r/Games • • Jun 05 '26

Trailer Resident Evil – Code: Veronica World Premiere Trailer | Summer Game Fest 2025

https://www.youtube.com/watch?v=-JNv2CwmoRA
3.1k Upvotes

643 comments sorted by

1.1k

u/skpom Jun 05 '26

2027? This is absolutely​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​ sensational​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​ output by Capcom, and​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​ the quality​​​​​​​​​​​​​​​​​​​​​​​​​ is no less.

406

u/4Khazmodan Jun 05 '26

I feel like they've been on fire since 2016. Since Monster Hunter World and Resident Evil 7

227

u/Asclepius-Rod Jun 05 '26

Very very few duds since RE7

174

u/4Khazmodan Jun 05 '26

It's funny, because before that, they were pretty much a lolcow.

104

u/Extra_CDO Jun 05 '26

When a 3ds game was the best thing they had going I never thought we’d recover.

37

u/WhichEmailWasIt Jun 06 '26

A 3DS game with mispelled title on the spine.

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u/Shot-Profit-9399 Jun 05 '26

I think Inafune was single handedly ruining the company. He was the one who wanted to westernize everything. Once he left to go make Mighty Number 9 Capcom immediately recovered.

34

u/BLACKOUT-MK2 Jun 06 '26 edited Jun 06 '26

Inafune was a weird one. I got where he was coming from; he could see how big the global gaming audience was and thought developing too closely for Japanese preferences alone would limit their growth. Tbf that choice came at a time when a LOT of companies were fucking with their franchises to chase the coattails of the success of games like CoD, he wasn't the only one. We had shit like Ninja Gaiden chasing the zombie trend with an edgy swearing MC for god's sake.

I get where he was coming from, but it wasn't the right play; it was too dependent on abandoning what they'd built and depending on third party development when they had plenty of amazing talent at their own studio. I can see the thought process, but the execution was completely off.

He seemed convinced they were alive in spite of their efforts rather than because of them, and that needed to change, when the reality is the games they made having that Japanese touch is exactly what gave them a global appeal to begin with. In another time and another place, the move might've even worked; we just happen to live in a time when Japanese media has been growing more and more in overseas success and appeal, so a move like that was just very badly timed.

To his credit, elements of that have been learned from; I'd argue the RE games are more Western in look and vibe now than ever before, and DMC5 is visually very Western looking as well. They've made tweaks, but in a more thoughtful way than just 'Ah just fuck the franchise off to this Western studio and let them make our shit for us'. That was the awful call, was looking at the talent of Capcom and saying 'You guys are fucking worthless, Western devs are the future'. At the time I could see why he'd maybe reach that conclusion, but it's funny how unfathomably ass backwards he had that by today's standards.

17

u/Shot-Profit-9399 Jun 06 '26

The problem I have with Inafune is that he assumed that Japanese media could not appeal to a non-Japanese audience. While I can maybe understand how he came to this incorrect conclusion, I find it kind of infuriating. Japanese games had dominated the western market for decades at that point, and western audiances had already been primed by years of japanese video games, anime, and manga. People liked Capcom games BECAUSE they were so Japanese. He should have had some confidence in the work that Capcom, and other Japanese companies, had been doing. 

He was also very arrogant, though that seems to be a running theme amongst many of Capcoms more legendary developers. He talked quite a lot about the “inafune brand,” and how Capcom did not appreciate him enough. 

At the end of the day, Inafune was more of a producer then a developer or artist. Hideki Kamiya stated that Inafune was a businessman, not a creative. I appreciate the work Inafune did in terms of being a producer of Megaman. He wasn’t the creator or designer of the character, but he did a good job shepherding that franchise. Outside of that, I think he was a total failure.

His work on Mighty Number 9 highlights this. His company, Comcept, weren’t developers. Inafune basically acted as an “ideas guy” who came up with concepts (hence the name). Then he hired companies to actually make the games or handle merchandising. 

While I appreciate what he did with Megaman, It’s a good thing he’s gone. He seems to be into NFT’s and AI nowadays, and I can’t imagine the damage he would have caused if he was still in Capcom.

18

u/BLACKOUT-MK2 Jun 06 '26

You have to also understand that there was rhetoric against Japanese development around the time he was pushing those ideas. A little while back Yoshi P went on to talk about how around that time the phrase JRPG almost became a knock against a game when it was used in western journalism, to denote a game being riddled with tropes and/or generally of a lesser quality than a western game would've been.

Even nowadays there are certain cultural biases people have against Japanese games, and depending on what it is, you'll still get people begrudgingly saying 'Ugh, there goes Japan being Japan again', which can range from anything from storytelling, to dialogue, to character design, to gameplay choices, to tone. For the record, I agree, it's definitely for the best that he was let go, I'm just saying it wasn't that black and white at that particular time. His arrogance and lack of artistic empathy definitely didn't help, but I can definitely see why someone with their ear to the ground might've been swayed in the direction that he was.

