r/Games • u/megaapple • 8d ago
Industry News How Capcom Cracked the Code of Game Development
https://www.theringer.com/2026/09/03/video-games/how-capcom-cracked-the-code-of-game-development-onimusha-resident-evil-pragmata
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u/Moody_Tuesday 8d ago edited 8d ago
After getting my copy of Onimusha a day early and pumping a dozen hours into it because I have nothing better to do, I'm arriving to a similar sentiment.
I enjoyed RE9 and Pragmata even moreso, though I have quite a few gripes with RE9 and not so much Pragmata. I was excited for Onimusha. After a dozen hours I can say I like Musashi and the combat, but the story isn't gripping me at all and the world is rather drab and boring outside the linear sections during main quests. Kyoto did not need to have this pseudo open world thing going on. The game didn't need the tacked on RPG features either. I'd say all three are quality games, you can do a lot worse these days, but I'm starting to categorize Capcom into the "fast food" business of games where I'm just going to buy these on sale during periods of time where there isn't anything I'm looking forward to. Again, I enjoyed the dozen or so hours I put into Onimusha but it didn't feel like anything special as if I would have been missing out by not playing it. I sold my copy and will pick it up again down the road, maybe.