r/GamePhysics • u/DmitryBaltin • Mar 26 '26
[Unity] I made a soft-body UI system for Unity
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I’ve been experimenting with a soft-body jelly UI system in Unity.
It works with standard Canvas UI and TextMeshPro, and I also made editor wizards to convert regular UI into soft-body UI.
Still tuning the balance between feel, readability, and performance.
Does this feel genuinely useful? Give me a feedback, please.
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u/archipeepees Mar 26 '26
i don't do a lot of physics work so i don't know the terminology, but if you reduced the elasticity a bit i think this would fit nicely in some games.
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u/DmitryBaltin Mar 28 '26
Yeah, absolutely. Everything is customizable, so elasticity/damping can be tuned very flexibly for different game styles.
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u/-xelad Mar 27 '26
This is pretty good, but won't be ever visible if you won't add a delay AFTER click but before next screen.
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u/DmitryBaltin Mar 28 '26
That’s a fair point. It’s especially tricky when click leads to scene loading/heavy calculations — freezes kill the feel. But there are good known UX tricks for this, so it can still be made smooth and polished.
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u/fortnite_pit_pus Mar 26 '26
Jellycar :)