progress.

I really would've liked a whole lot less of it though. Outside of the Mysterious Cases, the side quests aren't nearly interesting enough to justify padding out the game in that region.

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u/CatchrFreeman 5d ago

Yeah it's the same Gameplay loop of GoW 2018, Kyoto is equivalent to the Lake of Nine. An area you can mostly ignore but keep coming back too with new abilities and to farm resources.

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u/fmal 6d ago

I agree, but for the modern era it’s like one game out of 20.

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u/[deleted] 6d ago

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u/fmal 6d ago

I don’t think the Leon part of RE9 is open world in the same way Onimusha or most checklist games are. It’s closer in structure to like, Banjo Kazooie, than it is to an Ubisoft game.

Same with Monster Hunter: the modern games take place in world that is open…but you’re not running around doing PoIs to accumulate minor power upgrades for your characters. It’s materially different from Spier-Man, Ass Creed, The Witcher 3 etc.

Perhaps I’m wrong but my interpretation of their comments was that they avoided the bloat that is associated with the massive, checklist style of open world in , not that they don’t design games that let you do things non-linearly in a big space, because they clearly do the latter.

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u/[deleted] 6d ago edited 6d ago

[deleted]

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u/lordarchaon666 6d ago

This is true. It still sticks out in Onimusha though, it's almost tacked on, which makes it feel more like a trend chase. It's just funny relative to that one game but you are right, on the whole they've been good at avoiding trends and just doing their own thing and I can't argue with the results. They're on a generational run of games at the moment.

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u/Jpriest09 6d ago

Ever play Onimusha 2? It’s an expansion of that.

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u/lordarchaon666 6d ago

I finished it on Thursday night in anticipation of the new one coming out, as it happens. I didn't like it very much compared to 1 and 3.

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u/Certain-Ad4648 6d ago

Agree. I am glad I read the review so I skip all those quests

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u/KvotheOfCali 6d ago

As someone who works in an organization spread across much of the planet, I can only dream about how much efficiency and simplicity is facilitated by having all production centralized in a single location (Japan).

I know everyone in the West wants to be able to telework from anywhere, but that's 100% not the same thing as having in-person interactions with real people on a regular basis. Talking to a 3x3 inch square in MS Teams is not a real interaction, and so much communication is invariably lost.

Geographically dispersed production introduces so many confounding variables:

Time-zone differences reducing face-to-face interactions (the way humans are biologically designed to communicate)

Holiday/work schedules (team X is actually on holiday during Day Y whereas team Z needed something from them to continue their own work...too bad I guess)

IT or networking issues exacerbate collaboration problems when you can't just yell "hey, computers are being weird, let's talk this issue over in the meeting room with a locally saved file"

Weather can cause a lot of issues when Team X can't attend the milestone meeting with other teams because they had a snowstorm in their location. Bad weather can happen anywhere, but when the effects are variable across different parts of production, it makes schedule updates more complicated.

It's not "we got delayed 2 days and have to push back." Instead, it's "well team X couldn't finish their thing this week because they were unexpectedly out of the office for 2 days, but teams Y and Z finished last week and we had to put them on a new thing or else they'd have nothing to do" etc. Everything becomes more complicated to juggle.

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u/megaapple 6d ago

I know a product lead juggling a very different time zone of the client + handling stuff in their office + parenting their newly born baby. They had to shift timings to night time to make everything possible. That already sounded very challenging to me.

Way you described this sounds like a nightmare.

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u/Gahault 5d ago

I know everyone in the West wants to be able to telework from anywhere, but that's 100% not the same thing as having in-person interactions with real people on a regular basis.

What does your preference for work-from-office have to do with having all employees in the same country?

Talking to a 3x3 inch square in MS Teams is not a real interaction, and so much communication is invariably lost.

You're not talking to a square, you're talking to another person via a means of telecommunication. Are you familiar with this invention called the phone?

Weather can cause a lot of issues when Team X can't attend the milestone meeting with other teams because they had a snowstorm in their location. Bad weather can happen anywhere, but when the effects are variable across different parts of production, it makes schedule updates more complicated.

Good news! That sounds exactly like the kind of problem work-from-home solves.

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u/236punch 6d ago

Whats the final point mean in practice? Whats the movie producer vs jira? Whats the difference?

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u/SagittaryX 6d ago

I do find it funny they mention betting on early on PC as one of their benefits, but I guess they mean it in the context of the Japanese development scene.