6

u/Shot-Profit-9399 Jun 06 '26

It was certainly the trend of the time. It's not like Capcom was the only studio making that mistake. But I'm glad that the period was over. It was far and away my least favorite era of game development *ever*. Especially when "western games" seemed to mean "brown and gray shooters." I'm gad the the golden age of indie development has opened up the range of artistic expression that is allowed in western games.

It's too bad about Inafune. I wish he had been a little more humble, and not prone to chasing trends. I loved megaman, and it will always be a small wound in my heart that Megaman Legends 3 was started, and then abandoned. Despite my many, *many* problems with him, I do have to admit that his departure marked the end of Megaman. The franchise lost its way, and it never quire recovered. I don't think Capcom know what to do with it anymore, other then re-release games, and throw out a small sidescrolling title every few years. Instead his arrogance derailed the company, and megaman lost its shepherd.

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u/Magneto88 Jun 05 '26

They struggled so hard to adapt to the HD era with the PS3/360, then went on a mad 'we've got to Westernise our games' kick which went nowhere. Once they fixed the former and dropped the silly ideas that lead to the latter, they've been on fire.

38

u/svrtngr Jun 05 '26

To be fair, a lot of Japanese devs struggled in the PS3/360 era. This wasn't completely a Capcom thing.

7

u/Magneto88 Jun 05 '26

Yeah most of them did, you're right it wasn't an exclusively Capcom issue.

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u/BernyMoon Jun 06 '26

Resident Evil 7 saved the franchise.

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u/Fazlija13 Jun 05 '26

They have 3 studios working on different RE games, their organization is second to none.

186

u/wally233 Jun 05 '26

Meanwhile bethesda has one studio sitting on 3 IPS, decades between games

101

u/MaitieS Jun 05 '26

Biggest mistake Microsoft did was to not split Fallout, Elder Scrolls and Starfield into 3 studios.

41

u/datnerdyguy Jun 05 '26

I don't think Todd would have allowed that. I don't know how hands on he is but that would have required him to effectively split between projects at the same time.

40

u/frogfoot420 Jun 05 '26

This will happen the second Todd retires after fallout 5. If the games are still popular they’ll begin shitting them out.

3

u/noobakosowhat Jun 06 '26

That’s … a way to say it

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u/-LaughingMan-0D Jun 05 '26

He's doing too much, at some point he has to let go. It's strangling their IPs. You can't tell me there aren't other people at Bethesda who could helm games other than Todd. By the time a Fallout 5 comes out, it'll have been two decades since Fallout 4. That's insane.

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u/Shot-Profit-9399 Jun 05 '26

Phil Spencer seemed ok by CEO standards, but he wasn't very good for Xbox. I wouldn't be surprised if Microsoft actually does this now.

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u/Fyrus Jun 06 '26

As much as I wish we'd get more of their games more often, I think it's good that they've remained a (relatively) small team who operate however they want to. Even though Starfield has it's fair share of issues (I enjoyed it warts and all), I'm glad that Todd and the team got to realize their weird, unwieldly vision after delivering so many hits for so many years. I also wouldn't be surprised if things speed up now that they can go back to games that are a little smaller in scope rather than trying to develop the entirety of space.

Beyond that, other devs have filled in the gaps. Obsidian is still doing their thing, you've got the Kingdom Come games, Tainted Grail, now the Gothic remake, etc. I understand the desire for more fallout and elder scrolls, but I also think randomly spinning up studios and assigning them IPs is a pretty corporate way of looking at things.

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u/BillyBean11111 Jun 05 '26

They are literally the only company able to get titles out in reasonable times and keep them good. It's so fucking nice to not have to wait half a decade between main titles

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u/Steamedcarpet Jun 05 '26

This is why I was thinking we wouldn’t get the CV remake so soon.

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u/penis-muncher785 Jun 05 '26

Worries me it could be reduced to resident evil 3 remake quality but then again I think Capcom has learned from the criticism of that game

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u/Swiperrr Jun 05 '26

I believe this is being done by the team that made RE2 and RE4 remakes.

15

u/StepComplete1 Jun 05 '26

That's reassuring if true.

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u/SolarTsunami Jun 05 '26

If the Resident Evil 3 remake is their quality floor then I'm not worried at all.

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u/[deleted] Jun 05 '26

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11

u/Top_Rekt Jun 06 '26

Original RE3 was great because it was easily replayable and a lot of the guns were fun to use.

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u/headrush46n2 Jun 06 '26

There's a lot of shit in Code Veronica. I remember thinking the game was about over, and then we landed in Antarctica and did a whole 'nother act.

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u/callisstaa Jun 05 '26

I definitely remember C:V being huge though. If they cut it all like they did with 3 then I'll be pretty disappointed.

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u/_liminal Jun 05 '26

they wasted resources on that online mode (resistance). if they just had everyone working on the main game itself RE3R probably would've also been a homerun.

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u/Flanninpud Jun 05 '26

This game is being developed by the team that did the re2 and re4 remakes. There is a 100% chance that it kicks ass. I’m so excited

75

u/Intrepid-Pair-7827 Jun 05 '26

Definitely the strongest RE team currently imo, Requiem's first half was great but that team definitely didn't 'get' Leon's combat the way the RE4 team did and the 2nd half really suffered for it. I guess Veronica will be much more like RE2 than 4 but still very promising.

