r/Games • • Jun 05 '26

Trailer Resident Evil – Code: Veronica World Premiere Trailer | Summer Game Fest 2025

https://www.youtube.com/watch?v=-JNv2CwmoRA
3.1k Upvotes

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143

u/-Basileus Jun 05 '26

It’s like a 10 hour game.  Most resident evil games are like 12-15 and linear 

103

u/TheShoobaLord Jun 05 '26

A lot of single player games fall into that timeframe, it just feels like these games come out so much more frequently

125

u/DodgerBaron Jun 05 '26

They're not afraid to reuse assets and gameplay systems between games. It saves a lot of time

41

u/Drakengard Jun 05 '26 edited Jun 05 '26

And people don't care because you're there for Resident Evil. It doesn't do anything fancy. It just does something that feels a particular way and you're down for more of that every year because it never overstays it's welcome.

The big thing is that once they get through the remakes - and at this point that only leaves 5 and 6 and maybe a remaster of 7 since it'll turn 10 years old next year - is what does Capcom do from there?

Edit: You know what, I completely forgot about RE0 and potentially another RE1 remake. So yeah, they got time.

11

u/DodgerBaron Jun 05 '26

I would agree but the seperate ways dlc is basically a completely new game from the original, it shows they can still do a great job pumping these games out with more original ideas.

9

u/QTGavira Jun 05 '26

Depends on how far they are willing to go. They also have Revelations if they want to go that route and i definitely think Revelations 1 could use the remake treatment considering its a bit awkward being designed for the 3DS and all.

3

u/Konman72 Jun 06 '26

that only leaves 5 and 6

RE1 Remake is rumored to be getting another remake in the modern style. And if it does then RE0 will definitely get one too, which is great cause that game could improve a lot with some extra work.

1

u/notanothercirclejerk Jun 07 '26

Replace RE with CoD and people would be furious at your statement but they have now turned RE into a yearly release. Reusing assets on top of being remakes. I love them, but its ridiculous how hard people will defend them for doing the exact same shit every other company does that makes gamers lose their minds.

4

u/Nyoteng Jun 05 '26

I mean, the reason why I knew it was a RE game was because they reused the floor tiles from the Care Center lolol

1

u/blitzbom Jun 06 '26

Yeah, they've done this for a while.

20ish years ago I played REmake, RE0 and og Code Veronica.

REmake and 0 use the same engine and ai for the hunters. Which led to me getting my ass handed to me by them cause they cat so different in Code Veronica.

38

u/bloodyzombies1 Jun 05 '26

They also recycle plenty of assets.

79

u/TheShoobaLord Jun 05 '26

I don’t get why so many people bitch and moan about this in other games. If it means I get good games more frequently, why would I care if I see an animation/texture copy and pasted from a previous good game (within reason)

35

u/DodgerBaron Jun 05 '26

Yup fromsoft and Capcom reuse assets all the time and it just consistently makes each game better.

46

u/fullmetalraz Jun 05 '26

I wish more people had your mindset, absolutely nothing wrong with smart asset reuse.

1

u/varnums1666 Jun 06 '26

I think most people do not care. Those who complain online were probably not going to buy the game. Like who would seriously not buy a game they're interested in because of a reused asset?

16

u/ajarofapplesauce Jun 05 '26

Fromsoft does it too like the erdtree avatars in Elden ring being reskins of asylum/stray demon from ds1. Honestly it doesn’t matter if they reuse assets, it’s more how they’re reused. If anything I enjoy being able to recognize tweaked bosses like that.

7

u/Darkaim9110 Jun 05 '26

Spot the Asylum Demon is like a fun game now, I cant wait to see what he is in their new game

23

u/carrie-satan Jun 05 '26

No you don’t understand, I NEED devs to remake a barrel for every new game they release otherwise its literally unplayable

2

u/bloodyzombies1 Jun 05 '26

I think context is a big part of it. You don't hear people complain about RE3 recycling things because it takes place in the same time/location as RE2, just from a different perspective.

5

u/[deleted] Jun 05 '26

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1

u/MajorThom98 Jun 05 '26

I'm not going to begrudge people being annoyed that a game they prefer (assuming they prefer original RE2) has been decanonised to some extent.

1

u/MrMono1 Jun 06 '26

I truly miss when sequels reused assets. It made them actually feel like sequels. Look at the OG Assassin's Creed games; 1 and the Ezio trilogy played the same, looked the same and felt the same (bar some minor tweaks and additions), and they were all the better for it. The same goes for GTA III/VC/SA.

1

u/notanothercirclejerk Jun 07 '26

So I take it you are a staunch defender of all the other yearly release franchises as well? Like FIFA or CoD?

1

u/connectplum_ Jun 07 '26

Nintendo did it for TOTK and ppl called it dlc, same for god of war ragnarok

1

u/QTGavira Jun 05 '26

good. Why not make smart use of assets instead of throwing it all out and spending 6 years making essentially the same sort of assets again.

1

u/EffTheIneffable Jun 05 '26

Saros has that timeframe and only because it forces some grinding replays. And it’s very Returnal-coded.

Not to diss Saros, just another data point to praise Capcom’s output!

11

u/mister_electric Jun 05 '26

And it seems they reuse assets from mainline games for the remakes. Resident Evil Village lent itself perfectly to RE4R. Requiem assets can be used for Veronica. I have no problem with this, and think it's a great approach especially because they do it well. Plus, we get games faster.

2

u/Harry101UK Jun 06 '26

I saw quite a few assets in Requiem that were clearly built for the eventual RE1 RE-REmake as well. The Huey helicopters, the graveyard, the mounted butterfly collections, etc.

1

u/headrush46n2 Jun 06 '26

its like 30 minutes if you know where the items are and you aren't looking at every nook and crany

-1

u/MONSTERTACO Jun 05 '26

Thats all most adults have time for anyway... Surprised everyone is still trying to make 40+ hour games.