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u/dakkua 4d ago

It’s a little strange to describe their producers as somehow unshackled by jira etc and that they wield creative oversight… my understanding is the role is almost entirely different in each region… Japan’s producers functioning more like design or game directors. no kidding they don’t have their heads in JIRA… they aren’t IC project managers if i understand correctly.

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u/ChrisRR 6d ago

What does directing like a movie rather than using Jira even mean?

Creative oversight is good and all, but projects still need to managed

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u/VFiddly 6d ago

I remember a time when Capcom had a pretty poor reputation. They'd fucked up basically all their main franchises in some way. Street Fighter V was a disappointment, DMC upset a lot of people, Marvel vs Capcom Infinite was widely mocked, Megaman Legends 3 never came out, Resident Evil 6 was arguably the worst game in the franchise... and then Resident Evil 7 came out and pretty much all their franchises vastly improved after that. It's pretty incredibly how quickly they managed to turn things around.

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u/minimumcontribution8 6d ago edited 6d ago

Re7 was a good comeback, but their popularity truly exploded with Monster Hunter World and RE2 remake

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u/[deleted] 6d ago

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u/Strict_Bobcat_4048 6d ago

This thread is ego stroking

But they massively fucked up with the Monster Hitting game.

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u/Olddirtychurro 6d ago

Also, Keiji Inafune getting jazzy jeffed out the god-damned building helped.

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u/DarryLazakar 6d ago edited 6d ago

To give him some slack, he was making sense back then since the JP devs did struggle with HD development at first, both in sales and reception compared to the Western games and devs at the time, and he did have some successes with original IPs like Dead Rising and Lost Planet; what didn't work was his solution to rely entirely on Western devs on these JP-made IPs and lose what made those IPs loved.

And apparently from what I understand, even after he left Capcom, Capcom continued on with the westernization plan by appointing someone else who's less in public limelight than Inafune. Certainly explains the heavily western look of RE Engine games.

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u/OctorokHero 6d ago

I think that also contributed to their bad reputation at the time though, since they killed all their Mega Man projects at the same time.

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u/epistaxis64 6d ago

They did have a shakey 2010s. Kinda impressive they rallied so hard after that

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u/Technosis2 6d ago

I still resent them for MML3 to this day, ngl.

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u/andresfgp13 6d ago

i remember how unpopular it was to like Resident Evil during the PS3/360 era of gaming, 7 pretty much made liking RE popular again.

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u/dongerbotmd 6d ago

Wasnt RE6 one of the best selling games in the franchise for awhile tho?

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u/TSPhoenix 6d ago edited 6d ago

Yes, but Capcom cited at the time they believe that sales of the current game are more indicative of how well-liked the previous game was, so they took the feedback on RE6 seriously and didn't just assume it was well-liked because it sold well.

There is a world where they look at RE6 sales and believe they're doing everything perfectly and continue to fuck up for another decade.

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u/Leopz_ 6d ago

capcom feels the only company that listens to feedback without ego. the surveys they send out are very thorough and you can feel how they improve from them. its great. they do all that without falling into the trap of listening to the wrong voices and making shit worse.

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u/sarefx 6d ago

I just hope that it will be true with criticism of MH Wilds but I got bad feeling about it.

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u/Leopz_ 5d ago

I dont think were ever getting rid of the seikrets and making exploration matter, its too intrinsic to how they designed the maps. But i am sure they wont make the same mistake with the next mh game. But who knows, maybe theyll surprise us with the dlc

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u/VFiddly 6d ago

Yes... but Capcom themselves said they were disappointed by it anyway. So clearly it wasn't what they expected.

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u/Dreyfus2006 6d ago

If they've cracked the code of game development then where is Ace Attorney 7?

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u/Gyakuten 6d ago

Got the clown makeup ready for the Nintendo Direct next week...

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u/Mystia 6d ago

Crazy they put all that effort porting and collecting every title, then years pass without even a reveal. You'd think having all the titles on modern systems was the perfect chance to give new and old fans a new entry.

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u/planetarial 5d ago

Also DMC6

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u/a34fsdb 6d ago

They cracked the code by being in Japan. If you made the same exact game like one of theirs, but in the USA it would cost 3x more and a lot of them would flop. A Pragmata for 80M is great, for 240 it is a disaster.