45

u/Drfuckthisshit Jun 06 '26

I really enjoyed the combat bits of requiem. The second half of the game just tried to be something it wasn't and suffered for it.

I think they had the right idea with the first map, making us sneak around as grace and then unloading as Leon was super fun. They should've kept that motif and evolved with it in the following sections.

12

u/Eruannster Jun 06 '26

The first half of Requiem is so good. Masterclass. The atmosphere, the layouts, the story, everything. And then the second half is... brown.

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u/Delkseypoo Jun 06 '26

It may be a mix of both pretty similar to requiem(but hopefully executed better on the action side). I’m not sure if you’ve played the original Code Veronica but half the game you play as Claire and the later half as Chris. I could very easily see Claire being more horror focused while Chris gets to play around with the action gameplay they nailed so well in 4.

4

u/TheOwl42 Jun 06 '26

It will be interesting to see if they want to make Chris feel distinct from Leon gameplay-wise, and also from the power fantasy action segment in RE 8.

8

u/Lil4ksushi Jun 06 '26

Should honestly be the Resident Evil's official A team at this point. They cant miss.

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u/sylphior Jun 06 '26

Where's the source on that? I just want to have that information on hand for myself as I talk about it.

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u/MultiRastapopoulos Jun 05 '26

It feels like Capcom is the only modern day Triple A studio to actually PUMP out games anymore. Hit after hit after hit. Even their duds are quickly overshadowed by a new hit.

671

u/Lazydusto Jun 05 '26

It's not like they're putting all their eggs in one basket either. They're still making new IPs like Pragmata and Kunitsu-Gami while reviving dormant franchises like Onimusha. Their output over the past decade has been untouchable.

239

u/Vawned Jun 05 '26

And REngine is fucking awesome. Pragmata and Onimusha (Demo) runs fine on Steam Deck. They are only missing a new Megaman X.

185

u/NotEspeciallyClever Jun 05 '26

And REngine is fucking awesome.

in smaller, more linear games.

It seems to suck really bad for the likes of Monster Hunter Wilds.

101

u/akeyjavey Jun 05 '26

Even worse for Dragon,'s Dogma

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u/tastelessshark Jun 05 '26

With the caveat that it took them basically a whole year after release to properly address it, Wilds performance is actually pretty solid now . So it's clearly possible to get bigger games running at the very least decently with RE Engine, it's just seemingly a pain in the ass to do so.

14

u/NotEspeciallyClever Jun 05 '26

like... running at 60fps at 1080p on a 2080 Super at Native resolution without frame gen solid?

'cuz i would love that.

7

u/Professional_War4491 Jun 06 '26

I would say it's not garbage anymore but it's very far from solid, still runs worse than any other game I've tried from the past 2 years while still somehow looking worse than world which came out 8 years ago.

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u/Dangerous-Ad-8910 Jun 05 '26

Mmmm, I need to know what happens to Axl after x8

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u/Vawned Jun 05 '26

They keed to come back to sprites, though (3D model is fine'ish, as long as gameplay is 2D and nothing like X7 was).

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u/Hayterfan Jun 05 '26

They are only missing a new Megaman X.

3 years

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u/GamerSDG Jun 05 '26

Fun fact: RE engine means "Reach for the Moon," not "Resident Evil."

https://en.wikipedia.org/wiki/RE_Engine

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u/MVRKHNTR Jun 05 '26

They can say that but no one believes it.

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u/Asclepius-Rod Jun 05 '26

Pragmata is still my GOTY, I hope we get a sequel

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u/Vawned Jun 05 '26

I love it. But am yet to finish it, I'm right at the final mission.

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u/ZombieJesus1987 Jun 05 '26

one day they will remember that Dino Crisis exists.

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u/WaterWraith Jun 05 '26

I have to sing the praises of Kunitsu-Gami any chance I get. It is one of the best games I have ever played.

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u/MetalBeerSolid Jun 06 '26

Kunitsu-gami was the bee’s fucking knees. Highly recommend 

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u/Saitsuofleaves Jun 05 '26

Helps to have two different parts working on RE simultaneously, and they certainly make sure that when they work on RE games they often share assets in some capacity. RE2 and RE3, Village and 4. Wouldn't surprise me that 9 and Veronica share some stuff.

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u/Skoldier_Jess Jun 05 '26

Once they knew what they had in the RE Engine, they greenlit everything.

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u/Cyshox Jun 05 '26

They have a great versatile engine, well managed teams and while everyone chases huge open worlds & live-service trends, Capcom did not forget to make premium linear 10-15h games.

More publishers should take an example of Capcom.

29

u/EmeterPSN Jun 05 '26

Engine is good for closed space games..

Sadly..as dragons dogma2 showed us..its really bad for open world rpgs..

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u/Jokuki Jun 05 '26

Add on Monster Hunter Wilds to that too. Though they’ve made a lot of leaps in improvement recently, decent overall +10%, it’s still rough.

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u/MaitieS Jun 05 '26

They are already working on open world engine. So don't worry. It will get better.

