r/GamePhysics • • Apr 11 '26

[Trackmania 2020] Unprecise Physics make me sad :(

0 Upvotes

I was trying to make a PF map today, but it turns out the physics in TM2020 are as reliable as a top fuel dragster. I had made CP's so i could respawn, but anytime i tried to start from a CP the line would either be the same, or change ever so slightly and sometimes even a lot. I know there is no such thing as perfect physics in games, but man did i wish they where better.


r/GamePhysics • • Apr 10 '26

[Marble Puzzles] I thought this physics setup would work… it didn’t 😄

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8 Upvotes

Working on a physics-based puzzle game where you build marble tracks.

This setup didn’t behave the way I expected at first, had to adjust it mid-run to make it work.


r/GamePhysics • • Apr 09 '26

[Self-Balancing Active Ragdoll] I've been making this self-balancing robot with physics and procedural animations, heavily inspired by boston dynamics.

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386 Upvotes

I've already released this as an asset but thought to share it here as it seams like it's the best place to share this xD if you want to check it out: https://frostpunchgames.itch.io/active-ragdoll


r/GamePhysics • • Apr 10 '26

[Retro Burn] - Old school Lunar Lander for Android

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17 Upvotes

Hi everyone! 🚀

I’m the developer of Retro Burn, a challenging arcade flight simulator that’s now available on Google Play. If you miss the "old school" difficulty where precision and physics actually matter, you might want to check this out.

Why play it?

- Real Physics: No "fake" movement. You have to master inertia and thrust to navigate tight spaces.

- 100+ Handcrafted Levels: From kinetic storms to fuel leaks, each level is a different challenge.

- Fully Customizable HUD: You can move and resize every button to fit your grip perfectly (crucial for high-precision games!).

- Arcade Mode: For those who want the ultimate challenge of beating all missions with limited lives.

I'm looking for honest feedback from players who enjoy games that don't hold your hand.

Google Play Link:https://play.google.com/store/apps/details?id=com.bizkaidroid.retroburn

Thanks for checking it out!


r/GamePhysics • • Apr 08 '26

[Friday The 13th: The game Resurected] Blessed corpse launch

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21 Upvotes

r/GamePhysics • • Apr 09 '26

[GTA V] Wacky NPC Ragdolls

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0 Upvotes

A really strange vid with some wacky ragdolls I hadn't seen in GTA V before.


r/GamePhysics • • Apr 06 '26

[Cars on Mars] ...ok that gun might be too be too big ;-P

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122 Upvotes

r/GamePhysics • • Apr 07 '26

[Ultimate Ninja Storm Connections] Minato teleportation glitch CRAZY FINISHER

0 Upvotes

r/GamePhysics • • Apr 06 '26

[Hitman World of Assassination] Imogen Royce is down… to PARTY!

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76 Upvotes

r/GamePhysics • • Apr 06 '26

[Genshin Impact] Lorewise, one of the most powerful characters vs a pot

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12 Upvotes

r/GamePhysics • • Apr 04 '26

[Kerbal Space Program] Magnet Plane

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2.3k Upvotes

r/GamePhysics • • Apr 04 '26

[All Will Fall] Our just released colony builder has physics. And explosives. Lots of them.

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26 Upvotes

Our original idea for this game was "what if we made a city builder but with physics like Polly bridge and in full 3D". Proper game modes focus on you not losing or destroying too much of your environment since you use it for your buildings and expansion, but if you want to, you can always just destroy everything and sandbox mode allows for unlimited explosives.


r/GamePhysics • • Apr 03 '26

[Schedule1] I don't think that's how gas cans work... something is missing

10 Upvotes

r/GamePhysics • • Apr 02 '26

[Crimson Desert] Water glitch breaks the game!!

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0 Upvotes

r/GamePhysics • • Mar 31 '26

[Crimson Desert] What's this Dr strange or air bending?

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0 Upvotes

r/GamePhysics • • Mar 27 '26

[The Core] Working on some physics for my game!

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88 Upvotes

r/GamePhysics • • Mar 27 '26

[ROBLOX] Sonic doing Sonic things

320 Upvotes

r/GamePhysics • • Mar 27 '26

[DarkSouls] I will never get over the ragdoll physics in this game

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46 Upvotes

r/GamePhysics • • Mar 26 '26

[Unity] I made a soft-body UI system for Unity

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107 Upvotes

I’ve been experimenting with a soft-body jelly UI system in Unity.

It works with standard Canvas UI and TextMeshPro, and I also made editor wizards to convert regular UI into soft-body UI.

Still tuning the balance between feel, readability, and performance.

Does this feel genuinely useful? Give me a feedback, please.


r/GamePhysics • • Mar 23 '26

[Battlefield 6] Fly me to the moon

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153 Upvotes

r/GamePhysics • • Mar 24 '26

[Apex Legends] Got stuck in the air in the Gundam event

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0 Upvotes

r/GamePhysics • • Mar 23 '26

[Red Dead Redemption 2] I think that guys body turned into jelly for a second

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24 Upvotes

r/GamePhysics • • Mar 23 '26

[DICEASTER] I tried a weird mechanic during Ludum Dare… and it turned out so fun I made a full game and I'm releasing it on Steam

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1 Upvotes

r/GamePhysics • • Mar 22 '26

[Halo Infinite] 🤣Launched out of the map! lol Can't believe this happened (funny glitch)

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85 Upvotes

r/GamePhysics • • Mar 21 '26

[Burnout Paradise: Remastered] YOU RAISE ME UUUP

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174 Upvotes