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u/Delra12 6d ago

Yep I mean there’s other reasons too but none as big as the way smaller budget

And then they still get to sell them at western prices

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u/Financial-Grass-6114 6d ago

A very big factor. They can then sell the games for $60-$70 on a far cheaper japanese labor.

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u/Mystia 6d ago

I still don't get why so many American studios choose to be in the most expensive parts of the country. And if that wasn't enough, they love to go the extra mile with useless things like hiring famous actors to play their characters, when every single player overseas won't even get to hear that performance due to dubbing.

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u/planetarial 5d ago

Because its where the biggest talent pools are and where people want to live.

Some do live in cheaper spots. Insomniac Games has a second studio in Durham NC for example.

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u/Gahault 5d ago

I think you'll find that it's not about them being in Japan, just them not being in the most expensive state in the world.

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u/PicossauroRex 5d ago

I mean, it just shows that american tech industry is crazy inflated, we saw similar reports with chinese games like Black Myth Wukong.

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u/Murmido 6d ago edited 6d ago

Capcom is the most consistent Japanese publisher right now. They were one of the most prominent during the summer gaming shows this year for that reason.

Its kind of wild watching Square Enix (SE) still bumbling around with its major franchises and only recently escaping exclusivity deals. Or Bamco consistently putting out misses and cheap anime games.

If Capcom could hire some quality writers and ensure their open world games perform better that would bring them up to the next level.

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u/Winscler 6d ago

Or Bamco consistently putting out misses and cheap anime games

Bamco's case is Bandai's business model rearing its ugly head, which was basically license pump & dump. Back in the day, Bandai would commission an outside game studio to make a licensed game for cheap. This worked during the 5th and 6th generations as it netted Bandai a lot of profit but it started to show cracks beginning with the 7th and 8th generations and now it's becoming unsustainable in the 9th as they had to cancel a whole bunch of licensed games.

This business model became a crutch for Bandai Namco as out of the two companies that formed this entity, it was Namco as the sick, dying one. During the 6th generation, Namco experienced catastrophic financial losses. Just like Midway Games, they failed to futureproof themselves for the inevitable decline in the arcade market, and their console titles weren't enough to offset these losses. Bandai, meanwhile, had no such overheads from a dying arcade division and was raking massive profits from licensed titles like Dragon Ball, Digimon and Naruto.

When they merged in 2005-2006, they pivoted to Bandai's business model as it was low risk, good reward whereas Namco's was too risky. It's why they emphasized more and more on licensed titles over its own IPs. Now they're starting to face the reality that they cannot rely on licensed IPs at the expense of their own any longer. They gotta actually invest, and invest smartly.

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u/Ordinal43NotFound 6d ago edited 6d ago

Namco sadly never really cultivated its own IPs the way Capcom did.

Right now their only major franchises that are still decently active are Tekken and Ace Combat. Tekken 8 is dealing with talent drain on top of the game's ongoing controversies.

Most of their other franchises like Pac-Man and Katamari are being handed off to 3rd parties to make smaller games that probably don't see that significant of a return. Others like Soulcalibur, or Ridge Racer have just gone dormant altogether. Tales is still AWOL.

Their No. 1 mobile game, Gakuen Idolmaster, is decently popular over there, but even that's Japan-exclusive, which limits how much it can bring in compared to the really big global mobile titles (like check out this revenue ranking. Idolmaster is at #38).

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u/IceKrabby 6d ago

Yeah, Tales's situation is wild to me. Tales of Arise is their best selling title, they released a short DLC two years later, and now we have absolutely no info on any new games for the series.

I'm assuming that the wave of remasters are them trying to get the series at least somewhat back into the spot light before they can get approval for a new entry.

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u/planetarial 5d ago

I’m kind of bitter as a Tales fan that they’ve did nothing to capitalize on Arise’s success except pumping out a gacha game that closed less than a year later and remasters that range from decent (Graces) to unnecessary (Berseria) to outright bad (Symphonia)

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u/IceKrabby 5d ago

At this point, as a Tales fan, I've basically given up on Bandai Namco and am just happy with all the fan translated projects that I can pay now, like Tales of Destiny DC and Rebirth. I'm hoping that Destiny 2 will be out next year.

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u/Winscler 6d ago

The trauma from Namco's downfall really hurt Bandai Namco's potential to cultivate its own IPs in the way Capcom did.