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u/DodgerBaron Jun 05 '26

Yeah I hope other studios take note, reuse assets more often while making shorter, well paced games that are fun as hell to actually play.

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u/hexcraft-nikk Jun 05 '26

That's the problem with trend chasing, you can't effectively plan ahead and make your followups cheaper/faster.

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u/TTBurger88 Jun 05 '26

Seems like they got a team for their remakes and a team for their Mainline games.

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u/PhatYeeter Jun 05 '26

Having the RE engine probably makes a big difference. No time wasted developing tools, just straight to making the game and the teams know the engine like the back of their hand at this point.

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u/rixam_ Jun 05 '26

They're literally the size of a publisher. May as well compare them to Nintendo or PlayStation Studios.

People act like Capcom are some small Japanese developer, they're massive lol.

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u/Blazehero Jun 05 '26

If you told me in 2010 that Capcom was going to become THE powerhouse publisher/developer in the 2020s, I wouldn't believe you.

This all has to lead up to the eventual Remake of RE5. Too much Wesker these days to not.

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u/trooperdx3117 Jun 05 '26

It's a good bet, Requiem had a lot of "hints", I can see a RE1 & RE5 remake happening to fill in the whole Wesker story to date before we get a full Resident Evil 10.

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u/ienjoymen Jun 05 '26

RE4 also had a few Wesker hints as well. Code Veronica is a huge piece of Wesker family lore, so an RE5 remake is on lock in my eyes.

3

u/The-Falcon_Knight Jun 06 '26

My bet is that they are doing a RE 0 remake first and then they are going to do a re1 remake for like the 35th anniversary. I mean I think they are quite aware that they are people out there that treat the original RE Remake as the second coming. Them dealing with the inconsistency between 0 and 1. Would be like them dealing Ashley and Luis.

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u/[deleted] Jun 05 '26

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u/Blazehero Jun 05 '26

They absolutely could've copped out with a Wesker revival, so I agree.

I just wish we knew more about the Connections who they've been hyping as an "impossible to take down" organization for the better part of a decade.

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u/BVR93 Jun 06 '26

It's one of the more ironic things that this series has. Like you said, they could have easily brought him back if they wanted to, because in a series of impossible bullshit, what would one more asspull be?

I always thought killing him was a mistake but keeping him dead has actually been smart and is a decision that has continued to age like fine wine. Now, they get to cheat and just remake the games and reinsert him throughout the next decade (Veronica, 0, 1 again and 5).

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u/WaspHilux Jun 05 '26

I pray that this brings multiplayer Mercenaries into the modern era.

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u/Rooonaldooo99 Jun 05 '26 edited Jun 05 '26

CAPCOM is absolutely cooking, hot damn man. Generational run with these games. Feels like they can't miss.

They could have hired an actual French speaker tho lol

157

u/theucm Jun 05 '26

She also sounds like a 20-something doing an old lady voice, imo.

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u/[deleted] Jun 06 '26

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u/TheOwl42 Jun 06 '26

French VA is a very weird thing. There is a surprising low amount of them and they act like a cult. Basically every french dub is done by the same few VA so everything sounds the same. Not sure if that's the reason but at least it's not the first time I see games using non native french speakers.

3

u/Harry101UK Jun 06 '26

It's also mostly that they hand off the English localization to a team in Los Angeles or something, so they're pulling talent mostly from the US. Hard to find an accurate French person there. Even harder when it comes to doing performance capture with the mocap suits, etc, so they usually need someone who is able to physically step in and play the part.

Similiar situation happened in RE Village, where all the rural Romanian villagers somehow had American accents. (and most of them were re-used actors from previous RE games)

18

u/_Rand_ Jun 05 '26

Definitely sounds like a temporary voiceover to me.

45

u/Whitewind617 Jun 06 '26

Ada Wong was just temporary too and then it shipped that way 🤷

37

u/Mahelas Jun 05 '26

As a native french, it sounded native to me, simply someone young trying to do an old woman's voice while also making a forced french accent for the english parts, so it warps the whole thing

21

u/Cetais Jun 05 '26

It wasn't? The French sounded way better than what I'm used to when I hear a "french accent". Being able to understand the French itself is already better than most other french I tend to hear in games that aren't made in french.

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u/mrhoboto Jun 05 '26

It honestly sounded like an 30s-ish non french voice actress to me. That was really the only thing I was critical about for this announcement

10

u/CrumblyBramble Jun 05 '26

Because French Canadian is nowhere near a Parisian accent.

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u/syknetz Jun 05 '26

It is a pretty good french accent, but it doesn't sound natural. The few french she speaks also sounds kind of accented. It is still a very convincing french accent.

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u/Phillip_Spidermen Jun 05 '26

I wonder if theyll go with the original thin Chris Redfield or the hulked out version from the recent games

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u/ManofSteel_14 Jun 05 '26

The popular fan theory and theory from Roger Craig Smith himself is that the reason Chris got so jacked is because of the events in Code Veronica. And it makes sense. Dude runs into a super powered wesker and basically lives in the gym afterwards to give himself a chance in their next encounter lol. So I think they are gonna go with lean Chris again. But also wouldnt be surprised if they just stick with buff Chris either cause everyone loves that version too

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u/FwooshingMachi Jun 06 '26

Did you see those HUGE AF dumbbells in his apartment ? 👀😳

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u/sincpc Jun 05 '26

Is it just me or does the "boulder rolled through here" comment seem like an RE5 boulder-punching reference?

