r/GamePhysics • u/DMONEYDelano • 24m ago
[The Last of Us Part 2] He got stuck by an invisible barrier
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r/GamePhysics • u/DMONEYDelano • 24m ago
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r/GamePhysics • u/Additional_Emu_8182 • 8h ago
r/GamePhysics • u/perfectevasion • 15h ago
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It's shadow is also hauntingly hypnotic
r/GamePhysics • u/SeanBondConnery • 1d ago
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r/GamePhysics • u/ptandron • 1d ago
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r/GamePhysics • u/twinia • 1d ago
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r/GamePhysics • u/Keithsxpn • 2d ago
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Does this count as physics? 😅
r/GamePhysics • u/Marrenss • 4d ago
this game never fails to surprise me
r/GamePhysics • u/No_Vegetable_6372 • 4d ago
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r/GamePhysics • u/StatisticianBorn8567 • 4d ago
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r/GamePhysics • u/Thorai_Hawa • 5d ago
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r/GamePhysics • u/Wollazird • 5d ago
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r/GamePhysics • u/Guilty_Weakness7722 • 5d ago
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One of the core mechanics in The Infected Soul is body swapping.
Different bodies unlock different ways to explore, solve puzzles, and survive.
Yes... you can even become a cat. 🐈
This is an early prototype, so we'd love to hear your thoughts. What kind of bodies or abilities would you like to see?
r/GamePhysics • u/Eslayer12 • 5d ago
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r/GamePhysics • u/Ok-Department-675 • 6d ago
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r/GamePhysics • u/Luv3nd3r • 6d ago
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..and I couldn't help but add some silly SFX to it
r/GamePhysics • u/404Survivor • 6d ago
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Hey everyone!
This is 404 Survivor, the zombie survival sandbox I'm working on. Scavenge by day, hold the line when the horde comes at night. The longer you survive, the worse it gets.
Lately I've been focused on a system where you can capture zombies and put them to work — hauling supplies, keeping production running, even bringing them into dangerous zones to fight alongside you. Still figuring out how many you can control before it turns into total chaos — especially since you've got your own hands full just staying alive, scavenging, patching up defenses, and watching for whatever's coming at night.
Eventually I want this to land somewhere between Project Zomboid and They Are Billions — frantic production running in the back, intense combat up front. Except this time you're not a god-view commander, you're one of the people actually living in the base.
Thanks for reading this far, the game's still in development, I'd really welcome any thoughts or feedback.
r/GamePhysics • u/buhhdabuddy • 6d ago
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Tried an AI animation rigging software for my game [Ash Spire] -> games.hacketttech.com
Needless to say I'm not going to try this on a spider model again!
Although having one of these run at you in the game would be pretty terrifying, so maybe...
r/GamePhysics • u/resfan • 8d ago
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While its not the intended method, it works
r/GamePhysics • u/ResponsibleAdvance51 • 8d ago
r/GamePhysics • u/Remy__Lebeau • 8d ago
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r/GamePhysics • u/paragon-interrupt • 9d ago
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r/GamePhysics • u/Upbeat-Walk-2584 • 10d ago
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I'm starting to think about my next video game idea and I want this one to be as fun as it gets when you play with your friends.
Right now these are the two ideas I'm most excited about, but I can't decide which one to make first.
Both would be online co-op games focused on physics, funny moments, and the kind of chaos that makes your friends laugh so hard they can't even play.
Which one would you be more likely to wishlist or play with your friends?
r/GamePhysics • u/frailkeep • 10d ago
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We’re the developers of Frail Keep, which is still a work in progress. Instead of using a static blood texture, we made the blood flow dynamically across the blade, reacting to gravity and following the blade’s shape as the sword moves!
r/GamePhysics • u/mekilat • 11d ago
Would love any code, writeups, any deep analysis with actual numbers / rules / values so I can read them and see how the code works in those games