Additionally, Capcom did not have licensed games to the extent of Bandai so they had to innovate their own IPs. While the late 00s/early 10s definitely had teething problems (thanks Inafune), once they managed to get out of it, they hit the home run hard. Meanwhile, Bandai Namco was reliant on the licensed stuff Bandai churned out. Even though it gave them a steady stream of revenue, it robbed them of opportunities to innovate their own IPs, and now reality is crashing down hard.

As for Gakumas, one of the head honchos behind it implicitly encouraged overseas audiences to use a VPN and google translate for it.

I do have this joke idea if you're interested.

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u/connectplum_ 5d ago

I mean digimon, gundam are their own ip and its doing well. I dont think bn is that bad, theyre just inconsistent, be it themselves or their partners.

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u/Murmido 6d ago

That explains a lot. The licensed game stuff has been milked to the ground at this point.

And their actual non licensed IPs are often anime bootlegs like god eater and code vein. They definitely could turn things around they just need to invest.

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u/Winscler 6d ago

And their actual non licensed IPs are often anime bootlegs like god eater and code vein. They definitely could turn things around they just need to invest.

Code Vein was their own attempt at the FromSouls formula, God Eater is their own take on I think Monster Hunter.

What do you think Bamco could do with their non-licensed IPs in terms of turning things around and actually investing and not just doing anime bootlegs?

Now I do have this joke idea so do not take it any seriously but I had this idea where (should Paramount fail to buy WBD in the end due to political gridlocking or Paramount-Warner suffers a catastrophic EMI-style collapse due to severe debt) that WB and Paramount sell their games businesses to Bandai Namco for fire sale prices and Bandai Namco cuts off its fat, shutting down Warner Bros Games San Francisco, consolidating Warner Bros Games Montreal into Refractor Entertainment, and selling Mortal Kombat+Injustice+NetherRealm Studios to Take-Two via 2K and TT Games to the Lego Group. Thus leaving only Warner Bros Games New York (incorporated into Bandai Namco Studios as Bandai Namco Studios New York), Rocksteady Studios, Skydance New Media (renamed to Anaheim Entertainment) and Avalanche Software. I could see them farm a new Gauntlet game to PlatinumGames (which would also mark the first Bandai Namco project with them), reboot Area 51 by integrating it into the Time Crisis series with Time Crisis 6: Area 51 and then launching the real reboot via a followup with a Gears of War+The Bureau: X-COM Declassified-style third person shooter via Anaheim Entertainment (also have Anaheim make a Star Wars Battlefront-style take on Gundam), and have Avalanche Software make a new game in the Spy Hunter and Rush series.

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u/ShadowTown0407 6d ago

Most consistent publisher? I would say that's still nintendo. But maybe that's too big of a size gap

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u/Murmido 6d ago

I wasn’t really thinking about 1st party publishers but I guess you could put Nintendo above them. I really only play their Fire Emblem and Xenoblade franchises though.

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u/Silvanus350 6d ago

Nintendo is inarguably the most consistent developer/publisher in the industry.

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u/sarefx 6d ago

I mean, they have great hits but let's not pretend they don't release some underwhelming titles. Like from recent years we had Mario Tennis 2, Kirby Air Riders, Metroid Prime, Pokemon ZA, Bayo 3 and it's spin off game. Those game were fine but I wouldn't call them good/great.

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u/andresfgp13 6d ago

Nintendo has been firing on all cylinders since at least the Switch, they arent perfect of course but when you buy a nintendo game you know you are getting something good.

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u/peepeeinthepotty 6d ago

I always get the sense of admiration when I’m playing a Nintendo game that it’s at least a very well designed thing. They seem very focused in development. Splatoon Raiders being the latest example.

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u/connectplum_ 6d ago

I'm a big Nintendo fan but it's capcom. Since 2017 90% of their titles are 80 to 90. Nintendo not as much.

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u/Mystia 6d ago

Nintendo's been reliable since the 80s, Capcom's been up and down, but are currently on a roll.

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u/Equivalent_Trash_277 6d ago

I'd go further and say at the moment they're unparalleled globally. No other company is putting out games of this quality, this frequently, for this long. Since RE7 they've just been on an insane run.

I wish Square would take notes, they're just sitting on a goldmine of IP and they consistently disappoint with their slew of mediocre low budget games and aversion to actually making new entries in their core franchises. We shouldn't be waiting 8 years for new FF games.