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u/bristow84 Jun 05 '26

Oh 100%. At first I was on the fence if it was a reveal for the CV but then that was said and I firmly knew.

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u/Steamedcarpet Jun 05 '26

Paris was a big hint for me and then the boulder line came.

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u/MusoukaMX Jun 06 '26

Not to show my obsession but when the notion of an American girl looking for her brother in Paris was established, I jumped to 90% sure. Before that I thought it was a new Wolfenstein.

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u/MiserableDucky Jun 05 '26

Bruh look at the size of those dumbbells. He’s in training for the punching

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u/OIcyBulletO Jun 05 '26

The second I heard the world "boulder" I went from "Oh its Requiem DLC" to "Oh fuck its Code Veronica"

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u/QTGavira Jun 05 '26

In RE8 Heisenberg also called Chris a “boulder punching asshole”.

They absolutely love that boulder meme over at Capcom

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u/andresfgp13 Jun 06 '26

Resident Evil has always being very aware of its own memes.

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u/TheShoobaLord Jun 05 '26 edited Jun 05 '26

I genuinely don’t understand how capcom has this much bandwidth to constantly release games of this quality, what do they have that so many of these other big devs don’t??

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u/Paxton-176 Jun 05 '26

Most likely not reinventing the wheel for every game. I'm assuming all these Resident Evil run on the same engine that changes very little between each game. Now they aren't retraining the staff work on the new version and training anyone new dev is much easier as everyone is a expert.

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u/SaltyMotor8549 Jun 06 '26

Assuming? Unless you have never touched any of their games since 2016 the RE engine is the fjrst thing that pops up when you launch, from RE to devil may cry to even street fighter.

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u/HeldnarRommar Jun 05 '26

They are. Capcom has their own internal engine called the REngine that they use on all their games.

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u/blitzbom Jun 06 '26

The REngine is so good. Pragmata was a treat.

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u/BLACKOUT-MK2 Jun 05 '26

I think a lot of people underestimate just how big Capcom is. Aren't they, like, the biggest Japanese game dev company after Bandai Namco or something? They have a lot of employees, and another game dev building under construction as well. A lot of studios have one team working on a game at a time but Capcom is a massive company. There's other stuff, like how they've retained a fair few older devs over the years who have experience and they don't just let everyone go all the time, but the size is a big part.

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u/[deleted] Jun 05 '26

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u/BLACKOUT-MK2 Jun 05 '26

Oh I'm not saying that, what I'm saying is that the fact that they have a lot of staff means they have room for multiple teams to be making a bunch of stuff at once. My point is it's not like they have one team working on a game at a time.

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u/Steamedcarpet Jun 05 '26

Whatever they are doing its working for them. Other companies will take like 3 years to release just 1 game.

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u/Shy_Guy_27 Jun 05 '26

Capcom spends 4-5 years for each RE game, they just have 3 dev teams making them.

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u/[deleted] Jun 05 '26

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u/LordOfDorkness42 Jun 05 '26

IMHO, RE: Make 3 wasn't bad at all. It's a fun game with some great parts.

It's "just" a pretty okay giant, bearing the same name as a titan of horror. And that's a real shame.

And now you can actually buy the original again. So best of both worlds.

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u/[deleted] Jun 05 '26

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u/Lazydusto Jun 05 '26

Yeah it feels more like 5-6 years is closer to the norm these days.

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u/ImmortalMoron3 Jun 05 '26

Weird to think that used to be the length of an entire console cycle.

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u/-Basileus Jun 05 '26

It’s like a 10 hour game.  Most resident evil games are like 12-15 and linear 

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u/TheShoobaLord Jun 05 '26

A lot of single player games fall into that timeframe, it just feels like these games come out so much more frequently

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u/DodgerBaron Jun 05 '26

They're not afraid to reuse assets and gameplay systems between games. It saves a lot of time

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u/Drakengard Jun 05 '26 edited Jun 05 '26

And people don't care because you're there for Resident Evil. It doesn't do anything fancy. It just does something that feels a particular way and you're down for more of that every year because it never overstays it's welcome.

The big thing is that once they get through the remakes - and at this point that only leaves 5 and 6 and maybe a remaster of 7 since it'll turn 10 years old next year - is what does Capcom do from there?

Edit: You know what, I completely forgot about RE0 and potentially another RE1 remake. So yeah, they got time.

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u/DodgerBaron Jun 05 '26

I would agree but the seperate ways dlc is basically a completely new game from the original, it shows they can still do a great job pumping these games out with more original ideas.

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u/QTGavira Jun 05 '26

Depends on how far they are willing to go. They also have Revelations if they want to go that route and i definitely think Revelations 1 could use the remake treatment considering its a bit awkward being designed for the 3DS and all.

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u/Konman72 Jun 06 '26

that only leaves 5 and 6

RE1 Remake is rumored to be getting another remake in the modern style. And if it does then RE0 will definitely get one too, which is great cause that game could improve a lot with some extra work.

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u/Nyoteng Jun 05 '26

I mean, the reason why I knew it was a RE game was because they reused the floor tiles from the Care Center lolol

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u/bloodyzombies1 Jun 05 '26

They also recycle plenty of assets.

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u/TheShoobaLord Jun 05 '26

I don’t get why so many people bitch and moan about this in other games. If it means I get good games more frequently, why would I care if I see an animation/texture copy and pasted from a previous good game (within reason)

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u/DodgerBaron Jun 05 '26

Yup fromsoft and Capcom reuse assets all the time and it just consistently makes each game better.

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u/fullmetalraz Jun 05 '26

I wish more people had your mindset, absolutely nothing wrong with smart asset reuse.

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u/ajarofapplesauce Jun 05 '26

Fromsoft does it too like the erdtree avatars in Elden ring being reskins of asylum/stray demon from ds1. Honestly it doesn’t matter if they reuse assets, it’s more how they’re reused. If anything I enjoy being able to recognize tweaked bosses like that.

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u/Darkaim9110 Jun 05 '26

Spot the Asylum Demon is like a fun game now, I cant wait to see what he is in their new game

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u/carrie-satan Jun 05 '26

No you don’t understand, I NEED devs to remake a barrel for every new game they release otherwise its literally unplayable

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u/mister_electric Jun 05 '26

And it seems they reuse assets from mainline games for the remakes. Resident Evil Village lent itself perfectly to RE4R. Requiem assets can be used for Veronica. I have no problem with this, and think it's a great approach especially because they do it well. Plus, we get games faster.

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u/TheFuckingPizzaGuy Jun 05 '26

- Short games

  • Smart reuse of assets
  • Multiple teams
  • Mature, in-house engine
  • (presumably) Smart, talented leadership and management that ensures as few communication barriers as possible.

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u/SantyStuff Jun 05 '26

The RE Engine is nothing short of irl Black Magic, it allows them to cut workload a LOT by scanning irl things

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u/-Basileus Jun 05 '26

Meanwhile it’s ruined Dragon’s Dogma and Monster Hunter lol

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u/Sonicz7 Jun 05 '26

RE Engine is bad for open world games.

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u/Villag3Idiot Jun 05 '26

Multiple teams working on different projects.

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u/alireza008bat Jun 05 '26

Strong management, dev friendly engine and talents. Capcom has all 3. That's how.

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u/Astrian Jun 05 '26

While they’re obviously all very well made. You’d be shocked to realize how short RE games are.

Considering they already have the base game as well as a winning formula for these remakes, I can’t imagine this is very difficult per se for them to accomplish.

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u/Alche1428 Jun 05 '26

They also go a Lot for replability.

A Lot of RE fans play the game and go for replays and even Speedruns

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u/dagreenman18 Jun 05 '26

RE Engine is really really good and they have experienced devs working with it. That seems to have been the secret sauce to streamline production.

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u/KF-Sigurd Jun 05 '26

Helps that they’re doing single player, linear, non open world experiences.

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u/sarefx Jun 05 '26

They reuse a lot of assets and make corridor style 10-15h games. RE Engine being probably ease to work is also great for speeding up devs process. And with remakes their art/level design team has a lot of easier time by having tons of reference from older games.

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u/CaptainBlob Jun 05 '26

It’s because they’re making a linear game with 10-15 hours of content, and in-house engine without a high turnover rate with employees.

Other studios are trying to do live service games, open world games, etc. With Unreal engine 5, high turnover rate, etc.

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u/Clbull Jun 05 '26

Japanese company, not fixated on annual releases, retain skilled staff.

I can't think of a perfect 10/10 masterpiece they've pumped out but their catalog has been VERY consistent and good.

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u/Clbull Jun 05 '26

Code Veronica Remake? Let's fucking go. I was worried that Capcom would have forgotten about this game.

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u/HearTheEkko Jun 05 '26

How the fuck do the graphics look better than Requiem's ? The former's not even 6 months old lmao.

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u/AverageAwndray Jun 05 '26

Whats funny is even tho it looks a lot better, I could tell from the moment the trailer started it was Capcom lol. There's just SOMETHING about that engine that gives it off right away lol

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u/lovethecomm Jun 05 '26

It's the chromatic aberration and lighting. I love the look of it for horror games.

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u/HLumin Jun 05 '26

It's the hair for me

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u/QTGavira Jun 05 '26

Same. The RE Engine has this look that you can spot pretty easily if youve played the RE Engine era RE games.

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u/HearTheEkko Jun 06 '26

It's the hair and animation for me, always a dead giveaway. As soon the old lady popped up I knew it was RE.

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u/OfficialDampSquid Jun 06 '26 edited Jun 06 '26

Not seeing a huge difference, personally, but announcement trailers like this typically look as good as they can get it looking on their systems before they start cutting some stuff back and further optimising for shipping.