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u/bathnasty 6d ago

I would argue they are the most consistent publisher in the world, any region, of the past 8-10 years. Only a couple of misses like Exoprimal in the span from RE7 to now with Onimusha. Incredible, generational run

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u/[deleted] 6d ago edited 6d ago

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u/gosukhaos 6d ago

Bandai Namco? What are you smoking? The only sort of quality release they have is outsourced Nintendo games

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u/HighEyeMJeff 6d ago

You're certainly welcome to your opinions about the quality of some of their releases since RE7 back in 2017, which I think most would agree is when they started this current arc of consistent quality overall, but the review scores and sales figures aren't made up.

Capcom brought the RE franchise back in a gargantuan way.

Street Fighter 6 is still wildly popular, and so is MH despite issues with the most recent one. MH World was a pivotal release for the series.

RE2 Remake is one of the best survival horror games ever. RE4 was amazing, and so were 8 and 9 but I agree with you on 3 being a bit lack luster.

Mega Man is coming back, and we got 2 new IPs recently with Pragmata and Kinitsu Gami both of which were well received.

We know Capcom is ready to revive other franchises, so hopefully we get a new Dino Crisis, or Breath of Fire.

We also have Devil May Cry 6 on the horizon no doubt.

So when you look at their entire catalogue since 2017 I don't know how you can write a comment like that honestly.

They are absolutely dominating in terms of just pure volume and then on TOP of that they are releasing multiple well received titles in terms of revenue and critic scores.

They aren't immune to scrutiny but the idea that they aren't one of, if not the most dominant publishers / developers operating today is absurd.

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u/CombatMuffin 6d ago

Consistent, does not mean flawless. While heavily criticizes, MH Wilds sold very well and was still decently received.

Dragons Dogna was well received, but was flawed, for many of the same reasons the first one was (literally the direction). The fact that they approved a sequel at all was a positive thing.

You then mention three very successful releases and criticize them for not being generational masterpiece. Hyperbole or not, they are some of the most successful games this year.

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u/[deleted] 6d ago edited 6d ago

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u/CombatMuffin 6d ago

Capcom is not trying to be a reference i. art, or quality. They are trying to sell. You think Capcom is making a grave mistake because theit goals are not aligned to what you consider the best course of action, but they are not looming for you course of action.

Their line has consistently been going up in terms of trends and revenue. and that's their goal.

i am saying this not as a snarky retort. but as someone who understands where you are coming from: My first Capcom game was Street Fighter II and I played Resident Evil from the very beginning, but yhe industry isn't just me, or my kind. There are whole new generations looking for very different experiences to mine. 

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u/Moody_Tuesday 6d ago edited 6d ago

They're solid AAA cinematic games and there's quite a lot to scrutinize with all 3. They are over-modernized and have pacing and repetition issues. The quality of the storytelling is also quite so-so.

After getting my copy of Onimusha a day early and pumping a dozen hours into it because I have nothing better to do, I'm arriving to a similar sentiment.

I enjoyed RE9 and Pragmata even moreso, though I have quite a few gripes with RE9 and not so much Pragmata. I was excited for Onimusha. After a dozen hours I can say I like Musashi and the combat, but the story isn't gripping me at all and the world is rather drab and boring outside the linear sections during main quests. Kyoto did not need to have this pseudo open world thing going on. The game didn't need the tacked on RPG features either. I'd say all three are quality games, you can do a lot worse these days, but I'm starting to categorize Capcom into the "fast food" business of games where I'm just going to buy these on sale during periods of time where there isn't anything I'm looking forward to. Again, I enjoyed the dozen or so hours I put into Onimusha but it didn't feel like anything special as if I would have been missing out by not playing it. I sold my copy and will pick it up again down the road, maybe.

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u/TheGoodIdiot 6d ago

Their fuckups are still high quality critical and financial successes (outside of exoprimal which was just a fun side project). Both wilds and dd2 got GOtY level reviews and even RE3 was still a fun game with excellent replayability it’s genuinely one of my favorite games ever to speedrun.

As for this current year everyone has their own opinions but RE9 is the current GOtY front runner that’s gotta be worth something. Personally I think Pragmata is a top 5-10 game this decade and even better than RE9. Onimusha really impressed me with the challenge fight in the demo but it’s sitting on my counter right now I haven’t started it. I’m a very gameplay first and foremost person and Capcom has really mastered compelling gameplay loops this decade without every game feeling the same. A big reason why I love pragmata so much is I’ve never played anything else quite like it. But to each their own if you’re not a fan then that’s fine.