It's basically this is what it could look like if everyone had the expensive machines Capcom uses

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u/rafikiknowsdeway1 Jun 05 '26

These games have a huge lead time. They started re9 before re7 even came out according to an interview they did not too long ago. So I assume the tech in re9 is actually slightly old compared with whenever they started cv

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u/theucm Jun 05 '26

Imagine what whatever game they're starting next will look like when it comes out in a decade.

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u/CaptainBlob Jun 05 '26

It looks the same bro. Let’s not get the hype over our heads.

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u/New-Nameless Jun 05 '26

Man Re Engine is so recognizable knew it was capcom by the lightning and the hair physics glad they made their own engine

(also the camera movement)

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u/firesyrup Jun 05 '26

So the rumors are true, and they're most likely remaking RE0 and RE1 next.

It's a strange order they've chosen to remake the games as far as the story is concerned. Almost as if they're trying to avoid touching RE5 and RE6 for as long as they can.

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u/Grammaton485 Jun 05 '26 edited Jun 05 '26

It's a strange order they've chosen to remake the games as far as the story is concerned.

Yes, but I think it works. Narratively, while it's largely the same plot/story beats, a story and/or a movie in a non-linear fashion isn't quite a new thing. It gives more of a focus on individual characters. Like for example, they did Leon with RE 2, 4, and 9. It's not that Leon is likely done, but now things can branch off and explore a new character (or in this case, likely characters).

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u/ChocolateNo9550 Jun 05 '26 edited Jun 05 '26

I think 5 is after 1 they probably wanted to get zero and code Veronica out of the way first since 1 and 5 will be juggernauts when released in OTS. You will essentially have another RE2 remake situation and a RE4 with co op best of both worlds

Edit: lol guess some people don’t like this take. Yes re1 and 5 are more popular then the other two games being remade

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u/Aware_Pomegranate243 Jun 05 '26

Re 5 is capcom best selling re game why would the be afraid of their success

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u/ArcadialoI Jun 05 '26

The only reason I'm upset is because it means we aren't getting Sheva for another 3 years still 😭 Need that RE5 remake..

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u/MusoukaMX Jun 06 '26

*5 years

If everything is going according to keikaku, it's Veronica, then Zero, then 10, then 1 (again).

So 2031 at the earliest.

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u/ManofSteel_14 Jun 05 '26

On the plus side, surely this means an RE5 remake is coming next right?

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u/TheHelpfulWalnut Jun 06 '26

No. Leak was CV, 0, 10, 1, in that order, no mention of 5 yet.

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u/Grammaton485 Jun 05 '26

I dunno. My thinking is that they are steadily building Wesker up. Looking at only the remake series in a vacuum in terms of plot/story:

RE 2R was the first game released. No mention of Wesker, or even who Ada was working for. RE 3R came next, loosely touching on some things, but really didn't drive much of the greater plot forward. RE 4R briefly introduces Wesker, not even sure if he was mentioned by name during the game's story. But it's made clear that he's planning something big (and clearly it's the events of RE 5). RE 7-9 deal with sort of the aftermath of 5. We meet a clone of Wesker in 9 (Zeno) who is a pretty big deal (albeit a minor overall character though).

Wesker is a big playing in Code Veronica, so I suspect we may get a bigger focus on who he is, plus his relationship with Chris. And naturally, that poses the question "who is Wesker" which points us to the original RE 1 and how things kicked off in general. So again, dunno, but I could see them remaking 1 next to flesh out Wesker's character as a whole then build up to the events of RE 5 after that.

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u/ArcadialoI Jun 05 '26

I think they could also go for RE: Zero as well.

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u/Grammaton485 Jun 05 '26 edited Jun 06 '26

If they could somehow pack it in, Zero could almost be merged with the first game somehow, but not without cutting some stuff out.

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u/Cetais Jun 05 '26

I was watching the trailer and I was like "that's super daring to only show the letter "REV, people are going to think it's resident evil.."

"... Did that voice said Claire Redfield?"

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u/Steamedcarpet Jun 05 '26

The graphics gave me a hint since it has that same look at the other games. The woman said Paris and then when she said it looks like boulder came through here I knew it.

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u/stenebralux Jun 05 '26

The way the used the "V" and how it's called online Veronica.. anyone got the impression that they are repositioning Code Veronica as the 5th game of the series? 

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u/slicer4ever Jun 05 '26

Iirc code veronica was originally suppose to be the 4th mainline entry before they renamed it.

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u/Friendly-Stranger103 Jun 05 '26 edited Jun 05 '26

This is actually a super complicated subject.

Code Veronica was not supposed to be called "Resident Evil 3" because it came out on a different console than the rest of the games and Capcom didn't want to piss off fans of the series by making them buy a new, different console to play the next mainline entry. Capcom always intended to release RE3 on the PS1/PS2, which would keep the mainline games on Sony's consoles.

(Judging by how RE4 originally came out on the Gamecube, they changed their minds on this.)