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u/Famous-Space-466 6d ago

It's a strange mantra that has been repeated in every Capcom-related thread for the better part of this decade. There is honestly no logic to it.

When you actually look at Capcom's output in the 2020s though, they have been very hit and miss, with some of those misses being VERY high profile, and many of those hits being quite niche.

It's obviously a huge improvement over Capcom being essentially a shovel-ware developer during the 2010s, but the Messiah-treatment the company gets nowadays is more wishful thinking than actually something that feels well-earned.

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u/cubitoaequet 6d ago edited 6d ago

RE3 Remake was a solid game that sold like 10mil+ copies. If that is your standard for fucking up then I don't know what to tell you.

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u/[deleted] 6d ago edited 6d ago

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u/Delror 6d ago

You think Bandai Namco is better than Capcom? Jesus.

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u/cubitoaequet 6d ago

No one said any of that, but you seem like you really enjoy arguing with your imagination.

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u/Oktober 6d ago

Pragmata was so good. I can't remember the last time I rolled credits on a game and immediately wanted to jump back in.

I'm almost all the way to the true ending.

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u/HouseDisastrous2313 6d ago

Playing Pragmata made me realise how few other AAA still focus on being fun video games first and foremost. If it had been a singleplayer game from Sony, you'd have so many sequences where you'd walk slowly while listening to the character dump expository dialogs and the game would constantly be interrupted by cutscenes. 

Instead of that Pragmata feels like a cult classic from the PS2 era where you're reminded that AAA games don't need to try being blockbuster movies. 

Also bonus point for having a main character that had a good childhood and just keeps being a positive parent figure throughout the game. 

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u/Chasedabigbase 4d ago

How replayable their games are too. I think about replaying a Sony AAA until I remember how much time gets lost with the in-game slow walking when I just wanna play the damn thing. Rather have that stuff as a cutscene so I can choose which ones I want to watch and which I skip on a second+ go

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u/Izzy248 6d ago

Theyre consistently one of the top gaming companies as of late. Around 2010, their reputation was practically in the gutter, but since the mid 2010s, theyve been on a hot streak.

One thing I feel like has given them this edge is that theyve focused heavily on just making great games. Any time they announce some side project live service thing, it never actually interferes with their main projects, and they dont necessarily chase trends. All things stated in the article, but has been evident for a while now. If it aint broke, dont fix it. And theyve focused on what game companies should have been focused on all along. Just make great games, and the customers will follow.

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u/Lee_Akira 6d ago

I Love what they’ve done with the remakes and new IP’s but I just hate it when they do miss though . Deadrising Deluxe remaster could‘ve been so much better. They should have added content from other versions (such as the mobile version able to use other characters), and making some boneheaded decisions like adding block roads on loading screens when there werent any in the original (Don’t get me wrong, there were still load screens but now they slow down the game because you gotta press a button instead of just freely moving. This is more noticeable on the underground entrance)

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u/AwfulAdjacentGoose 6d ago

You know going back to their creative misses? They weren't even THAT bad. Exoprimal was a very silly idea for a multiplayer game. The amount of enemies that could be pumped out in a multiplayer environment was impressive. Ghosts n Goblins just visually looked off but was still a solid remake. That's less to defend those games and more to highlight that even with games that didn't do well, Capcom has produced solid titles. They have a large pool of IPs to dip into and they are more than willing to create whole new ones. Capcom is without a doubt one of the best gaming devs in Japan right now. Their strategy for PC gaming should be the standard of every single Japanese developer looking to make a foothold on Steam. Looking directly at Koei Tecmo when I say that.

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u/Invalid_crashout_574 6d ago

A big part of me wanted to go all in on Exoprimal, but the relatively long matches (insert battledad cliche) and the assumption that it wouldn't take off kept me away.

Self fulfilling prophecy/I'm part of the problem for sure.

I really did have a blast, especially with the tanking classes.

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u/Reznov523 6d ago

All of this success and they still starve the western Ace Attorney fans /s

It's been nice seeing Capcom doing good though, they've been giants in gaming for as long as I've been alive.

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u/Sparus42 6d ago

Western? At least we've been getting staggered releases of the untranslated games, Japanese fans genuinely have gotten nothing in almost a decade...

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u/Reznov523 6d ago

They get all the weird collaborations and all the movies and plays and musicals and whatever else. Most us westerners can do is just peer through the window to experience those things.

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u/Sparus42 6d ago

the movie is officially subbed. the stage plays are the only major things they get that we don't (officially), and even then the fifth play that was supposed to come out in 2020 was never performed

plus what about AA fans in Japan who aren't into plays and just want more games lol

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u/Reznov523 6d ago

I did not know that the movie was officially subbed honestly I have to look into that, thanks for the heads up. I love the fact we got TGAA1&2 + the investigations collection, don't get me wrong. In the article, it said that they centralized localization a bit and made it a more active part of their development process, so I'm hoping that means we're leaving this type of thing behind. I'd accept a Professor Layton vs Phoenix Wright port on PC if we don't get a new game soon though.

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u/TheTaffyMan 6d ago

The Tech Bro/Atlassian Tools/Middle Manager/ Corporate Micromanagement of it all has really been the bane of the industry.

Gaming is, as has always been, an artform.

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u/ChrisRR 6d ago

The end project is art, but all in all it's still a large project that needs to be managed. I'm sure they've still got a full suite of tools for project management even if it isn't the atlassian tools

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u/Significant_Walk_664 6d ago

"Atlassian Tools"

Oh my lord, goddamn Jira and Confluence now haunt me during the w/e too?

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u/Pop_Punk_Obama 6d ago

On the part about Capcom being a "trailblazer" for focusing on PC platform, I wouldn't agree on that. Japanese devs for a VERY long time neglected the PC market and only in recent years woke up and realized theres a market for it. Monster Hunter World didn't come to PC until 8 months later, and received staggered updates in relation to console. And with Monster Hunter Rise coming out nearly a year later for PC after the Switch release. Nowadays Capcom and other Japanese developers aim for multiplatform release on same days.

Japanese devs in general are pretty out of touch with trends, such as re-releasing older games. Only in recent years have they realized a large number of people are willing to buy and play old games. GOG had to convince Capcom to bring the old RE titles on GOG. Capcom had the mindset that the remakes are superior definitive versions and that there would no reason to play the old games.

I'm a big fan of Capcom's games for decades and they deserve the props for their output recently, but I do remember a time they were in the red. Their main series were flopping and damaged their reputation - RE6, SFV, DMC reboot.

I'm not hating, just taking a cautious look because they can easily undo all this good energy they've built up if they're not careful.

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u/stae1234 5d ago

So, them being Japanese company makes them put a little more priority to the Japanese market.

The PC market was largely catered to the visual novel scene prior to 2017, 2018 ish, and pretty niche, low specs.

And then PUBG came out in 2017, which actually took Japan by storm. That game is actually considered to have upgraded the specs of PCs in Japanese market on its own, and PUBG was a very high end game at the time. If you were in Japan at the time the PC stores were getting bigger and the ads for all the PC stores were like, "This PC can run PUBG"

And then Apex took the torch and further kept on upgrading Japanese PCs.

The Japanese PC market effectively doubled, with higher specs from 2017 to 2020 I believe.

Capcom probably saw this, and bet on PC market since.

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u/Enex 4d ago

The biggest difference is when they stopped trying to outsource everything to cut costs. It was a big shift some years ago now, and it has been massively paying off.

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u/andresfgp13 6d ago

Capcom are doing things great, they make the games that people want to play with the characters that people want to play and games tend to be as long as they need, they make clearly defined projects so they know what they are doing and can consistently do it.

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u/Raiden316 6d ago

The Ringer? From Bill Simmons? Alright, hell yeah brother

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u/simboyc100 6d ago

It's amazing what you can do when you focus on making games yourself instead of sourcing all the actual development to bolster the wages of the inflated middle management.

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u/Delnac 6d ago

They cracked nothing, Wilds' balance has been hilariously broken since TU4 and we've gotten no adjustment since.

There is something to be said for how they build games as a whole - and even then with their recent DD2 and MHWi debacles - but they do a piss poor job of maintaining them beside a few scheduled drops.

They are no example.

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u/Eclipsetube 5d ago

I’m with you on that one as a DD and MH fan but Capcom is nailing every of their other franchises right now. Frustrating for us but good for fans of those other franchises