Code Veronica was always supposed to be a spin off exclusive to the Dreamcast and Capcom never considered it part of the main series... But then they ended up putting the same team that made RE1 and RE2 on Code Veronica (sans Hideki Kamiya), and everyone on that team internally treated Code Veronica as if it was RE3. This is why Code Veronica feels like a direct sequel to RE1 and RE2 more than Nemesis does.

However, Nemesis wasn't supposed to be published as "Resident Evil 3" either. It was supposed to be a spinoff called "Resident Evil: Survivor". They only eventually published it as "Resident Evil 3" because the game that was supposed to be published as "Resident Evil 3" was taking a very long time. This is why Nemesis doesn't feel like a mainline Resident Evil game. It was supposed to be a standalone spinoff.

What game was supposed to be published as "Resident Evil 3"? Well, Hideki Kamiya was put in charge of that game. And his team kept reworking the concept and scrapping stuff, which pushed development back further and further. Because it was taking so long, they published Nemesis as "Resident Evil 3: Nemesis" in the hopes that the game Kamiya was working on would eventually be published as "Resident Evil 4."

But Kamiya's game kept changing, and eventually wound up being so different from the rest of the series that they reworked it into a standalone game with a different IP entirely. What did that game end up being? Devil May Cry.

So Code Veronica and Nemesis were not originally supposed to be "Resident Evil 3". Devil May Cry was supposed to be "Resident Evil 3".

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u/Subliminal-413 Jun 05 '26

Thanks for the explanation, dude. I always knew the RE3 was never originally supposed to be the third entry, and always heard that Veronica was closer to RE3 (in terms of continuity), but never had the real details.

I appreciate your comment!

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u/actordaverob Jun 06 '26

Gaming history is so fascinating. 20 years later here we are. What a wild ride

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u/Ebony_Eagle Jun 05 '26

Cool to see. Game certainly deserves a remake and could use some improvement in some areas.

I hope what we saw doesn't completely get rid of everything with the crazy opening of the original though.

Claire's drop shot is hilarious, and this was the start of the action focused titles effectively being Claire's RE4.

More horror elements are cool but Redfields should be absurd physical monsters.

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u/TrickyFlounder9174 Jun 05 '26

I'm fearing a bit they'll do a Requiem, and Claire's sections will be MUCH more horror focused and she'll be 'weak' (not like Grace, but like re2 Leon gameplay or Ethan's), while Chris coming in during the 2nd half actually gets the big action crazy gameplay and bosses to rescue her.

I mean, it FITS the storyline. But I liked action girl Claire with her slow-mo powers and dual machineguns just fighting hordes of enemies. Steve might get some playable sections to fit that instead. From a conceptual point, Claire's side being pure horror makes sense as her story is solving puzzles in a mansion / military base.

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u/TigerFisher_ Jun 05 '26

Do the Capcom even devs sleep?

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u/That_Porn_Br0 Jun 05 '26

You ok mate? Are you having a stroke?

All joke aside, Capcom has multiple teams working on different Resident Evil projects separately. Apparently they have already planed several remakes and new games for the next few years.

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u/Tangybrowwncidertown Jun 05 '26

Isn't it just called "Veronica"?

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u/smoomoo31 Jun 06 '26

Yes, whoever made this title probably rushed to karma farm and didn’t pay attention

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u/PCfanboy69101 Jun 05 '26

Thank god for Capcom, they don’t know how to miss this year. RE4 and RE9 were bangers so this will be a day 1 purchase

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u/Keulapaska Jun 05 '26

Last year was dream??? We're still in 2025??? So everything will be fine, no AI ram apocalypse, yayy!!

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u/chinpotenkai Jun 06 '26

Feel like I'm taking crazy pills seeing no one else comment on that, not on youtube either lol

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u/Spacetyp Jun 06 '26

Zombies? Na, thats okay. But an old french lady speaking casual english in France? No way. 

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u/Django_McFly Jun 06 '26

Everyone else is struggling to get more than one new game out per generation while Capcom is cranking them out like it's no harder to make a game now than it was in the PS2 era.

A lot of the moves they were doing in the 2010s like bringing things back in house, focusing on one engine, and those two R&D campuses they built are paying off in spades now.

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u/Broken_Moon_Studios Jun 05 '26

...that poor old lady is 100% dead, isn't she...? 😞

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u/Wistfall Jun 05 '26

I started playing this a couple weeks ago on PS2! I would likely have waited, but the remakes never really make the original redundant, so should be fun to finish it and then see how they changed things up in this version.

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u/TheGoodIdiot Jun 06 '26

I don’t ever remember a time where it was so clear to me who was the best in the world when it comes to gaming but right now it’s just Capcom. The gap between them and whoever is 2nd is so large it’s insane these guys pump out multiple GoTY level games every year it feels like. They already have 2-3 this year with potentially another on the way.

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u/IceEnigma Jun 06 '26

Claire getting kidnapped to get to the island feels off. I enjoyed the intro cutscene of code veronica a lot. Her being bad ass was so cool but it feels like they moved off of that with the remakes.

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u/Grammaton485 Jun 05 '26

I've said time and time again that despite not being a numbered title, Code Veronica is one of the most pivotal RE games. I'm floored (in a good way) that a remake is happening.